Hymn to Tourach is what drew me to the deck. And Ive won plenty of matchs vs Storm off of a T2 Hymn. It just makes that matchup actually winnable. And 2 for 1ing vs fair matchups is exactly what you want to do as well.
I am tempted to jam some Painful truths in my list as well since it does seem really really. I am just not a fan of cutting my Bobs since once hes gone, my deck becomes super threat light. At least bob can swing and carry a sword so I feel like he's better overall in the deck.
This may not be good enough, but it is a new option.
http://magiccards.info/aer/en/61.html
Souls + Batterskull/Jitte/SoLaS can also take some pressure off. In fact, if Fatal Pushes start flying around everywhere, Lingering Souls might be a good option. Just gotta watch out for Dread of Night.
Hey guys, heres a little tourney report from a legacy side event at GP SJ. Heres the list. As a precursor, I apologize about typos since I am typing this on my phone.
Lands (21)
2 Bayou
1 Forest
1 Karakas
3 Marsh Flats
1 Plains
1 Savannah
2 Scrubland
1 Swamp
4 Verdant Catacombs
3 Wasteland
2 Windswept Heath
Creatures (14)
4 Deathrite Shaman
3 Dark Confidant
3 Stoneforge Mystic
4 Tarmogoyf
Sorcery (11)
4 Thoughtseize
3 Hymn to Tourach
3 Lingering Souls
1 Toxic Deluge
Instant (7)
3 Swords to Plowshares
4 Abrupt Decay
Artifacts (3)
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
Enchantment (1)
1 Sylvan Library
Planeswalkers (3)
3 Liliana of the Veil
Sideboard (15)
1 Chains of Mephistopheles
1 Choke
2 Ethersworn Canonist
2 Faerie Macabre
1 Gaddock Teeg
1 Garruk Relentless
1 Maelstrom Pulse
1 Pithing Needle
2 Surgical Extraction
1 Thalia, Guardian of Thraben
2 Zealous Persecution
Round 1 (1-2) vs Stifle Dreadnaught with Delver and Lavamancer.
I won game 1. My opponent cracked 3 Standstills and still became hellbent. Grinded through with confidants and decayed/pathed all his threats.
Game 2 he t2 stiflenaughted and i didnt draw removal.
Game 3 i hymn t2, he forces. He then goes torpor orb. I play a threat. He casts double dreadnaught. My turn i cast choke to bait a counter spell. Path a dreadnaught, opponent casts the charm that phases out an artifact. Decay the other dreadnaught. Dont draw any more removal and lose.
Round 2 (2-0) vs goblins.
On the play i go t1 DRS.
OpT1 play Rishadan Port
My T2, I cast Jitte.
Opt2 play badlands and pass
My t3 equip jitte and swing.
Opponent concedes.
I am new to legacy and have no idea what hes playing. I pretend to board some cards in but I play my main 60.
Game 2 he goes t1 lackey, t2 lackey. I stabilize the board with drs and bob and my opponent with nothing after Toxic Deluge. I flip decay, lilly, and im down to 2 life. My opponent passes the turn. On my upkeep, i swords my bob with trigger on stack. Reveal lingering souls (up to 4, down to 1). Life totals are 23-1 at that point. I swing with Lingering Souls tokens while i kill everything my opponent plays from there on.
Round 3 (2-0) vs death and taxes.
Game 1 was a huge grind fest with the monarch token going back and forth. My opponent made a mistake of equipping jitte with crusader and using all 4 counters to kill my drs and bob and gain life (opponent was at 2 life) i equip jitte to my goyf, swing, kill his crusader.
Game 2 my opponent goes t1 vial.
I go t1 thoughtseize. See thalia, revoker, crusader, flickerwisp, something expensive. No lands. I take crusader.
OpT2 my opponent draws and passes.
My t2, cast pithing needle naming vial and drs.
OpT3, no land.
I cast jitte, next turn equip, swing, opp scoops.
Round 4 vs ANT (0-2 technically but we split)
Game 1 my opponent casts both LEDS.
i cast thoughtseize and see dark ritual, cabal ritual, tendrils, brainstorm. Opponent only has bayou in hand. What do you take?
I took brainstorm. Opponent draws spells and tendrils me for 14. I try to get a board presence but my opponent topdecks probe into tendrils and im at 4 after gaining as much life as i could from DRS but no creatures were left.
Overall deck felt great. Probably run it back agaim tomorrow.
Last edited by KoDiamonds; 01-28-2017 at 08:25 AM.
Tinkering with some crafting theory. Here
So I ran the same list again today and went 4-0!!!!
Round 1 (2-1) vs. The Mirror.
First time playing the mirror. First 2 games were wastelanding eachother to where we couldnt play. Game 3 was just a topdeck war and I drew my threats and removal while my opponent was stick with a Golgari charm in hand and I didnt draw my bobs or souls.
Round 2 (2-1) vs. Miracles.
Game 1 he draws more removal than i have threats and Monastery Mentor + 2 tops is a quick clock.
Game 2 he doesnt draw enough terminus to deal with lingering souls x2.
Game 3 is absolutely sick. I go t2 chains, t3 choke, t4 garruk. Comes to a point where I am making a wolf token per turn, a lilly on 4, and a maelstrom pulse in hand. Opponent has jace. I figure the only way i lose this game is if my opponent topdecks entreat so I just keep pulse in hand. Opponent Vcliques my pulse away and kills garruk. I minus lilly and pressure with more souls and equipment and win.
Round 3(2-1) vs Grixis Delver
Game 1 opponent just has the nuts. Delver, flip, daze, force backup and i lose.
Game 2 i dont remember but my opponent just was in a losing position from the get go and he couldnt recover from being on the back foot.
Game 3 I zealous persecution his Young pyromancer and elementals and jitte equip seals the deal.
Round 4 (2-1) vs Bug midrange.
Lose game 1 after he wastes my lands away and i cant play.
Games 2 and 3 i just outgrind him with lillys and souls. Kill everything, make him sac truename. Chains locks him out game 3 when he has jace and a sylvan library.
Overall, this deck is amazing. I never thought I could go undefeated at a legacy event with this deck but man. Feels good .
Gonna try a creature heavy list that attempts to simply overwhelm the influx of fatal push and uses thalia to slow down the cantrip decks. Maybe just worse than lingering souls and painful truths, but I really like Rallier. This dude is sick. Revoker is helpful because Deathrite is one of the better things against you, plus it's good against combo.
3 Birds of Paradise
4 Deathrite Shaman
3 Stoneforge Mystic
3 Thalia, Guardian of Thraben
2 Tidehollow Sculler
2 Qasali Pridemage
3 Phyrexian Revoker
3 Renegade Rallier
3 Siege Rhino
3 Restoration Angel
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Umezawa's Jitte
3 Swords to Plowshares
2 Abrupt Decay
1 Sylvan Library
With the new black swords to plowshares, is there a strong enough reason to run white?
I am currently trying to streamline to a stable GB mana base with more basics.
"eggs... why'd it have to be eggs"
It's not Swords to Plowshares.
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"eggs... why'd it have to be eggs"
Just ignore him...
Funny enough I was thinking the same thing earlier this week, I think a slight white splash would be okay since Teeg and Canonist are such haymakers in the combo matchups. I'm not really sure what the best starting point is. My initial thought was something close to Caleb's Explorer Rock build from a few years back since it allows you to go over the top of most fair decks but at the same time I really don't want to go down the rabbit hole that is nic fit. Were you thinking of a more streamlined lower to the ground list like traditional Rock decks e.g. 4 drs, 4 goyf, etc?
I have been looking at BG Ecplorer lists but I feel that DRS/Goyf/Confidant are the reason to play "Rock" lists. Sylvan Library, sdematts favorite Rock card, is also a super beating against the format.
Currently I have a slower 3 Witness/3 Unearth engine for testing but we have so many options to round out the deck. Green Sun's Zenith, my favorite rock card, is an option as is Crop Rotation or any number of GB cards.
As far as the mana costs of the list, I always love the discard plus goyfs plan as an option against combo.
"eggs... why'd it have to be eggs"
That's fair. Now you have me intrigued, I think I want to play something like this. I'll try to flesh it out more this weekend and take it to the locals next week. Will get back to you then.
4 Tarmogoyf
4 Deathrite Shaman
4 Dark Confidant
2 Eternal Witness/Renegade Rallier (Although this card puts us slightly more into white)
1 Late Game Evasive Beater?
4 Thoughtseize/Inquisiton
4 Hymn of Tourach
2 Green Sun's Zenith
4 Abrupt Decay
3 Fatal Push
1 Maelstrom Pulse
2 Sylvan Library
1 Painful Truths/Abzan Charm (More into white again but this card is so sweet)
3 Liliana of the Veil
Where's Mr. Safety when you need him?![]()
I wasn't being a jerk, I meant that it's a bigger drawback than you are giving it credit for. Also, sfm is pretty important imo for this deck.
But, ya know,
That's what these forums are for: asking questions and then being an asshole when someone gives you an answer, right?
I agree though. White is pretty important for this deck. SFM making your shitty dudes into not shitty dudes is important often. Hate bears, lingering souls. Also don't forget that push doesn't kill Marit Lage. Rallier is also good. There's just a lot of things that white beings that would be tough to drop.
Would it really have been hard to say that in the first place about push? I think most people here realize that push is not literally swords to plowshares. I do suppose I was the being an asshole by telling someone to ignore your condescending comment so I apologize.![]()
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