That's another common card. It's why I have a pyroblast and reb in my board now. The deck is literally full of ways to gain incremental advantage
The Parfait Meta-Game
went 3-1 last saturday on a small tourney at my LGS..
1st round vs eldrazi: lost(0-2)
-this is the first time i lost to this deck twice in a row..he just chaliced on (1) me in both games and i wasn't able to draw into any o-rings to set my PTE's free to stop his creatures from running over me..
2nd round vs death and taxes: won(2-0)
-knowing what he was on even before the game began helped me win game one easily, i cast a pithing needle turn 1 naming aether vial, on his turn he laid down a port a vial and passed..on my 2nd turn, i laid down a diamond(pitching plains) to cast an early blood moon..turns out, he's holding a ton of non-basics that he wasn't able to cast things for many turns because of blood moon, and that gave me a lot of room to set up the rip/helm combo..2nd game also went easy, i just drew into all my removal the entire game, i guess i was just lucky..i know its favorable but i don't think its supposed to be THAT easy, i feel i just got too lucky in this game, would love to play against DnT again in the future..
3rd round vs storm: won(2-1)
-first turn canonist in games 1 and 3 really made it look like a one-sided game..the game i lost(game 2) was due to him holding 2 decays in hand, he was able to get rid of my canonist and a sphere in play, he comboed off afterwards..
4th round vs titan post: won(2-0)
-the match up felt really favorable, they never pressure us, so there is really so much room to set up the combo..he needled my helm, but we got o-ring to get free from that..he surgicalled my tutor but the tax/rack engine still got me there..
notes:
-i'm running a 3/1 split of PTE and swords because i just want to try things out but mostly to play around extraction effects and cabal therapy, same reason why i replaced one of my WoG's with DoJ..one situation where it mattered was in my game against DnT when i got him unable to play spells under a blood moon, and his Flickerwisp, Mirran Crusader, Serra Avenger got stuck in hand because they require double white..when he landed a mom, i didn't want to path it because it can allow him to search up a plains and it felt great that i had a swords to kill it instead..
-i'm thinking of incorporating a copy of runed halo in the board maybe in lieu of the 2nd white leyline, its good against combo and aggro..i saw some infect players in the room that i must've dodged in pairing..
Hi. You could give a try to Aegis of the Gods.
Regards
Runed halo has more application so it may be worth it for you. Leyline is there for storm mostly. The potential for it to start in play before they do anything is where its strength lies. Combine that with it being not affected by decay and you have a really strong slot. Halo is more susceptible to decay and naming the wrong card makes it useless. So essentially if you want to play halo you probably shouldn't cut leyline for it. Halo is more of a supplement to your broader use cards.
The Parfait Meta-Game
i see, being "decayeable"" is whats really making me think twice about the halo, i just keep coming back to it because i often find myself in many situations both against aggro and combo, where i am wishing i had a halo..i wouldn't be too worried though of not knowing what card to name with it because we can still use it reactively..
what's our game plan against elves? what creatures do we path first? what cards do we side out against them? i know they can generate a lot of mana, do we side out ghostly prison? trinisphere stays, right? does pithing needle stay? if it does, what card do we name? is it worth keeping blood moon in for cradle? got any tips?
I said it in another thread, but I'll streamline even more here.
Chant-> wrath will probably win you more games then anything pre-board as chant stops what the deck tries to do and wrath clears what it has done.
Otherwise we have humility, 3sphere, blood moon, cannonist, etc. The game can play like a weird tempo match. This matchup also highlights why wrath is better then terminus, you want an answer not a delay.
And I don't think I hit on prison in the other thread. So prison is still worth keeping in. Elves is similar to painter stone. You attack for the win and threaten a combo. People seem to only register the combo as the win condition while they die to a thousand scratches. Prison helps to not die to the scratches as we have answers for the alpha combo.
Needle is a one of. So it can still be good, that's something you would have to weigh. Fetchlands, drs, ranger, symbiote... there are targets
The Parfait Meta-Game
Well it finally happened, I'm making changes to my board. The biggest one for me is playing nahiri the harbinger, something I thought I would never play. As I thought of some tweeks however it found its way in the forefront. Batterskull is gone and I'm back to Baneslayer almost exclusively because of nahiri. I have also finally cut leyline of the void in favour of a third rip. The deck feels as tight as ever.
Sideboard
1 nahiri, the harbinger
1 rest in peace
3 timely reinforcements
1 aura of silence
1 councils judgement
1 elspeth, knight-errant
1 pyroblast
1 red elemental blast
2 leyline of sanctity
2 ethersworn cannonist
1 Baneslayer angel
Card economy and versatility continue to win the day.
The Parfait Meta-Game
Not really using it to cheat in Baneslayer. It's an option though, and it's castable beyond nahiri. Nahiri is there more for removal options and as a helm tutor.
The Parfait Meta-Game
I'm reworking my board and I'm wondering how I should play it against shardless.
Would it be alright to drop all 4 chants since the deck has very few countermagic and I have tons of things to bring in?
Although it never happened, I feel like chanting while visions trigger/cascade is on the stack is powerful but I'm not sure what else to cut.
It seems I don't have much I want to side out but so much I want in...
Edit: Some changes I made to my sideboard include adding Timely Reinforcements. I'm not too sure if they fit in that kind of matchup (kinda agro but they play the long game).
Here's the list I'll play tomorrow:
1 Humility
1 Isochron Scepter
4 Swords to Plowshares
16 Plains
4 Orim's Chant
1 Ghostly Prison
4 Enlightened Tutor
4 Land Tax
3 Scroll Rack
4 Mox Diamond
2 Wrath of God
3 Oblivion Ring
1 Solitary Confinement
1 Zuran Orb
2 Helm of Obedience
3 Rest in Peace
1 Blood Moon
2 Mountain
1 Goblin Charbelcher
1 Day of Judgment
1 Trinisphere
SB: 2 Ethersworn Canonist
SB: 2 Containment Priest
SB: 2 Elspeth, Knight-Errant
SB: 2 Seal of Cleansing
SB: 2 Phyrexian Revoker
SB: 1 Nevermore
SB: 1 Batterskull
SB: 3 Timely Reinforcements
Last edited by Cpt-Qc; 12-13-2016 at 12:06 AM.
Cut back on 2:1's. that's the easiest place to start. Otherwise that's the beauty of the deck and why I say knowledge goes a long way. As long as you know your plan and how to implement it, it is the right call. As a deck we play to our outs all game, we just have the option to jam things first if we think we can.
The Parfait Meta-Game
I was very glad I studied the matchup a lot this week because I ended up facing shardless twice tonight! It's really growing in pupularity here.
I went 2-1-1 tonight (1 loss and 1 win to shardless). I would have totally gone 3-1 had I not made a terrible mistake.
After a few Land Tax triggers I was down to 2 lands in the deck and decided to leave 1 mountain. Turns out when I used belcher I only did 3x2 damage...
Getting all lands out of the deck is probably always the right play unless you have very few cards remaining.
Except for the 1 game where I drew 7 lands in a row, I was pretty satisfied with what I brought.
The 2 revokers were such a house too since it seems every deck is now running planeswalkers.
I've actually gone back to a revoker in my board so I can hit things needle can't.
The Parfait Meta-Game
Have you ever tried the Painter/Grindstone combo instead of RIP/Help? Painter makes a fine blocker even tho it makes the opponent's removal live.
Also Grindstone can potentially get there naturally whereas helm never will.
The classic "decay RIP while Helm ability is on the stack" might leave you with none of your pieces (as opposed to keeping the grindstone for rebuild).
It might also give us more incentive to have red blasts in the sideboard if we get them to double up as removal.
I wonder if it might be worth it to have lower casting cost win-cons so that we can more easily Chant + Combo on the same turn.
Edit:Clarified some sentences.
Last edited by Cpt-Qc; 02-12-2017 at 12:18 PM.
Maindeck rest in peace is the best reason to run this deck or Quinn right now. Rip hoses so many good cards and even full decks. Painter grindstone without all the red protection spells is terrible. If you aren't doing this already I strongly suggest 4 rip and running them out no fear early in the game. Works great in Quinn.
I made a list of decks and graveyard dependency in the contamination thread: (ignore matchup categories)
HGY: heavy graveyard usage
GY: some graveyard dependency
Very Good:
Dredge HGY
BU reanimator HGY
RB reanimator HGY
Lands HGY
Tin Fins HGY
Good:
Shardless BUG HGY
Goblins
Aluren
Even: 45-55% Win Rate
Miracles GY
DNT
ANT HGY
BUG Delver GY
Canadian HGY
Show and Tell (no but Leyline helm is still good here since u can drop the second piece in with show and tell)
Grixis GY
Stoneblade GY usually
Noble BUG GY
Eldrazi
Bad:
Infect
Elves just drs and they don't need him
UR delver GY
Burn
Oh I know RIP is pretty good. I was just wondering if the other similar combo had been tested in this deck recently.
I dropped Quinn when land tax was unbanned. Painter/stone worked better there as it's draw engine was very mana intensive so the win con needed to be cheap. Otherwise there really is no reason to swap. We get a win con composed of two cards that are still ok on their own. That right there is a hallmark for card selection.
Decay of painter on the stack, in reference to your comment, is even worse. And to reiterate, decay is why I used to play a leyline of the void in my board.
The draw to blasts is that people will play blue regardless.
Because we play a prison game we are not forced to be fast. We play survive and the we can win when we want.
The Parfait Meta-Game
Well that answers my question if you're coming from Quinn!
On another subject, I think I had my worst experience with revoker this week.
I realized just how bad it can be when you actually want to keep humility in.
For this reason I think I'll just play a 1:1 split with needle.
I like having a needle-clock but it feels so bad when your only way to shutdown a plan is to turn off your own stuff...
Also I like having different casting costs in this era of CB and Prelate.
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