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Thread: [Deck] GW/x Maverick

  1. #6941

    Re: [Deck] GW/x Maverick

    Hey guys this is my first post here. I've been playing Legacy about a year now with Maverick almost exclusively. I've managed to put up a few Top 8s at various IQ's and the Louisville Classic at the open.

    The most recent list I've put results up with is as follows:

    Creatures
    3 Deathrite Shaman
    4 Knight of the Reliquary
    3 Mother of Runes
    2 Noble Hierarch
    1 Qasali Pridemage
    1 Scavenging Ooze
    1 Scryb Ranger
    1 Gaddock Teeg
    4 Thalia, Guardian of Thraben
    3 Thalia, Heretic Cathar

    Enchantments
    1 Sylvan Library

    Instants
    2 Abrupt Decay
    4 Swords to Plowshares

    Planeswalkers
    1 Garruk Relentless

    Sorceries
    4 Green Sun's Zenith
    1 Life from the Loam

    Lands
    2 Bayou
    1 Maze of Ith
    2 Savannah
    2 Scrubland
    1 Thespian's Stage
    4 Verdant Catacombs
    4 Wasteland
    3 Windswept Heath
    1 Dryad Arbor
    1 Karakas
    1 Dark Depths
    1 Plains
    1 Forest

    Sideboard:
    1 Pithing Needle
    2 Ethersworn Canonist
    1 Ashen Rider
    2 Containment Priest
    1 Sylvan Safekeeper
    1 Choke
    2 Rest in Peace
    2 Crop Rotation
    2 Zealous Persecution
    1 Bojuka Bog

    I've gotten rid of the Stoneforge Package for awhile now. I don't know exactly why but I was just never a big fan of it. I felt that it slowed the deck down a little too much. Thoughts on why I'm wrong and should re-add it?

    As far as new Thalia is concerned I've found her to be amazing if she comes down turn 3 or four. The amount of hurt she puts on our opponents is just unbelievable. Though there have been times when she was just a 3/2 creature aswell but more often than not she has been worth the slot.

    I've noticed I'm the only one who seems to constantly run a Maze of Ith and I can't fathom why. It come's in extremely handy for defense and offense. I know how much it sucks to draw it and Dark depths as your opening land but I truly feel our deck is not one that suffers too bad from a mull to 6 or 5. It is resilient enough and has good enough draws to me to take the risk of running to non mana producing lands.

    If you have any mainboard questions or concerns just ask.

    As for the sideboard I think the most awkward thing I have going on here is the two crop rotations. I'm running them for a storm, lands, and reanimation hatred. i know I already have the rest in peace but I feel like outside of Omniscience Decks we struggle super hard against storm and this is my plan to stop their turn one when if we're on the play by fetching up a Bajoka Bog. I know it is overkill but I'm open to other ideas.

    I'll be playing at Eternal Weekend, hope to see some other Maverick players out there.
    Last edited by Power_queer; 10-20-2016 at 04:11 PM.

  2. #6942

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by oSeabass View Post
    I keep feeling like I never use Cradle in games. If I am using it I am already ahead or have probably overextended in a poor way. If I have it against Lands, it's just a Wasteland recursion away from not helping fight Tabernacle.

    The 20/20 plan sounds nice but takes up 2 land slots, as well as it adding another non mana producing land which I'm not to keen on. Has anyone done any testing with Cavern? I know our creature base is a little all over the place. When we played GW straight it was a little easier to name Human (Thalia, Knight, Mom, NH) or something like Wizard in a pinch (Aven Mindcensor, Qasali Pridemage). Don't know if the move to DRS makes Cavern viable anymore. Thoughts?
    I think you're going about this wrong.

    If the goal is a utility land that provides value, just make a spreadsheet with all the decks you care about on one axis, all the different utility lands on the other axis, mark 1 if the land is relevant in that matchup (Bojuka vs Dredge), mark a 0 if the land does something in the matchup but is not that great (Karakas vs Taxes), and don't mark it at all if it doesn't really do anything in the matchup outside of provide mana (Yavimaya Hollow vs Miracles)

    You then tally three metrics: total count, total value, and average value. Total counts simply is how many matchups does the card show up in by adding together total number of times that 1s and 0s shows up. Total value is adding all the 1s together to let you know which land shows up as an important land the most. Average value is taking the total and dividing it by the count in order to show which land is most useful on average. Example numbers.

    Land (A) has four 0's has total count of 4, a total value of 0, and an average value of 0
    Land (B) has only one 1 has a total count of 1, a total value of 1, and average value of 1
    Land (C) has two 0's and two 1's has a total count of 4, a total value of 2, and an average value of .5

    Land (A) and Land (C) are both relevant in four matchups, but Land (C) is more valuable each time you draw it.
    Land (B) is only ever relevant in one matchup, but is the most impactful should it ever show up with an average of 1
    The total value of Land (C) is higher than the total value of Land (B) because Land (C) is important in two matchups as opposed to being important in only 1 matchup.

    etc...

    That would be the best way to find out what land you actually need as your 1of value target. But I don't think this is the right way to think about this land slot.

    The real question is not "which is better Cradle or Depths or Cavern or _____"
    The real question is "what game states are around in which I have an active Knight of the Reliquary, who can't win the game, but I now have the ability to find me the card to win the game that an active Knight couldn't"

    As an example, I run Dark Depths in my Maverick list because I was looking for more ways to incorporate evasion in my list. I would often get into board stalls as the opponent chump blocks with Pyromancer tokens, or Shardless Agents, or multiple True-Name Nemesis, etc... And in order to break those stalls I would search for a 20/20 and fly over to kill them.

    However, if your meta does not need for you to break grounded board stalls, if your meta is not as blocker filled, or is more spell focused--then Depths would not be for you. So really, the first question should not be about which card is more powerful, but really which card fills gaps in your game plan.

  3. #6943

    Re: [Deck] GW/x Maverick

    I went 7-0-2 playing Punishing Dark Maverick, and lost round 1 in top 8 at Eternal Extravaganza 5 in Baltimore, MD.

    Here are links to my stream match:
    https://www.twitch.tv/talesofadventu...81760?t=19m39s

    Creatures: 21
    4 Mother of Runes
    4 Knight of the Reliquary
    3 Deathrite Shaman
    3 Stoneforge Mystic
    2 Qasali Pridemage
    1 Gaddock Teeg
    1 Scavenging Ooze
    1 Noble Hierarch
    1 Birds of Paradise
    1 Dryad Arbor

    Non-Creature Spells: 14
    4 Green Sun's Zenith
    4 Swords to Plowshares
    3 Punishing Fire
    1 Umezawa's Jitte
    1 Batterskull
    1 Sword of Fire and Ice


    Lands: 25
    4 Windswept Heath
    3 Grove of the Burnwillows
    3 Wasteland
    3 Wooded Foothills
    2 Savannah
    2 Taiga
    1 Forest
    1 Plateau
    1 Bayou
    1 Horizon Canopy
    1 Karakas
    1 Thespian's Stage
    1 Dark Depths
    1 Maze of Ith

    Sideboard:
    3 Ethersworn Canonist
    2 Pyroblast
    2 Choke
    1 Reclamation Sage
    1 Bojuka Bog
    1 Pithing Needle
    1 Gaddock Teeg
    1 Elspeth, Knight-Errant
    1 Garruk Relentless//Garruk, the Veil-Cursed
    1 Zealous Persecution
    1 Worship




    Rounds 1: Lands 2-1 (Sideboard in 5 cards)

    Sideboard in: Bojuka Bog, Reclamation Sage, Pithing Needle, Garruk Relentless, Elspeth, Knight Errant

    Sideboard Out: Punishing Fire x3, Gaddock teeg, Jitte (Next time I will board out Dark Depths, as Lands Plays stage more effectively.

    Round 2: OmniTell 2-0 (Sideboard in 10 cards)

    Sideboard in: 3X Ethersworn Canonist, 3X Red Elemental Blast, 2 Choke, Reclamation Sage, Pithing Needle

    Sideboard out: 4X Swords to Plowshares, 3X Punishing Fire, Umezawa's Jitte, Scavenging Ooze, Grove of the Burnwillow (Against combo decks, being more threat dense is important, and taking out a few lands can allow room for more sideboard hate, while keeping in win conditions to help ensure a short game. Combo decks will eventually win if you give them enough time, and drawing lands late can increase the game time)


    Game 1: He casts T1 Show & Tell and i put KOTR into play with a Karakas in hand
    Game 2:

    Round 3: Lands 2-0

    Same sideboard choices as above. Didn't remember to take out DD. I had this talk with my friend months ago, and still forget that conversation for 2 games.

    Round 4: Charbelcher 2-0 (Sideboard in 8 cards)



    Sideboard in: 3x Ethersworn Canonist, Reclamation Sage, Pithing Needle, Gaddock Teeg, Zealous Persecution, Worship

    Sideboard out: 3X Punishing Fire, 4X Swords to Plowshares, Maze of Ith,

    (He Mulled to 5 game one , and mulled to 6 game 2)
    Game 1: I was on the play and I drop a mana dork. He plays T1 Charbelcher. I drop Pridemage from the hand and destroy it for the win.
    Game 2: He gets 10 goblins on his turn 1. I play Birds of paradise turn 1 and turn 2 play Zealous Persecution killing all of his goblins. Sometimes you just have it all.


    Round 5: Aluren 2-1 (Sideboard in 5 cards)

    Sideboard in: 3X Ethersworn Canonist, 1 Reclamation Sage, Gaddock Teeg

    Sideboard out: 3 Punishing fire (not sure if StP is better, but StP is faster against combo, which seems right), Maze of Ith, Scavenging Ooze,

    Round 6: Miracles: 2-0 (Sideboard in 9 cards)

    Sideboard in: 2X Choke, 2X Pyroblast, Elspeth, Knight Errant, Garruk Relentless, Gaddock Teeg, Reclamation Sage, Pithing Needle,

    Sideboard out: 4X swords to Plowshares, Maze of Ith, Thespian Stage, Dark Depths, Birds of Paradise, Noble Hierarch

    Round 7: Miracles 2-1

    Same sideboard as above.

    Round 8: ID with Miracles

    Round 9: ID with Miracles

    Top 8: Miracles 0-2

    Same Sideboard plan. Got wrecked game 2 buy a Monastery Mentor turn 3 that I could answer. Taking out Swords to Plowshares usually doesn't feel bad, but sometimes it can bite you. Punishing fire can kill Jace, and is usually better in the long game, so I have been opting to keep them in over Swords to Plowshares.

    Overall I think the deck is pretty solid, but unless something changes drastically in the meta game with the influence of Miracles decks, this type of deck will struggle to put up consistent results. I have a very heavy sideboard plan for the Miracle deck, and even with that plan I still feel it is an unfavorable match-up against most miracle builds. Enlightened Tutor sideboard is great when combo is around, but with Chalice of the Void and Counterbalance being the two most played archetypes in the format, Enlightened tutor seems less necessary.

    Thanks for reading and keep playing fair!

  4. #6944

    Re: [Deck] GW/x Maverick

    I'm taking Maverick to Wednesday night Legacy. This is my list, which I brewed up today with the cards I have. My meta is full of Elves, Shardless, Jund, and random combo (1x Reanimator, 1x Storm, 1x Food Chain)

    Creatures
    4 Deathrite Shaman
    4 Noble Hierarch
    4 Knight of the Reliquary
    4 Mother of Runes
    4 Thalia, Guardian of Thraben
    2 Stoneforge Mystic
    2 Qasali Pridemage
    1 Scavenging Ooze
    1 Gaddock Teeg
    1 Dryad Arbor

    Enchantments
    1 Sylvan Library

    Artifacts
    1 Umezawa's Jitte
    1 Sword of Fire and Ice

    Instants
    4 Swords to Plowshares

    Sorceries
    4 Green Sun's Zenith

    Lands
    1 Bayou
    1 Karakas
    1 Forest
    1 Plains
    2 Horizon Canopy
    2 Cavern of Souls
    3 Savannah
    3 Verdant Catacombs
    4 Windswept Heath
    4 Wasteland

    Sideboard:
    3 Mindbreak Trap
    2 Zealous Persecution
    2 Path to Exile
    2 Surgical Extraction
    2 Choke
    2 Krosan Grip
    1 Sword of Light and Shadow
    1 Pithing Needle

  5. #6945

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Strassbaw View Post
    I went 7-0-2 playing Punishing Dark Maverick, and lost round 1 in top 8 at Eternal Extravaganza 5 in Baltimore, MD.

    Overall I think the deck is pretty solid, but unless something changes drastically in the meta game with the influence of Miracles decks, this type of deck will struggle to put up consistent results. I have a very heavy sideboard plan for the Miracle deck, and even with that plan I still feel it is an unfavorable match-up against most miracle builds. Enlightened Tutor sideboard is great when combo is around, but with Chalice of the Void and Counterbalance being the two most played archetypes in the format, Enlightened tutor seems less necessary.

    Thanks for reading and keep playing fair!
    Deck looks solid. Word on the street is that Walkers are the best path to beat Miracles, and Winter Orb has been getting some new looks as tech against it. I think Maverick could potentially use it due to the creature mana. 4C Loam looked into the 6cc Chandra as an all star against the meta.

    What's the main point for Worship? Good combo with Mother but seems like it would be slow.
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
    Quote Originally Posted by maharis View Post
    Imagine the trauma of a man who has seen Mom into Crusader enough to mainboard three Cabal Pits.

  6. #6946

    Re: [Deck] GW/x Maverick

    hello everyone.

    I am testing maverick in mol for a month and i am using 3 extirpate in side for miracles matchup.

    This card is amazing in that matchup, for example:

    1) we can bait a terminus and use extirpate in the trigger of the second one;
    2) Use extirpate in the trigger of top, targeting a swords.

    I think the split second is very important against miracles for this i prefer extirpate than surgical extraction.

    what you guys think about it?

    another question what are you using in the eldrazi matchup? I am testing glissa, the traitor and basilisk collar.

  7. #6947
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by ltales View Post
    hello everyone.

    I am testing maverick in mol for a month and i am using 3 extirpate in side for miracles matchup.

    This card is amazing in that matchup, for example:

    1) we can bait a terminus and use extirpate in the trigger of the second one;
    2) Use extirpate in the trigger of top, targeting a swords.

    I think the split second is very important against miracles for this i prefer extirpate than surgical extraction.

    what you guys think about it?

    another question what are you using in the eldrazi matchup? I am testing glissa, the traitor and basilisk collar.
    Years of playing have taught me that I struggle to produce [black] mana at the necessary time to put extirpate instead of surgical. I've also benefited from the "free" cost of Surgical-ing....be it on turn 0 against a GY threat or for value at any point in the game. I keep forgetting I can cast Surgical for [black] because I play it for 2 life 95% of the time. IIRC, while split second doesn't worry about new things entering the stack (Ie; they cannot activate Top in response), Counterbalance @ x = 1 still counters the spell.

  8. #6948

    Re: [Deck] GW/x Maverick

    Between Starting a new job, I haven't been as vocal these past weeks. However I want to share a TR that I performed at EW.

    Eternal Weekend Last Minute Mega Trial


    Statistical Tournament Data:
    Players – 33
    Rounds – 6
    On the way up to the convention center, I was discussing with my friend how I really liked Bob and that Maverick should just take parts of Aggro Loam, and just see what happens. Well I top 8 with him so he’s staying in my deck.


    3 Deathrite Shaman
    3 Mother of Rune
    1 Noble Hierach (Most likely going to be a Bird of paradise)
    1 Sylvan Safekeeper
    3 Thalia, Guardian of Tharben
    3 Dark Confidant
    2 Qasli Pridemage
    2 Stoneforge Mystic
    1 Scavenging Ooze
    1 Scrub Ranger (Wins a lot of games)
    1 Gaddock Teeg
    4 Knight of the Reqliury
    1 Thrun, The Last Troll

    4 Green Sun Zenith
    4 Sword to Plowshares
    1 Jitte
    1 Sword of Fire and Ice
    1 Sylvan LIbrary


    4 Wastelands
    4 Windswepth Heath
    3 Verdant Catacombs
    2 Savannah
    1 Bayou
    1 Scrubland
    1 Forest
    1 Plains
    1 Swamp
    1 Gaea's Cradle
    1 Horizon Canopy
    1 Caveron of Souls
    1 Karakas
    1 Dryad Abor

    SB:
    2 Zealous Persecution
    2 Choke
    2 Abrupt Decay
    2 Thoughtseize
    2 Ethersworn Canonist
    1 Garruk Relentless
    1 Rec Sage
    1 Maelstrom Pluse
    1 Surgical Extraction
    1 Sword of Light and Shadow

    Round 1 – Tin Fins: 1-2 (Record 0-1)
    Game one I assumed that I was facing UB reanimator, which is already unfair to begin with. My opponent proceeds to unhallowed grave, targeting their grisledaddy, which I responded with DRS activation. Then I closed the game with a Thalia and Scooze beats. In game two I thoughtseize their hand and saw a dark ritual, brainstorm, land. I didn’t think I was playing Tin Fins until he storm off next turn and I lost. Game 3 I had karakas and swords in hand, but I didn’t think they would have the turn 1 kill after mulling down to 5. Turns out I was wrong.

    Round 1 Analysis:
    When I thoughtseize my opponent, I knew it should been a belling ringing to alert me that they are playing Tin Fins when I saw dark ritual. In game three I inserted in Canonist and took out Pridemages since they are not going to be useful. If I went Turn one Karakas go, they wouldn’t have combed off. This is my first time playing against the deck, so for next time I’m better prepared.

    Round 2 – Burn: 2-0 (Record 1-1)
    I don’t remember much in this matchup, so I can’t really provide enough analysis for this match. What I do remember was that I got down Thalia equipped with Sophie and beats down for Game 1. And in game two I had to play around a Fireblast because I was at lethal, and if they had another copy then I was dead. But thankfully, it was a smash to smithereens.

    Round 3 – Miracles: 2-1 (Record 2-1)
    They were able to get countertop in play, which really hosed me over but I was able to get enough pressure to get them down to 3 LP. However I was beaten by a wave of monks because my opponent had a second one in the hand.
    Game 2 I was able to resolve a T5 Choke against them, after wear/tear my Sylvan Library. They only had one plains at the time and they were land screwed. During that time I was able to get 4 Bob triggers, refueling my hand to 7 cards, before they council judgement the choke. I slammed Sophie and proceeded to win the game.

    Game 3 was a grind fest. They had countertop in play, but no real way to pressure me. I Green Sun for Thrun (#GSZ4Thrun), resolved, slammed Thrun on the field. During my opponent end step, I activated SFM and put on Light and Shadow. I want to say first hand that Thrun + L&S + a Pridemage in the GY + Cavern on Wizard = Miracle Slayer. I killed my opponent with an exalted Thrun.

    Round 3 Analysis:
    I was very satisfied with the new cards that I played. Bob was an all-star in all three games that I played him. Also, getting rid of JTMS with Maelstrom Pulse is killer. I want to practice more game with these new cards, but for now they are positive changes.

    Round 4 - Shardless BUG: 2-0 (Record 3-1)
    Game one they T2 Hymm me, discarding both Thrun and GSZ, boo. I was able to remove LOTV before she was about to ultimate with Knight. Finished the game with Double Knight beatdown.

    Game 2 my opponent mullied down to 5, keeping a one lander. I proceeded to drop T2 Bob, and with all bob triggers I reveal lands, and 3 mana+ cards for my draws. I revealed my hand to my opponent, declaring what I will be casting for the next three turns, and they conceded. No real analysis here.

    Round 5 – Grixis Delver: 2-0 (Record 4-1)
    Both games were a grind fest and also won with a over powered Scooze (By that I mean it was a 8/8 at the end of game one, and a 14/14 at the end of game 2 that went to turns and I won on my last extra turn). I was able to beat 7 YP tokens in game 2 by untapping ooze with a bayou that I keep returning to my hand thanks to Scrub Ranger. My opponent top deck the bolt they needed, but if they decided to bolt me I would have bin my arbor and eat it in response to the spell. I remember they cliqued during my draw step, which I let the spell resolve and responded to the trigger by casting zealous persecution (the card that I drew for the turn). No real analysis.

    Round 6 – Dragon Stompy : ID
    Hooray I locked to top 8 by taking 5th place.

    TOP 8: Quarterfinals – Grixis Delver.

    I’m playing against a really strong opponent, so I felt a little pressure, and thus effect my opening hand decisions. Game one I died from double flipped delvers.
    Game two I played turn one safekeeper. My opponent turn one Grim Lavamancer, and that’s how I died in the second game. The fact that they were able to use their graveyard to remove my creatures was just brutal. I was also stuck on back mana for the longest time because I had bob in hand and I couldn’t cast it.

    Summary:
    I went 4-1-1. I felt that the quarterfinal I could have aggressive mull down to a DRS or a Knight and kept it. But I don’t know. I am very happy with both Bob and Thrun since they respectively won against my toughest match-ups. I didn’t feel that I would have games if I was running Thalia 2.0 and an DRS as oppose to the 3 BOBs.

  9. #6949
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Thunderknight View Post

    Summary:
    I went 4-1-1. I felt that the quarterfinal I could have aggressive mull down to a DRS or a Knight and kept it. But I don’t know. I am very happy with both Bob and Thrun since they respectively won against my toughest match-ups. I didn’t feel that I would have games if I was running Thalia 2.0 and an DRS as oppose to the 3 BOBs.
    If you like Bob, then you should test the DeadGuy Ale deck.

  10. #6950

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Ganfar View Post
    If you like Bob, then you should test the DeadGuy Ale deck.
    Fair. I do like Deadguy Ale, however, I don't think its position in the current meta is strong enough for me to consider piloting it.

  11. #6951
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Thunderknight View Post
    Fair. I do like Deadguy Ale, however, I don't think its position in the current meta is strong enough for me to consider piloting it.
    What match-ups do you think Maverick is better agianst then DeadGuyAle?

    Both decks is not good aginst combo and have okey match-up agnist Miracles and Eldrazi.

  12. #6952
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    Re: [Deck] GW/x Maverick

    I think Deadguy is a bit better against the BGX decks like shardless and jund due to lingering souls and liliana and just more removal in general. I think maverick is probably better against storm because hate bears are generally better than discard due to PiF. Maverick is probably better against eldrazi as well because knight is one of the best card in the format versus them. Also burn fwiw. I like my old deadguy list that played revokers against miracles, but I don't know about now because mentor didn't exist back then.

    Sent from my HTC One M9 using Tapatalk
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  13. #6953

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Ganfar View Post
    What match-ups do you think Maverick is better agianst then DeadGuyAle?

    Both decks is not good aginst combo and have okey match-up agnist Miracles and Eldrazi.
    Adding green to the deck provides consistency to maverick. Between Mana dorks, Qasli Pridemange, and Knight, it also provides a clock to other fair decks. Against Combo decks Maverick has gaddock teeg where as in Deadguy ale you have to rely on other ways to shut down there 4 cost spells. Maverick, in it self, can be a creature-prison or land-prison, depending on which style of deck the pilot wants to do with it. Deadguy Ale, IMO, is the a slower, more attritionish Deathblade. You strip their hand while graduating building up your boardstate.



    Also, GSZ, IMO, is the best creature tutor (besides Survival) in the format. The functionality of GSZ is wide. It can be a land tutor of Arbor, can retrieve all of your creatures in your deck (with the exception of Bob, Thalia, Stonefoge, MoM)

    I will say that DGA did receive a huge support from both CS2 and KLD. If someone provides an analysis of D.G.A, I would be more than happy to read it and give my 2 cents.

  14. #6954
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    Re: [Deck] GW/x Maverick

    Went 3-0 with what I feel is a pretty standard Dark Mav list. No new Thalia though. I love her, but when she comes down late she's mediocre and can't have multiples. 2-0 Jund, 2-1 Eldrazi because I'm an idiot and didn't play around All is Dust the game I lost. lesson learned. just wasteland the shit out of them whenever you get the chance. 2-0 against burning reanimator. Man before the event we played a few games and he won probably 5/6 games. I got good hands in the event. If this deck catches on more I'm gonna have to put Surgicals on my board. How much discard do you guys usually play in the board? I had two thought seize, but I could see playing up to 4 discard spells.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  15. #6955
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Megadeus View Post
    Went 3-0 with what I feel is a pretty standard Dark Mav list. No new Thalia though. I love her, but when she comes down late she's mediocre and can't have multiples. 2-0 Jund, 2-1 Eldrazi because I'm an idiot and didn't play around All is Dust the game I lost. lesson learned. just wasteland the shit out of them whenever you get the chance. 2-0 against burning reanimator. Man before the event we played a few games and he won probably 5/6 games. I got good hands in the event. If this deck catches on more I'm gonna have to put Surgicals on my board. How much discard do you guys usually play in the board? I had two thought seize, but I could see playing up to 4 discard spells.
    BR Reanimator is basically a turn 1 deck, so without Surgical/Faerie Macabre its a real uphill battle on the draw. The version with Children of Korilis/Tendrils is especially tough since they don't care about Karakas/Plow, but it looks like most of the successful lists aren't on that strategy. Surgical is really the best card we can have against this deck.

  16. #6956
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    Re: [Deck] GW/x Maverick

    A detail here, Burning Reanimator and BR Reanimator are two different decks. The former can ignore graveyard hate and storm out with LED's but loses consistancy. Anyway..

    My default setup is 3 Thoughtseize, 2 Surgicals. I add or remove a Thoughtseize if I expect more or less combo. If I keep losing against Reanimator decks I change into 2 Leyline of the Voids to hedge. That is probably the strongest card in my opinion against them. They have a hard time removing it and the Chancellor of the Annex doesn't help. Or I play 1 Leyline, 1 Rest in Peace and one Enlightened Tutor; the tutor is usually there anyway and allows for second turn RIP otp through discard. If I go RIP it's because it seems stronger vs Lands and works better with the tutor.

    I'm also very happy to be playing two Pithing Needles in the board whenever I play against Reanimator decks; t1 Pithing on Griselbrand gives you a good fighting chance and way to come back through the rest of the game. A single StP or a KotR into Karakas can deal with a lot with a needle on the board; otherwise they often get Griselbrand, draw 14 and reanimate 1-2 other threats which is hard to deal with.

  17. #6957

    Re: [Deck] GW/x Maverick

    My buddy was running my deck while I was judging at the SCG Baltimore. They were able to Day 2.

  18. #6958

    Re: [Deck] GW/x Maverick

    On Sunday, I made top-16 at Topdeck legacy tournament in Moscow, we had 70+ fellow mages battling for this cup. I played RG-lands deck recently, but decided to take loved and trusted Maverick deck this time.

    My decklist

    4 Windswept Heath
    3 Misty Rainforest
    3 Savannah
    1 Tundra
    1 Tropical Island
    1 Forest
    1 Plains
    1 Horizon Canopy
    1 Cavern of Souls
    1 Karakas
    1 Bojuka Bog
    4 Wasteland
    1 Gaea’s Cradle
    1 Dryad Arbor

    4 Mother of Runes
    4 Noble Hierarch
    4 Thalia, Guardian of Thraben
    4 Knight of the Reliquary
    2 Stoneforge Mystic
    1 Scavenging Ooze
    1 Qasali Pridemage
    2 Geist of Saint Traft
    2 Gaddock Teeg
    1 Thalia, Heretic Cathar
    1 Scryb Ranger

    4 Swords to Plowshares
    4 Green Sun’s Zenith
    1 Umezawa’s Jitte
    1 Sword of Light and Shadow

    Sideboard:
    2 Surgical Extraction
    2 Swan Song
    2 Meddling Mage
    1 Thalia, Heretic Cathar
    1 Pithing Needle
    2 Krosan Grip
    1 Gaddock Teeg
    2 Ethersworn Canonist
    1 Oblivion Ring
    1 Sylvan Safekeeper

    I was very pleased with how the deck performed, the only change I would make is changing SoLS for Batterskull. My games were:

    Turn 1. UB Reanimator 2-1
    My opponent reanimated Jin-Gitaxias, Core Augur turn 1 in the first game, but second and third games i managed to steal with Bojuka Bog and Thalia, Heretic Cathar. Game 3 opponent was 1 mana short of playing Show and Tell into Blazing Archon, which i probably could not beat (i kept 2 StP, but did not have them in hand). Thanks to Thalia and Wastelands, I won.
    Turn 2. Colorless Eldrazi 1-2
    Game 1 I stabilized at 3 life points and managed to win with Jitte. Game 2 he had turn 1 chalice with several big monsters I could not keep up with. Game 3 I made critical mistake and lost my Scavenging ooze instead of chump blocking with irrelevant creatures, can' t explain it, I just miscounted creatures in my graveyard. This was enough for my opponent to win.
    Turn 3. ANT 2-0
    Game 1 my opponent scoops after GSZ for Teeg. Game 2 he kept a one-lander with petals and a cantrips, but thanks to Thalias and Canonist just didn't have time to find business.
    Turn 4. Food Chain 2-1
    A deck playing game similar to Shardless BUG with combo-out. Decays, Toxic Deluge, hand disruption. Game 3 he played Food Chain and pass, tapping all his lands. I destroyed my lands with 2 wastelands and killed him with a giant Knight.
    Turn 5. Goblins 1-2.
    1 game i won with my Jitte on Geist, other games was very quick lackey-instigator-tarfire-tarfire games. I could won but my opponents draws were little better.
    Turn 6. MUD with Karn, Ugin etc. 2-0
    New Thalia is a super-star against all-non-basic-lands decks. Even with Crucible of worlds my opponent just could not cast his monsters.
    Turn 7. Miracles.
    My opponent surrenders as he has 1 draw and no chance for top-16. Then we played and i lost 1-2, winning 1st game, losing second to quick combo Mentor + Top. 3rd game i had Meddling Mage naming StP, Gaddock Teeg with Sword of Light and Shadow, and could not draw anything but lands for 4 or 5 turns. I decided to attack with mage and teeg, my opponent played Snapcaster, block MeMage, kills my sword with Wear/Tear and then flashback StP. Next turn he plays Jace and i scoop.

    This was unfortunate, but all in all, i think the deck is solid and has good chances against all types of decks. Be on a good side and play maverick.

  19. #6959
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    Re: [Deck] GW/x Maverick

    Hi Everybody,
    I’m an old Maverick players that After the GP Prague decided to bring back to life his pet deck after a short time where i have played infect. A couple of years ago I just had enough to loose from miracles and I abandoned the deck, but know we have many answers to miracles and I learned how to side against them almost perfectly.
    Here is the list that I have developed:

    Lands (23)
    4 Windswept Heath
    3 Verdant Catacombs
    1 Marsh Flats
    1 Forest
    1 Plains
    3 Wasteland
    1 Karakas
    1 Horizon Canopy
    3 Savannah
    2 Bayou
    1 Scrubland
    1 Cavern of souls
    1 Gaea’s Cradle

    Spells (37)
    3 Mother of Runes
    1 Scryb Ranger
    3 Knight of the Reliquary
    3 Thalia, Guardian of Thraben
    1 Gaddock Teeg
    1 Scavenging Ooze
    4 Deathrite Shaman
    1 Noble Hierarch
    1 Dryad Arbor
    1 Qasali Pridemage
    1 Sylvan Safekeeper
    2 Tireless Tracker
    1 Siege Rhino
    1 Painful Truths
    4 Green Sun's Zenith
    3 Abrupt Decay
    3 Swords to Plowshares
    1 Sylvan Library
    1 Garruk Relentless
    1 Sorin, Lord of Innistrad



    Sideboard (15)

    2 Zealous Persecution
    2 Surgical Extraction
    1 Krosan Grip
    1 Pithing Needle
    2 Ethersworn Canonist
    1 Choke
    1 Swords to Plowshares
    1 Engineered Plague
    1 Kaya, Ghost Assassin
    3 Thoughtseize


    I’ll pass to analyze some cards that you don’t see often in other lists.

    Nothing to say bout lands, Cavern of souls over the 9th fetch because of Chaliche and Counterbalance, gaea’s cradle is simply amazing, expecially for the synergy with Tireless tracker and Scavenging Ooze.

    6 removal spells. I prefer the third decay over the fourth plowshare because I prefer to have an uncounterable removal against delver decks and because it breaks many annoying stuff like Counterbalance, Chalice and Jitte/swords

    Planeswalker. Garruk is simply amazing in this deck, it makes board advantage by putting one token every turn, wincondition against Miracles, Eldrazi and Lands, 7th removal just in case. If he flips is game most of the times, it happens that against eldrazi (in situations of stalling board) i kill my own mom in order to flip it and start to put some deattouch tokens and then start tutoring all my knights.

    Sorin : amazing against Miracles, Eldrazi and lands as Garruk, he is really more powerful than Garruk in MU like Death and taxes and Shardless, he control the board and if we are lucky enough to use his ultimate is game (the ultimate is amazing against miracle as well because if we steal their Jace is GG)
    Both of them are the first side out against any combo deck, I prefer to keep Garruk against tempo deck like RUG, BUG or grixis, but I side out Sorin, 2 colors in the CC and the total cost of 4 are too risky becuase of their mana denials, and if we arrive in the late game we have won anyway, even without Sorin.

    Draw engine. 2 Tireless Tracker, Sylvan Library and Painful Truths.
    Tracker is the card that i was waiting for. I cut 1 kinght to put the second one, draw engine, big guy and with a knight/scryb on the battelfield is just AMAZING, he become huge in a couple of turns and your hand is full! It fix all the bad MU and is a great beater.
    Sylvan library doesn’t need any presentation.
    I added a Painful truths because i was looking for a card that allow me to make some card advantage for miracle MU and that can help me in the midgame in the midrange games, like Shardless and Eldrazi, is a snap sideout against tempo deck, Burn and any combo deck.

    Siege Rhino: this slot use to be a Sigarda, Host of Herons, but I think that Rhino is better, expecially against miracles, because he do something when he hit the ground, and they are forced to plow it, if they use terminus and we have a zenith in hand he can deals other 3 damages. Good against death and taxes (because of trample), he can deal with goyf 4/5 and with Though-knot Seer. Post SB we can have the mini combo Rhino-Kaya, blinking it every tunr, it could solve some standing-off situation.

    Scryb Ranger. Absolutley the MVP of this deck, I saw that some lists don’t run it, is just blasphemy! He works very well with Mor, Kotr and Tireless tracker. He canblocks delvers and the other flying guy of blue burn. Good against miracles because he can block snappy/vendillion without dying and is protected from Jace’s bounce effect and he saves us from wasteland. In Death and taxes MU if we assemble a board with Mother and Scryb is almost GG, if we add a sylvan safekeeper or a second mom is game. With a Mom in play is even good against Griselbrand and Marit Lage (I won many games in this way, trust me)

    4 Shamans and only 1 Hierarch. I won’t play less than 5 mana dorks, but 4 shaman are required, in order to deal with opponents graveyard (toghether with Scavening Ooze).

    And the rest of the list doesn’t need any explanation.

    Sideboard:

    2 Zealous: against TNN, Pyromancer tokens, Elves, Death and taxes. I boar them in against Eldrazi, BUG, tempo deck as well
    2 Surgical Extraction: nothing to say
    1 Krosan Grip: nothing to say
    1 Pithing Needle: nothing to say
    2 Ethersworn Canonist: nothing to say
    1 Choke: nothing to say
    1 Swords to Plowshares: 7th removal against any creature-based deck (I want to try to the slaughter in the future, but actually I still prefer Stp because of his cheap cost)
    1 Engineered Plague: because of elves, TNN, Infect and Miracles (naming Monk)
    1 Kaya, Ghost Assassin: I board her in Miracles, Shardless, Lands, Burn and Eldrazi MU, great card advantage engine.
    3 Thoughtseize: nothing to say

    Let me know what do you thing about my list and choises, and let me know If you have any questions about MU :)

  20. #6960

    Re: [Deck] GW/x Maverick

    How's Maverick in the current meta? I'm thinking starting to build it.

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