4 horsemen already plays the monolith; Maybe you can add this for a plan B; or idk reanimate him with haste.
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Sly Requisitioner (4B 2/2 with improvise creating 1/1 servo creatures when an artifact dies) looks like it can slot into oldschool affinity builds with Disciple of the Vault and Arcbound Ravager; getting 2 damage per artefact is prett good reach assuming they're all in play, and no piece is downright bad on its own. As for the Crackdown Construct, just slot him into existing Metalworker/Artifact Stompy builds? Equip is an ability after all; turn 1 Lightning Greaves into turn 2 Metalworker into that.
First cut of a Crackdown Construct combo with Lightning Greaves/Basalt Monolith/Aphetto Alchemist.
4 Crackdown Construct
1 Altar of Dementia
2 Lightning Greaves
2 Basalt Monolith
4 Grim Monolith
3 Azorius Signet
4 Aphetto Alchemist
4 Brainstorm
3 Transmute Artifact
4 Apostle's Blessing
4 Enlightened Tutor
4 Swords to Plowshares
1 Academy Ruins
4 Ancient Tomb
4 Flooded Strand
2 Scalding Tarn
2 Windswept Heath
2 Island
3 Plains
3 Tundra
Unclear on the exact mix between the combo pieces but I figure with Enlightened Tutor and Transmute Artifact it's better to be less on the artifact pieces. Plus you need a second creature for the Lightning Greaves to work infinitely. The Alchemist does have summoning sickness though and easier for the opponent to remove. He does help accelerate some mana with the Monoliths though and besides, he has MORPH.
Manabase is still a bit shaky and perhaps the Academy Ruins is unnecessary and just slows the whole thing down.
For a sideboard, I was thinking a possibility could be a transformational one to Rest in Peace/Helm of Obedience/Energy Field. Other good options are Detention Sphere or Dispatch.
EDIT: I suppose Talisman of Progress would be a better choice than Azorius Signet in this case.
Last edited by filln; 01-07-2017 at 07:43 PM.
@filln: Wouldn't it be more consistent and faster to cut down on the tutoring and use 4 Monolith/4 Alchemist + 4 CC/4 Waketresher as base before adding stuff?I like how the pieces are interchangable.
I like this idea. Maybe we can add MOM as a redundant way to go for the dome along with Altar?
4 Crackdown Construct
4 Aphetto Alchemist
4 Mother of Runes
4 Wake Trasher
4 Basalt Monolith
4 Brainstorm
4 Force of Will
4 Swords to Plowshares
4 Altar of Dementia
4 Spots for protection/removal/accel/search ? (probably blue?)
20 Lands
Great point. I must admit I completely forgot about Wake Thrasher and also have a soft spot for artifact ramp decks.
EDIT: Looks like a thread has just been made about this deck so we don't have to clog up the Aether Revolt thread! http://www.mtgthesource.com/forums/s...ivation-combo)
I'm wondering whether there are better mechanized production targets. Stuff like Sphere of Resistance, Tidehollow Sculler, Jester's Scepter that shuts them down somehow and Myr Battlesphere or something else that makes lots of tokens came to mind.
I like mobile garrison. It's a more functional voltaic key that doesn't get countered by chalice for one. It's able to untap Goblin Welder, Metalworker and Grim Monolith and is crewed by Factories. Not sure if good enough, but it piqued my interest.
Aethersphere Harvester is also interesting imo.
I'm willing to gamble that Tezzeret, the Schemer better than Agent of Bolas, so quote me on that and make fun of me when I'm wrong. I think it's great value at its current price.
No. At this point you have demonstrated a loop for making Tokens. You would be asked to shortcut the token generation and state the number you are making. Repeating the same loop over and over for the stated reason of now making tokens would be slow play.
Six of one, half a dozen of the other.
Since everyone is posting their take on the combo, I'll add what I think is the most potent version of the deck here...
Construct Stompy
10 Island
4 Ancient Tomb
4 City of Traitors
4 Chrome Mox
4 Chalice of the Void
4 Apostle's Blessing
4 Intuition
4 Force of Will
2 Daze
4 Lightning Greaves
4 Basalt Monolith
4 Aphetto Alchemist
4 Wake Thrasher
4 Crackdown Construct
SB:
3 Faerie Macabre
3 Altar of Dementia
3 Trinisphere
3 Back to Basics
3 Misdirection
The sideboard is up in the air but the maindeck is just about perfect as is imo. I think this is by far the most optimal approach to take this combo. It's very resilient and packed with hate against other decks. Perhaps the only area that needs further refinement is the manabase.
How can you shortcut it? Rule 719.2 requires "...predictable outcome of a series of choices..." but the loop involves flips from a shuffled library which is not predictable.
Edit: More tangibly: Suppose someone makes 20 tokens, how many Narcomeobas are in play when that's done?
The thing with New Tezz is that it can slot into a non-artifact centric deck. With AoB's +1, you need to design your deck in such a way that you're going to play a lot of artifacts so that you hit one in the top 5 cards. That constraint is now gone. Also, Daretti, Ingenious Iconoclast is the best planeswalker in grixis tezz because it can kill 2 creatures and still live, and that ability requires you to sacrifice an artifact. New Tezz shoots down 2 creatures and lives, its emblem makes terminus invalid as a solution, and the mana ramp provides fodder for the other two abilities, plus it gets you mana ramp and mana fix in one go. It also perfectly enables Fatal Push' revolt.
So, here's a question.
Why is Walking Ballista plummeting to a $2.00 preorder ($8.00 foil) and why is the Legacy Affinity thread not bumping with people building with this?
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