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Thread: [Deck] 12 Post

  1. #5821
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    I guess no-one has posted yet about SCG Baltimore but there were two 12post decks that made day 2.
    k_omega and into_play I believe on GW and UG respectively.
    I thought I saw into_play but wasn't sure enough to introduce myself, having only seen him while studying his feature matches. Anyway, I do have my report in all its lengthy glory.

    I made top 64 (going 10-5) at SCG Baltimore with the following GW list, modified from maCHOOga's and lovingly dubbed "G/W Eldrazi Post" by SCG (why they can't just use what I put on the decklist form is beyond me):

    4 Cloudpost, Glimmerpost, Forest
    3 Green fetches
    2 Vesuva, Savannah, Cavern of Souls
    1 Karakas, Thespian's Stage, Khalni Garden, Eye of Ugin, Bojuka Bog, Glacial Chasm, Tabernacle

    4 Primeval Titan
    3 Thought-Knot Seer
    1 Veteran Explorer, Reclamation Sage, Oracle
    1 Old Emrakul, New Emrakul, New Ulamog

    2 Ugin
    4 Top, Crop Rotation
    3 Green Sun's Zenith
    2 Expedition Map, Swords to Plowshares, Warping Wail

    Sideboard:
    3 Leyline of Sanctity, Trinisphere
    2 Krosan Grip, Ghostly Prison, Rest in Peace
    1 Dawnstrider, Elderscale Wurm, Gaddock Teeg


    Comments on card choices
    I deliberately veered from my Ancient Stirrings builds in favor of a GSZ one. I didn't like and don't own Ancient Tombs, so I replaced them with the ever-powerful Khalni Garden and Bojuka Bog. In lieu of Tireless Tracker I used Rec Sage to have a game-one answer to Chalices and hateful enchantments. I took the fearless plunge into playing zero Pithing Needles, and my skepticism on that point has been largely dispelled.

    The weird green creatures are in the sideboard to get maximum value out of GSZ, since some decks just can't beat an Elderscale Wurm or a Dawnstrider. These slots used to be CoP: Red but I found that the decks against which Circles were good tended to be too fast to reliably find one of the two copies, and could pressure me into tapping low or holding up mana for too many turns. Circles also don't stop Delvers. So I decided to eschew Circles in favor of searchable bullets for troublesome matchups. This turned out to be a poor decision in view of the matchups I faced.

    Round 1: 2-0 vs. Shardless BUG (Matt Quinn)
    Game 1: I swords some Tarmogoyfs which buys some time, but I spin my wheels and my Top for too long and he gets Liliana up to 6. I draw Vesuva while hellbent and hold it, enticing him to plus Lili instead of ultimating her. In the most absurd topdeck I've ever experienced, I draw new Emrakul and mindslaver him into sacrificing his whole board.
    SB: +2 RiP, -1 Map, -1 Tabernacle
    Game 2: I get put on the back foot by a curve of creatures, but he has no FoW for my Ugin which buys time for Top to find posts + new Emrakul.

    Round 2: 2-1 vs. D&T (Chris Andersen)
    Game 1: I expected him to be playing Lands and kept 7 on the strength of Bojuka Bog and Crop Rotation. I get punished for this error by new Thalia and company, and cast Ugin at 3 life. I wipe the board but he vials in 3 points of power.
    SB: +2 Ghostly Prison, +1 Krosan Grip, -1 Map, -1 Veteran Explorer, -1 Bojuka Bog
    Game 2: I mulligan to Oracle, Top, Cloudpost, Glimmerpost, Vesuva. He has no land disruption, top finds green mana, and a parade of Cloudposts enables old Emrakul to take the game.
    Game 3: Much the same, without Oracle. I got to see a few grains of my opponent's legendary salt.

    Round 3: 2-0 vs. D&T (Nicholas Gekoskie)
    Game 1: He vials out three creatures with two lands, so I map for Tabernacle and use it to keep his board under control while I build up posts. Eventually I get Eye->New Emrakul to make him kill all his creatures with Jitte. He bounces it with Karakas, but realizes that Tabernacle + Emrakul makes for recurring Plague Wind and scoops.
    SB: +2 Ghostly Prison, +1 Krosan Grip, -1 Map, -1 Veteran Explorer, -1 Bojuka Bog
    Game 2: I sense that my opponent is inexperienced in the matchup so I bait him into wastelanding a Glimmerpost, which gets rotated into a Cloudpost. From there I build up while Tabernacle slows him down. Ulamog exiles his threats and his hopes.

    Round 4: 2-1 vs. U/R Delver (Stuart Brooks)
    Game 1: I take a lot of damage, but can cast Primeval Titan through Cavern to stabilize if he doesn't have the lethal Price of Progress. Naturally, he does.
    SB: +2 Ghostly Prison, +3 Trinisphere, +1 Krosan Grip, -1 Bog, -1 Veteran Explorer, -1 TKS, -1 New Emrakul, -2 Warping Wail
    Game 2: He cantrips for 4 turns without finding a creature. I stabilize behind Chasm, gain tons of life, and establish Karakas + Ulamog to deprive him of lands for the burn spells.
    -1 Trinisphere, +1 Warping Wail
    Game 3: I trade off removal with his threats, and a TKS prompts a large but not lethal Price of Progress. I take a second Price and he has no other burn. Tabernacle + Prison + TKS slows down his offense apart from one Stormchaser Mage. He lands Blood Moon, and I take the opportunity to Titan a Chasm into play without losing a land, having a GSZ in hand to go get Reclamation Sage. I leave the Moon in play to lull my opponent, fetching Cloudposts off of Titan attacks while taking chunks out of his life total. I blow up the Moon, Eye for Ulamog to take out a Delver and Stormchaser, and he scoops after trying to Bolt me with the now-active Chasm in play. A very close game.

    Round 5: 2-0 vs. Nic Fit (David Malafarina)
    Game 1: He has double Explorer + double Therapy which severely hampers my early development. Consequently, I almost lose to Nissa, Vital Force but topdeck Crop Rotation -> Eye -> Old Emrakul + Karakas on the last possible turn.
    SB: -1 Explorer, -1 Tabernacle, +2 Rest in Peace
    Game 2: I keep a hand with Top and a bunch of lands, which neuters his Therapies while he ramps me with his Explorers. A standard game of Cloudposts -> Emrakul.

    Round 6: 2-1 vs. Lands (Kyle Kurz)
    Game 1: Maindeck Bojuka Bog pulls its weight, and Titan seals the game.
    SB: +2 Rest in Peace, +1 Grip, +1 Elderscale Wurm, -1 Tabernacle, -2 TKS, -1 New Emrakul
    Game 2: I mulligan to 4 and get Loam+Wastelanded out of the game.
    Game 3: I Bog + RiP him into topdeck mode while my Top finds me the lands to cast Primeval Titan. Enough said.

    Round 7: 1-2 vs. U/R Delver (Jacob Saracino)
    Game 1: This player has Wastelands and Bomat Couriers, one of which I blow up with Rec Sage. I stabilize behind Chasm with enormous quantities of mana but no Eldrazi, and my Top shows three lands. For reasons I don't understand, my opponent just scoops anyway.
    SB: +2 Ghostly Prison, +2 Trinisphere, +1 Krosan Grip, -1 Bog, -1 Veteran Explorer, -1 TKS, -1 New Emrakul, -1 Warping Wail
    Game 2: I land a Ghostly Prison, but it isn't enough to stop large Stormchasers from flying over.
    Game 3: I get stuck on lands and don't resolve anything relevant.

    Round 8: 0-2 vs. U/R Delver (Lyle Rolfes)
    Game 1: I stabilize behind Chasm but let it go at 1 life. I fade his first draw step, but the second one is the ever-present Price of Progress just before I would have taken over the game.
    SB: +2 Ghostly Prison, +2 Trinisphere, +1 Krosan Grip, -1 Bog, -1 Veteran Explorer, -1 TKS, -1 New Emrakul, -1 Warping Wail
    Game 2: True-Name Nemesis slips past my Thought-Knots and Price finishes the job.

    Round 9: 1-2 vs. 4c Delver (Jadine Klomparens)
    Game 1: She never finds a Wasteland, but Oracle finds me Cloudposts. Both Warping Wails showed up in the early turns to defuse a triple-Delver draw.
    SB: +2 RiP, +2 Ghostly Prison, -1 Bog, -1 TKS, -1 Map, -1 Crop Rotation? (don't quite remember)
    Game 2: I durdle around with Tops for a few turns. She has double Wasteland for my Cloudpost+Stage, followed by Surgical Extraction on Cloudpost. I resolve a TKS for information and die to True-Name.
    Game 3: I cast turn 2 RiP which shuts off her T1 Deathrite and the Gurmag Angler in hand, and later blanked another Surgical. I resolve TKS and take FoW from among FoW+Angler+Bolt. I should have taken the bolt, as that would have allowed TKS to kill the Deathrite and survive to race the True-Name that followed. She plays a Wasteland which I could not bait her into using on a non-Cloudpost land so that I could respond with the Crop Rotation in hand. I never find a Cloudpost for bait and True-Name kills me again. To its credit, Ghostly Prison exacted its toll each combat though it did not affect the outcome of the game. In this match I would have liked a Pithing Needle, as it seems hard to get out from underneath an active Wasteland from a cunning opponent.

    Round 10: 2-0 vs. Miracles (Daniel Miller)
    Game 1: My hand has a T4 Ulamog with Zenith as backup, so I lead on Cloudpost following my opponent's play of Island-and-pass. Ulamog eats Jace + Counterbalance + Swords, but Zenith->Titan->Eye->Emrakul wins.
    SB: +2 Grip, +1 Ghostly Prison, -1 Bog, -2 Crop Rotation
    Game 2: I keep a slower hand and get some value from Oracle, while he digs hard for Clique + Karakas. After a few repetitions of draw-Clique, I screw up my Top ordering and end up drawing old Emrakul off of a Clique draw. I decide to play some mind games and slyly spin the Top on his end step. He tanks in my draw step, decides not to Clique me on the key turn, and loses as a result. Many laughs were had.

    Round 11: 2-0 vs. Lands (Travis Downes)
    Game 1: Maindeck Bog takes the game again. My opponent has clearly not seen my kind of deck before and doesn't realize what lines he should be taking.
    SB: +2 Rest in Peace, +1 Grip, +1 Elderscale Wurm, -1 Tabernacle, -2 TKS, -1 New Emrakul
    Game 2: I deploy a Cloudpost to entice Wasteland so I can Rotate->Bog to snag both a Loam and a Wasteland. He kindly obliges but puts a Loam for nothing in the graveyard. I spin into a Vesuva to snag the second Loam which reduces him to topdecking while I have Oracle + Top. My top cards have almost no lands though, so he gets enough time to Gamble for Depths and threaten Marit Lage. I Zenith for 0 to shuffle, find Thespian's Stage, and play it with mana to copy. After the staring contest continues for a couple turns I turn my Stage into a Cloudpost to enable Ulamog, and my opponent seizes the opportunity/takes the bait to produce the 20/20. I Ulamog it and his Exploration and win from there.

    Round 12: 1-2 vs. eldrazi (Matthew Long)
    Game 1: I Swords his T1 Matter Reshaper, Zenith for and block with Explorer, and get to Titan for Glimmerposts to enable Ulamog. A satisfying win, as I chose this build to better fight this menace.
    SB: +2 Ghostly Prison, +2 Grip, +1 Dawnstrider, +1 Elderscale Wurm, -2 Ugin, -2 Warping Wail, -1 Bog, -1 TKS
    Game 2: I get run over by Mimic into double TKS, with a Wasteland that negated my potential topdecks.
    Game 3: I chump some early attacks and deploy Chasm at 17 life. I copy a Glimmerpost and immediately kick myself for not Vesuva-ing his Ancient Tomb which would have allowed me to cast Titan a turn before I actually did, while having the damage prevented by Chasm. I also let go of the Chasm after two turns which proves to be bad as he has Dismember + Jitte counters for the Titan. I fumble around with Top but find nothing, though I did have the mana for Zenith->Elderscale Wurm which would have won the game.

    Round 13: 0-2 vs. B/R Reanimator (Todd Anderson)
    Game 1: Having seen some of the coverage the previous evening, I know what he is playing and am not pleased. I mulligan to Crop Rotation and get to Bog his graveyard after he reanimates Griselbrand and discards 11 cards. I don't find a Karakas or Swords though, and effectively lose when he reanimates Tidespout Tyrant. Mental invective is spouted.
    SB: +3 Leyline, +2 RiP
    Game 2: I mulligan to a 4 with Leyline, Top, and a land and hope to find Rest in Peace. I don't, and he has T2 Animate Dead on Tidespout with double Lotus Petal to bounce my lands. I still don't find a Swords for the Tidespout.

    Round 14: 2-1 vs. Merfolk (Cassidy Delcourt)
    Game 1: I play some lands, resolve Crop Rotation for Cavern, and proceed to drop 2 Primeval Titans over the next two turns with a third in hand. Ulamog gets Forced, but Emrakul tears the aeons and her board.
    SB: +2 Grip, +2 Ghostly Prison, -2 Warping Wail, -1 Bog, -1 Crop Rotation
    Game 2: I keep a slow hand that I really should have mulliganed. She plays Back to Basics and I opt not to cast anything so that I can topdeck Grip, Rec Sage, or Zenith. I don't and get run over by merfolk.
    Game 3: Basically the same as Game 1. Steamrolling opponents is fun.

    Round 15: 2-1 vs. Miracles (Matthew Tickal)
    Technically this was an ID into top 64, but we played for fun and I saw a Miracles build that I hadn't seen before so I'm including it here.
    Game 1: I lead with a Forest, expecting to Crop Rotate it. He plays an Island and passes, from which I decided he is playing Miracles. This conclusion was confirmed by the groan upon seeing the Forest become a Cloudpost. This Miracles player, however, plays Wastelands which buys him some time. Emrakul eventually cleans up anyway.
    SB: +2 Grip, +1 Ghostly Prison, -1 Bog, -2 Crop Rotation
    Game 2: I expected him to play Mentors, which he did not, but did not expect Wasteland + Crucible, which he did. He Forces my GSZ for Rec Sage and I don't topdeck a Grip for the Crucible before I have too few lands to cast it.
    -1 Prison, -1 TKS, -1 Map, +2 Rest in Peace, +1 Bog
    Game 3: He never finds a Wasteland, and although Clique + Karakas slows me down I eventually get Titans through Caverns for the win. It turns out that Eye + TKS is very good against Terminus.


    Observations
    1) Ghostly Prison leaves much to be desired. While it severely hampered my first U/R Delver opponent, I never managed to both resolve it and have it be more than a mere nuisance in any subsequent match. My eldrazi opponent did TKS it away, which I suppose indicates that it has some utility in that matchup. I think I would prefer actual removal (Blessed Alliance, more StP, maybe even Clip Wings) in its place but I'll test it some more.

    2) Neither Dawnstrider nor Elderscale Wurm made an appearance, so no experimental results for those.

    3) Naturally, the first tournament in which I play Rest in Peace over Surgical Extraction is the tournament in which I play against B/R Reanimator. So I continue to waffle on the choice between the two. I'm not sure how necessary RiP is against Lands: I've reached the conclusion that I can beat all but the best Lands players by being smart with Bog and Karakas, but my local meta has multiple strong Lands players. RiP played no role in my win over Shardless, which is the other matchup in which I'd want it, but did stop Surgicals from my 4c Delver opponent. Perhaps a coin flip is in order.

    4) I return to my prior opinion that 3 TKS is too many. It isn't particularly good on defense as any attacker + Bolt kills it, and isn't particularly necessary in any given matchup other than perhaps Omnitell. I do like having at least 2 in order to tutor them up with Eye and snag Prices while allowing for one to get countered.

    5) Contrary to previous experience, Candelabra was not necessary to fight new Thalia from D&T. Granted, in the times when she appeared I was firing on all cylinders anyway.

    6) StP was amazing, and I'd like to play a 3rd copy. Having more answers (and nonland answers) to Marit Lage makes the Lands matchup feel like a breeze despite the absence of Pithing Needle.

    7) 4 Forests seems like the right number to get maximum value out of Veteran Explorer even after drawing or being forced to fetch basics. Only once (against Nic Fit after he had already sacked an Explorer) did I get fewer than 2 basics from my Explorer.

    8) Explorer was excellent against slow decks and eldrazi. I took it out against U/R Delver but it might be correct to keep it in since one needs to ramp quickly in that matchup.

    9) Maindeck Reclamation Sage was OK but not great, and its best moments were in sideboarded games. I didn't face many Chalice decks though and I think having the extra sideboard slot helps.

    10) The Delver matchup needs work. My plan was to tax their mana with Tabernacle + Prison + Trinisphere but after the first match decided that Trinisphere was not that good, and the full taxing plan only worked against one of my Delver opponents because it takes three turns to set up.

    11) Khalni Garden > Dryad Arbor still, though on a couple of occasions it would have been nice to be able to Zenith for 0 meaningfully.

    Thanks for reading, and I welcome any thoughts or questions you have.
    a.k.a. Eddy Viscosity

  2. #5822
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    Re: [Deck] Turbo Eldrazi

    Congrats on the top 64. Did you get a feature match at all?
    Quote Originally Posted by k_omega View Post
    I thought I saw into_play but wasn't sure enough to introduce myself, having only seen him while studying his feature matches. Anyway, I do have my report in all its lengthy glory.

    I made top 64 (going 10-5) at SCG Baltimore with the following GW list, modified from maCHOOga's and lovingly dubbed "G/W Eldrazi Post" by SCG (why they can't just use what I put on the decklist form is beyond me):

    Observations
    1) Ghostly Prison leaves much to be desired. While it severely hampered my first U/R Delver opponent, I never managed to both resolve it and have it be more than a mere nuisance in any subsequent match. My eldrazi opponent did TKS it away, which I suppose indicates that it has some utility in that matchup. I think I would prefer actual removal (Blessed Alliance, more StP, maybe even Clip Wings) in its place but I'll test it some more.

    2) Neither Dawnstrider nor Elderscale Wurm made an appearance, so no experimental results for those.

    3) Naturally, the first tournament in which I play Rest in Peace over Surgical Extraction is the tournament in which I play against B/R Reanimator. So I continue to waffle on the choice between the two. I'm not sure how necessary RiP is against Lands: I've reached the conclusion that I can beat all but the best Lands players by being smart with Bog and Karakas, but my local meta has multiple strong Lands players. RiP played no role in my win over Shardless, which is the other matchup in which I'd want it, but did stop Surgicals from my 4c Delver opponent. Perhaps a coin flip is in order.

    4) I return to my prior opinion that 3 TKS is too many. It isn't particularly good on defense as any attacker + Bolt kills it, and isn't particularly necessary in any given matchup other than perhaps Omnitell. I do like having at least 2 in order to tutor them up with Eye and snag Prices while allowing for one to get countered.

    5) Contrary to previous experience, Candelabra was not necessary to fight new Thalia from D&T. Granted, in the times when she appeared I was firing on all cylinders anyway.

    6) StP was amazing, and I'd like to play a 3rd copy. Having more answers (and nonland answers) to Marit Lage makes the Lands matchup feel like a breeze despite the absence of Pithing Needle.

    7) 4 Forests seems like the right number to get maximum value out of Veteran Explorer even after drawing or being forced to fetch basics. Only once (against Nic Fit after he had already sacked an Explorer) did I get fewer than 2 basics from my Explorer.

    8) Explorer was excellent against slow decks and eldrazi. I took it out against U/R Delver but it might be correct to keep it in since one needs to ramp quickly in that matchup.

    9) Maindeck Reclamation Sage was OK but not great, and its best moments were in sideboarded games. I didn't face many Chalice decks though and I think having the extra sideboard slot helps.

    10) The Delver matchup needs work. My plan was to tax their mana with Tabernacle + Prison + Trinisphere but after the first match decided that Trinisphere was not that good, and the full taxing plan only worked against one of my Delver opponents because it takes three turns to set up.

    11) Khalni Garden > Dryad Arbor still, though on a couple of occasions it would have been nice to be able to Zenith for 0 meaningfully.

    Thanks for reading, and I welcome any thoughts or questions you have.
    1.) I ended up cutting ghostly prison after EE5 and playing online when I realized it's better to remove creatures than tax them. Likewise, ensnaring bridge is in the same camp; except we usually can't empty our hands fast enough.

    3.) I've been demolished by the BR deck online, so I opted for 2 surgicals and 0 RIPs. Ironically, tarmogoyfs did me in at the end. Going forward it may be a 1/2 split depending on the metagame? I of course didn't see any BR reanimator.

    4.) I'm in the same boat. I think it has a place in the deck, its just a matter of the quanitity. I'm just looking for a hard to bolt idiot that provides inference/time.

    6.) I audibled to 2 STPs, 1 blessed alliance main. I think it should be 3 STPs main, with alliances SB. Alliance was great for me until I needed to kill a young pyromancer and not a stupid token. It also has the ability to kill TNNs (if swinging alone.)

  3. #5823

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    1.) I ended up cutting ghostly prison after EE5 and playing online when I realized it's better to remove creatures than tax them. Likewise, ensnaring bridge is in the same camp; except we usually can't empty our hands fast enough.
    My own testing with Ghostly Prison had similar results - it can be great if you get the right combination of cards out (with Tabernacle and/or Choke for example), but that just doesn't happen often enough. It's one reason why i gave up on my Enlightened Tutor build (i tried Moat, but it's slower, harder to cast, and still doesn't stop Delver). Black with Toxic Deluge is a huge improvement over that.

    Ensnaring Bridge on the other hand has a different purpose for me: It's very strong against Sneak&Show, Omnitell and Mono-Red SneakAttack (they have to answer it and very few answers), against Eldrazi (even less answers, just sometimes not getting your hand empty fast enough can be an issue), it's good against Reanimator (mostly Tidespout is the only answer, maybe some Abrupt Decays), Lands (just Krosan Grip as answer, and they might have boarded out some of their alternative winconditions) and Turbo-Depths (only answer is Abrupt Decay, and they can't win with it on board). Against other fair decks it's just medium - i bring it in against most Delver decks (not UR), but don't bring it in against other fair decks most of the time, because they have too many answers and i'd rather advance my own gameplan in those matchups. Still, cutting it from the board makes the matchups where it's good considerably worse, while any replacement i tried imo doesn't do that much more against the other fair decks.

  4. #5824

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    // Lands
    4 [MR] Cloudpost
    1 [LG] Karakas
    1 [WWK] Eye of Ugin
    4 [ZEN] Misty Rainforest
    4 [SOM] Glimmerpost
    1 [WWK] Bojuka Bog
    2 [TSP] Vesuva
    1 [AVR] Cavern of Souls
    1 [IA] Glacial Chasm
    2 [ST] Island (1)
    4 [A] Tropical Island

    // Creatures
    1 [ROE] Emrakul, the Aeons Torn
    4 [M11] Primeval Titan
    1 [BFZ] Ulamog, the Ceaseless Hunger

    // Spells
    4 [UL] Crop Rotation
    4 [CHK] Sensei's Divining Top
    4 [FNM] Brainstorm
    2 [AQ] Candelabra of Tawnos
    3 [10E] Pithing Needle
    2 [JGC] Show and Tell
    2 [NPH] Dismember
    3 [GP] Repeal
    3 [TSP] Trickbind
    2 [FRF] Ugin, the Spirit Dragon

    // Sideboard
    SB: 4 [NPH] Surgical Extraction
    SB: 3 [TSP] Krosan Grip
    SB: 3 [CMD] Flusterstorm
    SB: 1 [NPH] Dismember
    SB: 2 [THS] Swan Song
    SB: 2 [OD] Moment's Peace
    If I wanted to proxy up a GU Titan Post list with no budgetary restrictions, would this be what you'd go for?

  5. #5825
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by cwcomposer View Post
    If I wanted to proxy up a GU Titan Post list with no budgetary restrictions, would this be what you'd go for?
    It's a great start. Covers most of the G/U concept well. You can tweak this version around slightly with cheap cards to fit your META.

  6. #5826
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    Re: [Deck] Turbo Eldrazi

    https://www.mtggoldfish.com/deck/506645#online


    Look at this bonkers deck. I think I'm going to have to bring this to my weekly...
    Some Fear the Dead

  7. #5827
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Neko448 View Post
    https://www.mtggoldfish.com/deck/506645#online


    Look at this bonkers deck. I think I'm going to have to bring this to my weekly...
    I've seen this person's decks get posted here in the past. He has a Green Black version i've wanted to try. https://www.mtggoldfish.com/deck/427019#paper

  8. #5828
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    Congrats on the top 64. Did you get a feature match at all?


    1.) I ended up cutting ghostly prison after EE5 and playing online when I realized it's better to remove creatures than tax them. Likewise, ensnaring bridge is in the same camp; except we usually can't empty our hands fast enough.
    I was the backup camera match in round 9 but didn't actually get shown, and had an off-camera feature match in round 2.

    I kept Ghostly Prison in my sideboard for FNM today hoping to test against Delver, and I was "pleasantly" surprised to play against Delvers 3 rounds in a row. Ghostly Prison is terrible and I have officially moved it from the sideboard to the trade binder. I think Explore might be a reasonable replacement, as it can be a Time Walk fairly easily and helps get out in front of the soft permission. It is also cheaper and does not require white mana.

    I also played 1 Tireless Tracker in place of 1 TKS but boarded it out every round because my opponents all played 4x Bolts. The Promised End, however, continues to impress: bolt yourself, snap-bolt yourself, Thoughtseize yourself, suicide your Delver, Abrupt Decay your TNN...

    Ghostly Prison has an interesting interaction with Deathrite Shaman that I didn't know about but that I'm mentioning so that we'll all know it if the world turns upside down and the card becomes good. Because DRS isn't a mana ability, it can't be used to pay the tax since it is paid "as attackers are declared" and does not use the stack. Then because the mana pool empties just before the declare attackers step they can't float the mana in advance. So DRS effectively doesn't count for Ghostly Prison mana.
    a.k.a. Eddy Viscosity

  9. #5829
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Went undefeated yesterday in weekly magic with a somewhat standard list:

    // Lands
    4 [MR] Cloudpost
    1 [LG] Karakas
    1 [WWK] Eye of Ugin
    4 [ZEN] Misty Rainforest
    4 [SOM] Glimmerpost
    1 [WWK] Bojuka Bog
    2 [TSP] Vesuva
    1 [AVR] Cavern of Souls
    1 [IA] Glacial Chasm
    2 [ST] Island (1)
    4 [A] Tropical Island

    // Creatures
    1 [ROE] Emrakul, the Aeons Torn
    4 [M11] Primeval Titan
    1 [BFZ] Ulamog, the Ceaseless Hunger

    // Spells
    4 [UL] Crop Rotation
    4 [CHK] Sensei's Divining Top
    4 [FNM] Brainstorm
    2 [AQ] Candelabra of Tawnos
    3 [10E] Pithing Needle
    2 [JGC] Show and Tell
    2 [NPH] Dismember
    3 [GP] Repeal
    3 [TSP] Trickbind
    2 [FRF] Ugin, the Spirit Dragon

    // Sideboard
    SB: 4 [NPH] Surgical Extraction
    SB: 3 [TSP] Krosan Grip
    SB: 3 [CMD] Flusterstorm
    SB: 1 [NPH] Dismember
    SB: 2 [THS] Swan Song
    SB: 2 [OD] Moment's Peace


    I've been testing with a heavy trinket mage build and also with this build. i think they are both viable and are simply meta calls.

    Matchups were: Eldrazi Aggro (2-1), Tezzerator (2-1), Cephalid Breakfast (2-1), ID. Weird matchups for sure, but the deck still got a good testrun.
    List seems interesting, maybe I'll give it a try (right now I'm on BUG version, with Abrupt Decay and Toxic Deluge). But 1 big question: what about Chalice of the Void @1, especially turn 1? Facing this opener really often in the last weeks, and that's the main reason for black and Decay, to be honest...

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  10. #5830
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    Re: [Deck] Turbo Eldrazi

    Could I put a small request in at this moment to help with match reports or when topics are on specific builds? A link or list some place in the comment so it makes it easier to see what you are talking about.

    I keep up with the forum but I tend to have to scroll back quite a few pages to see what decklist someone is referring to. A simple link to the page would suffice, just something to make the conversation more efficient as well as help people who don't read through this massive subthread.

  11. #5831
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Skriger View Post
    Could I put a small request in at this moment to help with match reports or when topics are on specific builds? A link or list some place in the comment so it makes it easier to see what you are talking about.

    I keep up with the forum but I tend to have to scroll back quite a few pages to see what decklist someone is referring to. A simple link to the page would suffice, just something to make the conversation more efficient as well as help people who don't read through this massive subthread.
    Nice idea. But you won't find my current build, because it's still like a beta - version and therefore I didn't publish it. I asked about Rock Lee's list, and this is has been quoted in the post

  12. #5832

    Re: [Deck] Turbo Eldrazi

    I've been trying to put together a FoW list for a long time. I'm currently testing this very rough draft (no land tutors) and i'm having a blast i'd really like to include trickbind but i can't find the space...

    Any suggestions? is anyone trying to build with FoW nowadays?

    Land (24)

    4x Cloudpost
    1x Eye of Ugin
    1x Flooded Strand
    1x Forest
    4x Glimmerpost
    3x Island
    1x Karakas
    4x Misty Rainforest
    3x Tropical Island
    2x Vesuva

    Instant (14)

    4x Brainstorm
    3x Condescend
    4x Force of Will
    3x Repeal

    Creature (6)

    1x Emrakul, the Aeons Torn
    4x Primeval Titan
    1x Ulamog, the Ceaseless Hunger

    Planeswalker (3)

    1x Jace, the Mind Sculptor
    2x Ugin, the Spirit Dragon

    Artifact (4)

    4x Sensei's Divining Top

    Sorcery (7)

    3x Ponder
    4x Show and Tell

    Enchantment (2)

    2x Omniscience

    Sideboard (15)

    2x Dismember
    2x Engineered Explosives
    3x Flusterstorm
    3x Krosan Grip
    3x Moment's Peace
    2x Surgical Extraction

  13. #5833
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    Re: [Deck] Turbo Eldrazi

    Seems like a ton of cantrips for a deck like this. Repeal feels out of place in a build like this. Perhaps replace with Trickbind if you really want to use it. Also personally feel that Ponder doesn't fit the build either. I see you are trying to keep your blue card count up for FoW alt cost, perhaps run Intuition instead of Ponder? If you are liking Omniscience, something like Intuition really would help with that process. This is essentially a mono blue splashing green for Prime Time. You could go more high tide with it and run candles and high tide.

    What is the real intent of this build that you are going for? Just for the use of Force of Will?


    Quote Originally Posted by MechTactical View Post
    I've been trying to put together a FoW list for a long time. I'm currently testing this very rough draft (no land tutors) and i'm having a blast i'd really like to include trickbind but i can't find the space...

    Any suggestions? is anyone trying to build with FoW nowadays?

    Land (24)

    4x Cloudpost
    1x Eye of Ugin
    1x Flooded Strand
    1x Forest
    4x Glimmerpost
    3x Island
    1x Karakas
    4x Misty Rainforest
    3x Tropical Island
    2x Vesuva

    Instant (14)

    4x Brainstorm
    3x Condescend
    4x Force of Will
    3x Repeal

    Creature (6)

    1x Emrakul, the Aeons Torn
    4x Primeval Titan
    1x Ulamog, the Ceaseless Hunger

    Planeswalker (3)

    1x Jace, the Mind Sculptor
    2x Ugin, the Spirit Dragon

    Artifact (4)

    4x Sensei's Divining Top

    Sorcery (7)

    3x Ponder
    4x Show and Tell

    Enchantment (2)

    2x Omniscience

    Sideboard (15)

    2x Dismember
    2x Engineered Explosives
    3x Flusterstorm
    3x Krosan Grip
    3x Moment's Peace
    2x Surgical Extraction

  14. #5834

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Skriger View Post
    Seems like a ton of cantrips for a deck like this. Repeal feels out of place in a build like this. Perhaps replace with Trickbind if you really want to use it. Also personally feel that Ponder doesn't fit the build either. I see you are trying to keep your blue card count up for FoW alt cost, perhaps run Intuition instead of Ponder? If you are liking Omniscience, something like Intuition really would help with that process. This is essentially a mono blue splashing green for Prime Time. You could go more high tide with it and run candles and high tide.

    What is the real intent of this build that you are going for? Just for the use of Force of Will?
    It's basically just an experiment to see if the deck can run without land tutors. Sacrificing the land utility package for permission. I tried different version and had limited success.
    i soon started to miss crop rotation too much and decided to go back to a classical OmniPost build. I'm not entirely certain about running Kozilek (though it works wonders with omni sometimes - i was very disappointed about the interaction between the new kozilek and omni - new kozi would be a great inclusion ). And frankly the one of candle (i own only 1) seems a bit off in this configuration? I feel that force is adequately supported since the omnis add the critical blue count needed. With this config i have been able to consistently use force without any issues, i'm still not sure if i like a full set or just 3. I feel that force is required in an omnipost build. You often don't win on the spot when resolving omni and you need a way to protect yourself. And besides, we have many plays we want to protect crop, SnT, Titan or Ugin. Another bonus is that i feel i don't need cavern of souls... I'm still undecided about ancient tombs. It opens up even more broken plays and with force you can expect to protect your t2 crop - tomb - SnT play in g1. i'm currently testing without it. I've also considered nephalia academy, since this type of build is more vulnerable to discard. I would definitely like to run EE as well. With all the chalices out there it's almost mandatory these days, but i can't find the space with all the blue cards required for force...

    Any thoughts?

    Land (25)

    1x Bojuka Bog
    4x Cloudpost
    1x Eye of Ugin
    1x Forest
    1x Glacial Chasm
    4x Glimmerpost
    2x Island
    1x Karakas
    4x Misty Rainforest
    4x Tropical Island
    2x Vesuva

    Instant (15)

    4x Brainstorm
    4x Crop Rotation
    3x Force of Will
    4x Repeal

    Creature (7)

    1x Emrakul, the Aeons Torn
    1x Kozilek, Butcher of Truth
    4x Primeval Titan
    1x Ulamog, the Ceaseless Hunger

    Sorcery (4)

    4x Show and Tell

    Planeswalker (2)

    2x Ugin, the Spirit Dragon

    Artifact (5)

    1x Candelabra of Tawnos
    4x Sensei's Divining Top

    Enchantment (2)

    2x Omniscience

    Sideboard (15)

    3x Flusterstorm
    3x Krosan Grip
    3x Moment's Peace
    2x Surgical Extraction
    2x Swan Song
    2x Trickbind

  15. #5835
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    I'm not entirely certain about running Kozilek (though it works wonders with omni sometimes - i was very disappointed about the interaction between the new kozilek and omni - new kozi would be a great inclusion ).
    I'm curious what exactly you mean by this. The new Kozilek seems awesome with an omniscience~
    Some Fear the Dead

  16. #5836

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Neko448 View Post
    I'm curious what exactly you mean by this. The new Kozilek seems awesome with an omniscience~
    One still needs CC to cast it... This is the main reason why i run the old one. Though the old Kozi with karakas and omni is better (or it would be if the old was playable). With a candle and repeal you can practically mill yourself - fun times

    EDIT: friendly reminder for post pilots playing repeal. Don't forget to look-draw-repeal. I feel that this play is one of the best and most consistent plays a repeal deck can offer. So many times i find everything i need. Lately i tend to avoid repealing mediocre threats and just dig...

  17. #5837
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    One still needs CC to cast it... This is the main reason why i run the old one.
    I'm solidly under the impression that omniscience completely forgoes the mana cost in it's entirety. Do you have a source that supports what you believe? I wasn't able to find anything myself.
    Some Fear the Dead

  18. #5838

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Neko448 View Post
    I'm solidly under the impression that omniscience completely forgoes the mana cost in it's entirety. Do you have a source that supports what you believe? I wasn't able to find anything myself.
    Well i'm no expert but it says here that:

    7/1/2012 If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.

    i guess CC is mandatory?

  19. #5839

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    Well i'm no expert but it says here that:

    7/1/2012If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.

    i guess CC is mandatory?
    With your reasoning, you would also need to pay double Green to cast Primeval Titan via Omniscience... which doesn't make any sense.

    CC is not an alternative cost, just a color requirement for hard casting Kozilek.


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  20. #5840
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    Well i'm no expert but it says here that:

    7/1/2012 If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.

    i guess CC is mandatory?
    It's just the casting cost, much like Saab's example. Did someone tell you that you couldn't cast Kozi during an event or something?
    Some Fear the Dead

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