Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
Last edited by Noloam_; 09-28-2016 at 02:40 AM.
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
I think the Serum version looks good. But there is some problem fo me:
- I prefere 25 lands + serum(is not good accelleration)
- Cruiser whitout mishra is not right choise
- 4 urborg and 4 city whit only 24 lands is creazy...
I woul like to try the deck with:
-1 Urborg
-1 City
-1 Cruiser(4 are probably too much)
+3 mishra
What do you think?
P.s. sorry for my english...
Top 8 eldrazi at Ovino ran Eldrazi displacer in main, and 2 Basilisk collar in the side. Glad it is catching on.
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
Ha, thanks guys! Yeah - the list has some easy ways to make it better, mariobross' changes seem excellent. Really, the only thing special about it was the concept that if you're going serum powder, you should go all in and replace the removal with more threats. We were already talking about Fleetwheel, and it fits in perfectly in the leftover spaces.
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
Ah, no - I meant, I like crewing my Car with my Reshaper. A 2/2 isn't that impressive; but when it's riding in style, I don't mind it as much. Yeah there is some tension in that it's less likely to die and give you CA, but the above build is a bit more in beats.
Edit: Further Thoughts on the decklist I'm personally calling "Too Eldrazi Too Furious": The goal of the serum powder list is to pretty much always get chalice out turn 1, then follow with big beats. Having scourge somewhat offsets drawing into serum powders, and Fleetwheel provides nice additional beats. The problem is that I still find it too slow. The reason being is that the deck isn't running any Accel in the form of Petals, Guides or even moxes. This means that it has less turn 2 Smasher plays, or even turn 1 3 CMC plays. Going off my latest list with Mariobross' changes, I believe we need to find room for 4 accel. I think the consistency offered from Serum Powder is offset by the lack of explosivity of the lack of accel, if we need to make the deck less consistent to make it more explosive, then I think we have to.
Last edited by Cire; 09-29-2016 at 11:28 AM.
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
sideboard advice: learn the format.
hell sideboard advice is so subjective. There's like 3-4 different versions of miracles right now. learn the format, figure out what's popular in your meta, and then craft a sideboard that's appropriate.
magic is a complex game and you aren't going to learn how to play by using one guys sideboard advice from the internet (regardless of that players track record). There's been countless different posts about sideboarding in this thread so just read, it's only like 40 pages compared to some of the several hundred page threads older decks have.
also, pretty sure vehicles aren't where this deck wants to be and no you should not side out Jitte against creature decks
I really like this build. It is close to what I would run. I play 4 play leyline of the void and wasteland stranglers to keep goyfs small and play with more removal. Too bad eternal scourge doesnt get exiled by your own leyline of the void.
Vehicles are insanely strong. Imo they are better than equipment cards because Crew doesn't cost mana. I could also see the blue splash with smugglers copters and skyspawners to create a 5 power airforce by turn 2.
T1 Tomb copter
T2 Island skyspawners crew token
Our ideal card would be a 2-3 mana vehicle that has flying and can produce a colorless mana. This would fix everything the deck needs.
Copter is extremely close.
Vehicles dont suit this deck IMO. They aren't cost reduced by Eldrazi lands, aren't even able to attack if you can't crew them and are vastly inferior to Realty Smasher, Oblivion Sower and Thought Knot Seer both in terms of the utility/bonus they provide and the damage for mana investment they deal (especially once you take into account the mana investment for the crew).
However, in Dragon Stompy I like both the above and the 3cc 5/4 Trample Vehicle with a Crew 2 since it can be crewed by Magus of the Moon, Pia Nalaar, Simian Spirit Guide and Phyrexian Revoker.
I just don't think this is the correct deck for vehicles.
I really think this is a very bad idea to pursue. Both Eternal Scourge and Serum Powder are bad cards that deal too little damage and don't provide enough utility to justify the slots they take up IMO. Scourge is a 7 turn clock. It simply doesn't apply enough pressure to warrant maindeck slots. And Powder is a dead card more often than not.
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