The tweet is deleted, but you probably made the right call. Since the cards are supposed to be pretty easy to buy/sell I figured when I sold out that if I really missed it I'd just buy back in.
I do get the urge to play every once in a while, but never nearly enough to dump back in even half of the ~$2000 I apparently had on there. Makes me really think about my paper collection too, but at least for that I don't have to put up with unending interface issues to play. Seriously though, $2000 for a single game. Not even the full game, but just a single mode of play. Comparing it with other computer games makes it seem so ridiculous. I had like 3 decks of the 5-8 or so that I'd like to mess around with. Try to imagine if you had to pay $2000 for less than half of a full computer game.
Not to mention they never even had a free-to-play ranked mode when you did buy all the cards. Sure you wouldn't really win money like in tournaments, but just logging on and playing in a somewhat competitive area for free shouldn't be beyond WotC's shitty programming skills.
The tweet from Blake Rasmussen that is referenced there is gone now. He says it's because he replied to the wrong tweet with it.
I can see it go either way with the collections. Wizards is definitely interested in selling people the same thing multiple times to generate profit, so I wouldn't consider it outside the realm of possibility that everyone is forced to rebuy in. I would err toward them actually being smart enough to avoid the huge PR nightmare that everyone losing everything would be, but honestly I can see a cash grab as plausible, a directive from higher up to pay for the development of the new platform.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
They have their heads buried too deep in their ass to even think about that in their greed. That's why they're losing ground to their competitiors.
As for the investment, I can't complain, as I was very economical yet again and came out ahead quite a bit. Yah, free money!
IIRC, in one of the Hasbro earning reports, they did tell us that they expect a massive revenue uptick with the release of Magic Digital Next. So forcing people to rebuy their collection yet again is definitely in the realm of possibility. Although that would be a PR nightmare that would put Chronicles to shame. At the very least, it would heavily damage the franchise as a whole: "Collect Magic, it's great value! Expect when it's the digital version, then go and fuck yourself!"
Indeed, the "joke" of course being that most of the people who would complain about it (and justifiably complain about it) will still begrudgingly eat shit and buy in again (we are still all here, post-Chronicles, mind you). We go back to (I think it was) your comment about how they abuse people-who-work-at-Wizard's love of the game to basically extort them. If they'd do it to employees, why not players too?
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
They already do. See: Continous increase in rake as far as price support is concerned.
People are definitely addicted (the term "cardboard crack" is no joke), but I wonder how many would continue if WotC just decides to basically burn their few thousand dollar collections for a platform that still might be a bug-ridden PoS. Their new team of "All-Stars" (aka, "literally whos") isn't really increasing my confidence in Magic Digital Next.
I don't know what they are planing to do, but they have so many plates spinning in the air now something is going to break.
On a different topic. I don't play online. I have an extensive paper collection and I can not justify spending that money again to buy things I already own. But if you gave me a way to prove I have these cards and have access to them online, or a way to have access to everything for a monthly fee (Far more likely) I would play. I am also sure that I am not in a minority. There are many people like me.
The issue is, how do you breach the devide between people who already have online collections and those who would come in and sign up to a subscription model without burning down the house? Whatever "Next" is, it's got a hell of a landing that it needs to stick.
I've been a big fan of the idea of "subscription proxies" both in online and paper magic.
The idea is you pay monthly or however so often for use of official proxy cards that can be played in sanctioned tournaments. Since you have to keep paying for them (per tournament? per month? details would have to be hammered out), it would be better to replace them with the real product at some point (if you play long enough). It'd keep the reserve list safe for paper magic, while generating new interest in purchasing the cards AND new interest from people who are otherwise locked out of the format. I'll never buy power, but given the option to play sanctioned Vintage for a reasonable proxy price I'd definitely play it more.
If Magic Next has something similar to this I'll probably join in again. It's really just the thousands of dollars price tag that made me jump ship, since I was able to put up with the endless list of horrible flaws in MTGO.
The problem with the subscription model is that it's highly likely to cannibalize their paper revenue. MTGO sucking isn't just pure incompetence, it's deliberate incompetence. They make a program that still draws in the hardcore addicts to make money, but isn't good enough to let people drop Paper magic in droves due to being cheaper overall.
One thing that will happen is them dropping redemption completely for Next, no matter how its actual business model might look.
I'm in the same boat. My paper collection is stupidly large now and I can't really justify buying more of the same cards online for thousands more dollars when I already own thousand of dollars in real-life ones.
Well, it's been presented before that part of the reason why MTGO sucks so bad, even when they know it sucks so bad, is that they are afraid that a good digital product will sabotage paper sales. I think a subscription model would fall into that realm in their eyes. Why bother buying packs when you can have it all for whatever a month? So, I don't see them going to that.
Paper Magic is mired in the same shitty distribution model that it was born with and so digital Magic will be shackled by that same antiquated model by virtue of the "competition" Wizards sees between the two "versions" of the game. Unless there is a massive sea-change in how Wizards is thinking, I can't imagine you will see much change by way of distribution of "cards." As long as they view a competition between paper and digital, there isn't going to be a good answer to your (and my) issues with Online, because the solution should be something that fosters support between both paper and digital, not paper versus digital. I don't see them having come up with that, but maybe I am just cynical (I am).
EDIT: TL;DR: what Barook said, I type slow...
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Since thread is pretty negative all the time. Here a few positive. Looks like they've done some minor tweaks to go along with Aether Revolt, the biggest being a autoloop mechanic.
Sounds like Aluren combo is getting easier to execute, which is a good thing and might even open up some new options.
On the subject of Fatal Push and similar cards that can target any creature, even creatures that won't be destroyed, I find it interesting that they should choose to help players make the best choices for them. By doing that, they are distancing MTGO from paper Magic, because in paper Magic you have to figure out for yourself that Reality Smasher will not be destroyed by Fatal Push, but online you don't have to? Also, if they didn't want players to waste their Fatal Pushes by mistake, why didn't they just word the card differently in design? Strange.
But I guess these differences have always existed, like Chalice of the Void. In paper you are responsible for your own triggers, online the game will remember your triggers for you.
Maybe the client will also be able to play the game for us, and then we could just watch? That would be awesome, more time for deckbuilding.
Time to bust out great whale/recurring nightmare nic fit!
Now I just need them to make Life.dec possible, and we'll be good to go!
According to reports on reddit, Leovold is bugged when you are targeted by Tendrils of Agony. When the opponent clicks "Same Target" for the additional copies, you don't get to draw; but when he actually clicks your pictures, you do.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
I reported this bug on December 10th, and haven't encountered it since, so I assumed that it was fixed, but maybe not.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
In this week of Things gone wrong in MTGO we have our newest hilarity, Greater Gargadon's tokens are now able to be removed at will!
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