You're missing the point. The point is that you don't need permanent answers. With the consistency and acceleration tools that are available to the deck (Show and Tell, Brainstorm, even Repeal itself), all that matters is that the game-ending card gets on the field before you die.
You're right, Ugin doesn't help against Eldrazi. Of course there are some matchups where I board it out but that's okay. I only have two of him and Brainstorm filters the dude out. I don't actually think of him of a boardwipe as I do think of him as a win condition that needs to be protected anyway.
I'm not disagreeing with that. There are several situations where the deck may transform into a worse Show and Tell deck. You seemed like you were saying that was the primary use of the card and I was explaining that the card's role was far from narrow.
I would imagine that the playstyle of the various 12-post lists are very different. I found myself having a lot of trouble with the mono green version myself. I don't know how to describe actually playing the deck, but I might sum it up as a reactive deck that doesn't start with a plan, tries not to die while it thinks of one, then attempt to execute said plan. Also, never ever feel too comfortable and be prepared to improvise A LOT.
Vs combo the deck makes a radical transformation into a miracle-esque deck. The boarding plan vs different combo decks are very different. Against storm for example, with my decklist the plan would be:
-1 Ulamog
-4 Primeval Titan
-2 Ugin
-3 Needles
+4 Force of Will
+4 Flusterstorm
+2 Krosan Grip
The deck becomes all protection spells and the only win condition left is Emrakul. Use brainstorm and Sensei's Divining Top to either find or hide counterspells. Repeal, Krosan Grip and/or Warping Wail to kill or at least stave off problematic cards if that's relevant. Krosan Grip is the worst card to side in, but it's better than the stuff that's being boarded out and it actually has applications in stopping the combo for those that don't expect it (If the storm player casts Lion's Eye Diamond then a ritual, you can destroy the lion's eye diamond in response).
Against Sneak and Tell I would use this boarding plan:
-4 Crop Rotation
-2 Ugin
-1 Bojuka Bog
-1 Ulamog
-2 Vesuva
-1 Ulamog
+4 Force of Will
+4 Flusterstorm
+3 Krosan Grip
In this matchup I actually would keep Primeval Titan in because the fact that this card and Glimmerpost have ETB triggers can be used to your advantage (putting them in using opponent's show and tell, destroy whatever enchantment they put in while trigger is on stack). I expect very little hand interaction from them so I hoard as much counterspells as possible in my hand and use fetchlands much more aggressively/liberally.
Brainstorm I can actually see, it's a bit of a finicky card. Generally I've been pretty happy with it because it adds so much consistency to games where I don't get the sensei top and allows me to be a bit more reckless (purposely getting top dazed for example). That said, the times where it bricks do tend to stand out.
12-post Discord: https://discord.gg/QxYVg3g
That's how i tried it, but it's true, this is not the style of deck i'm the most comfortable with. I still think i didn't play that bad, i usually analyze my games and especially decisions i wasn't sure about, and it didn't seem like my play was the reason i lost so much.
My deck works differently than other 12-post decks, and that might be a reason why my results with my build are just better than with every other build, while the few players who try my build are usually not 12-post players and apparantly 12-post players either aren't comfortable with my build or don't think it's good. I'm playing more like a NicFit deck, and i can and do often win without casting any Eldrazi (and i board them out in a decent number of matchups). I like the toolbox style of NicFit. Before i had my own build i tried the NicFit/8-Post hybrid, but then i tried the same approach without the actual NicFit-Engine (and Mox Diamonds instead), that way i had more room for cards i was missing in the hybrid-list, and my results were just better. My game plan changes every game, but it depends on my hand and the matchup, and it's important to recognize the matchup as soon as possible to act accordingly, and that's probably where you could make the most mistakes with my deck (just for example Dark Depths, as that has a similar role to Show&Tell: In some games, i'm allin on Marit Lage. In other games i don't really want to go for it, but it's a good backup plan or might bait out a Wasteland. And in some matchups, Dark Depths reads just as "you can discard this card to mox diamond, never do anything else with it and board it out".).
I have the same general idea (boarding out most win conditions and trying to play the control game), although my specific sideboard strategy with this deck would need some work. The card choices are different, but i play a similar style with my deck in these matchups. The most problems with sideboarding with UG i had probably because of Show&Tell: On the one hand, i want a fast alternate win condition - but on the other hand, if i board out most of my creatures, it's getting a lot worse. I never have that problem with Dark Depths in my deck (against Storm i leave in Crop Rotations that work as a wincondition with Dark Depths, against Sneak&Show i board out both, because i want Titans and Eldrazi, and because they often play Blood Moon).
If i ever try UG again, i will keep that in mind.
For a short time, i tried adding Brainstorm into my own build (going from Gwb to Gwu). It was horrible, after ~15 matches i started to board out Brainstorm and then i stopped the experiment. One big strength of my build is the lack of one-drops (right now i'm counting 2 Top, 3 Crop Rotations and 1 Deathrite in my mainboard), adding another 4 one-drops hurt the deck a lot, because there are so many decks that punish one-drops with Chalice or CounterTop. That doesn't mean UG should start cutting Brainstorms, but maybe this is actually something to consider if you are playing just 4 fetchlands and no Expedition Maps and no other way to shuffle (i don't really want to count Crop Rotation, using that just to shuffle is usually too risky).
It's the only change i'm pretty sure about, but i tried a lot of things:
1. I'm trying the list without Maze of Ith and most likely with another fetchland instead. But not sure if this is good. (I wanted to try a 4-color build and that needed this cut. Not sure if this is good in the 3-color build, but i want to try it to get better mana, and i want to see if i really need the Maze - i'm not searching for it very often.)
2. I can't really decide on the number of Trackers and Knights. (My 4-color build has just 2/1, in my 3-color build i play 3 Trackers and can't decide if i want 1 or 2 Knights.) The second Knight is often useful in some harder matchups - it's not that good against Miracles or DnT, but those are good matchups anyway. I might even try a build with 3 Knights at some point just to see its effect on different matchups even better, but i doubt going higher than 2 is good.
3. I'm trying to play just 2 Crop Rotations and instead 1 Engineered Explosives maindeck. (Always liked the Explosives main, don't want to cut the Toxic Deluges again, and there are a decent number of matchups where i cut the Crop Rotations postboard anyway. But it comes at a cost. If i play the 2nd Knight, cutting the 3rd Crop Rotation might be easier.)
4. Went down to 2 Grapple again because there is just not enough room. Might be wrong though, i will probably try lists with 3 or even 4 again.
I tried some different things that didn't work out:
- Swords to Plowshares maindeck: Not flexible enough, too often dead.
- Abrupt Decay maindeck: Still too unflexible, also often not the right mana to cast it on time.
- Thoughtseize maindeck: Just not good enough against fair decks and a dead draw lategame.
- More spotremoval maindeck (a mix of Wail, Brutality, Swords and Decay, up to 6 spells at most): Too many dead cards, no matter how i combined it, the results were clearly worse than before.
- No spotremoval at all: Better than the other option, but i still think 2 spells like Brutality or Wail are better than this.
- New Nissa as a Planeswalker with interesting abilities: Not horrible, but doesn't help with the bad matchups.
- New Sigarda (big flyer and also hexproof for me, very helpful against Liliana and if i get her into play fast enough against Storm): i actually liked her more than i thought with a card that doesn't even see much play in Standard - but probably still not good enough
Collective Brutality instead of Warping Wail needs probably more testing too. At first i tried it as additional removal, just like several other options, and Brutality was better than everything else. Took me a while to try it instead of Wail when i realized the list with both might have too much removal. So far i like it a lot - still good in the same situations, but Brutality can kill a few more relevant things (flipped Delver, New Thalia, Magus of the Moon), can proactively get rid of the same cards i could counter otherwise and also hit instants and get information, occasionally you can escalate it and do both (not the default for this deck, but it's not that rare to have useless cards left in hand to discard). And in some very rare cases it can be just the needed lifegain and/or damage. Biggest problem is the sorcery speed compared to Warping Wail, i still think it's slightly better.
The sideboard is always going through some changes. Recently i'm trying to play more removal instead of Ensnaring Bridge (maybe another Toxic Deluge, maybe 1-2 Swords to Plowshares, maybe 1 Maelstrom Pulse), but i'm not sold on that yet - with Show&Tell going up in numbers it's probably not the best timing for that. (I think Bridge is strong against Show&Tell, Lands/Turbo-Depths and Eldrazi. Against other fair decks, removal is probably better. Against Eldrazi my testing suggests removal might be just as good (especially Toxic Deluge). Against Lands or Depths, the right removal (Swords to Plowshares, or possibly Diabolic Edict or Blessed Alliance) might be just as good. Against Show&Tell, Bridge is clearly stronger, and this is already imo one of my worst matchups, especially if they play Omniscience. So wether this change is good depends on how many Show&Tell decks you expect and how many fair decks you expect.)
The 4-color list i'm trying plays Atraxa and Leovold maindeck as additional GSZ-targets (and a single Flusterstorm in the board). Both cards are clearly powerful but also very hard to cast in a 12-post shell. Leovold is already played in other decks, just a solid hatebear. Atraxa is very strong against Delver, she does everything i want in a silver bullet against the different Delver decks. But so far i'm not convinced the resulting list is better than the 3-color list (or rather, i think it's probably worse - but in my testing it's not that much worse to give up on it already).
I played Magic last night for the first time in almost five months (work keeps me too busy at night). I tried out a pretty standard blue-green list. I lost every game. Maybe I just need more practice, but I fear I've learned that, like in Modern, I'm just not a blue mage. I didn't even have fun.
Alluren (a deck new to me) combo'ed and crushed me by turn three both games. Jund shredded my hand by turn three then slammed Lilliana and 'Goyf. UR Delver / Stormchaser Mage / Price of Progress was too fast for me to stabilize.
I cast about three spells all night. I missed a ton of land drops. I did not have fun at all.
I guess it's back to "mono"-green for me... of course, I probably won't be able to play Legacy again until SCG Worcester in April... ugh.
PS Sorry for the sad rant.
New spoiled card. Feelings on the new artifact?
Paradox Engine
Too gimmicky? I am thinking in the concept of Amulet of Vigor/ Candelabra type effect. I imagine having this out, tap locus lands, Tutor with eye of ugin, casting something simple like brainstorm, untapping all lands, re-tutor with eye of Ugin, cast again, keep mana floating and re-tutor for the win. This turns every single card in the deck into a pretty decent mana accelerator.
Perhaps it would work a lot better in the MUD builds that don't / can't run Metalworkers.
Paradox Engine only untaps non-land permanents.
A card that could be considered from Kaladesh is Planar Bridge, but maybe it is too expensive and we already have Eye of Ugin (wich can be tutored) Planar Bridge can't.
I've spent the last few months lurking on this thread, and I've been slowly building into my own Bant Post list. At the moment, I'm running this for the GP tomorrow. Feedback welcome!
4x Glimmerpost
4x Cloudpost
4x Tropical Island
3x Windswept Heath
2x Misty Rainforest
2x Vesuva
1x Savannah
1x Thespian's Stage
1x Cavern of Souls
1x Eye of Ugin
1x Karakas
1x Glacial Chasm
1x Maze of Ith
1x Island
1x Forest
1x Plains
4x Primeval Titan
4x Brainstorm
4x Crop Rotation
3x Terminus
3x Sensei's Divining Top
2x Pithing Needle
2x Trinket Mage
2x Show and Tell
2x Swords to Plowshares
1x Expedition Map
1x Candelabra of Tawnos
1x Moment's Peace
1x Emrakul, the Aeons Torn
1x Ulamog, the Ceaseless Hunger
SB:
3x Trinisphere
3x Flusterstorm
2x Krosan Grip
2x Ethersworn Canonist
1x Bojuka Bog
1x Moment's Peace
1x Swords to Plowshare
Interesting list! Can't wait to hear how it goes. I am curious though on a few choices you made. Moment's Peace even though you are running Terminus and Swords to Plowshares? Feels like a lot of creature hate. Also the Thespian's Stage always felt odd without Dark Depths, personal opinion but I would like to hear your point of view for it to be in this 75. Also feel like pulling the Plains out for a Tundra would really help balance that mana base.
Let us know how it goes!
Hello! Didn't do well but it felt like me more than the deck. Moment's Peace was added for a way to stall through a large mana play, when i didn't have access to white, or to allow me to protect an attacking titan. I was using it as a catch all, after the event tho, I can say its not needed. Thespian's Stage delivered. I like it as a flexible land. A lot of times it can come in and become another colored source the next turn, then into a post, or glacial chasm etc. And in some of those cases I don't want to trigger ETB. I don't think its really an "important" card, but I was never upset about having it. Not to mention, its not so dead in hand as Vesuva in your opening hand. Tundra was a budget issue, but completely agree! Swords and Map kind of seemed a let down all day. If anything I could see changing the island for a tundra, dropping the moment's peace, swords, and map. the rest of the list felt pretty good tho!
I played vs eldrazi, shardless, miracles, bug delver, shardless, maverick, ur delver, and infect
i didnt play against several matchups, but I feel like a 3rd krosan grip is really almost mandatory. The moment's peace was like i said earlier, not very good, and i would consider replacing the STP in the side (and 2 in the main) with Dismember (to play around chalice). So Sideboard in my opinion would be:
3x Trinisphere
3x Flusterstorm
3x Krosan Grip
2x Ethersworn Canonist
2x Leyline of Sanctity
1x Bojuka Bog
1x Dismember
EDIT: I've only been listing 13 of my sideboard the whole time >.> also running 2 leylines of sanctity
I did a smaller local tourny over the weekend and almost came up with the same sideboard. I used to run a reclamation Sage and 2 Krosan Grips but i think I am going back to 3. The idea was against Vial builds to have a body and not worry about the split second. Your matchup against Omnitell is pretty bad so Krosan Grip with Prime Time in hand as they S&T is the only real decent solution to win. I like the idea of Dismember to skirt around a Chalice, problem is that it's not enough I feel. Nowadays, it's mainly because of Eldrazi and typically they would have a few creatures on board in which you lose 4 life as well as get hit by the remaining creatures.
I have been bouncing the idea to remove Ugin from my list. He is only a one of, and almost every game he was in hand, I wasn't able to get him out for multiple reasons. My list is a bit more S&T heavy and has some decent removal it feels like already. Either I would mainboard Tabernacle or find another singleton to take it's place like Green Sun's Zenith. Anyone else that runs, or has ran, Ugin run into odd issues with his success? It used to be a great board wipe and board control state. Just feels like a heavy card in hand now a days when I draw into him.
**EDIT** Figured a decent singleton, Omniscience! Haha,
Last edited by Skriger; 01-10-2017 at 12:35 PM.
I think the split second in legacy is too important for krosan grip to be replaced. As far as the Eldrazi matchup, I think you really just have to be able to sweep the board, STP is better than Dismember in that situation, but really, even then, the problem is the quantity. I've also noticed that Maze of Ith is quickly becoming my go too for "single target removal". It may be inexperience with the deck, but several times having 2 or 3 maze of Ith's with Vesuva help clear the way to win. I'm thinking of maybe putting a second into the main board.
I haven't seen much activity to this thread regarding Aether Revolt, but I would like to discuss a new card from the set with an ability that hasn't existed in the game in green.
Heroic Intervention 1G
Instant
Permanents you control gain hexproof and indestructible until end of turn.
- The closest thing we've had to this card is Teferri's Response, which I did play SB as a two of.
- It's a two mana answer to a wasteland that keeps your land alive and puts their wasteland in the graveyard.
- It's in the base color.
- It's a blowout potential to a removal spell on a resolved primeval titan (assuming you have 1G available).
- It counters Armageddon, From the Ashes and Ruination. Sorry Cataclysm, you still get us!
- Stops all artifact removal except for krosan grip.
The question as always: is this worth the sideboard slots?
I'm more excited to try it out in modern tron, since the way that deck often loses to a multitude flavor of land destruction and this card counter's it all. Also one-sided oblivion stones are a new level of obnoxious.
I was just looking over the full spoiler trying to beef up my sideboard for GP San Jose and thought about the potential of this card. Definitely helps against Wasteland decks. Typically though they are popping those very early so unless you are on the play, doesn't feel solid enough for SB for that reason. Stops Maelstrom Pulse and Armageddon. Though I usually only run into Maelstrom Pulse in jund or 4c Loam. Armageddon is typically in what, Miracles? All of those types of worries makes me rather just run a normal counter option like Disallow which is new as well.
A friend and I were talking about if we really could make voidslime work as a good toolbox, then they spoiled Disallow and got me thinking more about it. I feel its stronger than using Warping Wail. You lose the chump blocker ability but that's fine when you can just counter the creature in the first place.
FYI for people that don't know the card.
Disallow 1UU
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Now to weigh Teferi's Response; Heroic Intervention; and Disallow.
Teferi's Response: Pro - is that it blows up Rishadan Port. That sounds fantastic. Cons, very situational. horrible against loam decks. No other matchups other than wasteland heavy decks.
Heroic Intervention: Pro - Great blanket removal prevention, could pair with nevinyrral's disk or oblivion stone. Cons - Doesn't stop Council's Judgement. Doesn't stop Annihilator trigger.
Disallow: Pro - Non situational counterspell! Stops most abilities you need to prevent (Wasteland, Annihilator, Charbelcher, Grindstone, etc). Cons - Double blue mana cost making it a slow counterspell, not efficient against storm.
These cards are definitely something to test with and see how they perform under real pressure.
What do you guys think about running this guy and a toolbox package of sorts? I'm trying to figure out what I would actually want to run right now.
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Disallow sucks for the deck, double blue is a bad stretch. Planar standard card may be worth testing but eye already pretty much does what you need planar to do and its tutor-able.
Little bit of testing I've done with Blessed Alliance and Terminus are successful, cards are really good for post in the current meta.
26
4x Cloudpost
4x Glimmerpost
2x Tropical Island
3x Windswept Heath
3x Misty Rainforest
2x Vesuva
1x Tundra
1x Savannah
1x Eye of Ugin
1x Karakas
2x Maze of Ith
1x Island
1x Forest
34
4x Primeval Titan
4x Brainstorm
4x Crop Rotation
4x Terminus
4x Sensei's Divining Top
4x Pithing Needle
1x Trinket Mage
4x Show and Tell
1x Expedition Map
1x Candelabra of Tawnos
1x Endbringer
1x Emrakul, the Aeons Torn
1x Ulamog, the Ceaseless Hunger
---
15
2x Maze of ith
1x Cyclonic Rift
1x EExplosives
1x Spell Pierce
1x Flusterstorm
1x Natural State
1x Krosan Grip
1x Ethersworn Canonist
1x Bojuka Bog
4x Blessed alliance
1x Cavern of souls
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