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Thread: [Primer] R/G Lands

  1. #3661
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    Re: [Primer] R/G Combo Lands

    If you are adding Blue you add Tolaria West. Its just too fucking effective at its task not to. EE and West. I also like Crucible too but thats a personal thing.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  2. #3662

    Re: [Primer] R/G Combo Lands

    @the_dingo I'm working to a very similar list. Sadly I don't have enough time to test atm. The only different choice md is 2 mazes for a canopy because I like to have the option of cropping in response to a surgical, for its ability of generate green mana the same turn it comes in into play and the ability to enable ee for 4 without a mox.
    I considered cutting chasm but burn and ur can't beat it and I don't want to turn 2 positive mu's in 2 bad ones for just cutting it.
    I don't like ring too but it's not something I would cut because even with ee prelate is a thing and we really need an easy way to deal with it.
    @dice_box tolaria west is really nice but it's very very slow and clunky because of the UU mana requirement that's not an easy task to get (even with 2 trops main).

    I saw some recent lists playing a split of 2 ports-2 quarters...it's interesting but without testing I don't know if it's really worth...somebody tried to play with this configuration? Thoughts?

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    Re: [Primer] R/G Combo Lands

    The list I am on right now is 2 Tropical, 4 Mox and I have few issues with a one of West.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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    I hope your afterlife is filled with eternal torment.
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  4. #3664

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    The list I am on right now is 2 Tropical, 4 Mox and I have few issues with a one of West.
    I was also confronted few issues with my manabase to cast (transmute) Tolaria West.
    I almost solved the problem by playing a Volcanic Island instead of the Taiga #3.
    My manabase looks as follow for now :
    2 Misty Rainforest
    2 Wooded Foothills
    2 Tropical Island
    2 Taiga
    1 Volcanic Island
    1 Forest

    Until now, I never was in a situation where I lack Green mana source nor Red to support Vortex activation.
    Blue is also solved (or at least, almost solved) with the addition of Volcanic Island.
    But clearly, Tolaria West is hard to cast in the very early turns without messing the "after transmute" game turns.
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  5. #3665
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    The list I am on right now is 2 Tropical, 4 Mox and I have few issues with a one of West.
    Quote Originally Posted by kravkenov View Post
    I was also confronted few issues with my manabase to cast (transmute) Tolaria West.
    I almost solved the problem by playing a Volcanic Island instead of the Taiga #3.
    My manabase looks as follow for now :
    2 Misty Rainforest
    2 Wooded Foothills
    2 Tropical Island
    2 Taiga
    1 Volcanic Island
    1 Forest
    What is ya'll's usual target for West most of the time; is it a better Crop Rotation, but at sorcery speed and uncounterable except for Stifle? Also, I've been testing a 1-of Crucible in my main board now in straight RG. Results are....inconclusive.
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  6. #3666

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Admiral Nobeard View Post
    What is ya'll's usual target for West most of the time; is it a better Crop Rotation, but at sorcery speed and uncounterable except for Stifle? Also, I've been testing a 1-of Crucible in my main board now in straight RG. Results are....inconclusive.
    I dont understand what "ya'll's" stand for ? I assume it is "your" ?

    I use Torlaria to transmute into combo piece or utility lands when I need to, but most of the time is to transmute into Explosives or Chalice.
    The sorcery speed is an downside (cmc of 1UU is also a downside), but the upside is that the card is tutored for good and really difficult to stop (except Stifle effect which are not that commons these days) and you can look for artifact like said Explosives/Chalice, but also Ballista if you play it, etc.
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

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    Re: [Primer] R/G Combo Lands

    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  8. #3668

    Re: [Primer] R/G Combo Lands

    The basic land type makes this so interesting. They could have easily left that off and then I wouldn't take a second look at it but a cycler you can fetch when loam is up and running is a real thing even if it takes some setup.

    Can't wait to see if it's good enough.

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    Re: [Primer] R/G Combo Lands

    The 2 on the cycling is a pain yes, but the option to fetch it is strong enough that I want a foil.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  10. #3670

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    The 2 on the cycling is a pain yes, but the option to fetch it is strong enough that I want a foil.
    Might try it out too. At least it's colorless to cycle, which can be kind of interesting since green mana is sometimes taxed early on.

  11. #3671
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by kravkenov View Post
    I dont understand what "ya'll's" stand for ? I assume it is "your" ?

    I use Torlaria to transmute into combo piece or utility lands when I need to, but most of the time is to transmute into Explosives or Chalice.
    The sorcery speed is an downside (cmc of 1UU is also a downside), but the upside is that the card is tutored for good and really difficult to stop (except Stifle effect which are not that commons these days) and you can look for artifact like said Explosives/Chalice, but also Ballista if you play it, etc.
    Yeah, "ya'lls" is Southern US for "you" when referring to two or more people in the possesive form.

    I like that. Has Ballista worked well so far for you? I've considered that as a replacement to Tracker, but I'm still on RG so getting Ballista is slightly harder since I don't have Tolaria to transmute for it or Ruins to get it back. Is Tracker still the best option for me since I'm not including blue in my list?


    I like the idea of the new land spoiled. But is it still better than the 1 mana cyclers such as Tranquil Thicket? I guess in an optimal world, you can fetch for it, Waste or Quarter it away later, Loam it back, and save it for draw or to save Loam. The downside of entering play tapped is a huge downside though.
    Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.

  12. #3672

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Admiral Nobeard View Post
    Has Ballista worked well so far for you? I've considered that as a replacement to Tracker, but I'm still on RG so getting Ballista is slightly harder since I don't have Tolaria to transmute for it or Ruins to get it back. Is Tracker still the best option for me since I'm not including blue in my list?
    Ballista is really slow if you want to keep it on the field and use it as a "sniper". But it can save you sometime against Sanctum Prelate on 2 which become more common now in D&T (shutting down completely Loam and punishing Fire). I would say it could be a viable Gamble Target if you play at least Academy Ruins to return it from your graveyard to the top of your library. It dosent need a huge set-up and a single Tropical Island should work. But in a strict RG built I don't know, a single copy dosent make sens for me, you should try 3 copies but it a lot of sideboard space for a card that dosent do that much.

    About Tireless Tracker, the big thing about him is the ability to actually draw cards instead of dredging cards !
    Once it's live on the field, you will draw more and more cards making Loam not the only engine. It is very effective and the ability to instant-clue is awesome to save your Loam in (almost) any situation.
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  13. #3673

    Re: [Primer] R/G Combo Lands

    The cycle land can be fetched early, then later sacrificed with Crop Rotation. No need to waste your own Wasteland or GQ on it.
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  14. #3674

    Re: [Primer] R/G Combo Lands

    Do you guys think the new cycling dual RG land is playable in the lands build?

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  15. #3675

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Claymore View Post
    The cycle land can be fetched early, then later sacrificed with Crop Rotation. No need to waste your own Wasteland or GQ on it.
    Honestly I still dont know what to think about this land. Its cycling casting cost is a huge concern. But being able to fetch into it might counterbalance this cost (which is colorless, at least). The thing is : Does a single Shelter Thicket over perform a couple of Tranquil Thicket. if it does, it might see play as we now have one more slot available to run another utility lands.
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  16. #3676
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    Re: [Primer] R/G Combo Lands

    Concerning this land, I would compare it with a clue activation. Therefore, I see it as a good replacement for a single Thicket provided that you play a Riftstone.

    Still, i think it could help balancing these bad colorless openings we can have sometimes. But isn't it a trap and we should have mulliganed rather than losing turn one?

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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Layalouhamesh View Post
    Concerning this land, I would compare it with a clue activation. Therefore, I see it as a good replacement for a single Thicket provided that you play a Riftstone.

    Still, i think it could help balancing these bad colorless openings we can have sometimes. But isn't it a trap and we should have mulliganed rather than losing turn one?
    Why should you play this land with Riftstone? I agree not keep a hand based on this land in your opening hand. Hell, I tend to see it as a Thicket #2, and not having to keep green mana open. Being a Dual is nice, that's all.
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by CovenantElite30 View Post
    Do you guys think the new cycling dual RG land is playable in the lands build?
    The fact it's two mana is a deal breaker IMO, if I wanted another fetchable duel, I'd play another taiga, and if I want a cycle land, I'd play thicket.
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  19. #3679
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    Why should you play this land with Riftstone? I agree not keep a hand based on this land in your opening hand. Hell, I tend to see it as a Thicket #2, and not having to keep green mana open. Being a Dual is nice, that's all.
    I always felt that playing tracker was worthless provided you have an active Riftstone to use it at its best. That is why I have the same opinion for cycling for the same activation cost.

    In fact, I see the card as a hand fixer that can turn into a tranquil Thicket just in case. That is why I would play it in a more agressive deck where Thicket is an anecdotic card rather than in a more consistent deck where Thicket is a real thing.

  20. #3680

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Layalouhamesh View Post
    I always felt that playing tracker was worthless provided you have an active Riftstone to use it at its best. That is why I have the same opinion for cycling for the same activation cost
    Tracker is insane just by making land drops. You don't need riftstone.

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