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Thread: [Primer] Eldrazi Stompy

  1. #1681
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Dissection View Post
    Just a note on the Tin Fins matchup, most builds will bring in Stoneforge Mystic w/ Skull and Jitte, Monastery Mentors and Swords to Plowshares from the board. Worth keeping in mind.

    Good job on the SBing notes, very helpful. Maybe we can get it in the original post? It would be useful to have it pinned somewhere easy to be directed to for when people asking about SBing advice. If the original post can't be changed then maybe a link to the post in your sigs?

    yes when they run mentors i put back the dismembers. If i dont know their list, im not keeping them in
    Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam

    sideboard guide can be found on page 84

  2. #1682
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Noloam_ View Post
    well done man. I hope that you will grow in your results. i kinda went off the rails with my previous comment. I find if very hard to match people make even the slightest mistakes with the deck :).
    No hard feelings mate - I will keep practicing, deck is fun and very good in the meta
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  3. #1683
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    Re: [DTB] Eldrazi Stompy

    I will make the adjustments later this evening.

  4. #1684
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    Re: [DTB] Eldrazi Stompy

    The new ash Barrens is a good fit for this deck imho. Help against blood moon (just run 1 waste and 2-3 ash barrens), and mana fix if you're playing colored eldrazi lists at a very low opportunity cost since it's a land that give and enter the battlefield untapped.

  5. #1685
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Gheizen64 View Post
    The new ash Barrens is a good fit for this deck imho. Help against blood moon (just run 1 waste and 2-3 ash barrens), and mana fix if you're playing colored eldrazi lists at a very low opportunity cost since it's a land that give and enter the battlefield untapped.
    So what lands would you cut for these 3-4 cards?
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by pateuglow View Post
    So what lands would you cut for these 3-4 cards?
    Depends on the lists, colored or not. In colorless i can only think of14-15 lands that are core and the rest is variabile ( like urborg, eye, factories etc)

    You're gonna have to lose a bit of explosiveness in exchange for blood moon dodging and mana fixing. Shuffling is another good effect but not really abusable in this deck

  7. #1687
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    Re: [DTB] Eldrazi Stompy

    I think the card is too narrow. Against all the other decks not playing back to basics or blood moon you'll wish it was a more versitile utility land. Noloam your thoughts?

  8. #1688
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    Re: [DTB] Eldrazi Stompy

    i think its not good enough. I want to play tower of the magistrate main and 1 wastes sideboard. But i cant find room for both. This card for sure is worse
    Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam

    sideboard guide can be found on page 84

  9. #1689
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    Re: [DTB] Eldrazi Stompy

    Well, its only use is to counter blood moon right? So lets look at the excellent SB guide that Darkness and Noloam made. The only decks that run moon are: Miracles, Grixis Tezz, and Painter. The SB guide against those decks have the following against moon: Ratchet Bomb & All is Dust. Unless you make more room in the board, the lands are going to replace those cards. Doubt it's worth it. But, I guess if you make room in the manabase for 1 waste and 1 ash barrens, you can make room for 1 more waste in the board for a better match up against blood moon?

  10. #1690

    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Darkness View Post
    I have just picked up Eldrazi online and have been loving it. I am currently 40-11 with Noloam's 75. That puts me at 78% win loss ratio which is ridiculous. I had trouble the first few times I played the deck earlier this year primarily due to side boarding decisions. The list is similar to a combo deck where it is trying to be very consistent every game and side boarding out the wrong cards can break that consistency and will dilute the power of the deck. Understanding what cards are important in which match ups are critical since we do not have general counter spells or discard which can hit all different types of relevant cards per match up, instants, sorcery, artifacts, creatures esc. Here is the side boarding guide for Noloam's 75 that he and I have been working on for about a week, it covers the most common decks in legacy, there are a few rare ones missing but you should be able to decipher what cards are good and why they are good for other match ups based on this guide.

    Eldrazi Stompy
    Sideboarding Guide


    List

    Creatures (25)

    4 - Endless One
    4 - Eldrazi Mimic
    4 - Matter Reshaper
    4 - Thought-Knot Seer
    4 - Reality Smasher
    3 - Simian Spirit Guide
    2 - Oblivion Sower

    Artifacts (6)

    4 - Chalice of the Void
    2 - Umezawa’s Jitte

    Instants (4)

    2 - Warping Wail
    2 - Dismember

    Lands (25)

    4 - Ancient Tomb
    4 - Cavern of Souls
    4 - Eldrazi Temple
    4 - Eye of Ugin
    3 - Mishra’s Factory
    3 - Wasteland
    2 - City of Traitors
    1 - Urborg, Tomb of Yawgmoth

    Sideboard (15)

    4 - Thorn of Amethyst
    4 - Leyline of the Void
    2 - All is Dust
    2 - Ratchet Bomb
    1 - Endbringer
    1 - Pithing Needle
    1 - Karakas

    Match Ups

    Miracles

    -3 Matter Reshaper (No value vs. Swords to Plowshares and Terminus)
    -3 Simian Spirit Guide (This is an early game card and the games will go long. Blow outs into over exposure into Terminus cause losses)
    -2 City of Traitors (This is an early game card games will go late)
    -2 Umezawa’s Jitte (You don’t want to draw both in the late game, it is still fine vs Monastery Mentor, Vendilion Clique and Snapcaster Mage)

    + 2 Ratchet Bomb (Catch all vs Counterbalance, Back to Basics, Angel and Mentor tokens, Blood Moon and Moat)
    + 1 Pithing Needle (Good vs. Sensei’s Divining Top and Jace)
    + 4 Thorn of Amethyst (Slows them down, makes their cantrips less effective)
    + 1 All is Dust (Against a overloaded board of Mentor or Angel tokens, Jace, Blood Moon, Back to Basics and Moat)
    + 1 Karakas (Better lategame than city and it bounces Vendilion Clique/Venser)
    + 1 Endbringer (Good threat and is a great source of card advantage)

    Grixis/BUG/RUG Delver

    No Boarding (Your matchup is good from the start do not dilute they deck from what it is already doing)

    Shardless BUG

    -3 Simian Spirit Guide (This is an early game card and the games will go long)

    +2 All is Dust (Cleans the board after a stalemate)
    +1 Endbringer (Good threat and is a great source of card advantage)

    Death & Taxes

    -4 Chalice of the Void (It gets bounced by Flickerwisp and only catches Swords to Plowshares and Aether Vial. They board out the moms after boarding of course)

    +1 Pithing Needle (Good against Wasteland, Aether Vial, Mangara, Stoneforge Mystic)
    +2 All is Dust (It is not the best strategy as their game plan is to deny you access to your mana. However, if the games go late and you have your mana it helps clean up the board.)
    +1 Karakas (Helps to escape the mana denial plan and bounces Thalia)

    Eldrazi

    -4 Chalice of the Void (no targets)

    +1 Endbringer (Good threat and is a great source of card advantage)
    +2 Ratchet Bomb (Shuts down big Endless Ones)
    +1 Karakas (Extra land vs Wasteland)

    Storm

    -4 Matter Reshaper (The card is too slow and has no disruption to their combo)
    -2 Oblivion Sower (The card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)

    +4 Thorn of Amethyst (Slows them down, makes their cantrips less effective)
    +4 Leyline of the Void (Gets Past in Flames, Cabal Therapy, if they try to flash back with Goblin tokens and Cabal Ritual)
    +2 Ratchet Bomb (Gets Empty the Warrens mainly, but can clean up their Lion’s Eye Diamonds and Lotus Petals if they are scared for a Chalice of the Void on zero. Play them before your Chalice hits the board)

    Elves

    -2 Oblivion Sower (The card is too slow and has no disruption to their combo)
    -2 Matter Reshaper (Mediocre, doesn’t disrupt what they are trying to do)
    -1 Dismember (You take too much damage, you can get raced afterwards if you have an Ancient Tomb in play since they can swarm you)

    +2 All is Dust (If you Though-Knot Seer their Glimpse of Nature or Natural Order, you slow them down and can flush their board afterwards)
    +2 Ratchet Bomb (Catch all against since most of their deck consists of one drops)
    +1 Pithing Needle (Good vs Deathrite Shaman, Wirewood Symbiotic and Quiron Ranger)

    Omni-Tell

    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -2 Matter Reshaper (The card is too slow and has no disruption to their combo)

    +4 Thorn of Amethyst (Slows them down, makes their cantrips less effective)
    +1 Endbringer (Stops Emrakul from attacking)
    +1 Karakas (Can bounce Show and Tell Emrakul)

    Sneak Attack

    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -3 Matter Reshaper (The card is too slow and has no disruption to their combo)

    +4 Thorn of Amethyst (Makes cantrips less effective, slows them down)
    +1 Pithing Needle (Stops Sneak Attack)
    +1 Endbringer (Stops Emrakul and Griselbrand from attacking)
    +1 Karakas (Can bounce Show and Tell Emrakul and Griselbrand)

    Lands

    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -1 Warping Wail (Mediocre too few targets, Gamble and Life from the Loam)

    +4 Leyline of the Void (Locks out their Life from the Loam and their Punishing Fire)
    +1 Karakas (Bounces Marit Lage and good versus Wasteland)

    Infect

    -1 Oblivion Sower (The card is too slow and has no disruption to their combo)

    +1 Pithing Needle (Shuts down Inkmoth Nexus)

    Stoneblade Variants

    -3 Simian Spirit Guide (This is an early game card and the games will go long)

    +2 All is Dust (Catches all (True-Name Nemsis, Batterskull Germ, Jace, Stoneforge Mystics, Snapcaster Mage, Lingering Soul Tokens, Hierarchs, Sylvan Libraries)
    +1 Endbringer (games always go to the late game, so it’s great vs Batterskull and it shoots down Baleful Strix)

    Burn (on the draw)

    -1 Ancient Tomb (You don’t want to help the burn deck)
    -2 Dismember (You don’t want to help the burn deck)

    +1 Karakas (Better than Ancient tomb)
    +2 Ratchet Bomb (For Ensnaring Bridge. Potentially good against Goblin Guide, Monastery Swiftspear and Eidolon of the Great Revel)

    Burn (on the play)

    -1 Ancient Tomb (You don’t want to help the burn deck)
    -2 Dismember (You don’t want to help the burn deck)
    -2 Warping Wail (Card helps you catch up Thorn of Amethyst is better on the play)

    +1 Karakas (Better than Ancient Tomb)
    +2 Thorn of Amethyst (Helps to slow them down and to prevent the Ensnaring Bridge from hitting the board)
    +2 Ratchet Bomb (For Ensnaring Bridge. Potentially good against Goblin Guide, Monastery Swiftspear and Eidolon of the Great Revel)

    Reanimator

    -2 Oblivion Sower (This card is too slow and has no disruption to their combo)
    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -3 Matter Reshaper (The card is too slow and has no disruption to their combo)

    +1 Karakas (Bounces the Griselbrand, Elesh Norn and Jin-Gitaxias when they hit play)
    +4 Leyline of the Void (Locks out the graveyard package)
    +4 Thorn of Amethyst (Makes cantrips less effective and slows them down)

    Mavericks

    -4 Chalice of the Void (Not enough targets and can they play Cavern of Souls)

    +1 Endbringer (Taps Knight of the Reliquary and helps break Standstills)
    +2 All is Dust (Helps to clear the board in a standstill)
    +1 Karakas (Helps vs Wasteland and Thalia and to make it easier to All is Dust)

    Oops All Spells

    -2 Oblivion Sower (This card is too slow and has no disruption to their combo)
    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -1 Dismember (Targets only the Undercity Informer, when they do not have mana up to use it)
    -3 Matter Reshaper (The card is too slow and has no disruption to their combo)

    +4 Leyline of the Void (Locks out the graveyard package)
    +4 Thorn of Amethyst (Makes fast mana less effective, slows them down)

    Dredge

    -2 Oblivion Sower (Comes out to slowly doesn’t help breaks standstills)
    -2 Dismember (Doesn’t help when you are being swarmed)
    -2 Umezawa's Jitte (Doesn't help when being swarmed, costs a lot of mana to get live, you'll spend early turns doing other things more effective.

    +4 Leyline of the Void (Nullifies their graveyard strategy completely)
    +2 Ratchet Bomb (Clears all Zombie tokens made by Bridge from Below)

    Manaless Dredge

    -2 Oblivion Sower (Comes out to slowly doesn’t help breaks standstills)
    -2 Dismember (Doesn’t help when you are being swarmed)
    -2 Warping Wail (Though it can counter the first of Cabal Therapy and Dread return, it doesn’t stop the sac flashback for each, which is what enables their Bridge from Below engine)
    -2 Umezawa’s Jitte (Comes down to slowly doesn’t clean up standstills fast enough)

    +4 Leyline of the Void (Hit their graveyard to lock them out of the game)
    +4 Thorn of Amethyst (They have no mana so it will permanently lock the from casting Cabal Therapy or Dread Return)

    Grixis Tezzerator

    -4 Chalice of the Void (No targets as they run it)
    -2 Dismember (No valid targets)
    -2 Warping Wails (Not enough targets to keep in post board)
    -1 Umezawa’s Jitte (Comes down to slowly doesn’t disrupt what they are doing)

    +4 Leyline of the Void (Stops their Thopter Foundry Combo)
    +2 Ratchet Bombs (Destroys Thopter Tokens, Thopter Foundry, Ensnaring Bridge and Blood
    Moon)
    +2 All is Dust (Kills All Planeswalkers, Blood Moon, The Abyss, Nether Void, Thopter Foundry and Thopter tokens)
    +1 Pithing Needle (Stops Tezzeret, Jace, Dack Fayden and Thoper Foundry, lots of application)

    4c Loam

    -4 Chalice of the Void (No targets as they run it)
    -2 Warping Wail (Doesn’t hit enough targets to be valued in matchup)

    +4 Leyline of the Void (Stops their Life from the Loam lock, Knight of the Reliquary growing and Punishing Fire lock)
    +2 All is Dust (Cleans up Board from all their permanents late game)

    UR Delver

    -1 Ancient Tomb (You don’t want to help the burn deck)
    -2 Dismember (You don’t want to help the burn deck)
    -2 Oblivion Sower (Comes down too late and makes price of progress even more awkward)

    +1 Karakas (Better than Ancient Tomb damage)
    +4 Thorn of Amethyst (Makes cantrips less effective, slows down their burn package)

    G/B Turbo Depths

    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (Too few Targets)
    -1 Oblivion Sower(Too slow and doesn't disrupt what they are doing)

    +1 Karakas (Bounces Maret Lage)
    +1 Pithing Needle (Stops Wasteland lock, Vampire Hexman, Thespian Stage, Knight of the Reliquary, Deathrite Shaman, Sensei’s Divining Top and Expedition Map)
    +1 Endbringer (Great Threat and Taps Marit Lage token and Knight of the Reliquary)
    +2 Ratchet Bomb (Hits Deathrite Shaman, Dark Confidant, Sylvan Library and Knight of the Reliquary)

    12 Post

    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)

    +1 Pithing Needle (Helps against Expedition Map, Sensei’s Divining Top, Candelabra, Ugin the Spirit Dragon and Eye of Ugin)
    +1 Endbringer (Good end game Threat and taps their Primeval Titan, Emrakuls, or Ulamog.)

    Aluren

    -2 Oblivion Sower (Comes down too slowly and doesn’t disrupt their combo)

    +2 All is Dust (Catch all for if the game goes late)

    Merfolk

    -4 Chalice of the Void (They also run Chalice of the Void and have Cavern of Souls)
    -2 Warping Wail (It only hits Silvergail Adept and Curse Catcher but not if they have a lord effect)

    +2 Ratchet Bomb (Their Lords are all two drops and helps sweep their board)
    +2 All is Dust (Helps to clear the board in a standstill)
    +1 Pithing Needle (Hits Aether Vial, Wasteland and Mutavault)
    +1 Endbringer (Can target Phantasmal Image and is just better then Warping Wail)

    MUD

    -4 Chalice of the Void (They also run Chalice of the Void and have Cavern of Souls)
    -1 Warping Wail (Not enough targets to use post board)

    +1 Pithing Needle (Hits Mishra’s Factory, Karn Liberated, Wasteland, Umezawa’s Jitte and Kuldotha Forgemaster)
    +1 Karakas (Helps to avoid Wasteland disruption)
    +1 Endbringer (Helps to match their bigger creatures)
    +2 Ratchet Bomb (A bad card due to their big mana costs, but better than Chalice of the Void or Warping Wail)

    Pox

    -2 Oblivion Sower (To expensive to effectively cast vs their land hate)
    -2 Dismember (To few targets apart from Mishra’s Factory)

    +1 Pithing Needle (Good vs their Lilianas, Wasteland and Mishra’s Factory)
    +2 Ratchet Bomb (Good vs Ensnaring Bridge)
    +1 Karakas (Helps to avoid Wasteland disruption)

    Nic Fit

    -3 Simian Spirit Guide (You will go into late game explosiveness is not as relevant)
    -2 Umezawa’s Jitte (Not very impressive, only if the run Baleful Strix)
    -1 Matter Reshaper (Not very impressive doesn’t pair well vs their fatties)

    +4 Leyline of the Void (vs Veteran Explorer, Recurring Nightmare, Cabal Therapy and Eternal Witness)
    +2 All is Dust (The primary purpose is to rid the board of Planeswalkers and break late game standstills)

    Goblins

    -4 Chalice of the Void (They also run Chalice of the Void and have Cavern of Souls)

    +2 All is Dust (Helps to clear the board in a standstill)
    +1 Pithing Needle (Hits Aether Vial, Rishadan Port and Wasteland)
    +1 Karakas (Helps prevent land Disruption, also bounces Thalia if they are running it pasteboard which can assist casting a crucial All is Dust)

    Tin Fins

    -2 Oblivion Sower (This card is too slow and has no disruption to their combo)
    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -2 Matter Reshaper (The card is too slow and has no disruption to their combo)
    -2 Warping Wail (Too slow and they play more instant speed reanimates compared to traditional Reanimator)

    +1 Karakas (Bounces the Griselbrand or Emrakul when they hit play)
    +4 Leyline of the Void (Locks out their graveyard package completely)
    +4 Thorn of Amethyst (Slows them down, makes their cantrips less effective)
    +1 Pithing Needle (Hits Griselbrand or Children of Korlis)

    Painter’s Servant

    -2 Oblivion Sower (Comes down too slowly and doesn’t disrupt their combo)
    -1 Matter Reshaper (Does not interact with their combo enough)

    +2 Ratchet Bomb (Helps disrupt the Painter’s Servant Grindstone interaction and can take out pesky permanents like Blood Moon, Magus of the moon and Ensnaring Bridge)
    +1 Pithing Needle (Hits Sensei’s Divining Top, Goblin Welder, Grindstone and Jaya Ballard)
    nice guide.

  11. #1691
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Cire View Post
    Well, its only use is to counter blood moon right? So lets look at the excellent SB guide that Darkness and Noloam made. The only decks that run moon are: Miracles, Grixis Tezz, and Painter. The SB guide against those decks have the following against moon: Ratchet Bomb & All is Dust. Unless you make more room in the board, the lands are going to replace those cards. Doubt it's worth it. But, I guess if you make room in the manabase for 1 waste and 1 ash barrens, you can make room for 1 more waste in the board for a better match up against blood moon?
    since im running sower, i can cast half of my deck under a bloodmoon. so im not that worried about that card anymore. usually, if they tap out for bloodmoon. it means they take another swing with your team also
    Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam

    sideboard guide can be found on page 84

  12. #1692
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Noloam_ View Post
    since im running sower, i can cast half of my deck under a bloodmoon. so im not that worried about that card anymore. usually, if they tap out for bloodmoon. it means they take another swing with your team also
    I agree, I don't think it hits you as hard as one may think. I'm more concerned about Back to Basics but only Miracles or Merfolk play the card. You have enough time against Miracles and Merfolk is just too rare these days to make deck changes for.

    Cards in Noloam's 75 you can cast under Blood Moon

    4x Endless One
    4x Eldrazi Mimic
    3x Simian Spirit Guide
    2x Oblivion Sower
    4x Chalice of the Void
    2x Umezawa's Jitte
    2x Dismember
    4x Thorn of Amethyst
    2x All is Dust
    2x Ratchet Bomb

    That's 29 cards. You're slowed down but not locked out. In my opinion it's not enough to worry about.

  13. #1693

    Re: [DTB] Eldrazi Stompy

    How do u guys Beat sneak and show or reanimator?

  14. #1694
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by fluuu View Post
    How do u guys Beat sneak and show or reanimator?
    Omni-Tell

    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -2 Matter Reshaper (The card is too slow and has no disruption to their combo)

    +4 Thorn of Amethyst (Slows them down, makes their cantrips less effective)
    +1 Endbringer (Stops Emrakul from attacking)
    +1 Karakas (Can bounce Show and Tell Emrakul)

    Sneak Attack

    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -3 Matter Reshaper (The card is too slow and has no disruption to their combo)

    +4 Thorn of Amethyst (Makes cantrips less effective, slows them down)
    +1 Pithing Needle (Stops Sneak Attack)
    +1 Endbringer (Stops Emrakul and Griselbrand from attacking)
    +1 Karakas (Can bounce Show and Tell Emrakul and Griselbrand)

    Reanimator

    -2 Oblivion Sower (This card is too slow and has no disruption to their combo)
    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -3 Matter Reshaper (The card is too slow and has no disruption to their combo)

    +1 Karakas (Bounces the Griselbrand, Elesh Norn and Jin-Gitaxias when they hit play)
    +4 Leyline of the Void (Locks out the graveyard package)
    +4 Thorn of Amethyst (Makes cantrips less effective and slows them down)

    So Sneak and Show is tricky. I think you need to draw your hate early on since you have few ways of dealing with a resolved Sneak Attack. 5-0 against them at the moment.
    As far as Reanimator goes unless you get a live chalice or are able to chain you fast Mimic Clock, with Thought-Knot Seers You will probably lose game 1 quickly.Game 2 just find the Leyland of the Void, enough said. 4-0 against them so far.
    Last edited by Darkness; 10-30-2016 at 01:29 PM.

  15. #1695
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Darkness View Post
    I agree, I don't think it hits you as hard as one may think. I'm more concerned about Back to Basics but only Miracles or Merfolk play the card. You have enough time against Miracles and Merfolk is just too rare these days to make deck changes for.

    Cards in Noloam's 75 you can cast under Blood Moon

    4x Endless One
    4x Eldrazi Mimic
    3x Simian Spirit Guide
    2x Oblivion Sower
    4x Chalice of the Void
    2x Umezawa's Jitte
    2x Dismember
    4x Thorn of Amethyst
    2x All is Dust
    2x Ratchet Bomb

    That's 29 cards. You're slowed down but not locked out. In my opinion it's not enough to worry about.

    yes back to basics is by for the most annoying card available vs eldrazi. From the ashes is also a real ball buster
    Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam

    sideboard guide can be found on page 84

  16. #1696

    Re: [DTB] Eldrazi Stompy

    So here comes the eternal weekend winner:

    Aether Hub and Corrupted Crossroads as 4-of. Three Obligators main.
    Looks fun to play at least.

    1st - Mike Lanigan

    DECK
    4 Eldrazi Mimic
    4 Endless One
    3 Eldrazi Displacer
    3 Eldrazi Obligator
    4 Thought-Knot Seer
    4 Reality Smasher
    1 Drowner of Hope
    4 Chalice of the Void
    3 Thorn of Amethyst
    1 Umezawa’s Jitte
    3 Warping Wail
    2 Dismember
    4 Ancient Tomb
    4 Eldrazi Temple
    3 Eye of Ugin
    1 Karakas
    4 Cavern of Souls
    4 Aether Hub
    4 Corrupted Crossroads

    SIDEBOARD
    3 Drowner of Hope
    1 Relic of Progenitus
    1 Urborg, Tomb Yawgmoth
    4 Leyline of the Void
    1 Pithing Needle
    1 Thorn of Amethyst
    1 Warping Wail
    1 Batterskull
    2 All is Dust

  17. #1697
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Darkness View Post
    I have just picked up Eldrazi online and have been loving it. I am currently 40-11 with Noloam's 75. That puts me at 78% win loss ratio which is ridiculous. I had trouble the first few times I played the deck earlier this year primarily due to side boarding decisions. The list is similar to a combo deck where it is trying to be very consistent every game and side boarding out the wrong cards can break that consistency and will dilute the power of the deck. Understanding what cards are important in which match ups are critical since we do not have general counter spells or discard which can hit all different types of relevant cards per match up, instants, sorcery, artifacts, creatures esc. Here is the side boarding guide for Noloam's 75 that he and I have been working on for about a week, it covers the most common decks in legacy, there are a few rare ones missing but you should be able to decipher what cards are good and why they are good for other match ups based on this guide.

    Eldrazi Stompy
    Sideboarding Guide


    List

    Creatures (25)

    4 - Endless One
    4 - Eldrazi Mimic
    4 - Matter Reshaper
    4 - Thought-Knot Seer
    4 - Reality Smasher
    3 - Simian Spirit Guide
    2 - Oblivion Sower

    Artifacts (6)

    4 - Chalice of the Void
    2 - Umezawa’s Jitte

    Instants (4)

    2 - Warping Wail
    2 - Dismember

    Lands (25)

    4 - Ancient Tomb
    4 - Cavern of Souls
    4 - Eldrazi Temple
    4 - Eye of Ugin
    3 - Mishra’s Factory
    3 - Wasteland
    2 - City of Traitors
    1 - Urborg, Tomb of Yawgmoth

    Sideboard (15)

    4 - Thorn of Amethyst
    4 - Leyline of the Void
    2 - All is Dust
    2 - Ratchet Bomb
    1 - Endbringer
    1 - Pithing Needle
    1 - Karakas

    Match Ups

    Miracles

    -3 Matter Reshaper (No value vs. Swords to Plowshares and Terminus)
    -3 Simian Spirit Guide (This is an early game card and the games will go long. Blow outs into over exposure into Terminus cause losses)
    -2 City of Traitors (This is an early game card games will go late)
    -2 Umezawa’s Jitte (You don’t want to draw both in the late game, it is still fine vs Monastery Mentor, Vendilion Clique and Snapcaster Mage)

    + 2 Ratchet Bomb (Catch all vs Counterbalance, Back to Basics, Angel and Mentor tokens, Blood Moon and Moat)
    + 1 Pithing Needle (Good vs. Sensei’s Divining Top and Jace)
    + 4 Thorn of Amethyst (Slows them down, makes their cantrips less effective)
    + 1 All is Dust (Against a overloaded board of Mentor or Angel tokens, Jace, Blood Moon, Back to Basics and Moat)
    + 1 Karakas (Better lategame than city and it bounces Vendilion Clique/Venser)
    + 1 Endbringer (Good threat and is a great source of card advantage)

    Grixis/BUG/RUG Delver

    No Boarding (Your matchup is good from the start do not dilute they deck from what it is already doing)

    Shardless BUG

    -3 Simian Spirit Guide (This is an early game card and the games will go long)

    +2 All is Dust (Cleans the board after a stalemate)
    +1 Endbringer (Good threat and is a great source of card advantage)

    Death & Taxes

    -4 Chalice of the Void (It gets bounced by Flickerwisp and only catches Swords to Plowshares and Aether Vial. They board out the moms after boarding of course)

    +1 Pithing Needle (Good against Wasteland, Aether Vial, Mangara, Stoneforge Mystic)
    +2 All is Dust (It is not the best strategy as their game plan is to deny you access to your mana. However, if the games go late and you have your mana it helps clean up the board.)
    +1 Karakas (Helps to escape the mana denial plan and bounces Thalia)

    Eldrazi

    -4 Chalice of the Void (no targets)

    +1 Endbringer (Good threat and is a great source of card advantage)
    +2 Ratchet Bomb (Shuts down big Endless Ones)
    +1 Karakas (Extra land vs Wasteland)

    Storm

    -4 Matter Reshaper (The card is too slow and has no disruption to their combo)
    -2 Oblivion Sower (The card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)

    +4 Thorn of Amethyst (Slows them down, makes their cantrips less effective)
    +4 Leyline of the Void (Gets Past in Flames, Cabal Therapy, if they try to flash back with Goblin tokens and Cabal Ritual)
    +2 Ratchet Bomb (Gets Empty the Warrens mainly, but can clean up their Lion’s Eye Diamonds and Lotus Petals if they are scared for a Chalice of the Void on zero. Play them before your Chalice hits the board)

    Elves

    -2 Oblivion Sower (The card is too slow and has no disruption to their combo)
    -2 Matter Reshaper (Mediocre, doesn’t disrupt what they are trying to do)
    -1 Dismember (You take too much damage, you can get raced afterwards if you have an Ancient Tomb in play since they can swarm you)

    +2 All is Dust (If you Though-Knot Seer their Glimpse of Nature or Natural Order, you slow them down and can flush their board afterwards)
    +2 Ratchet Bomb (Catch all against since most of their deck consists of one drops)
    +1 Pithing Needle (Good vs Deathrite Shaman, Wirewood Symbiotic and Quiron Ranger)

    Omni-Tell

    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -2 Matter Reshaper (The card is too slow and has no disruption to their combo)

    +4 Thorn of Amethyst (Slows them down, makes their cantrips less effective)
    +1 Endbringer (Stops Emrakul from attacking)
    +1 Karakas (Can bounce Show and Tell Emrakul)

    Sneak Attack

    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -3 Matter Reshaper (The card is too slow and has no disruption to their combo)

    +4 Thorn of Amethyst (Makes cantrips less effective, slows them down)
    +1 Pithing Needle (Stops Sneak Attack)
    +1 Endbringer (Stops Emrakul and Griselbrand from attacking)
    +1 Karakas (Can bounce Show and Tell Emrakul and Griselbrand)

    Lands

    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -1 Warping Wail (Mediocre too few targets, Gamble and Life from the Loam)

    +4 Leyline of the Void (Locks out their Life from the Loam and their Punishing Fire)
    +1 Karakas (Bounces Marit Lage and good versus Wasteland)

    Infect

    -1 Oblivion Sower (The card is too slow and has no disruption to their combo)

    +1 Pithing Needle (Shuts down Inkmoth Nexus)

    Stoneblade Variants

    -3 Simian Spirit Guide (This is an early game card and the games will go long)

    +2 All is Dust (Catches all (True-Name Nemsis, Batterskull Germ, Jace, Stoneforge Mystics, Snapcaster Mage, Lingering Soul Tokens, Hierarchs, Sylvan Libraries)
    +1 Endbringer (games always go to the late game, so it’s great vs Batterskull and it shoots down Baleful Strix)

    Burn (on the draw)

    -1 Ancient Tomb (You don’t want to help the burn deck)
    -2 Dismember (You don’t want to help the burn deck)

    +1 Karakas (Better than Ancient tomb)
    +2 Ratchet Bomb (For Ensnaring Bridge. Potentially good against Goblin Guide, Monastery Swiftspear and Eidolon of the Great Revel)

    Burn (on the play)

    -1 Ancient Tomb (You don’t want to help the burn deck)
    -2 Dismember (You don’t want to help the burn deck)
    -2 Warping Wail (Card helps you catch up Thorn of Amethyst is better on the play)

    +1 Karakas (Better than Ancient Tomb)
    +2 Thorn of Amethyst (Helps to slow them down and to prevent the Ensnaring Bridge from hitting the board)
    +2 Ratchet Bomb (For Ensnaring Bridge. Potentially good against Goblin Guide, Monastery Swiftspear and Eidolon of the Great Revel)

    Reanimator

    -2 Oblivion Sower (This card is too slow and has no disruption to their combo)
    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -3 Matter Reshaper (The card is too slow and has no disruption to their combo)

    +1 Karakas (Bounces the Griselbrand, Elesh Norn and Jin-Gitaxias when they hit play)
    +4 Leyline of the Void (Locks out the graveyard package)
    +4 Thorn of Amethyst (Makes cantrips less effective and slows them down)

    Mavericks

    -4 Chalice of the Void (Not enough targets and can they play Cavern of Souls)

    +1 Endbringer (Taps Knight of the Reliquary and helps break Standstills)
    +2 All is Dust (Helps to clear the board in a standstill)
    +1 Karakas (Helps vs Wasteland and Thalia and to make it easier to All is Dust)

    Oops All Spells

    -2 Oblivion Sower (This card is too slow and has no disruption to their combo)
    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -1 Dismember (Targets only the Undercity Informer, when they do not have mana up to use it)
    -3 Matter Reshaper (The card is too slow and has no disruption to their combo)

    +4 Leyline of the Void (Locks out the graveyard package)
    +4 Thorn of Amethyst (Makes fast mana less effective, slows them down)

    Dredge

    -2 Oblivion Sower (Comes out to slowly doesn’t help breaks standstills)
    -2 Dismember (Doesn’t help when you are being swarmed)
    -2 Umezawa's Jitte (Doesn't help when being swarmed, costs a lot of mana to get live, you'll spend early turns doing other things more effective.

    +4 Leyline of the Void (Nullifies their graveyard strategy completely)
    +2 Ratchet Bomb (Clears all Zombie tokens made by Bridge from Below)

    Manaless Dredge

    -2 Oblivion Sower (Comes out to slowly doesn’t help breaks standstills)
    -2 Dismember (Doesn’t help when you are being swarmed)
    -2 Warping Wail (Though it can counter the first of Cabal Therapy and Dread return, it doesn’t stop the sac flashback for each, which is what enables their Bridge from Below engine)
    -2 Umezawa’s Jitte (Comes down to slowly doesn’t clean up standstills fast enough)

    +4 Leyline of the Void (Hit their graveyard to lock them out of the game)
    +4 Thorn of Amethyst (They have no mana so it will permanently lock the from casting Cabal Therapy or Dread Return)

    Grixis Tezzerator

    -4 Chalice of the Void (No targets as they run it)
    -2 Dismember (No valid targets)
    -2 Warping Wails (Not enough targets to keep in post board)
    -1 Umezawa’s Jitte (Comes down to slowly doesn’t disrupt what they are doing)

    +4 Leyline of the Void (Stops their Thopter Foundry Combo)
    +2 Ratchet Bombs (Destroys Thopter Tokens, Thopter Foundry, Ensnaring Bridge and Blood
    Moon)
    +2 All is Dust (Kills All Planeswalkers, Blood Moon, The Abyss, Nether Void, Thopter Foundry and Thopter tokens)
    +1 Pithing Needle (Stops Tezzeret, Jace, Dack Fayden and Thoper Foundry, lots of application)

    4c Loam

    -4 Chalice of the Void (No targets as they run it)
    -2 Warping Wail (Doesn’t hit enough targets to be valued in matchup)

    +4 Leyline of the Void (Stops their Life from the Loam lock, Knight of the Reliquary growing and Punishing Fire lock)
    +2 All is Dust (Cleans up Board from all their permanents late game)

    UR Delver

    -1 Ancient Tomb (You don’t want to help the burn deck)
    -2 Dismember (You don’t want to help the burn deck)
    -2 Oblivion Sower (Comes down too late and makes price of progress even more awkward)

    +1 Karakas (Better than Ancient Tomb damage)
    +4 Thorn of Amethyst (Makes cantrips less effective, slows down their burn package)

    G/B Turbo Depths

    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (Too few Targets)
    -1 Oblivion Sower(Too slow and doesn't disrupt what they are doing)

    +1 Karakas (Bounces Maret Lage)
    +1 Pithing Needle (Stops Wasteland lock, Vampire Hexman, Thespian Stage, Knight of the Reliquary, Deathrite Shaman, Sensei’s Divining Top and Expedition Map)
    +1 Endbringer (Great Threat and Taps Marit Lage token and Knight of the Reliquary)
    +2 Ratchet Bomb (Hits Deathrite Shaman, Dark Confidant, Sylvan Library and Knight of the Reliquary)

    12 Post

    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)

    +1 Pithing Needle (Helps against Expedition Map, Sensei’s Divining Top, Candelabra, Ugin the Spirit Dragon and Eye of Ugin)
    +1 Endbringer (Good end game Threat and taps their Primeval Titan, Emrakuls, or Ulamog.)

    Aluren

    -2 Oblivion Sower (Comes down too slowly and doesn’t disrupt their combo)

    +2 All is Dust (Catch all for if the game goes late)

    Merfolk

    -4 Chalice of the Void (They also run Chalice of the Void and have Cavern of Souls)
    -2 Warping Wail (It only hits Silvergail Adept and Curse Catcher but not if they have a lord effect)

    +2 Ratchet Bomb (Their Lords are all two drops and helps sweep their board)
    +2 All is Dust (Helps to clear the board in a standstill)
    +1 Pithing Needle (Hits Aether Vial, Wasteland and Mutavault)
    +1 Endbringer (Can target Phantasmal Image and is just better then Warping Wail)

    MUD

    -4 Chalice of the Void (They also run Chalice of the Void and have Cavern of Souls)
    -1 Warping Wail (Not enough targets to use post board)

    +1 Pithing Needle (Hits Mishra’s Factory, Karn Liberated, Wasteland, Umezawa’s Jitte and Kuldotha Forgemaster)
    +1 Karakas (Helps to avoid Wasteland disruption)
    +1 Endbringer (Helps to match their bigger creatures)
    +2 Ratchet Bomb (A bad card due to their big mana costs, but better than Chalice of the Void or Warping Wail)

    Pox

    -2 Oblivion Sower (To expensive to effectively cast vs their land hate)
    -2 Dismember (To few targets apart from Mishra’s Factory)

    +1 Pithing Needle (Good vs their Lilianas, Wasteland and Mishra’s Factory)
    +2 Ratchet Bomb (Good vs Ensnaring Bridge)
    +1 Karakas (Helps to avoid Wasteland disruption)

    Nic Fit

    -3 Simian Spirit Guide (You will go into late game explosiveness is not as relevant)
    -2 Umezawa’s Jitte (Not very impressive, only if the run Baleful Strix)
    -1 Matter Reshaper (Not very impressive doesn’t pair well vs their fatties)

    +4 Leyline of the Void (vs Veteran Explorer, Recurring Nightmare, Cabal Therapy and Eternal Witness)
    +2 All is Dust (The primary purpose is to rid the board of Planeswalkers and break late game standstills)

    Goblins

    -4 Chalice of the Void (They also run Chalice of the Void and have Cavern of Souls)

    +2 All is Dust (Helps to clear the board in a standstill)
    +1 Pithing Needle (Hits Aether Vial, Rishadan Port and Wasteland)
    +1 Karakas (Helps prevent land Disruption, also bounces Thalia if they are running it pasteboard which can assist casting a crucial All is Dust)

    Tin Fins

    -2 Oblivion Sower (This card is too slow and has no disruption to their combo)
    -2 Umezawa’s Jitte (This card is too slow and has no disruption to their combo)
    -2 Dismember (No valid targets)
    -2 Matter Reshaper (The card is too slow and has no disruption to their combo)
    -2 Warping Wail (Too slow and they play more instant speed reanimates compared to traditional Reanimator)

    +1 Karakas (Bounces the Griselbrand or Emrakul when they hit play)
    +4 Leyline of the Void (Locks out their graveyard package completely)
    +4 Thorn of Amethyst (Slows them down, makes their cantrips less effective)
    +1 Pithing Needle (Hits Griselbrand or Children of Korlis)

    Painter’s Servant

    -2 Oblivion Sower (Comes down too slowly and doesn’t disrupt their combo)
    -1 Matter Reshaper (Does not interact with their combo enough)

    +2 Ratchet Bomb (Helps disrupt the Painter’s Servant Grindstone interaction and can take out pesky permanents like Blood Moon, Magus of the moon and Ensnaring Bridge)
    +1 Pithing Needle (Hits Sensei’s Divining Top, Goblin Welder, Grindstone and Jaya Ballard)
    This was a great guide. Awesome work. I bought in online and have went 10-2 so far in competitive legacy leagues. A few questions if I may:
    1. You do not like to bring in thorn against infect? You think it is not worth it? I know it doesn't stop creatures or berserk, but they would have to pay 1 for invigorate.
    2. Did you see the UWR Eldrazi list that top 8'd Eternal Weekend? Thoughts on that vs Colorless?
    3. There is no Jund in your primer. I ended up boarding the same as you recommended for Shardless. Makes sense?
    4. Have you tested Endbringer over Oblivion Sower in the main?

    For Reference:
    DECK
    4 Eldrazi Mimic
    4 Endless One
    3 Eldrazi Displacer
    3 Eldrazi Obligator
    4 Thought-Knot Seer
    4 Reality Smasher
    1 Drowner of Hope
    4 Chalice of the Void
    3 Thorn of Amethyst
    1 Umezawa’s Jitte
    3 Warping Wail
    2 Dismember
    4 Ancient Tomb
    4 Eldrazi Temple
    3 Eye of Ugin
    1 Karakas
    4 Cavern of Souls
    4 Aether Hub
    4 Corrupted Crossroads

    SIDEBOARD
    3 Drowner of Hope
    1 Relic of Progenitus
    1 Urborg, Tomb Yawgmoth
    4 Leyline of the Void
    1 Pithing Needle
    1 Thorn of Amethyst
    1 Warping Wail
    1 Batterskull
    2 All is Dust

    Thanks for any advice!

  18. #1698
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by raudo View Post
    So here comes the eternal weekend winner:

    Aether Hub and Corrupted Crossroads as 4-of. Three Obligators main.
    Looks fun to play at least.

    1st - Mike Lanigan

    DECK
    4 Eldrazi Mimic
    4 Endless One
    3 Eldrazi Displacer
    3 Eldrazi Obligator
    4 Thought-Knot Seer
    4 Reality Smasher
    1 Drowner of Hope
    4 Chalice of the Void
    3 Thorn of Amethyst
    1 Umezawa’s Jitte
    3 Warping Wail
    2 Dismember
    4 Ancient Tomb
    4 Eldrazi Temple
    3 Eye of Ugin
    1 Karakas
    4 Cavern of Souls
    4 Aether Hub
    4 Corrupted Crossroads

    SIDEBOARD
    3 Drowner of Hope
    1 Relic of Progenitus
    1 Urborg, Tomb Yawgmoth
    4 Leyline of the Void
    1 Pithing Needle
    1 Thorn of Amethyst
    1 Warping Wail
    1 Batterskull
    2 All is Dust
    He most certainly did not win. Lost in the top 8.

  19. #1699
    Sushi or Meat and Eggs
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    Re: [DTB] Eldrazi Stompy

    CWRu Eldrazi list looks interesting. Never experimented with drowner. Is it truely better than Endbringer?

  20. #1700

    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Cire View Post
    CWRu Eldrazi list looks interesting. Never experimented with drowner. Is it truely better than Endbringer?
    I dont understand The sense of corrupted crossroads

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