Ya, the code is built for another deck type, I didn't want to just write over what I had. The player setup is built so that you can add additional players which come with their own decklists, strategies, and mulligan rules, that's P1 and P2. I literally just took the sligh deck and added cards to it, so it was applying a different strategy from the one the decklist suggested it should use. I figured it wouldn't be a big deal for mana development because every deck wants to make land drops but I wouldn't look at any deeper analysis than that without a more midrange specific AI. The eventual goal is to create a range of decks so that's why it's set up that way and why I'm not trying to look into it for Nic Fit much further than just playing out lands. Doing it correctly involves adding a P3 for Nic Fit and telling it to use that over P1 when the active/non active players are set.
I'll look at the cards drawn thing, I thought I was handling that in the card play method that it inherits because I didn't want to essentially duplicate data in giving it a variable for cards drawn and then a function to draw them. It's possible it was something I was working on and never finished though, I know that's how it used to work though because I ran a bunch of tests with various cantrips against each other (that's why Probe, Serum Visions, and Preordain are in the card list). I may have changed something after that and broke it. The life loss is an easy fix, I'll just tell it to not cast Painful Truths if it's lethal.
Edit: I see what happened now, I was referencing Serum Visions as a refresher for how to write Painful Truths and I didn't notice I put the draw card function into additionalPlay. This is why I say I'm a really bad programmer.
Last edited by Brael; 11-14-2016 at 11:04 AM.
As promised, here's my report from SCG Columbus on Sneak Fit!
https://www.reddit.com/r/MTGLegacy/c...t_while_doing/
Can confirm Nissa Vital Force deserves being considered as a powerful Walker in nearly all lists. She helps to stabilize, has lots of utility and could also be a wincon. But do we need to side her out vs decks with Rishadan Port? Nissa has so much potential to take over the game, but without the 5/5 land effectively protecting her she is usually just a costly Eternal Witness.
I think she still stays. The main decks that apply pressure with Port currently are DnT and Lands.
- Against DnT, buying back a Pernicious Deed is huge, and they're generally low on card advantage so the emblem is a big difference.
- Against lands, they don't really pressure that hard in terms of damage, so the emblem is relatively likely to go off, and is very relevant against all their mana denial.
Also if they're Porting the 5/5, they aren't porting your other lands - she's still +1 mana per turn which is relevant.
hi, recently I see more and more winter orbs in the sideboard of all the blue tempo decks.
does it really hurt us? I didn't play against it yet but just want to know your opinion.
most of the time we use all of our resources and waiting a few turns before we can answer a threat seems an issue.
especially if we need to pop deed.
It depends on your curve. With some manadorks (DRS is fantastic here) and a low curve it doesn't hurt much. If you're routinely tapping 6-7 lands a turn it hurts a lot. Winter Orb really messes up the SDT plan, unless you have a way to draw 2 cards a turn like Courser to always get a mana and a card.
I'd also add that since normally you get Ported before your main phase, this gives you interaction with that. Either they wait to Port till you animate a land with Nissa, which lets you use the mana from that land on your main phase, or you get to untap the land with Nissa. Either way, she helps alleviate Port-pressure a lot.
So I put this together.
4 Verdant Catacombs
5 other fetch land
2 Forest
1 Island
1 Swamp
1 Plains
2 Bayou
1 Underground Sea
1 Tropical Island
1 Scrubland
1 Savannah
1 Phyrexian Tower
3 Veteran Explorer
2 Deathrite Shaman
2 Baleful Strix
2 Stoneforge Mystic
1 Eternal Witness
1 Tireless Tracker
1 Leovold, Emissary of Trest
1 Atraxa, Praetors' Voice
1 Thragtusk
4 Cabal Therapy
2 Path/Swords
2 Abrupt Decay
2 Pernicious Deed
4 Green Sun's Zenith
2 Brainstorm
2 Oath of Nissa
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Nissa, Vital Force
1 Garruk Relentless
1 Sorin, Lord of Innistrad
1 Tamiyo, Field Researcher
1 Elspeth, Sun's Champion
1 Jace, the Mind Sculptor
Sideboard:
3 Surgical Extraction
3 Thoughtseize
2 Lost Legacy
2 Carpet of Flowers
2 Mindbreak Trap
1 Batterskull
1 Sigarda, Host of Herons
1 Gaddock Teeg - might have to be cut since he turns off a ton of the deck, and become a Reclamation Sage or QPM.
Playing in a tournament Sunday, taking either this or Sneak. Am I being too greedy?
I haven't tested this version, but I ran a different build (less planeswalkers, more creatures) which had a very similar manabase. It's not actually that bad - you don't really need multiple U or W sources, and you have enough basics to cast pretty much everything in the deck. Previously, I was running Brainstorm, JTMS, Strix and Glen Elendra as blue cards, and Path, Stoneforge, Sigarda and Teeg as white cards.
Leovold is great against Wasteland and Port, which helps a lot.
So I've been able to find someone willing to lend me the blue duals I don't have (and a Tamiyo) so it looks like we're on for greedy planeswalker stuff. There's another tournament in a couple weeks, so I might try Sneak Attack then and get some more data for that too.
That looks really greedy and could crash and burn really badly, but it could also be amazing. I'm definitely gonna proxy it up and try it at some point, it looks like a lot of fine. Is Atraxa really worth it though? The only proliferate interaction is really the walkers, but that could be fine.
Manabase looks a little shaky (but I guess the remaining 5x fetches you haven't listed will all be able to get either a forest or a swamp, so it could just be fine).
Only 3 Vet Explorers though? In a 4c deck I'd expect you'd want all 4 for the fixing.
The mana base has 15G/14B/12U/12W which is just about on the borderline of ok in each one. I'm only playing 3 Explorers because I only think I need 9 ramp cards total (since the main part of my curve is ~4 mana, and I only have two 5-drops and one 6-drop) and I'd rather have the second Deathrite than the fourth Explorer - DRS is easier to cast and I don't want to draw multiple Vets much because I only have 5 basic lands in the deck.
Fair call on the DRS, it fixes your mana perfectly as well with a fetch.
A curve of 4-5 maximises the power of Vet Explorer arguably though, since you get to cast your threats on either T2 in a nut draw scenario or T3 normally. (You can't actually get to 4 mana on turn 2 without the Explorer dying in combat or a Tower as your land drop for turn 2).
Since you're running so many walkers and Strixes (As an artifact), might be worth exploring Traverse the Ulvenwald on another note, since you might be able to get delirium consistently. Traverse could also fix some mana issues, but between Explorer, DRS and fetches I can't see it being a very relevant. Traverse, Academy Ruins and Strix seems like a fun interaction as well, but I doubt the manabase would enjoy a second colorless land.
Getting Delirium is pretty doable beyond turn ~4 or so. The problem with Traverse is that we can't really afford to play a spell that only does anything relevant beyond turn 4, when we'd need to also include targets for it. It's probably better than the second Sigarda or whatever, but you already run 5 virtual copies with Zenith, and you can't cut those because they give you early ramp and Traverse doesn't.
There are currently 1 users browsing this thread. (0 members and 1 guests)