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Thread: Commander 2016 Spoiler Thread

  1. #121
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Vicar in a tutu View Post
    How is this a card of interest in legacy? You reveal the top 10 cards and get 1 (one!) card of an opponent's choice, meaning you probably won't get anything you actually need.
    Paying 3 mana to get the worst nonland card out of 10? Where would you want that effect? Even Lands has better digging effects.

    tl;dr It's shit.

  2. #122

    Re: Commander 2016 Spoiler Thread

    Well it deserves a mention because legacy is the cantrip format. And we can all circlejerk about how awful it is. Lets compare it to ponder?
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  3. #123
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by HdH_Cthulhu View Post
    Well it deserves a mention because legacy is the cantrip format. And we can all circlejerk about how awful it is. Lets compare it to ponder?
    Every cantrip beyond 1 mana is unplayable. Even stuff like Impuls has fallen out of favor ages ago.

    Same reason why the new Murder spell isn't any good.

  4. #124
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    Re: Commander 2016 Spoiler Thread

    So far the only cards I've seen that might possibly have some use in legacy are Selfless Squire (most likely SB only), Vial Smasher the Fierce (if it turns out that either Fireblast, Force of Will and/or Delve-cards can make it work) and Conqueror's Flail (probably not in DnT, but maybe in Bant Stoneforge or another Stoneforge-deck to shut off enemy counterspells so that it's easier to fight combo?). I don't have much hope for Conqueror's Flail. I can definately see Selfless Squire have some SB-applications, as Recruiter tutors for it and it has both "human" and "soldier" creature types. It can be cool use against everything from Marit Lage, Craterhoof Behemoth, possibly Burn (obviously not as good as Warmth, but Squire has broader application?).

  5. #125
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Barook View Post
    Every cantrip beyond 1 mana is unplayable.
    So predictable.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  6. #126

    Re: Commander 2016 Spoiler Thread

    I have the Impulse to play Lim-Dul's Vault

  7. #127

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Barook View Post
    Paying 3 mana to get the worst nonland card out of 10? Where would you want that effect? Even Lands has better digging effects.

    tl;dr It's shit.
    Yeah, I think the lesson from TNN is that cards which get stronger as the number of opponents increases are much safer than ones that get stronger as the number of opponents decrease.

  8. #128
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by rufus View Post
    Yeah, I think the lesson from TNN is that cards which get stronger as the number of opponents increases are much safer than ones that get stronger as the number of opponents decrease.
    Or we can just read the card and see that it has no place in Legacy.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  9. #129

    Re: Commander 2016 Spoiler Thread

    Legacy Treasure Hunt.dec
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
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  10. #130
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    Re: Commander 2016 Spoiler Thread

    Armory Automaton 3
    Artifact Creature - Construct
    Whenever Armory Automaton enters the battlefield or attacks, attach to it any number of target equipments. (Control of Equipment doesn't change)
    2/2

    2 cheaper than Vulshok Battlemaster and colorless? Any use for it?

  11. #131
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Claymore View Post
    Legacy Treasure Hunt.dec
    Oh baby. Zombie Infestation Go
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    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
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    Top quality german restraint there.

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  12. #132
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Cire View Post
    2 cheaper than Vulshok Battlemaster and colorless? Any use for it?
    I don't think so, since your opponent still controls the equipment. You can't go into combat with it, as your opponent would all the benefits from it like lifelink (Batterskull), Jitte counters and Sword of X & Y triggers. And since they control it, they can just switch to another of their creatures. Armory Automaton is terribly designed.


    does it right by actually giving you the equipment.

  13. #133
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    Re: Commander 2016 Spoiler Thread



    I know it probably won't see Legacy play, but it'd be super sweet if it did.

  14. #134

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Barook View Post
    I don't think so, since your opponent still controls the equipment. You can't go into combat with it, as your opponent would all the benefits from it like lifelink (Batterskull), Jitte counters and Sword of X & Y triggers. And since they control it, they can just switch to another of their creatures. Armory Automaton is terribly designed.
    ...
    Well, you can still use it to cheat equip costs (something which you might want to do with Sunforger), and retaining control makes Cranial Plating a lot nastier to steal.

    Also, batterskull gives lifelink and vigilance to the creature, so stealing it would be a good move.

  15. #135
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Barook View Post
    I don't think so, since your opponent still controls the equipment. You can't go into combat with it, as your opponent would all the benefits from it like lifelink (Batterskull), Jitte counters and Sword of X & Y triggers. And since they control it, they can just switch to another of their creatures. Armory Automaton is terribly designed.


    does it right by actually giving you the equipment.
    You do get life from Batterskull: The vigilance and lifelink are properties of the equipped creature, not Batterskull itself. Stealing Jitte or a Mirrodin Sword won't get you much, though. One exception: Stealing the opponent's Sword of Feast and Famine and whacking them with it makes them discard a card, not you (wording is if combat damage to a player, that player discards a card). They still get the untap though.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  16. #136

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by HSCK View Post


    I know it probably won't see Legacy play, but it'd be super sweet if it did.
    Dude. That's a CARD.

    One mana cheaper than Maelstrom Nexus and it works on all spells, not just the first?

    Green, so it can be fetched out with Natural Order or Green Sun's Zenith?

    Has evasion (Trample) so that you can swing him into an enemy team and still usually get the effect?

    I think this is absolutely playable as a value card if you've got the Green Toolbox going on. However, it can't see serious play unless there's some way to spin it into an instant win. Is there? I mean, once you resolve him, each Brainstorm / Ponder / Bolt / Elf casts Hypergenesis / Ancestral Vision.

  17. #137

    Re: Commander 2016 Spoiler Thread



    Now we're talking!

  18. #138
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by HSCK View Post


    I know it probably won't see Legacy play, but it'd be super sweet if it did.
    So how does this guy work for multiple instances of combat damage? Do cards get cacade * number of times he's done combat damage?

  19. #139
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by BenBleiweiss View Post
    MagWin?

    The effect is clearly powerful, but I'm not sure how the extra mana cost and the delay affect it.

    I wonder if they're doing more restricted/banned sorcery goodness in future Commander sets. Like Magus of the Time.

  20. #140
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by BenBleiweiss View Post
    Now we're talking!


    Wow. I mean, this is really no where near Will's power-level, but it still pretty absurd.
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