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Thread: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

  1. #401

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    4 horsemen already plays the monolith; Maybe you can add this for a plan B; or idk reanimate him with haste.
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  2. #402
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by HdH_Cthulhu View Post
    4 horsemen already plays the monolith; Maybe you can add this for a plan B; or idk reanimate him with haste.
    Isn't the Four Horsemen still plagued by the slowplay problem today?

  3. #403

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Barook View Post
    Isn't the Four Horsemen still plagued by the slowplay problem today?
    Oh my yes. I can link to my article-in-progress on loops and slow play again of people are wondering. ;)

  4. #404
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Sly Requisitioner (4B 2/2 with improvise creating 1/1 servo creatures when an artifact dies) looks like it can slot into oldschool affinity builds with Disciple of the Vault and Arcbound Ravager; getting 2 damage per artefact is prett good reach assuming they're all in play, and no piece is downright bad on its own. As for the Crackdown Construct, just slot him into existing Metalworker/Artifact Stompy builds? Equip is an ability after all; turn 1 Lightning Greaves into turn 2 Metalworker into that.

  5. #405

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Infinitium View Post
    Sly Requisitioner (4B 2/2 with improvise creating 1/1 servo creatures when an artifact dies) looks like it can slot into oldschool affinity builds with Disciple of the Vault and Arcbound Ravager; getting 2 damage per artefact is prett good reach assuming they're all in play, and no piece is downright bad on its own. As for the Crackdown Construct, just slot him into existing Metalworker/Artifact Stompy builds? Equip is an ability after all; turn 1 Lightning Greaves into turn 2 Metalworker into that.
    It does seem like they're pushing for an 'artifact turnover' deck with Servo Schematic, Scrap Trawler, Indomitable Creativity, and Pia's Revolution.

    ON the topic of ravager synergies, does the improved Triskelion (Walking Ballista) find any home in legacy?

  6. #406

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Barook View Post
    Isn't the Four Horsemen still plagued by the slowplay problem today?
    I think it can technically bypass it if it has a Sidisi in play (as Sidisi's token generators count as progressing the board state), but that's tricky to pull off in the deck.

  7. #407

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    First cut of a Crackdown Construct combo with Lightning Greaves/Basalt Monolith/Aphetto Alchemist.

    4 Crackdown Construct
    1 Altar of Dementia
    2 Lightning Greaves
    2 Basalt Monolith
    4 Grim Monolith
    3 Azorius Signet

    4 Aphetto Alchemist
    4 Brainstorm
    3 Transmute Artifact

    4 Apostle's Blessing
    4 Enlightened Tutor
    4 Swords to Plowshares

    1 Academy Ruins
    4 Ancient Tomb
    4 Flooded Strand
    2 Scalding Tarn
    2 Windswept Heath
    2 Island
    3 Plains
    3 Tundra


    Unclear on the exact mix between the combo pieces but I figure with Enlightened Tutor and Transmute Artifact it's better to be less on the artifact pieces. Plus you need a second creature for the Lightning Greaves to work infinitely. The Alchemist does have summoning sickness though and easier for the opponent to remove. He does help accelerate some mana with the Monoliths though and besides, he has MORPH.

    Manabase is still a bit shaky and perhaps the Academy Ruins is unnecessary and just slows the whole thing down.

    For a sideboard, I was thinking a possibility could be a transformational one to Rest in Peace/Helm of Obedience/Energy Field. Other good options are Detention Sphere or Dispatch.

    EDIT: I suppose Talisman of Progress would be a better choice than Azorius Signet in this case.
    Last edited by filln; 01-07-2017 at 07:43 PM.

  8. #408

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by filln View Post
    First cut of a Crackdown Construct combo with Lightning Greaves/Basalt Monolith/Aphetto Alchemist.
    deck
    Add SFM so you can better re-equip! And maybe a evasive equipment idk...
    Last edited by HdH_Cthulhu; 01-07-2017 at 08:17 PM.
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  9. #409
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    @filln: Wouldn't it be more consistent and faster to cut down on the tutoring and use 4 Monolith/4 Alchemist + 4 CC/4 Waketresher as base before adding stuff? I like how the pieces are interchangable.

  10. #410
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Barook View Post
    @filln: Wouldn't it be more consistent and faster to cut down on the tutoring and use 4 Monolith/4 Alchemist + 4 CC/4 Waketresher as base before adding stuff? I like how the pieces are interchangable.
    I like this idea. Maybe we can add MOM as a redundant way to go for the dome along with Altar?

    4 Crackdown Construct
    4 Aphetto Alchemist
    4 Mother of Runes
    4 Wake Trasher

    4 Basalt Monolith
    4 Brainstorm
    4 Force of Will
    4 Swords to Plowshares
    4 Altar of Dementia

    4 Spots for protection/removal/accel/search ? (probably blue?)

    20 Lands

  11. #411

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Barook View Post
    @filln: Wouldn't it be more consistent and faster to cut down on the tutoring and use 4 Monolith/4 Alchemist + 4 CC/4 Waketresher as base before adding stuff? I like how the pieces are interchangable.
    Great point. I must admit I completely forgot about Wake Thrasher and also have a soft spot for artifact ramp decks.

    EDIT: Looks like a thread has just been made about this deck so we don't have to clog up the Aether Revolt thread! http://www.mtgthesource.com/forums/s...ivation-combo)

  12. #412

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    I'm wondering whether there are better mechanized production targets. Stuff like Sphere of Resistance, Tidehollow Sculler, Jester's Scepter that shuts them down somehow and Myr Battlesphere or something else that makes lots of tokens came to mind.

  13. #413
    bruizar
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    I like mobile garrison. It's a more functional voltaic key that doesn't get countered by chalice for one. It's able to untap Goblin Welder, Metalworker and Grim Monolith and is crewed by Factories. Not sure if good enough, but it piqued my interest.

    Aethersphere Harvester is also interesting imo.

    I'm willing to gamble that Tezzeret, the Schemer better than Agent of Bolas, so quote me on that and make fun of me when I'm wrong. I think it's great value at its current price.

  14. #414

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Lord Seth View Post
    I think it can technically bypass it if it has a Sidisi in play (as Sidisi's token generators count as progressing the board state), but that's tricky to pull off in the deck.
    No, unless the judge is sloppy. The problem with 4H is not that it fails to "advance the board state, " but instead that it cannot use the shortcut rules to execute a non-deterministic loop.

  15. #415
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Lord Seth View Post
    I think it can technically bypass it if it has a Sidisi in play (as Sidisi's token generators count as progressing the board state), but that's tricky to pull off in the deck.
    No. At this point you have demonstrated a loop for making Tokens. You would be asked to shortcut the token generation and state the number you are making. Repeating the same loop over and over for the stated reason of now making tokens would be slow play.

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  16. #416

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by bruizar View Post
    I'm willing to gamble that Tezzeret, the Schemer better than Agent of Bolas, so quote me on that and make fun of me when I'm wrong. I think it's great value at its current price.
    Do you see the new Tezz fitting in Tezzerator, a different existing deck, or a new shell entirely?

  17. #417

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Since everyone is posting their take on the combo, I'll add what I think is the most potent version of the deck here...

    Construct Stompy

    10 Island
    4 Ancient Tomb
    4 City of Traitors
    4 Chrome Mox

    4 Chalice of the Void
    4 Apostle's Blessing
    4 Intuition
    4 Force of Will
    2 Daze

    4 Lightning Greaves
    4 Basalt Monolith
    4 Aphetto Alchemist
    4 Wake Thrasher
    4 Crackdown Construct

    SB:
    3 Faerie Macabre
    3 Altar of Dementia
    3 Trinisphere
    3 Back to Basics
    3 Misdirection

    The sideboard is up in the air but the maindeck is just about perfect as is imo. I think this is by far the most optimal approach to take this combo. It's very resilient and packed with hate against other decks. Perhaps the only area that needs further refinement is the manabase.

  18. #418

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Dice_Box View Post
    No. At this point you have demonstrated a loop for making Tokens. You would be asked to shortcut the token generation and state the number you are making. Repeating the same loop over and over for the stated reason of now making tokens would be slow play. ...
    How can you shortcut it? Rule 719.2 requires "...predictable outcome of a series of choices..." but the loop involves flips from a shuffled library which is not predictable.

    Edit: More tangibly: Suppose someone makes 20 tokens, how many Narcomeobas are in play when that's done?

  19. #419
    bruizar
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by filln View Post
    Do you see the new Tezz fitting in Tezzerator, a different existing deck, or a new shell entirely?
    The thing with New Tezz is that it can slot into a non-artifact centric deck. With AoB's +1, you need to design your deck in such a way that you're going to play a lot of artifacts so that you hit one in the top 5 cards. That constraint is now gone. Also, Daretti, Ingenious Iconoclast is the best planeswalker in grixis tezz because it can kill 2 creatures and still live, and that ability requires you to sacrifice an artifact. New Tezz shoots down 2 creatures and lives, its emblem makes terminus invalid as a solution, and the mana ramp provides fodder for the other two abilities, plus it gets you mana ramp and mana fix in one go. It also perfectly enables Fatal Push' revolt.

  20. #420

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    So, here's a question.

    Why is Walking Ballista plummeting to a $2.00 preorder ($8.00 foil) and why is the Legacy Affinity thread not bumping with people building with this?

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