If I edit a post without an explanation, I am just correcting typos and / or formatting.
Legacy Goblins Records
Our Discord
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
If I edit a post without an explanation, I am just correcting typos and / or formatting.
Legacy Goblins Records
Our Discord
Agreed, but not sure if there is a solution. I feel like the best plan is to limit playing goblins to local events and hope to dodge reanimator/storm/other quick combo. Or transition to a stompy winstigator list like possibly below...but eldrazi is probably just better.
MANA [24]
4 Caverns, 4 Chrome Mox, 2 badlands
2 Pendelhaven,
4 Mountain,
1 Taiga, 5 Fetchlands
2 lotus petal
Goblins [32]
4 Winstigator, 3 warchief
4 Piledriver 3 Chieftain
4 Matron, 4 Ringleader
1 Stinger, 1 TSH
1 Goblin Sharpshooter
2 SGC
2 earwig squad
3 warren weirding
OTHER [4]
4 chalice of the void
SIDEBOARD [15]
3 aether vial
2 TSH
4 leyline of the void
3 pyrokinesis
3 mindbreak trap
Last edited by kinda; 12-25-2016 at 04:00 PM.
Double post...are there any anti graveyard or anti combo goblins other than earwig squad I am forgetting?
I think the consistency you lose from dropping lackey and Vial aren't worth the chalices. Also no wastelands which are an important way to disrupt through combo.
-rob
I'm sure you're right for many matchups, but even Merfolk is playing chalice these days. The lackey vial build is awful to somewhat unfavored vs storm variants, show and tell variants, reanimator variants, lands, even death and taxes these days. I think a chalice/therapy build plus earwig squad is necessary now if you want a legit chance at bigger events.
I see what you're saying, but I don't think that any Goblin deck outside of Goblin Stompy has a chance to do anything at a reasonable sized event. If you want to play this deck, I think you can only play it for fun. The power level of legacy has exploded since 2013 which was basically when Goblins started to fall completely out of relevancy, and it's not like we've had any printings at all since like... what, 2007?
If I wanted to win a tournament now I would play either Miracles, DnT or Sneak and Show. I definitely would not play any deck with 4x Ringleader in it.
I think the best bet vs combo is to keep the deck pretty linear, run some cabal therapy and graveyard hate in the sb. The deck is very good Vs a lot of other decks and watering it down won't help. At least the miracles matchup is pretty favorable.
-rob
What abouth put on guide, how to deal with Merfolks??
Merfolks Spells are cheepier than gobbos spells, and that stingscourger merfolk is very strong. Merfolks spells is 2 manas 3/3 or 4/4... and goblins are 3~4 manas for a 2/2 body.
Piledriver is not strong as it was before. They cant stop piledriver with Dismember and Mutavault... and if the Vial is on Two, they can copy any goblin with phantasmal illusion and block piledriver.
And they hav true-name nemesis with jitte... this match is very hard now.
Hi new one! I'm not sure I follow you.
1. Depending in your build Merfolk, but Merfolk usually isn't hard.
2. Play your removal in their Lords.
3. Overwhelm in superior numbers.
A Jitte or TNN can be tough, but Piledriver will get you there. Also, Image is blue, and remains blue, but correct me if I'm wrong.
I haven't seen Merfolk in agea to be honest.
Merfolk is basically the same now as it was in 2010. This is a decent read on it despite being 6 years old: http://www.starcitygames.com/magic/l...in_Legacy.html (lol @ people whining about Survival given what the format looks like now).
No man... merfolks looks like this http://mtgtop8.com/event?e=14179&d=284463
with -1 Cavern, -1 Mutavalt +2 wasteland (and -1 vendillion +1 merrow reejerey)
Phantasmall is not blue.
The point is... we have no time to "Overwhelm in superior numbers" without a good vial.
Merfolks plays with 2~3 wastelands, and they are more mana effient than us and have FoW on backup. Its like RUG Delver/ UWR Patriot Match.
Thats my Build
Lands
4 Mountain
4 Cavern of Souls
4 Wasteland
3 Rishadan Port
3 Scalding Tarn
3 Arid Mesa
2 Plateau
Creatures
4 Goblin Ringleader
4 Goblin Lackey
4 Goblin Matron
3 Goblin Warchief
3 Goblin Piledriver
2 Krenko, Mob Boss
2 Gempalm Incinerator
2 Goblin Chieftain
2 Mogg War Marshal
1 Warren Instigator
1 Tuktuk Scrapper
1 Siege-Gang Commander
1 Stingscourger
Spells
4 AEther Vial
2 Pyrokinesis
1 Tarfire
Sideboard
3 Thorn of Amethyst
3 Blood Moon
2 Wear/Tear
2 Rest in Peace
2 Warping Wail
1 Pyrokinesis
1 Chalice of the Void
1 Tuktuk Scrapper
Last edited by Sagratho; 01-04-2017 at 12:32 PM.
Superior numbers in cards, and creatures. It can be done, but again, I haven't seen Merfolk in ages (not when playing Goblins, or another deck), so my mind is a bit fuzzy on the details.
The lists are the same in general. Irrelevant countermagic, 8-10 lords, 4 TNN and Silvergils and Cursecatchers. You build your board while killing theirs. You can definitely lose but it's usually cos you drew like shit and/or they just exploded onto the board and tapped out every single turn.
Goblins is still favoured IMO no matter what your build is. Krenko and Piledriver equally dominate against a blue creature deck that has no way to catch up on cards. Just keep in your hooligan and brind in the 2nd if you have it in the sb. I wouldn't bring in Grudge/Grip though. Just pyrokinesis the absolute fuck out of them and clean up on aisle 4 with a Siege Gang or Ringleader.
My feeling when I played this Tuesday.
Boys and girls, I bought my ticket for Eternal Weekend in Paris, so that means I'll be back here more often. Didn't even knew we had a new Thread. I looks awesome by the way. Thanks a lot.
Seen a couple of topics in this baby thread, and would like to chime in a few:
- Winstigator list:
4 Mountain
5 Fetch
1 Badlands
1 Taiga
4 Wasteland
4 Cavern of Souls
1 Pendelhaven
2 Chrome Mox
4 Aether Vial,Lackey, Matron, Ringleader
3 Warchief, Goblin Chieftain, Piledriver, Instigator
2 Pyrokinesis
1 Tarfire
3 Gempalm
1 Krenko,Kiki-Jiki,SGC, TSH
SB:
2 Pithing Needle
3 Blood Moon
1 Earwig Squad
1 Stingscourger
2 Tin-Street Hooligan
1 Ancient Grudge
2 Relic of Progenitus
2 Surgical Extraction
1 Pyrokinesis
Extremely greedy, but has everything that you need apart from combo hate. 1 of each hastelord and 2 drop to be able to play them all and 3 bombs.
Played it this Tuesday and went 4-0 beating Grixis Delver 2-0, Death n Taxes 2-1, AnT 2-1, Shardless BUG 2-1.
TSH, Kinesis and Blood moon were phenomenal. Squad won a game against AnT.
- Merfolk:
The deck has become much more difficult to win. TNN, better 2 drops, Dismember... and they play Jitte and have Mutavault. It is not easy, and you have to play very carefully. Watch out for TNN into 2 Phantasmal Images providing a 2turn clock. We can't play the super control game like I liked playing years ago. Kinesis is very good in the matchup, and I love TSH. Wouldn't board anything else apart from that. Instigator is also bonkers (better than Piledriver T2) being a must block. Steve got the MU right. And Krenko is pretty much a win as well.
- Combo Hate:
My philosophy right now is to dodge it. Accept the loss and focus on MU's yo can get to favourable post SB.
From intense testing we found out that to reliably have a shot against combo you need to play about 9 combo hate cards. That is just too much space imo, even if you play with flexible cards like CotV and stuff. If you REALLY want to go for beating combo, I guess the 3 Therapy and 2 Squad MD can be done, but I'd also splash W for Thalias post board to hit them in multiple angles. Could sketch a list if anyone interested.
- Tuktuk the Explorer
Yes, this is a card that we can use, and it can be good. But I'd only consider playing it again in a heavy Eldrazy/Shardless meta. It can be good Vs other Goys and stuff, but it's quite mediocre otherwise, and only shines against those 2 decks. I'm gonna start tuning my deck again, and see if he makes the cut. I'll start with the list I played in Prague.
Feels good to write here again =]
Super Bizarros Team. Beating everything with small green dudes and big waves.
Guys and gals, while Brainstor- er I mean Ringleader'ing on my final decklist to bring to Louisville, I think I've had an epiphany.
I've been on 'Piledriver sucks' plan for a few months now and I've had decent results. Driver just doesn't match up well versus Eldrazi, Death and Taxes, Elves, Angler decks, Pyromancer chumps, Abrupt Decay, Swords to Plowshares, Lightning Bolt, Dismember... you catch my drift. The 4x Mogg War Marshal + 4x Gempalm Incinerator plan has been my go-to removal and card advantage suite and I haven't missed Piledriver compared to them at all.
Except...
There's only so much room in the sideboard for combo hate, if at all; There's a school of thought that relies entirely around 'dodge combo' as our way to win events. In reality, we DO want Piledriver in our deck versus Combo as a way to race them down before they have a chance to kill us. But, running Piledrivers against Thalias and removal all day doesn't seem very helpful.
WHAT IF
Piledriver IS the sideboard combo hate? You don't maindeck any so that your matchups against 'fair' decks doesn't suffer randomly ('Man, I have to go all in against this Angler and hope he doesn't Decay or I'm dead either way' as opposed to 'I'll just Mogg War Marshal and buy 3 turns' etc etc)
BUT
You get to bring it in against Storm, Sneak n Show, Reanimator(s), Infect, Miracles (to an extent, I suppose), Omnitell, Lands whatever you get the gist
Surely I'll still be running Pithing Needles, Moons and some form of graveyard hate (probably Leyline of the Void, everything else seems too slow really), but that leaves about 5-6 slots and fitting 3 Piledrivers there instead of the maindeck seems like it might be a decent idea.
Feel free to tell me how much of an idiot I am but I would love to see some discussion regarding this idea.
TL;DR: Piledrivers in the sideboard to be fast when we need it, but not lose to creature matchups in Game 1 where we weren't favored to beat combo anyway.
Why run Pithing Needle, if u have 3 artifact hate on SB?
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