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Thread: [Primer] R/G Lands

  1. #3141

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by myopic View Post
    In this tournament though Sanctum Prelate completely wrecked me. Shut off Loam, PFire and AD. I'm wondering whether I should split between Molten Vortex and PFire or drop PFire altogether.
    Certainly the Jund builds do not get better because of Prelate!

    A lot of lists are running a Vortex/PFire split - including the most recent list to place in a major event:
    http://sales.starcitygames.com//deck...?DeckID=107582

    I've been running the split myself and have been very happy with it (and I started before Prelate was spoiled).

    Quote Originally Posted by myopic View Post
    I'm not sure what other tools we have to combat this.
    It's clear to me that Prelate will have a big impact.
    There is a RUG version of this deck which is not only more resilient to Prelate, but has always had a better D&T match up anyway. I don't necessarily think everybody should drop RG for RUG! But I do think every Lands pilot should be aware of (and test) both builds - especially those of us who play in a "local meta".

    If you read the August update in the DTBF Philosophy & Deck Selection, the two builds are collectively putting up enough results to make DTB (if we considered them the same deck). So if you've dismissed RUG as outdated or obsolete, it might be time to take another look.


    Quote Originally Posted by j2los View Post
    in an effort to not make broken lands, WotC has been printing interesting lands effects with high activation costs.
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  2. #3142

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by j2los View Post
    ...in an effort to not make broken lands, WotC has been printing interesting lands effects with high activation costs.
    Overpowered lands? Thank God WotC has their priorities in order!

    Meanwhile, they've had no issue printing overpowered blue cards over the years (Delver, T. Cruise, DTT) and making Chandra Nalaar (Nalaar!) and white Irish-looking redhead with two Indian parents. Such a well-run company...

  3. #3143
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by jhport12 View Post
    Overpowered lands? Thank God WotC has their priorities in order!

    Meanwhile, they've had no issue printing overpowered blue cards over the years (Delver, T. Cruise, DTT) and making Chandra Nalaar (Nalaar!) and white Irish-looking redhead with two Indian parents. Such a well-run company...
    I think White has been getting all the love as of late.

  4. #3144

    Re: [Deck] R/G Combo Lands

    Some thoughts about the last Nissa from Kaladesh? and the comparison with Tireless tracker?

  5. #3145

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by jhport12 View Post
    Overpowered lands? Thank God WotC has their priorities in order!
    I think the issue is that in Standard all lands are effectively indestructible. That's no excuse for the supplementary products though! That monarch land could have had an activation cost of sac + tap (no mana) and not even come close to problematic in CNS limited play. WotC just hates good utility lands. :(

    Quote Originally Posted by benjiman13 View Post
    Some thoughts about the last Nissa from Kaladesh? and the comparison with Tireless tracker?
    Too much mana. Nissa would be fighting for Tracker's slots, and Tracker is just better. Nice that Nissa dodges Plow and Decay, but not nice enough to run her over Tracker IMO.

    Quote Originally Posted by Domri Rade View Post
    Been trying it out myself in local tournaments and it seems better than port in most matchups. Not only can you use it to ghost people out, you can use it to take people off of certain colors of mana, or force a miracles player to shuffle after a top activation, or destroy your opponents karakas/Wasteland before you copy DD. If people in my local meta start running more basics I may switch the build up again, but for now I think it is generally better.
    I'm the sort of Lands player who loves his Ports and can't imagine GQ being better. That said I'm not an expert, and if David Long was running them and others are reporting positive experiences, I'm inclined to at least consider it.

    But why cut Ports entirely? I'm currently running one GQ and four Ports, and I'm considering a 2/3 split to stick my toe in these waters...
    Last edited by Crimhead; 09-23-2016 at 01:50 PM.
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  6. #3146
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Crimhead View Post


    I'm the sort of Lands player who loves his Ports and can't imagine GQ being better. That said I'm not an expert, and if David Long was running them and others are reporting positive experiences, I'm inclined to at least consider it.

    But why cut Ports entirely? I'm currently running one GQ and four Ports, and I'm considering a 2/3 split to stick my toe in these waters...
    I was dubious about ghost quarter over port as well, but I pulled a straight up swap for a weekly and I was impressed by them. Round 2 against an esper control blade with quite a few basics the ghost quarters started out as a liability but as the game went longer they became strip mines. In game 3 I was operating with limited resources and the ghost quarter allowed me to blow up a white source and make a 20/20 when I otherwise would not have had enough mana to also activate port.

    My other MUs were Jund Nic Fit and Mogg Stompy, so port vs ghost quarter didn't matter in the slightest.

    I don't have enough experience to say conclusively one way or the other, but I'm at least convinced that GQ is worth more testing.

  7. #3147

    Re: [Deck] R/G Combo Lands

    I started playing it a bit on MTGO since it wasn't outrageously expensive to put together and it's felt surprisingly good so far. I only got to play a few matches last night but it was vital against 12 post and their needles (they had to needle wasteland and stage 2 out of 3 games letting ghost quarter go nuts), absolutely destroyed stoneblade, and helped strip away storms mana in games 2 and 3 after a chalice on zero that left them locked unless they found a very good ritual hand which never happened.

    I'm going to happily keep running it online since it's close enough in power level to ports for me. I'm sure there are times when ports will be better but the ghost quarter build has some legs for sure.

  8. #3148

    Re: [Deck] R/G Combo Lands

    Went 3-0 at my LGS this week using a 4 Ghost Quarter build.

    4C Delver, Mirror, Reanimator. It was an all star across the board. G2 vs Delver put a needle on two recurring GQ, dredge into wasteland, concede.

    vs the mirror (running ports), i never went full mana denial because both games he had early moxes but a deciding factor was at one point my board is something like forest, stage, ghost quarter, grove. he has an untapped wasteland going into his end step. his forest is in play, but no mana open for crop rotation. I GQ the wasteland to make him use it, then go for the combo with my crop rotation. If it was a port, I'd be a mana shy.

    vs reanimator. this matchup is eon's easier when they dont have tidespout tyrant (he doesnt own one was the reasoning). Ghost quarters didnt really do much in this matchup, but what was great was because he had no tidespout, his non-legendary target was inkwell leviathan he eventually gets it in play, I get a tracker in play....and because I'm not wasting mana porting him down, I pop so many clues. I took one shot from inkwell, but by his next turn, my tracker was a 9/8. so slows him down, next turn draw into combo. concede. also, warping wail countering a show & tell was a great feeling.

    went 3-0, all 2-0 sweeps. never once had to take my marit lage token out of the box. everyone conceded to the idea of it coming, or tracker did work.

    since i took out the ports, and normally run 1 GQ main, I replaced the 4 ports with 3 GQs and moved a karakas main. left an extra slot for the SB. 3rd Tracker. I like this config so far.

  9. #3149

    Re: [Deck] R/G Combo Lands

    @djxstream what's your sideboard?
    @supremepineapple are you "onewithnothing" on mtgo? I saw a build with 4 gq's piloted by him in the 5-0 zone of legacy league few days ago...

  10. #3150

    Re: [Deck] R/G Combo Lands

    Nope, same name, haven't ran a league with it yet.

  11. #3151

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Ciubulu View Post
    @djxstream what's your sideboard?

    4 Grips
    4 Spheres
    1 Boseju
    2 Warping wails
    1 Chalice
    3 Trackers

    As mentioned the karakas moved main for a 3rd tracker when making the GQ/Port move.

  12. #3152

    Re: [Deck] R/G Combo Lands

    Thanks to both, I should try a couple of wails too, they looks spicy in many situations


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  13. #3153
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by djxstream View Post
    As mentioned the karakas moved main for a 3rd tracker when making the GQ/Port move.
    Vindication. ;)

  14. #3154
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    Re: [Deck] R/G Combo Lands

    Play this week with Tracker main. Sadly they did next to nothing as I only drew them twice. One of the times it ate a dismember and turned on a dead card in my opponent's hand, the other time it ate a Sword that would have been an issue for my Witch, had I not have ended up with 3 ports in play and able to lock down White in Miracles before I comboed. The benefit though was felt elsewhere. The two spots in the side I had free I filled with Ghost Quarter and a second Tabernacle. Both cards are MVP's against Eldrazi, something I saw twice. So in a way the Trackers helped there.
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  15. #3155

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    Play this week with Tracker main. Sadly they did next to nothing as I only drew them twice. One of the times it ate a dismember and turned on a dead card in my opponent's hand, the other time it ate a Sword that would have been an issue for my Witch, had I not have ended up with 3 ports in play and able to lock down White in Miracles before I comboed. The benefit though was felt elsewhere. The two spots in the side I had free I filled with Ghost Quarter and a second Tabernacle. Both cards are MVP's against Eldrazi, something I saw twice. So in a way the Trackers helped there.
    In all my tests tracker proved to be a bomb out of the sideboard but not md material.
    The reason is that many dead cards against us in g1 are removals and most of the side against us are graveyard hate and take place of the abovementioned removals.

  16. #3156
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    Re: [Deck] R/G Combo Lands

    Hi, guys, have u ever tested barbarian ring against DNT recently? I have seen your discussion on sanctum prelate before but I am just curious if it could be the game breaker in this mu. I am considering now to play either a punishing/molten vortex split or a single barbarian ring or kozilek return in sb and not sure which is the best choice, for Molten vortex I fear revoker and occational lack of red mana and for kozilek return I hate to dredge it in the graveyard and I am dubious how realistic we can get it from gamble.

    Another question: If I want to make room for another removal, what should I cut? I am considering manabond or riftstone portal but not sure of it yet.
    Team Blood, Beijing.
    Currently play: Sneaky Show/ Lands

  17. #3157
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    Re: [Deck] R/G Combo Lands

    One of is fine, it's nothing to get threshold in this deck, and with 4 crop rotations, you have effectively 5 copies.

    If the norm for D&T becomes 3-4 Prelates tho, Vortex may simply be better, although there doesn't seem to be a clear consensus on the number of prelates.

    if you must cut one, cut riftstone, although there are other cuts I think are better. The 2nd or 3rd thicket, Karakas, Bog or possibly the 4th depths are better.
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  18. #3158
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Lord_Mcdonalds View Post
    One of is fine, it's nothing to get threshold in this deck, and with 4 crop rotations, you have effectively 5 copies.

    If the norm for D&T becomes 3-4 Prelates tho, Vortex may simply be better, although there doesn't seem to be a clear consensus on the number of prelates.

    if you must cut one, cut riftstone, although there are other cuts I think are better. The 2nd or 3rd thicket, Karakas, Bog or possibly the 4th depths are better.
    Thanks a lot, I just found Lantto's list playing at Prague and some lists form Japan don't have riftstone portal.

    I now play boseiju and GQ instead of bog and karakas(the latter two remain in my sb now), I would make some treak after the tournament.
    Team Blood, Beijing.
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  19. #3159

    Re: [Deck] R/G Combo Lands

    Hi guys,

    need some help on a sideboarding plan.

    Here's my main:
    // Lands
    4 Wasteland
    4 Rishadan Port
    4 Thespian's Stage
    3 Dark Depths
    3 Maze of Ith
    4 Grove of the Burnwillows
    2 Taiga
    1 Wooded Foothills
    1 Windswept Heath
    1 Verdant Catacombs
    2 Tranquil Thicket
    1 The Tabernacle at Pendrell Vale
    1 Riftstone Portal
    1 Glacial Chasm
    1 Ghost Quarter
    1 Forest
    1 Karakas
    1 Bojuka Bog
    // Spells
    4 Mox Diamond
    4 Exploration
    1 Manabond
    4 Life from the Loam
    4 Gamble
    3 Punishing Fire
    1 Molten Vortex
    4 Crop Rotation

    And now the sideboard:
    4 Sphere of Resistance
    1 Chalice of the Void
    2 Tireless Tracker
    4 Krosan Grip
    1 Boil
    1 Boseiju, Who Shelters All
    1 Pithing Needle
    1 Dark Depths

    I begun to work on some of the matchup but still have a lot to do. Need some advice!

    ELDRAZI
    KEY CARDS
    Chalice of the Void Leyline of the Void
    Pithing Needle Karakas
    Eldrazi Displacer
    IN
    4 Krosan Grip
    2 Tireless Tracker
    (1 Pithing Needle if W version)
    OUT
    1 Bojuka Bog
    1 Karakas
    2 Punishing Fire
    1 Molten Vortex
    1 Life from the Loam
    (1 Life from the Loam if W version)
    PLAN
    Destroy mana and Maze of ith to survive.

    GRIXIS DELVER
    KEY CARDS
    Surgical Extraction Pithing Needle
    Deathrite Shaman
    IN
    1 Krosan Grip
    OUT
    1 Karakas
    (Warping Wail?)
    PLAN
    Play around Surgical Extraction.

    Death & Taxes
    KEY CARDS
    Flickerwisp Karakas
    Rest in Peace Wasteland
    Cataclysm
    IN
    4 Krosan Grip
    1 Pithing Needle
    2 Tireless Tracker
    OUT
    1 Karakas
    1 Glacial Chasm
    1 Manabond
    1 Bojuka Bog
    1 Ghost Quarter
    1 Life from the Loam
    1 Rifstone Portal
    PLAN
    Stabilize with Tabernacle, P Fire and Maze. Tap all the white mana.

    Burn

    KEY CARDS
    Price of Progress Pithing Needle
    Ensnaring bridge
    IN OUT
    1 Dark Depths
    1 Chalice of the Void
    2 Krosan grip
    OUT
    1 Bojuka Bog
    1 Ghost Quarter
    1 Karakas
    1 The Tabernacle at Pendrell Vale
    PLAN
    Fast combo plan or eternal chasm with Punishing Fire kill. Dodge Price of Progress by crop rotating in chasm.

    Canadian Threshold
    KEY CARDS
    Surgical Extraction Submerge
    Pithing Needle
    IN
    1 Dark Depths
    OUT
    1 Karakas
    PLAN
    Play around Daze, Spell Pierce and Surgical. Mana denial. Remove your forest before combo.

    Merfolk
    KEY CARDS
    Chalice of the Void Surgical Extraction
    Pithing Needle Submerge
    IN
    1 Dark Depths
    3 Krosan Grip
    1 Pithing Needle
    OUT
    1 Bojuka Bog
    1 Ghost Quarter
    1 Manabond
    1 Gamble
    1 Life from the Loam
    PLAN
    Punish them all!

    Maverick
    KEY CARDS
    Deathrite Shaman Surgical Extraction
    Scavenging Ooze Pithing Needle
    IN
    1 Dark Depths
    2 Tireless Tracker
    2 Krosan Grip
    OUT
    1 Manabond
    1 Glacial Chasm
    1 Karakas
    1 Life from the Loam
    1 Gamble
    PLAN
    Crop rotating for Bojuka Bog to reduce KotR. Mana denial. Combo when tapped out of white mana.

    Patriot
    KEY CARDS
    Rest in Peace Submerge
    Meddling Mage
    IN
    4 Krosan Grip
    1 Dark Depths
    OUT
    1 Manabond
    1 Bojuka Bog
    2 Tranquil Thicket
    1 Karakas
    PLAN
    Play around Daze and Spell Pierce. Mana denial. Combo when tapped out of white mana.

    MUD
    KEY CARDS
    Pithing Needle Tsabo's Web
    IN
    4 Krosan Grip
    1 Dark Depths
    1 Pithing Needle
    OUT
    1 Bojuka Bog
    1 Tabernacle at Pendrell Vale
    1 Karakas
    2 Tranquil Thicket
    1 Manabond
    PLAN
    Mana denial. Combo when they are low on ressource.

    Miracle
    KEY CARDS
    Counterbalance Rest in Peace
    Sensei's Divining Top Karakas
    IN
    4 Krosan Grip
    2 Tireless Tracker
    1 Pithing Needle
    1 Boil
    1 Boseiju, Who Shelters All
    3 Sphere of Resistance
    OUT
    1 Karakas
    1 Manabond
    3 Maze of Ith
    1 Punishing Fire
    1 Molten Vortex
    1 Glacial Chasm
    1 The Tabernacle at Pendrell Vale
    1 Mox Diamond
    2 Crop Rotation
    PLAN
    Waste and port white mana.

    Shardless BUG

    KEY CARDS
    Surgical Extraction Pithing Needle
    Deathrite Shaman Winter Orb
    IN
    2 Krosan Grip
    1 Pithing Needle
    (Warping Wail?)
    OUT
    1 Karakas
    1 Manabond
    1 Glacial Chasm
    PLAN

    Lands
    KEY CARDS

    IN
    1 Pithing Needle
    1 Dark Depths
    1 Chalice of the Void
    3 Krosan Grip
    OUT
    1 The Tabernacle at Pendrell Vale
    2 Punishing Fire
    1 Glacial Chasm
    2 Maze of Ith
    PLAN
    Karakas, Bojuka Bog and Pithing Needle MVP (Chalice too).

    Storm
    KEY CARDS

    IN
    4 Sphere of Resistance
    1 Chalice of the Void
    1 Boil
    1 Dark Depths
    (Warping Wail?)
    OUT
    3 Punishing Fire
    3 Maze of Ith
    1 Glacial Chasm
    PLAN
    Gamble turn 1 for Chalice at 0. Then lock with Sphere and mana denial.

    Infect
    KEY CARDS
    Surgical Extraction Submerge
    Karakas Pithing Needle
    Bojuka bog
    IN
    4 Sphere of Resistance
    1 Chalice of the Void
    OUT
    1 Karakas
    2 Life from the Loam
    1 Bojuka Bog
    1 Manabond
    PLAN
    Mana Denial, Punishing Grove, Maze of Ith, Tabernacle, Crop Rotation.

    Show and Tell
    KEY CARDS
    Show and Tell Blood Moon
    Sneak Attack
    IN
    4 Sphere of Resistance
    1 Pithing Needle
    1 Boil
    4 Krosan Grip
    (Warping Wail?)
    OUT
    1 Tranquil Thicket
    1 The Tabernacle at Pendrell Vale
    1 Molten Vortex
    1 Glacial Chasm
    3 Punishing Fire
    3 Maze of Ith
    PLAN
    Karakas and Pithing Needle MVP.

    Reanimator
    KEY CARDS
    Pithing Needle Show and Tell
    IN
    4 Sphere of Resistance
    1 Pithing Needle
    1 Dark Depths
    1 Chalice of the Void
    OUT
    1 The Tabernacle at Pendrell Vale
    1 Molten Vortex
    3 Punishing Fire
    2 Tranquil Thicket
    PLAN
    Karakas, Bojuka Bog and Pithing Needle MVP.

    Elves
    KEY CARDS
    Pithing Needle Show and Tell
    IN
    4 Sphere of Resistance
    1 Chalice of the Void
    1 Dark Depths
    OUT
    1 Manabond
    1 Tranquil Thicket
    1 Bojuka Bog
    1 Karakas
    2 Maze of Ith
    PLAN
    Tabernacle first. Then P Fire all. Then mana denial. Race Progenitus with Marit.

    Painter
    KEY CARDS
    Blood Moon Magus of the Moon
    Rest in Peace Ensnaring Bridge
    IN
    4 Krosan Grip
    1 Dark Depths
    OUT
    1 Glacial Chasm
    1 Karakas
    1 Bojuka Bog
    1 Manabond
    1 Ghost Quarter
    PLAN

    Missing:

    Dragon Stompy
    UR Delver
    BANT
    Jund
    Goblins
    4C Loam
    Nic Fit
    Grixis Pyromancer
    The Rock
    Tezzzeret Control
    Pox
    Stoneblade
    Dredge
    Turbo Depths
    Food Chain
    Titan Post
    Belcher
    Big Red
    Aluren
    Enchantress

  20. #3160
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by benjiman13 View Post
    Death & Taxes
    KEY CARDS
    Flickerwisp Karakas
    Rest in Peace Wasteland
    Cataclysm
    IN
    4 Krosan Grip
    1 Pithing Needle
    2 Tireless Tracker
    OUT
    1 Karakas
    1 Glacial Chasm
    1 Manabond
    1 Bojuka Bog
    1 Ghost Quarter
    1 Life from the Loam
    1 Rifstone Portal

    I assume riftstone portal may be helpful in this mu, I would take some moxen out because of revoker and flickerwisp
    Team Blood, Beijing.
    Currently play: Sneaky Show/ Lands

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