Page 217 of 258 FirstFirst ... 117167207213214215216217218219220221227 ... LastLast
Results 4,321 to 4,340 of 5144

Thread: [Deck] Imperial Painter

  1. #4321

    Re: [Deck] Imperial Painter

    Hi everyone, I recently made a return to painter and my store has a very "interesting" meta.
    1-3 DnT
    2 Nic Fit
    1-2 SnS
    1 Jund
    1 Turbo Depths/Maverick
    1 infect
    1-2 Tezzerator/Affinity
    1-2 Shardless
    1-2 BR Reanimator
    I'm lost as to what my list should look like, I have tried out all the lists from the last 10 pages. I have had the most luck with the mono red list from a few pages back, but I feel like I lose to to many decks if I don't run white.
    I am looking for some advice from veterans as to what I should try.

    Sent from my XT1585 using Tapatalk

  2. #4322
    Site Contributor

    Join Date

    Apr 2014
    Posts

    950

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Milo687 View Post
    Hi everyone, I recently made a return to painter and my store has a very "interesting" meta.
    1-3 DnT
    2 Nic Fit
    1-2 SnS
    1 Jund
    1 Turbo Depths/Maverick
    1 infect
    1-2 Tezzerator/Affinity
    1-2 Shardless
    1-2 BR Reanimator
    I'm lost as to what my list should look like, I have tried out all the lists from the last 10 pages. I have had the most luck with the mono red list from a few pages back, but I feel like I lose to to many decks if I don't run white.
    I am looking for some advice from veterans as to what I should try.

    Sent from my XT1585 using Tapatalk
    You can probably play something close to what Jack plays and that should be good enough. You can modify as needed once you get a fix on your meta. I'm playing something similar but with 2 ensnaring bridges mage and my burn/sweeper package consists of fiery confluence and sudden shock.

  3. #4323
    Member
    drude1's Avatar
    Join Date

    Jul 2010
    Location

    Minneapolis, MN
    Posts

    670

    Re: [Deck] Imperial Painter

    I think the issue is more how to play those decks vs your specific lists. I have found that you really need to prioritize certain lines of play against certain decks. For example, against Jund, infect, depths and shardless I really prioritize getting a moon to stick. Shardless and jund in particular can't effectively play against you with all mountains. Obviously against s&s you want to get bridge and welders out first. That is a pretty difficult MU though. You probably just need to shake the rust off a little.
    Having said that, I have also been playing 2 bridge main along with sudden shock and confluence in the board (and 1 sulfur elemental). I have also been playing 2 x surgical extraction in the board as I have also been seeing more BR reanimator. You need to.have some turn 0-1 interaction against that deck.

    So who all is planning on going to GP Louisville? Looking forward to slinging some cards with my fellow painters.
    Sent from my SAMSUNG-SM-G935A using Tapatalk

  4. #4324
    Member

    Join Date

    Sep 2014
    Location

    West Chester, PA
    Posts

    192

    Re: [Deck] Imperial Painter

    Quote Originally Posted by drude1 View Post

    So who all is planning on going to GP Louisville? Looking forward to slinging some cards with my fellow painters.
    Sent from my SAMSUNG-SM-G935A using Tapatalk
    Going but not playing painter. Will pay it in sides on Sunday if I scrub out thoughand getting my e tutors signed

  5. #4325
    Member
    Morcrux's Avatar
    Join Date

    Apr 2015
    Location

    Oslo, Norway
    Posts

    104

    Re: [Deck] Imperial Painter



    Worth a shot in sideboard? Not that we really need a Xantid Swarm, but it demands answer. Cheap way of getting rid of removal and countermagic against a lot of matchups, and it's weldable.

  6. #4326
    Site Contributor

    Join Date

    Apr 2014
    Posts

    950

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Morcrux View Post


    Worth a shot in sideboard? Not that we really need a Xantid Swarm, but it demands answer. Cheap way of getting rid of removal and countermagic against a lot of matchups, and it's weldable.

    Maybe i'm wrong about this but the only matchup I can think where this guy would be useful is dredge for killing bridges? Also you need to actually connect with this guy to do anything relevant, I imagine that is going to happen less than a goblin lackey connecting this day and age.

    Edit:

    Now that I think about it for a little while I guess this guy is also pretty good against most other combo decks assuming you actually connect. I think that racing them is probably just better with Rw, not sure about mono R though. He might have a place there.

  7. #4327
    Member
    Morcrux's Avatar
    Join Date

    Apr 2015
    Location

    Oslo, Norway
    Posts

    104

    Re: [Deck] Imperial Painter

    Quote Originally Posted by CptHaddock View Post
    Maybe i'm wrong about this but the only matchup I can think where this guy would be useful is dredge for killing bridges? Also you need to actually connect with this guy to do anything relevant, I imagine that is going to happen less than a goblin lackey connecting this day and age.

    Edit:

    Now that I think about it for a little while I guess this guy is also pretty good against most other combo decks assuming you actually connect. I think that racing them is probably just better with Rw, not sure about mono R though. He might have a place there.
    The idea is that if he connects, which is quite possible because it flies, it gives us free pass to just resolve our combo undisrupted. We're capable of doing early combo with aggressive use of E.tutors, top draws, mana accel and stuff but often can't because it would be too all-in.
    Thus this guy is a death-threat a lot of times if left unchecked. Might also delay combo like storm/belcher for a turn, althought not that flashy. Worst-case scenario it's a 1/1 flier for beats.

    Might be comparable to Spellskite. While it doesn't protect Moon/Bridge, it's cheaper and does the same job of protecting combo pieces for the safe activation. I believe Rw can make much better use of it than mono-R tho, due to the tutors making the deck more combo-intensive and therefore more reliable to punish those who don't respect the thopter-sac. I suppose 90% of the times it will get killed tho, but that's just fine since we've wasted nothing more than 1 mana in the 1:1.

    I can see him coming in against any deck that is the control deck in the matchup (about 70% of decks, really). That means it won't do much against faster, more consistent combo where WE are the control deck.

  8. #4328
    Member
    drude1's Avatar
    Join Date

    Jul 2010
    Location

    Minneapolis, MN
    Posts

    670

    Re: [Deck] Imperial Painter

    I actually b have some interest in this card. Definitely has utility against decks like Miracles. I also think it has some game against other combo decks such as storm. If you drop it on turn 1 and keep swinging with it they have to deal with it before they can do anything else. It basically had the same utility as cannister but can't be bounced so maybe even a little better with an active welder.

    Sent from my SAMSUNG-SM-G935A using Tapatalk

  9. #4329
    Member
    drude1's Avatar
    Join Date

    Jul 2010
    Location

    Minneapolis, MN
    Posts

    670

    Re: [Deck] Imperial Painter

    Canonist that is

    Sent from my SAMSUNG-SM-G935A using Tapatalk

  10. #4330
    Member
    Morcrux's Avatar
    Join Date

    Apr 2015
    Location

    Oslo, Norway
    Posts

    104

    Re: [Deck] Imperial Painter

    Quote Originally Posted by drude1 View Post
    I actually b have some interest in this card. Definitely has utility against decks like Miracles. I also think it has some game against other combo decks such as storm. If you drop it on turn 1 and keep swinging with it they have to deal with it before they can do anything else. It basically had the same utility as cannister but can't be bounced so maybe even a little better with an active welder.

    Sent from my SAMSUNG-SM-G935A using Tapatalk
    Sadly you'll have to sacrifice it during your own turn, so it's not really a lock against storm without a Welder and constant supply of artifacts. I'm still not sure wheter it's worth siding it against combo or not for slowing them a turn, but in a pinch it's not too bad to deny T1-2 wins.

  11. #4331

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Morcrux View Post
    Sadly you'll have to sacrifice it during your own turn, so it's not really a lock against storm without a Welder and constant supply of artifacts. I'm still not sure wheter it's worth siding it against combo or not for slowing them a turn, but in a pinch it's not too bad to deny T1-2 wins.
    With the denying of t1-2 kills it wouldn't be able to do that due to its lack of haste

  12. #4332
    Member
    Morcrux's Avatar
    Join Date

    Apr 2015
    Location

    Oslo, Norway
    Posts

    104

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Valleysdai View Post
    With the denying of t1-2 kills it wouldn't be able to do that due to its lack of haste
    Aye T2+ only, can't count properly!

  13. #4333

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Morcrux View Post
    Aye T2+ only, can't count properly!
    Who needs to count when you have the grindstone painter combo? ;)

  14. #4334
    Member
    drude1's Avatar
    Join Date

    Jul 2010
    Location

    Minneapolis, MN
    Posts

    670

    Re: [Deck] Imperial Painter

    Upon further review you are correct. You do have to sacrifice it on your turn. Not that great then.

    Sent from my SAMSUNG-SM-G935A using Tapatalk

  15. #4335
    Member

    Join Date

    Sep 2014
    Location

    West Chester, PA
    Posts

    192

    Re: [Deck] Imperial Painter

    Scrubbed out of the main event with delver, undefeated over two sides with painter, think I goofed

  16. #4336
    Member
    drude1's Avatar
    Join Date

    Jul 2010
    Location

    Minneapolis, MN
    Posts

    670

    Re: [Deck] Imperial Painter

    Made day 2. more to come.

  17. #4337
    Member

    Join Date

    Mar 2016
    Location

    Des Moines
    Posts

    58

    Re: [Deck] Imperial Painter

    5-0'd a grinder Friday night. Proceeded to 4-3 drop the main. Lost to Dark Maverick, Miracles and a crazy game to Grixis Delver. I definitely used up all my luck Friday because I drew very poorly on Saturday. Oh well, so it goes.

  18. #4338
    Member
    drude1's Avatar
    Join Date

    Jul 2010
    Location

    Minneapolis, MN
    Posts

    670

    Re: [Deck] Imperial Painter

    So I’m sitting in the airport waiting for my flight back home and thought I would write a tourney report. It was an up and down event for me at GP Louisville, but overall quite a bit of fun. Made day 2 by the skin of my teeth at 6-3, so I basically knew I wasn't playing for top 8 at that point but could be playing for cash. Unfortunately I basically lost my first round of play on day 2 and dropped after that. Didn't feel like grinding a 4-0 just to hope to make top 64. It was an okay tourney and always like to make day 2, but obviously not as good as I would have hoped.

    First, here is the list I played:


    // Lands
    4 [ZEN] Arid Mesa
    1 [MR] Great Furnace
    3 [EX] City of Traitors
    2 [B] Plateau
    4 [TE] Ancient Tomb
    3 [ZEN] Mountain (3a)
    1 [BFZ] Plains (4F)
    1 [ON] Bloodstained Mire

    // Creatures
    4 [SHM] Painter's Servant
    3 [P3] Imperial Recruiter
    3 [UL] Goblin Welder
    2 [PLC] Simian Spirit Guide
    1 [TSP] Jaya Ballard, Task Mage
    1 [MBS] Phyrexian Revoker

    // Spells
    4 [TE] Grindstone
    4 [IA] Pyroblast
    4 [CH] Blood Moon
    2 [SH] Ensnaring Bridge
    3 [ARE] Enlightened Tutor
    3 [B] Red Elemental Blast
    3 [TE] Lotus Petal
    3 [CHK] Sensei's Divining Top
    1 [MI] Lion's Eye Diamond

    // Sideboard
    SB: 1 [ALA] Ethersworn Canonist
    SB: 2 [KLD] Chandra, Torch of Defiance
    SB: 1 [OD] Sphere of Law
    SB: 1 [FUT] Magus of the Moon
    SB: 1 [MMA] Engineered Explosives
    SB: 1 [M15] Tormod's Crypt
    SB: 2 [C15] Fiery Confluence
    SB: 3 [MMA] Sudden Shock
    SB: 2 [NPH] Surgical Extraction
    SB: 1 [PLC] Sulfur Elemental


    I think most choices are self-explanatory. I had a Nahiri in place of revoker initially, but in testing the Sneak and Show MU, I felt I really wanted revoker in the main, as I thought that deck would be more represented. It was in general, but I didn't see it once.

    This is how my tournament went:

    Rnd 1: Esper Stoneblade 2-0

    I could tell pretty quickly that this guy didn't play a ton of legacy. He was reading a lot of cards and such, and when he fetched for batterskull instead of Jitte with is Stoneforge, I knew he was not going to play optimally against me. He also kept fetching non-basics. And although I never actually saw a blood moon against him, welder shenanigans took him by surprise and I won pretty handily.

    Rnd 2: BUG with Bitterblossom, goyf, spellstutters 2-1

    G1 I see biitterblossom early. I combo out early keeping blasts available for spellstutters and get there pretty quickly.
    G2 I see goyfs and other fatties which I wasn't expecting and get beat down.
    G3 my hand is fetch land, sol land, petal, tutor, grindstone, recruiter and another card. He turn 1 plays blue land and ponders I think. I turn 1 play grindstone which he forces and the surgicals. I think he believes he just won the game. I don't think he does much on his turn 2 and on my upkeep I tutor for a moon, drop SOL land plus petal and cast it. He is locked out of the rest of the game and I beat him down with dorks. It's amazing to me how often people go for this plan and we still win. That is one nice thing about this deck. Like Aluren, your opponent can disrupt your combo but then you just kill them with dorks.


    Rnd 3: MIRROR!!! 2-0

    Nice guy and he said he did really well in the Friday events with the deck. However, I don't think he has played the mirror much.
    G1: I'm on the play and play grindstone. He plays SOL land, petal, painter ON GREEN, go.....what??? my turn 2 I play SOL land and activate grindstone and he just looks at me like....ummmmmmmm.......game.
    G2: We both play early grindstones and a couple dorks. Eventually, I have like 7 mana and painter in hand. I decide to just go for it, realizing that if he is playing lightning bolt then I am just dead because he will activate and kill my painter when I activate. I play painter and put it on non-blue and activate grindstone, he activates his in response. I flip my deck. He then realizes that he has to draw first, looks for answers, with a top, and scoops. YOLO!

    Rnd 4: Traditional BUG list 1-2
    G1: hit T1 moon and rolled
    G2: he seemed to have every answer. Countered and blew up 2 moons and got Liliana and Jace out early and it was over.
    G3: I mulled to 5 and didn’t have a shot. This was the moment I realized I wanted more lands in the deck

    Rnd 5: Maverick 2-0
    G1: Turn 1 moon, game.
    G2: He has some early answers for my stuff and then gets down a Pridemage. He beats me with it for a little while while I build up my board with a grindstone, welder, recruiter into Painter. When I fetch the painter he Green sun’s for ooze on his turn. I play painter on my turn and pass. EOT he has one green open and decides to gain a life with his ooze by eating a creature. Of course I respond with welder into grindstone and combo out. Major punt for him but I’ll take it.

    Rnd 6: 12 Post 1-2
    Let me just say now that this was the down-point of the tournament for me.
    G1: He plays a cloudpost and I play T! blood moon. He then keeps playing lands obviously trying to get to 8 to play Ugin while I am beating down with Painters and welders. I eventually hit recruiter into Jaya and start blowing up his lands and then he realizes the writing is on the wall. Scoop.
    G2: He gets an early forest and has a fist-full of grips, blue blasts and other answers and eventually drops fatties. I have a bridge on board but he gets to crazy mana, Emrakul and karakas and I know it’s just a matter of time.
    G3 was a killer.
    He blue blasts my turn 2 moon and then Show and Tells in a Primeval Titan. He swings a couple time and I really need a bridge to stabilize. On his turn he somehow is destroying something irrelevant of mine and as he is pointing at my side of the board his hand accidentally hits my library and flips over the top card. What is it??? A BRIDGE!!! The exact card I need to stabilize. We call a judge, he gets a warning, but I have to shuffle my deck. What? He just won the game by illegally flipping over the top of my deck?!? Tilt…..scoop.
    Rnd 7: Infect 0-2
    I am still on tilt from the last round and then have to face this hyper kid with infect who spends the entire match bragging about how great his deck is. This was horrible. Anyway….
    G1 I play bridge and get to zero cards and he proceeds to kill me with Noble Hierarch.
    G2 I kill all of his infect creatures and he again ends up killing my with a noble hierarch. I did make a critical error in this game though where I snap killed his inkmoth nexus with a sudden shock before allowing him a chance to pump it. That left him with enough pump spells on the next turn to kill me with the hierarch.

    So now I’m 4-3 and I really want to just drop. However, the side events are finishing up for the day and I have nothing better to do so decide to keep going.
    Rnd 8: 4 color delver 2-0
    G1: T1 moon, win
    G2: was very grindy and I eventually stabilized with two bridges on the board and kept killing his deathrites. Eventually I was able to combo off.

    Rnd 9: BR Reanimator 2-1
    This match served as the ultimate vindication for me and I’m so glad I stayed in. Game 3 illustrates why you always play to your outs, even in the most desperate of circumstances.
    G1: He turn 1 sire of insanity and I scoop. He has no idea what I am playing.
    G2: opening hand with tormod’s crypt + surgical + early combo….win.
    G3: He mulls to 5. I keep a hand of ancient tomb, city, revoker, tormod's crypt, LED, welder, grindstone. That should be good enough against a mull to 5 right? Nope. He turn 1 reanimates a griselbrand. He then draws 7 and discards an Chancellor of the Annex. I play tomb into Revoker naming griselbrand as well as the crypt and the LED. His turn he swings and attempts to reanimate Chancellor. I pop the crypt in response. He passes. My turn 2 I get a fetch land and crack it for plateau and play welder. I also decide to drop the grindstone as I didn't want it to get stripped from my hand. His next turn he swings again and passes. I am now at 1 life. My turn I draw enlightened tutor...hmmm. So what's the play here? I think about it a while and go for a bridge. So, I play my city, e.tutor for bridge. Then I crack LED to grindstone myself, put the bridge in the yard and weld it for the grindstone. STABILIZE at 1 life!!! We play draw go for a couple turns where I draw a couple more lands and a blast. My opponent draws a looting and puts TIDESPOUT into the yard and attempts to reanimate it. That would definitely be game over so I have to weld back in the tormod's crypt for revoker and pop the crypt again. That resolves but then he immediately draws 7 and reanimates my revoker, naming welder. Again a couple turns go by when he is able to also discard an Iona and reanimate it, naming WHITE! I still have a chance. I draw a recruiter and go get a painter. He draws and passes. I play painter. He discards and reanimates a chancellor. EOT, I blast the revoker and weld in grindstone for bridge and on my turn I activate grindstone and he scoops. WIN! I will never take LED out of this deck again.


    Pretty excited about making day 2. Next morning I show up for day 2 but my first opponent decides not to. Free win! 7-3. However, the 11th and last round of my tournament was burn, with two other burn players on either side of me. Felt like Daniel in the Lion’s Den. He is on the play game one and burns me out the turn before I combo. Game 2 I mulligan to 5 looking for land plus tutor for sphere or early combo and never really see it. I lose handily and drop. Man I hate burn.

    Overall the tournament was a lot of fun and the deck performed as expected. I had one major punt against the infect buy but otherwise felt good about my play. I did play in a side event with the deck as well and went 3-1, losing to reanimator and beating D&T, eldrazi and an interesting R/W artifact prison deck. One major flaw in my deck construction became evident game one against eldrazi. He actually mulls to 4 but is able to get an early chalice on 1 on my. I lock him up with bridge and moon but he has enough guys on the board eventually that I know I’m not going to be able to swing in for the win. His guys are much bigger. My only chance is Jaya and when I finally get her he dismembers her right away. He has more cards in library than me at this point and I have to scoop. Where is that Nahiri now huh? I also did lose a game to the R/W prison deck where he killed me with Aether Grid. Makes me want to put that card back in as an alt win con. I also was getting mana screwed a ton during the main event and think I want to go up to 20 lands + 5 fast mana. Something I am going to have to explore a little more. Anyway, sorry this got so long. Peace.
    Last edited by drude1; 01-10-2017 at 09:04 PM.

  19. #4339

    Re: [Deck] Imperial Painter

    Quote Originally Posted by drude1 View Post
    So I’m sitting in the airport waiting for my flight back home and thought I would write a tourney report. It was an up and down event for me at GP Louisville, but overall quite a bit of fun. Made day 2 by the skin of my teeth at 6-3, so I basically knew I wasn't playing for top 8 at that point but could be playing for cash. Unfortunately I basically lost my first round of play on day 2 and dropped after that. Didn't feel like grinding a 4-0 just to hope to make top 64. It was an okay tourney and always like to make day 2, but obviously not as good as I would have hoped.

    First, here is the list I played:


    // Lands
    4 [ZEN] Arid Mesa
    1 [MR] Great Furnace
    3 [EX] City of Traitors
    2 [B] Plateau
    4 [TE] Ancient Tomb
    3 [ZEN] Mountain (3a)
    1 [BFZ] Plains (4F)
    1 [ON] Bloodstained Mire

    // Creatures
    4 [SHM] Painter's Servant
    3 [P3] Imperial Recruiter
    3 [UL] Goblin Welder
    2 [PLC] Simian Spirit Guide
    1 [TSP] Jaya Ballard, Task Mage
    1 [MBS] Phyrexian Revoker

    // Spells
    4 [TE] Grindstone
    4 [IA] Pyroblast
    4 [CH] Blood Moon
    2 [SH] Ensnaring Bridge
    3 [ARE] Enlightened Tutor
    3 [B] Red Elemental Blast
    3 [TE] Lotus Petal
    3 [CHK] Sensei's Divining Top
    1 [MI] Lion's Eye Diamond

    // Sideboard
    SB: 1 [ALA] Ethersworn Canonist
    SB: 2 [KLD] Chandra, Torch of Defiance
    SB: 1 [OD] Sphere of Law
    SB: 1 [FUT] Magus of the Moon
    SB: 1 [MMA] Engineered Explosives
    SB: 1 [M15] Tormod's Crypt
    SB: 2 [C15] Fiery Confluence
    SB: 3 [MMA] Sudden Shock
    SB: 2 [NPH] Surgical Extraction
    SB: 1 [PLC] Sulfur Elemental


    I think most choices are self-explanatory. I had a Nahiri in place of revoker initially, but in testing the Sneak and Show MU, I felt I really wanted revoker in the main, as I thought that deck would be more represented. It was in general, but I didn't see it once.

    This is how my tournament went:

    Rnd 1: Esper Stoneblade 2-0

    I could tell pretty quickly that this guy didn't play a ton of legacy. He was reading a lot of cards and such, and when he fetched for batterskull instead of Jitte with is Stoneforge, I knew he was not going to play optimally against me. He also kept fetching non-basics. And although I never actually saw a blood moon against him, welder shenanigans took him by surprise and I won pretty handily.

    Rnd 2: BUG with Bitterblossom, goyf, spellstutters 2-1

    G1 I see biitterblossom early. I combo out early keeping blasts available for spellstutters and get there pretty quickly.
    G2 I see goyfs and other fatties which I wasn't expecting and get beat down.
    G3 my hand is fetch land, sol land, petal, tutor, grindstone, recruiter and another card. He turn 1 plays blue land and ponders I think. I turn 1 play grindstone which he forces and the surgicals. I think he believes he just won the game. I don't think he does much on his turn 2 and on my upkeep I tutor for a moon, drop SOL land plus petal and cast it. He is locked out of the rest of the game and I beat him down with dorks. It's amazing to me how often people go for this plan and we still win. That is one nice thing about this deck. Like Aluren, your opponent can disrupt your combo but then you just kill them with dorks.


    Rnd 3: MIRROR!!! 2-0

    Nice guy and he said he did really well in the Friday events with the deck. However, I don't think he has played the mirror much.
    G1: I'm on the play and play grindstone. He plays SOL land, petal, painter ON GREEN, go.....what??? my turn 2 I play SOL land and activate grindstone and he just looks at me like....ummmmmmmm.......game.
    G2: We both play early grindstones and a couple dorks. Eventually, I have like 7 mana and painter in hand. I decide to just go for it, realizing that if he is playing lightning bolt then I am just dead because he will activate and kill my painter when I activate. I play painter and put it on non-blue and activate grindstone, he activates his in response. I flip my deck. He then realizes that he has to draw first, looks for answers, with a top, and scoops. YOLO!

    Rnd 4: Traditional BUG list 1-2
    G1: hit T1 moon and rolled
    G2: he seemed to have every answer. Countered and blew up 2 moons and got Liliana and Jace out early and it was over.
    G3: I mulled to 5 and didn’t have a shot. This was the moment I realized I wanted more lands in the deck

    Rnd 5: Maverick 2-0
    G1: Turn 1 moon, game.
    G2: He has some early answers for my stuff and then gets down a Pridemage. He beats me with it for a little while while I build up my board with a grindstone, welder, recruiter into Painter. When I fetch the painter he Green sun’s for ooze on his turn. I play painter on my turn and pass. EOT he has one green open and decides to gain a life with his ooze by eating a creature. Of course I respond with welder into grindstone and combo out. Major punt for him but I’ll take it.

    Rnd 6: 12 Post 1-2
    Let me just say now that this was the down-point of the tournament for me.
    G1: He plays a cloudpost and I play T! blood moon. He then keeps playing lands obviously trying to get to 8 to play Ugin while I am beating down with Painters and welders. I eventually hit recruiter into Jaya and start blowing up his lands and then he realizes the writing is on the wall. Scoop.
    G2: He gets an early forest and has a fist-full of grips, blue blasts and other answers and eventually drops fatties. I have a bridge on board but he gets to crazy mana, Emrakul and karakas and I know it’s just a matter of time.
    G3 was a killer.
    He blue blasts my turn 2 moon and then Show and Tells in a Primeval Titan. He swings a couple time and I really need a bridge to stabilize. On his turn he somehow is destroying something irrelevant of mine and as he is pointing at my side of the board his hand accidentally hits my library and flips over the top card. What is it??? A BRIDGE!!! The exact card I need to stabilize. We call a judge, he gets a warning, but I have to shuffle my deck. What? He just won the game by illegally flipping over the top of my deck?!? Tilt…..scoop.
    Rnd 7: Infect 0-2
    I am still on tilt from the last round and then have to face this hyper kid with infect who spends the entire match bragging about how great his deck is. This was horrible. Anyway….
    G1 I play bridge and get to zero cards and he proceeds to kill me with Noble Hierarch.
    G2 I kill all of his infect creatures and he again ends up killing my with a noble hierarch. I did make a critical error in this game though where I snap killed his inkmoth nexus with a sudden shock before allowing him a chance to pump it. That left him with enough pump spells on the next turn to kill me with the hierarch.

    So now I’m 4-3 and I really want to just drop. However, the side events are finishing up for the day and I have nothing better to do so decide to keep going.
    Rnd 8: 4 color delver 2-0
    G1: T1 moon, win
    G2: was very grindy and I eventually stabilized with two bridges on the board and kept killing his deathrites. Eventually I was able to combo off.

    Rnd 9: BR Reanimator 2-1
    This match served as the ultimate vindication for me and I’m so glad I stayed in. Game 3 illustrates why you always play to your outs, even in the most desperate of circumstances.
    G1: He turn 1 sire of insanity and I scoop. He has no idea what I am playing.
    G2: opening hand with tormod’s crypt + surgical + early combo….win.
    G3: He mulls to 5. I keep a hand of ancient tomb, city, revoker, tormod's crypt, LED, welder, LED. That should be good enough against a mull to 5 right? Nope. He turn 1 reanimates a griselbrand. He then draws 7 and discards an Chancellor of the Annex. I play tomb into Revoker naming griselbrand as well as the crypt and the LED. His turn he swings and attempts to reanimate Chancellor. I pop the crypt in response. He passes. My turn 2 I get a fetch land and crack it for plateau and play welder. I also decide to drop the grindstone as I didn't want it to get stripped from my hand. His next turn he swings again and passes. I am now at 1 life. My turn I draw enlightened tutor...hmmm. So what's the play here? I think about it a while and go for a bridge. So, I play my city, e.tutor for bridge. Then I crack LED to grindstone myself, put the bridge in the yard and weld it for the grindstone. STABILIZE at 1 life!!! We play draw go for a couple turns where I draw a couple more lands and a blast. My opponent draws a looting and puts TIDESPOUT into the yard and attempts to reanimate it. That would definitely be game over so I have to weld back in the tormod's crypt for revoker and pop the crypt again. That resolves but then he immediately draws 7 and reanimates my revoker, naming welder. Again a couple turns go by when he is able to also discard an Iona and reanimate it, naming WHITE! I still have a chance. I draw a recruiter and go get a painter. He draws and passes. I play painter. He discards and reanimates a chancellor. EOT, I blast the revoker and weld in grindstone for bridge and on my turn I activate grindstone and he scoops. WIN! I will never take LED out of this deck again.


    Pretty excited about making day 2. Next morning I show up for day 2 but my first opponent decides not to. Free win! 7-3. However, the 11th and last round of my tournament was burn, with two other burn players on either side of me. Felt like Daniel in the Lion’s Den. He is on the play game one and burns me out the turn before I combo. Game 2 I mulligan to 5 looking for land plus tutor for sphere or early combo and never really see it. I lose handily and drop. Man I hate burn.

    Overall the tournament was a lot of fun and the deck performed as expected. I had one major punt against the infect buy but otherwise felt good about my play. I did play in a side event with the deck as well and went 3-1, losing to reanimator and beating D&T, eldrazi and an interesting R/W artifact prison deck. One major flaw in my deck construction became evident game one against eldrazi. He actually mulls to 4 but is able to get an early chalice on 1 on my. I lock him up with bridge and moon but he has enough guys on the board eventually that I know I’m not going to be able to swing in for the win. His guys are much bigger. My only chance is Jaya and when I finally get her he dismembers her right away. He has more cards in library than me at this point and I have to scoop. Where is that Nahiri now huh? I also did lose a game to the R/W prison deck where he killed me with Aether Grid. Makes me want to put that card back in as an alt win con. I also was getting mana screwed a ton during the main event and think I want to go up to 20 lands + 5 fast mana. Something I am going to have to explore a little more. Anyway, sorry this got so long. Peace.
    If you don't mind my asking, I have two questions about your round 8 Delver MU. 1) Were you on the play or draw? 2) if you were on the play, how did you board if you didn't know you were playing against delver after t1 Moon-ing for the win?

  20. #4340

    Re: [Deck] Imperial Painter

    Quote Originally Posted by drude1 View Post
    So I’m sitting in the airport waiting for my flight back home and thought I would write a tourney report. It was an up and down event for me at GP Louisville, but overall quite a bit of fun. Made day 2 by the skin of my teeth at 6-3, so I basically knew I wasn't playing for top 8 at that point but could be playing for cash. Unfortunately I basically lost my first round of play on day 2 and dropped after that. Didn't feel like grinding a 4-0 just to hope to make top 64. It was an okay tourney and always like to make day 2, but obviously not as good as I would have hoped.

    Rnd 3: MIRROR!!! 2-0

    Nice guy and he said he did really well in the Friday events with the deck. However, I don't think he has played the mirror much.
    G1: I'm on the play and play grindstone. He plays SOL land, petal, painter ON GREEN, go.....what??? my turn 2 I play SOL land and activate grindstone and he just looks at me like....ummmmmmmm.......game.
    G2: We both play early grindstones and a couple dorks. Eventually, I have like 7 mana and painter in hand. I decide to just go for it, realizing that if he is playing lightning bolt then I am just dead because he will activate and kill my painter when I activate. I play painter and put it on non-blue and activate grindstone, he activates his in response. I flip my deck. He then realizes that he has to draw first, looks for answers, with a top, and scoops. YOLO!
    I was your mirror match in Round 3, as embarrassing as it is to say that.
    I picked up the deck less than a month before the event with minimal testing, but that didn't keep me from going 5-0 in a GPT the night before.
    And no, I had never played the mirror before, but I'm glad that you made it to day 2. Congrats!
    My hand against you G1 was a T2 win and absolutely nothing else. My only hope was that you wouldn't rip a SOL land off the top and I could drop my Grindstone and activate the next turn, but we saw how that went for me. Green was to shut off your blasts, because I had absolutely nothing.
    G2 I just couldn't find a Painter for the life of me. GG.

    Even though Painter didn't treat me well in the main event, the deck is more fun to pilot than anything I've ever picked up.
    I've been cleaning house with it locally and we'll see how I do in a local 1k in a couple weeks.
    Thanks for letting me compare lists after the match.
    It's always nice to look at another foiled-out painter deck.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)