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Thread: Miracle Control

  1. #10841

    Re: [DTB] Miracle Control

    Quote Originally Posted by prepare4robots View Post
    Here's the mana base I've been playing recently. Nothing out of he ordinary: 20 lands, 10 fetches, 4 duals, 2 Plains, 0 Mountain. I recently added a mountain to my sideboard to being in agains wasteland decks and have been really liking it, however, I wish I could get that spot back in my sideboard.

    Lands:20
    2 Arid Mesa
    4 Flooded Strand
    4 Island
    2 Plains
    4 Scalding Tarn
    2 Tundra
    2 Volcanic Island

    My question is: Is it feasible to go -1 Volc +1 Mountain main? I want two plains. I want one mountain...
    Try this one, it's very stable and you dont really need 4 Island.

    4 Flooded Strand
    4 Scalding Tarn
    2 Arid Mesa
    3 Tundra
    2 Volcanic Island
    2 Island
    2 Plains
    1 Mountain
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  2. #10842
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    Re: [DTB] Miracle Control

    Quote Originally Posted by kravkenov View Post
    Try this one, it's very stable and you dont really need 4 Island.

    4 Flooded Strand
    4 Scalding Tarn
    2 Arid Mesa
    3 Tundra
    2 Volcanic Island
    2 Island
    2 Plains
    1 Mountain
    that is so weak against delver, wow.

  3. #10843

    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    that is so weak against delver, wow.
    Can you explain ? Because I dont see why you are saying that. At the time you know you are facing a wasteland deck, just fetch your basics.
    With 2 Island, 2 Plain and 1 Mountain, there is nothing you cannot cast in the entire 75 while dont putting you in situation where you cannot cast a spell because you just drew basics that dosent provide the required mana.
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  4. #10844
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    Whitefaces's Avatar
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    Re: [DTB] Miracle Control

    Quote Originally Posted by kravkenov View Post
    Can you explain ? Because I dont see why you are saying that. At the time you know you are facing a wasteland deck, just fetch your basics.
    With 2 Island, 2 Plain and 1 Mountain, there is nothing you cannot cast in the entire 75 while dont putting you in situation where you cannot cast a spell because you just drew basics that dosent provide the required mana.
    The problem comes when you need to cast two or more blue spells in a turn and you're forced to fetch duals. Three Islands is even pushing it in my opinion. I agree with Quasimoff, this is very weak to Delver decks, Lands even more so.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  5. #10845

    Re: [DTB] Miracle Control

    Hi this is Wilson - I don't think I've posted in this thread, but I am starting to ramp up my testing for Louisville and some local winter Legacy events. Here is my current list. I have made 2 maindeck changes and several changes to the SB. I feel great about how this list is positioned in the meta.

    4 Brainstorm
    4 Ponder
    2 Preordain
    4 Sensei’s Divining Top
    4 Swords to Plowshares
    4 Terminus
    2 Counterspell
    4 Counterbalance
    4 Force of Will
    2 Engineered Explosives

    3 Snapcaster Mage
    4 Monastery Mentor

    4 Island
    2 Plains
    2 Tundra
    2 Volcanic Island
    4 Flooded Strand
    4 Scalding Tarn
    1 Arid Mesa

    SB
    1 Mountain
    3 Pyroblast
    2 Wear/Tear
    1 Kozilek's Return
    1 Back to Basics
    1 Entreat the Angels
    2 Vendilion Clique
    1 Containment Priest
    1 Surgical Extraction
    2 Flusterstorm
    Last edited by Patrunkenphat7; 10-20-2016 at 04:10 PM.

  6. #10846

    Re: [DTB] Miracle Control

    Quote Originally Posted by Dissection View Post
    The problem comes when you need to cast two or more blue spells in a turn and you're forced to fetch duals. Three Islands is even pushing it in my opinion. I agree with Quasimoff, this is very weak to Delver decks, Lands even more so.
    Didn't have any problem with this manabase against delver deck so far.
    Sur, I got wastelanded from time to time, but it never shut me down nor cut me off color.
    But I agree, 2 Islands is much more weak against Blood Moon than 4 Island (even if against Blood Moon you are most likely needing a Plain to cast a Disanchant or Wear/Tear, but anyway, without blue cantrip, you just are relying on top deck).
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  7. #10847

    Re: [DTB] Miracle Control

    Quote Originally Posted by Patrunkenphat7 View Post
    Hi this is Wilson - I don't think I've posted in this thread, but I am starting to ramp up my testing for Louisville and some local winter Legacy events.
    Wow, thanks for the list. It is a distinct privilege to be graced by the presence of Legacy Guru and Genius Wilson Percival Tremaine Hunter.

  8. #10848

    Re: [DTB] Miracle Control

    Quote Originally Posted by TswizzleFOshizzle View Post
    Wow, thanks for the list. It is a distinct privilege to be graced by the presence of Legacy Guru and Genius Wilson Percival Tremaine Hunter.
    You're welcome

  9. #10849

    Re: [DTB] Miracle Control

    Quote Originally Posted by Patrunkenphat7 View Post
    Hi this is Wilson - I don't think I've posted in this thread, but I am starting to ramp up my testing for Louisville and some local winter Legacy events. Here is my current list. I have made 2 maindeck changes and several changes to the SB. I feel great about how this list is positioned in the meta.

    4 Brainstorm
    4 Ponder
    2 Preordain
    4 Sensei’s Divining Top
    4 Swords to Plowshares
    4 Terminus
    2 Counterspell
    4 Counterbalance
    4 Force of Will
    2 Engineered Explosives

    3 Snapcaster Mage
    4 Monastery Mentor

    4 Island
    2 Plains
    2 Tundra
    2 Volcanic Island
    4 Flooded Strand
    4 Scalding Tarn
    1 Arid Mesa

    SB
    1 Mountain
    3 Pyroblast
    2 Wear/Tear
    1 Kozilek's Return
    1 Back to Basics
    1 Entreat the Angels
    2 Vendilion Clique
    1 Containment Priest
    1 Surgical Extraction
    2 Flusterstorm
    19 Lands, interesting.
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  10. #10850

    Re: [DTB] Miracle Control

    Wilson welcome to the chat. How has your mana base held up in testing?( esp with the Entreat)

  11. #10851

    Re: [DTB] Miracle Control

    Quote Originally Posted by raistlinim View Post
    Wilson welcome to the chat. How has your mana base held up in testing?( esp with the Entreat)
    In general I find that the extra cantrips help smooth out the manabase nicely. The Entreat comes in against some grindy decks that generally don't tax your mana, so it's not horrible with the 19 lands with matchups considered. I think that a more lean manabase with additional cantrips decreases your reliance on Top and synergizes well Mentor. Note that I do board up to 20 lands in a fair number of matchups with the SB Mountain.

  12. #10852

    Re: [DTB] Miracle Control

    have you considered spell queller?

  13. #10853

    Re: [DTB] Miracle Control

    Quote Originally Posted by raistlinim View Post
    have you considered spell queller?
    That card seems pretty popular in this thread. I have not played the card in Miracles.

  14. #10854

    Re: [DTB] Miracle Control

    For those of you who have tried Spell Queller, is it worth the $6? I was going to wait for it to rotate out before picking up my playset, but now it's staying in Standard even longer.

  15. #10855

    Re: [DTB] Miracle Control

    i wish it hit cmc 4 as well. The interaction with venser would be priceless.

  16. #10856

    Re: [DTB] Miracle Control

    Quote Originally Posted by TheArchitect View Post
    Sulfer elemental definitely is not nice with mentor...

    I do not think sulfer elemental is that great. It definitely is good against D&T, but that's basically it. Its too narrow. Staticaster helps against the mirror, D&T, infect, and any other deck with little guys. Kozilek or clasm are also good, they have the upside of being good against delver.

    I personally like staticaster the best, his use in the mirror and against storm are what push him over the edge for me. If I did not feel favored against D&T and delver I might reconsider.
    What good is Staticaster in the mirror when it gets blasted on stack? It's very over-rated to be rely on this 1-of when your opponent SB-in Red Blast effect. If you manage to defeat Storm, it's because of the combination of CB, hatebear, and countermagic. To generalize your victory over storm because Staticaster killed goblin tokens or Xantid Swarm or YP route is probably not accurate.

    With Sulfur, your Miracles opponent plays Mentor, Sulfur elemental properly hoses it, no need to start a stack war on opponent's win-con. Let's say your opponent plays a JtMS, jace-storm, doesn't play any blocker, you're free to EoT Sulfur, getting ready to kill Jace. Now, decent Miracles player should not have StP in the SB matches, but some disagree, it's not worth going into. Even if your Miracles opponent drops a Clique/Snapcaster when you attack his Jace, you're much better off starting a stack war on that spot.

    With that stated, there is an argument that over 50% of my DnT loss cannot be improved even if I happen to draw Sulfur Elemental at any point of the game. Like the list stated, a lot have to do with inability to find artifact removal in time, as in inability to get rid of Revoker for example. That was my original argument for Shattering Pulse, which I've written as an experiment like... 1~2 months ago. What's there to lose, just test the card as an experiment already. Another reason is Sulfur's inability to get rid of Prelate. Smart DnT player would never attack with Prelate. It's a nightmare when CMC 1 got turned off and SDT has been revoked.

  17. #10857
    Cabal Therapist
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    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    What good is Staticaster in the mirror when it gets blasted on stack? It's very over-rated to be rely on this 1-of when your opponent SB-in Red Blast effect. If you manage to defeat Storm, it's because of the combination of CB, hatebear, and countermagic. To generalize your victory over storm because Staticaster killed goblin tokens or Xantid Swarm or YP route is probably not accurate.

    With Sulfur, your Miracles opponent plays Mentor, Sulfur elemental properly hoses it, no need to start a stack war on opponent's win-con. Let's say your opponent plays a JtMS, jace-storm, doesn't play any blocker, you're free to EoT Sulfur, getting ready to kill Jace. Now, decent Miracles player should not have StP in the SB matches, but some disagree, it's not worth going into. Even if your Miracles opponent drops a Clique/Snapcaster when you attack his Jace, you're much better off starting a stack war on that spot.

    With that stated, there is an argument that over 50% of my DnT loss cannot be improved even if I happen to draw Sulfur Elemental at any point of the game. Like the list stated, a lot have to do with inability to find artifact removal in time, as in inability to get rid of Revoker for example. That was my original argument for Shattering Pulse, which I've written as an experiment like... 1~2 months ago. What's there to lose, just test the card as an experiment already. Another reason is Sulfur's inability to get rid of Prelate. Smart DnT player would never attack with Prelate. It's a nightmare when CMC 1 got turned off and SDT has been revoked.
    Against storm we have about 12+ terrible cards maindeck (all the white cards and jace). We probably only have 9-10 cards to bring in against storm. Staticaster is still probably the worst card in the deck in game 2 against storm, but it is better than having to leave in some STP or terminus.

    Staticaster isn't great in the mirror, but he is better than sulfur elemental. I am fine if an opponents wastes a blast on a 3 cmc instant. Sulfur elemental is a lose-less card in the mirror. A 3/1 with prowess is way better than a 3/2, this is not a good exchange for the person casting elemental. Jace should be boarded out in the mirror. He is good game 1, but trying to cast a 4 mana sorcery speed blue spell is a great way to lose the match.

    Sulfur elemental is good against D&T, there's no denying this. Kozilek's return is probably better and staticaster is still pretty good. But Sulfur elemental is literally only good against death and taxes, an already ok matchup. Staticaster or Return are good in a lot of other matchups we could use help with.

  18. #10858

    Re: [DTB] Miracle Control

    Definitly, K.Return is good. The point is that ever recurring Thalia will make it 4cc all the time while Staticaster will never grow from 3 and kills both Flickerwisp and Thalia (the real troubles there).

    Staticaster is also great against Grixis and Infect.

    This deck should just play more threats.

    I try -2Jace +2 Vendilion Clique.

    It misses Thalia, it has Flash, it flies and helps a lot in the mirror which is a super common matchup.

    Also with 2-3 Vendilion Cliques I go back playing Karakas. It's very good against Reanimator, DnT and, again, the mirror.

    May be a second Karakas and a Cavern of Souls in the SB for the mirror

  19. #10859

    Re: [DTB] Miracle Control

    Quote Originally Posted by Patrunkenphat7 View Post
    but I am starting to ramp up my testing for Louisville and some local winter Legacy events.
    Just a random question, what tournament is in Louisville and when is it?

  20. #10860

    Re: [DTB] Miracle Control

    Quote Originally Posted by jraniga View Post
    Just a random question, what tournament is in Louisville and when is it?
    GP Louisville on January 6th

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