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Thread: [Deck] GW/x Maverick

  1. #7561
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by haganbmj View Post
    Agree entirely. There's enough incidental hate for miracles that you don't need to pack narrow stuff.
    You guys are drunk.

    Miracles is the reason people don't play Maverick. More specifically terminus is the reason people don't play miracles. BUG decks are beatable with DRS but we have no real answer to Terminus.

    Before terminus hard control decks were scarce because mass removal usually cost 4. All aggro decks has to do was keep the control player off four mana to win. Delver decks could do the same with daze/stifle.

    An instant speed sweeper for 1 mana no questions asked, killed Maverick. It is also rediculus to expect to dodge the best/most played deck in the format.
    Last edited by lavafrogg; 04-06-2017 at 02:32 AM.
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  2. #7562
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by lavafrogg View Post
    you guys are drunk. (...)
    an instant speed sweeper for 1 mana no questions asked, killed maverick. It is also rediculus to expect to dodge the best/most played deck in the format.
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  3. #7563
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by lavafrogg View Post
    You guys are drunk.
    Who said anything about dodging miracles or about maverick being a dead deck?
    The topic was incidental hate and not sacrificing slots in your sideboard specifically for one matchup.
    Tusk up.
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  4. #7564
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by haganbmj View Post
    Who said anything about dodging miracles or about maverick being a dead deck?
    The topic was incidental hate and not sacrificing slots in your sideboard specifically for one matchup.
    The topic has been Miracles hate for two pages. My comment is in response to people who think they should only pack incidental hate against a) the best deck in the format b) the deck that ruined maverick and c) the most played deck in the format all of which happen to be the same deck.
    "eggs... why'd it have to be eggs"

  5. #7565

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by lavafrogg View Post
    The topic has been Miracles hate for two pages. My comment is in response to people who think they should only pack incidental hate against a) the best deck in the format b) the deck that ruined maverick and c) the most played deck in the format all of which happen to be the same deck.

    Maybe I am off the mark, so apologies for calling you out on this--but you don't seem to have any idea what happens in the miracles/maverick matchup.

  6. #7566
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    Re: [Deck] GW/x Maverick

    What specific hate for just miracles do you suggest though? There not much that I can think of that exists. Geddon is probably the only thing. And I lost after casting Geddon not too long ago.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  7. #7567

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Megadeus View Post
    What specific hate for just miracles do you suggest though? There not much that I can think of that exists. Geddon is probably the only thing. And I lost after casting Geddon not too long ago.
    I was trying to think of this earlier. I think more fringe sb cards like Armageddon is one of them. Yes you can bring it in some other MU but miracles is the only one that comes to mind that I really would want to bring it in against.

  8. #7568

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Luthiereisfun View Post
    I was trying to think of this earlier. I think more fringe sb cards like Armageddon is one of them. Yes you can bring it in some other MU but miracles is the only one that comes to mind that I really would want to bring it in against.
    There are some very good niche cards that really puts pressure on miracles. Everything from Thrun + Karakas to a cloudpost transformational sideboard. But the real issue is that very few decks run maindeck sweepers plus lots of spot removal, as such, they hit maverick on an archetypal axis.

    miracles leans on Terminus, card advantage, and snapcaster Mage to beat fair decks. If it draws any two of those then they most likely win. Circumvent the wrong one (ie the one they don't draw) then you die.

    It's really that simple.

  9. #7569

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by TMagpie View Post
    There are some very good niche cards that really puts pressure on miracles. Everything from Thrun + Karakas to a cloudpost transformational sideboard. But the real issue is that very few decks run maindeck sweepers plus lots of spot removal, as such, they hit maverick on an archetypal axis.

    miracles leans on Terminus, card advantage, and snapcaster Mage to beat fair decks. If it draws any two of those then they most likely win. Circumvent the wrong one (ie the one they don't draw) then you die.

    It's really that simple.
    That's interesting. I have never seen the cloud post sb. That would be neat to look at.

    I completely agree with you. To add to it they have so much card filtering/selection that it's almost inevitable they find their key pieces. I don't think we're fast enough to overwhelm them early and steal wins. But I don't think we really can keep up with them long term either.

    I have found that if the miracles player has a well tuned list, and plays very tight it feels pretty hopeless almost no matter what. I know this isn't news to anyone in here but it's the way it goes.

  10. #7570
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    Re: [Deck] GW/x Maverick

    Yeah even when I've got walkers, needles, chokes and such it's still not easy to beat a good miracles player because their wrath only costs one mana
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  11. #7571

    Re: [Deck] GW/x Maverick

    Hi, everyone! I am new to the thread, and to Maverick. I am normally a Nic Fit player..I think we can look at different cards to combat miracles.

    Our first card I think gaddock teeg anti none creature spells costing 4 and x costing can't be cast, with Mother on board we can delay them for a bit while we beat face with other creaters equipped with swords//Jitte etc. and if we get Karakas we can protect him even better.
    Next I think our sideboard can use things like Gideon avenger of zendikar or Garruk relentless a combat walker is pretty strong against this deck.
    a # of thoughtseize I run 3 in my sideboard atm...
    Lost Legacy a card I don't think anyone has talked about. I thought about running 2 in the board because you can essentially get rid of terminus or some other threat.
    Surgical Extraction if they terminus us once we can try to take all copies of that card like force, jace something that is relevant.
    sigarda, host of herons in the main//board can get by Moat and has hex proof the perk here is she is GSZ'able
    Choke was mentioned and Armageddon, but what about Boil if you have a DRS in play make red...instant speed blow up all islands...
    another interesting card Giant Solifuge 4/1 trample haste and shroud could be used to put players on the clock.

    There are other cards but I can't think of them right now I hope this helped with some ideas to combat Miracles better. Please let me know your thoughts on the cards listed above. Thanks

  12. #7572

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by MysteryE View Post
    Hi, everyone! I am new to the thread, and to Maverick. I am normally a Nic Fit player..I think we can look at different cards to combat miracles.

    Our first card I think gaddock teeg anti none creature spells costing 4 and x costing can't be cast, with Mother on board we can delay them for a bit while we beat face with other creaters equipped with swords//Jitte etc. and if we get Karakas we can protect him even better.
    Next I think our sideboard can use things like Gideon avenger of zendikar or Garruk relentless a combat walker is pretty strong against this deck.
    a # of thoughtseize I run 3 in my sideboard atm...
    Lost Legacy a card I don't think anyone has talked about. I thought about running 2 in the board because you can essentially get rid of terminus or some other threat.
    Surgical Extraction if they terminus us once we can try to take all copies of that card like force, jace something that is relevant.
    sigarda, host of herons in the main//board can get by Moat and has hex proof the perk here is she is GSZ'able
    Choke was mentioned and Armageddon, but what about Boil if you have a DRS in play make red...instant speed blow up all islands...
    another interesting card Giant Solifuge 4/1 trample haste and shroud could be used to put players on the clock.

    There are other cards but I can't think of them right now I hope this helped with some ideas to combat Miracles better. Please let me know your thoughts on the cards listed above. Thanks
    Gaddock teeg with mom used to be the dream against miracles but with councils judgement isn't as much of a lock as it used to be. Still good though. Combat planeswalkers if we can get them to stick are also very good/hard for them to interact with.

    I like the idea of lost legacy. My biggest concern is the mana cost. With DRS I think it would be feasible for sure but double black isn't always the easiest to hit with our mana base.

    I don't think giant soilfuge is what we want at all. With snapcaster/mentor it could quite easily get chump blocked. At 4 mana I rather play Thrun or one of the mentioned combat walkers.

    I play Nic Fit as well and find it quite fun! Welcome and I think you'll really like Maverick.

  13. #7573

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Luthiereisfun View Post
    Gaddock teeg with mom used to be the dream against miracles but with councils judgement isn't as much of a lock as it used to be. Still good though. Combat planeswalkers if we can get them to stick are also very good/hard for them to interact with.

    I like the idea of lost legacy. My biggest concern is the mana cost. With DRS I think it would be feasible for sure but double black isn't always the easiest to hit with our mana base.

    I don't think giant soilfuge is what we want at all. With snapcaster/mentor it could quite easily get chump blocked. At 4 mana I rather play Thrun or one of the mentioned combat walkers.

    I play Nic Fit as well and find it quite fun! Welcome and I think you'll really like Maverick.
    Thank you @Luthiereisfun
    I see your point on the Giant soilfuge...what are your thoughts on Prowling Serpopard "1GG" for a 4/3 can't be countered, and cannot counter creature spells.

    Yeah I made a version of Thomas Herzog's Maverick list with a few changed cards in the sideboard. I also added Ashiok to the main a little something unexpected wih a DRS I will try to get blue and get Ashiok on board Its only for testing purposes so Ill know more after tomorrow when I test a few planeswalkers in the mainboard as a 61 card deck.

  14. #7574

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by MysteryE View Post
    Thank you @Luthiereisfun
    I see your point on the Giant soilfuge...what are your thoughts on Prowling Serpopard "1GG" for a 4/3 can't be countered, and cannot counter creature spells.

    Yeah I made a version of Thomas Herzog's Maverick list with a few changed cards in the sideboard. I also added Ashiok to the main a little something unexpected wih a DRS I will try to get blue and get Ashiok on board Its only for testing purposes so Ill know more after tomorrow when I test a few planeswalkers in the mainboard as a 61 card deck.
    Nice! I believe there was some good discussion about the cat snake a few pages back. Generally something like cavern of souls is just better. The cat snake is just too vulnerable. In a matchup like miracles where you really want creatures to resolve (CB/Top can keep up with us for days) the cat snake can easily be taken care of.

    I would say in other matchups where you want creatures to resolve but when faced against more traditional counterspell suit we usually try to overload them. Often baiting their counterspells/removal with a creature that's good but not over the top is common. Then when they're low on cards/resources we drop our KOTR/GSZ etc..

  15. #7575
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    Re: [Deck] GW/x Maverick

    I just finished this post and as I realize that I was slightly annoyed at the beginning, I feel like the post is helpful in our current state. I have been getting a lot of responses to the notion that Maverick can beat Terminus in its current form which is followed by a post that started this response. Her is the post and the response...

    Quote Originally Posted by TMagpie View Post
    Maybe I am off the mark, so apologies for calling you out on this--but you don't seem to have any idea what happens in the miracles/maverick matchup.
    I really am not sure where you are coming from, but seeing how you apologized in advance I will assume that you just jumped into the thread for funsies. Ill catch you up with some posts that happened after you decided to join us. Starting with an intelligent response to my premise.

    Quote Originally Posted by Megadeus View Post
    What specific hate for just miracles do you suggest though? There not much that I can think of that exists. Geddon is probably the only thing. And I lost after casting Geddon not too long ago.
    This response here shows that people do not know what we can do against miracles. Which is in contradiction to the response from a page ago that read:

    Quote Originally Posted by haganbmj View Post
    Agree entirely. There's enough incidental hate for miracles that you don't need to pack narrow stuff.
    So now continuing to Maverick players trying to discuss ways to beat Miracles:

    Quote Originally Posted by Luthiereisfun View Post
    I was trying to think of this earlier. I think more fringe sb cards like Armageddon is one of them. Yes you can bring it in some other MU but miracles is the only one that comes to mind that I really would want to bring it in against.
    This is a good comment about possible sideboard cards. Which is followed by this post:

    Quote Originally Posted by TMagpie View Post
    There are some very good niche cards that really puts pressure on miracles. Everything from Thrun + Karakas to a cloudpost transformational sideboard. But the real issue is that very few decks run maindeck sweepers plus lots of spot removal, as such, they hit maverick on an archetypal axis.

    miracles leans on Terminus, card advantage, and snapcaster Mage to beat fair decks. If it draws any two of those then they most likely win. Circumvent the wrong one (ie the one they don't draw) then you die.

    It's really that simple.
    This response has no meaning whatsoever, you start by listing sideboard plans that no-one has ever done i.e. cloudpost sideboard, include a popular Maverick beater pre-Monastery Mentor, Thrun, and then say that there is really nothing we can do if they draw the cards that they need to draw and considering that they have the most consistent deck in the format, they will most likely draw the answers that they need. Note: if you try and google to find a Maverick list with a Cloud-post board, this thread is the only mention I could find.

    This is followed by confusion about the cloud-post sideboard and then more agreement that the Miracles match-up is terrible.

    Quote Originally Posted by Luthiereisfun View Post
    That's interesting. I have never seen the cloud post sb. That would be neat to look at.

    I completely agree with you. To add to it they have so much card filtering/selection that it's almost inevitable they find their key pieces. I don't think we're fast enough to overwhelm them early and steal wins. But I don't think we really can keep up with them long term either.

    I have found that if the miracles player has a well tuned list, and plays very tight it feels pretty hopeless almost no matter what. I know this isn't news to anyone in here but it's the way it goes.
    Here is Megadeus stating the exact point that I am trying to make which is that we cannot currently beat Terminus.

    Quote Originally Posted by Megadeus View Post
    Yeah even when I've got walkers, needles, chokes and such it's still not easy to beat a good miracles player because their wrath only costs one mana
    And finally a post of someone who is new to Maverick that wants to make suggestions about what we can do to beat Miracles:

    Quote Originally Posted by MysteryE View Post
    Hi, everyone! I am new to the thread, and to Maverick. I am normally a Nic Fit player..I think we can look at different cards to combat miracles.

    Our first card I think gaddock teeg anti none creature spells costing 4 and x costing can't be cast, with Mother on board we can delay them for a bit while we beat face with other creaters equipped with swords//Jitte etc. and if we get Karakas we can protect him even better.
    Next I think our sideboard can use things like Gideon avenger of zendikar or Garruk relentless a combat walker is pretty strong against this deck.
    a # of thoughtseize I run 3 in my sideboard atm...
    Lost Legacy a card I don't think anyone has talked about. I thought about running 2 in the board because you can essentially get rid of terminus or some other threat.
    Surgical Extraction if they terminus us once we can try to take all copies of that card like force, jace something that is relevant.
    sigarda, host of herons in the main//board can get by Moat and has hex proof the perk here is she is GSZ'able
    Choke was mentioned and Armageddon, but what about Boil if you have a DRS in play make red...instant speed blow up all islands...
    another interesting card Giant Solifuge 4/1 trample haste and shroud could be used to put players on the clock.

    There are other cards but I can't think of them right now I hope this helped with some ideas to combat Miracles better. Please let me know your thoughts on the cards listed above. Thanks
    I actually really enjoy this post as it has several ideas on how to improve one of Mavericks worst match-ups.

    MysteryE: your ideas come down to:

    a)planeswalkers/go over the top
    b)heavier black splash
    c)mass land destruction
    d)untargetable creatures

    obviously Gaddock Teeg plus Mother of Ruins is line number 1 but that hasn't been safe since the printing of Counsel's Judgement.

    to respond:

    a) this is one of my favorite options as Elspeth/Garruk are quite a clock and Miracles has an issue with planeswalkers, the issue here is Knight of the Reliquary and Thalia really slow down our mana development
    b) most people only play a light black splash for Decay/Thoughtsieze so BB is difficult, also relying on discard+surgical is iffy at best
    c) cataclysm is a popular play by Death and Taxes as they can keep multiple creatures, I have been a fan of Winter Orb as they cannot Top every turn with an orb in play, obviously better with mana dorks in play.
    d) also another good plan to attack their Terminus since their Swords will be blanks, good but hasn't proven to work every time.

    To discuss how Maverick/Miracles matches play out:

    Maverick plays early creatures, Miracles cantrips and sets up counter-top.
    Maverick attacks for some damage, maybe gets an active equipment, Miracles casts terminus.
    Maverick try's to play around the counter-top lock, while also fighting through Swords-Snapcaster/Real Countermagic/more Terminus, Miracles finds their win condition and wins.

    The best cards I have found to help disrupt this cycle:

    1) Sylvan Library: allowing us to keep up with their card quality and to draw a few extra cards a game is huge
    2) Quasali Pridemage: this guy dodges Swords/Terminus, can be brought back from the graveyard with Witness/Rallier or Sword of Light and Shadow if played. Kills Counterbalance, makes it so they cannot fetch with a top in play and kills RiP after board if applicable.
    3) Teeg+Karakas+Equipment or Thalia+Karakas+Equipment these work if counterbalance is off the table so you can replay your 2 drop.
    4) Winter Orb: as stated before, they cannot top or cantrip easily, which delays the Mentor/Top Combo/Jace/Entreant
    5) Flash Creatures and Equipment. Scryb Ranger and Aven Mindcencor right after a Terminus or EoT can really mess with their math, especially with an Equipment in play.

    "Original" builds of Maverick from back in the day seem to line up pretty well against modern day Miracles, this list is from 2011:

    1 Scavenging Ooze
    4 Green Sun's Zenith
    1 Thrun, the Last Troll
    1 Sword of Feast and Famine
    3 Stoneforge Mystic
    1 Misty Rainforest
    2 Qasali Pridemage
    3 Noble Hierarch
    4 Knight of the Reliquary
    2 Elspeth, Knight-Errant
    3 Aven Mindcensor
    1 Dryad Arbor
    2 Horizon Canopy
    2 Scryb Ranger
    1 Umezawa's Jitte
    1 Sword of Fire and Ice
    4 Windswept Heath
    2 Forest
    1 Plains
    1 Birds of Paradise
    4 Mother of Runes
    1 Gaea's Cradle
    4 Wasteland
    1 Karakas
    2 Sylvan Library
    4 Swords to Plowshares
    4 Savannah

    Sideboard
    2 Phyrexian Metamorph
    1 Qasali Pridemage
    3 Ethersworn Canonist
    3 Faerie Macabre
    1 Gaddock Teeg
    2 Krosan Grip
    3 Choke

    This has a majority of angles to attack the miracles deck:

    Mainboard Sylvan Library and Elspeth.
    5 Flash Creatures.
    Multiple Pridemages(and another after boarding)
    Karakas + Teeg/Thrun

    Obviously the list doesn't play Thalia, which hurts combo matchup's but helps you get Thrun and Elspeth on the board in a reasonable amount of time. I feel like this is a reasonable place to start discussion at this point. Here is the list slightly updated:

    1 Scavenging Ooze
    4 Green Sun's Zenith
    1 Thrun, the Last Troll
    1 Sword of Feast and Famine
    3 Stoneforge Mystic
    1 Misty Rainforest
    2 Qasali Pridemage
    4 Noble Hierarch
    4 Knight of the Reliquary
    2 Elspeth, Knight-Errant
    3 Aven Mindcensor
    1 Dryad Arbor
    2 Horizon Canopy
    2 Scryb Ranger
    1 Umezawa's Jitte
    1 Sword of Light and Shadow
    4 Windswept Heath
    2 Forest
    1 Plains
    4 Mother of Runes
    1 Gaea's Cradle
    4 Wasteland
    1 Karakas
    2 Sylvan Library
    4 Swords to Plowshares
    4 Savannah

    Sideboard
    2 Containment Priest
    1 Qasali Pridemage
    3 Ethersworn Canonist
    3 Faerie Macabre
    1 Gaddock Teeg
    2 Krosan Grip
    3 Choke

    The swords are because Teeg + Light and Shadow should beat Miracles if you can get it, and Feast and Famine is great against all of the BGx decks that Legacy players love(and also, kinda against combo), Jitte is against creature decks.

    I think we have TNN issues, but I do not see how they can beat Mom+Knight with the wasteland pressure they will be under in addition to Elspeth and flyers + equipment. We also have a lessened reliance on the graveyard with Heirarch instead of Shaman and Elspeth main. They can keep Knight small but Elspeth can still jump him for a bunch.
    "eggs... why'd it have to be eggs"

  16. #7576

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by lavafrogg View Post
    I just finished this post and as I realize that I was slightly annoyed at the beginning, I feel like the post is helpful in our current state. I have been getting a lot of responses to the notion that Maverick can beat Terminus in its current form which is followed by a post that started this response. Her is the post and the response...



    I really am not sure where you are coming from, but seeing how you apologized in advance I will assume that you just jumped into the thread for funsies. Ill catch you up with some posts that happened after you decided to join us. Starting with an intelligent response to my premise.



    This response here shows that people do not know what we can do against miracles. Which is in contradiction to the response from a page ago that read:



    So now continuing to Maverick players trying to discuss ways to beat Miracles:



    This is a good comment about possible sideboard cards. Which is followed by this post:



    This response has no meaning whatsoever, you start by listing sideboard plans that no-one has ever done i.e. cloudpost sideboard, include a popular Maverick beater pre-Monastery Mentor, Thrun, and then say that there is really nothing we can do if they draw the cards that they need to draw and considering that they have the most consistent deck in the format, they will most likely draw the answers that they need. Note: if you try and google to find a Maverick list with a Cloud-post board, this thread is the only mention I could find.

    This is followed by confusion about the cloud-post sideboard and then more agreement that the Miracles match-up is terrible.



    Here is Megadeus stating the exact point that I am trying to make which is that we cannot currently beat Terminus.



    And finally a post of someone who is new to Maverick that wants to make suggestions about what we can do to beat Miracles:



    I actually really enjoy this post as it has several ideas on how to improve one of Mavericks worst match-ups.

    MysteryE: your ideas come down to:

    a)planeswalkers/go over the top
    b)heavier black splash
    c)mass land destruction
    d)untargetable creatures

    obviously Gaddock Teeg plus Mother of Ruins is line number 1 but that hasn't been safe since the printing of Counsel's Judgement.

    to respond:

    a) this is one of my favorite options as Elspeth/Garruk are quite a clock and Miracles has an issue with planeswalkers, the issue here is Knight of the Reliquary and Thalia really slow down our mana development
    b) most people only play a light black splash for Decay/Thoughtsieze so BB is difficult, also relying on discard+surgical is iffy at best
    c) cataclysm is a popular play by Death and Taxes as they can keep multiple creatures, I have been a fan of Winter Orb as they cannot Top every turn with an orb in play, obviously better with mana dorks in play.
    d) also another good plan to attack their Terminus since their Swords will be blanks, good but hasn't proven to work every time.

    To discuss how Maverick/Miracles matches play out:

    Maverick plays early creatures, Miracles cantrips and sets up counter-top.
    Maverick attacks for some damage, maybe gets an active equipment, Miracles casts terminus.
    Maverick try's to play around the counter-top lock, while also fighting through Swords-Snapcaster/Real Countermagic/more Terminus, Miracles finds their win condition and wins.

    The best cards I have found to help disrupt this cycle:

    1) Sylvan Library: allowing us to keep up with their card quality and to draw a few extra cards a game is huge
    2) Quasali Pridemage: this guy dodges Swords/Terminus, can be brought back from the graveyard with Witness/Rallier or Sword of Light and Shadow if played. Kills Counterbalance, makes it so they cannot fetch with a top in play and kills RiP after board if applicable.
    3) Teeg+Karakas+Equipment or Thalia+Karakas+Equipment these work if counterbalance is off the table so you can replay your 2 drop.
    4) Winter Orb: as stated before, they cannot top or cantrip easily, which delays the Mentor/Top Combo/Jace/Entreant
    5) Flash Creatures and Equipment. Scryb Ranger and Aven Mindcencor right after a Terminus or EoT can really mess with their math, especially with an Equipment in play.

    "Original" builds of Maverick from back in the day seem to line up pretty well against modern day Miracles, this list is from 2011:

    1 Scavenging Ooze
    4 Green Sun's Zenith
    1 Thrun, the Last Troll
    1 Sword of Feast and Famine
    3 Stoneforge Mystic
    1 Misty Rainforest
    2 Qasali Pridemage
    3 Noble Hierarch
    4 Knight of the Reliquary
    2 Elspeth, Knight-Errant
    3 Aven Mindcensor
    1 Dryad Arbor
    2 Horizon Canopy
    2 Scryb Ranger
    1 Umezawa's Jitte
    1 Sword of Fire and Ice
    4 Windswept Heath
    2 Forest
    1 Plains
    1 Birds of Paradise
    4 Mother of Runes
    1 Gaea's Cradle
    4 Wasteland
    1 Karakas
    2 Sylvan Library
    4 Swords to Plowshares
    4 Savannah

    Sideboard
    2 Phyrexian Metamorph
    1 Qasali Pridemage
    3 Ethersworn Canonist
    3 Faerie Macabre
    1 Gaddock Teeg
    2 Krosan Grip
    3 Choke

    This has a majority of angles to attack the miracles deck:

    Mainboard Sylvan Library and Elspeth.
    5 Flash Creatures.
    Multiple Pridemages(and another after boarding)
    Karakas + Teeg/Thrun

    Obviously the list doesn't play Thalia, which hurts combo matchup's but helps you get Thrun and Elspeth on the board in a reasonable amount of time. I feel like this is a reasonable place to start discussion at this point. Here is the list slightly updated:

    1 Scavenging Ooze
    4 Green Sun's Zenith
    1 Thrun, the Last Troll
    1 Sword of Feast and Famine
    3 Stoneforge Mystic
    1 Misty Rainforest
    2 Qasali Pridemage
    4 Noble Hierarch
    4 Knight of the Reliquary
    2 Elspeth, Knight-Errant
    3 Aven Mindcensor
    1 Dryad Arbor
    2 Horizon Canopy
    2 Scryb Ranger
    1 Umezawa's Jitte
    1 Sword of Light and Shadow
    4 Windswept Heath
    2 Forest
    1 Plains
    4 Mother of Runes
    1 Gaea's Cradle
    4 Wasteland
    1 Karakas
    2 Sylvan Library
    4 Swords to Plowshares
    4 Savannah

    Sideboard
    2 Containment Priest
    1 Qasali Pridemage
    3 Ethersworn Canonist
    3 Faerie Macabre
    1 Gaddock Teeg
    2 Krosan Grip
    3 Choke

    The swords are because Teeg + Light and Shadow should beat Miracles if you can get it, and Feast and Famine is great against all of the BGx decks that Legacy players love(and also, kinda against combo), Jitte is against creature decks.

    I think we have TNN issues, but I do not see how they can beat Mom+Knight with the wasteland pressure they will be under in addition to Elspeth and flyers + equipment. We also have a lessened reliance on the graveyard with Heirarch instead of Shaman and Elspeth main. They can keep Knight small but Elspeth can still jump him for a bunch.
    I do like the list but is it better to drop the Thalia package and go for more of heavy flash in style? I also don't have the nobles at the moment or the elspeths have you play tested this list and if so has it been working?? I heard that the new Nissa vital force is pretty strong getting back permanents from the graveyard is good. Also is Sword of Feast and Famine better than having fire and ice? Sorry to ask so many questions its just coming from nic fit I'm not used to using equipment as a means to get ahead, furthermore what about using Cavern?

    my current list


    Creatures 25
    1 dryad arbor
    4 mother of runes
    4 Deathrite Shaman
    1 Noble Hierarch
    2 stoneforge mystic
    4 Thalia, Guardian of Thraben
    1 scavenging ooze
    1 Gaddock Teeg
    3 Qasali Pridemage
    4 Knight of the reliquary

    Spells 8
    4 Swords to plowshares
    4 Green sun's zenith

    enchantments 2
    2 Sylvan Library

    artifacts 3
    1 Sword of fire and ice
    1 sword of light and shadow
    1 umezawa's Jitte

    Planeswalker 1
    1 Garruk, Relentless

    Lands 23
    2 forest
    1 plains
    1 swamp
    1 gaea's cradle
    1 karakas
    1 bayou
    2 savannah
    1 scrubland
    4 verdant catacombs
    4 Windswept Heath
    4 wasteland

    Sideboard 15
    2 path to exile
    2 ethersworn canonist
    3 thoughtseize
    2 faerie macabre
    1 choke
    1 scavenging ooze
    2 zealous persecution
    1 Gaddock teeg
    1 tormod's crypt


    Please let me know your thoughts on the list

  17. #7577

    One should NEVER publish a Maverick list without Scryb Ranger. Seriously, this innocent looking little green flying guy has won me so many matches. Untaping mom, kotr or drs for a second or third activation is insane

  18. #7578
    Member

    Join Date

    Nov 2012
    Location

    Freising(Munich), Germany
    Posts

    35

    Re: [Deck] GW/x Maverick

    i would cut the 3rd Pridemage for a Scrybranger (best utility creature in this deck)

    also your Land count is incorrect. 22 not 23 --- so total 61. maaaaybe cut 1 sylvan library to get to the minimum of 60.

    /e: i would exchange the 2 path to exile for 2 Abrupt Decays (it can hit more targets, also cant be dazed/FoW which is very good in the delver matchups)

  19. #7579

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Skizz View Post
    i would cut the 3rd Pridemage for a Scrybranger (best utility creature in this deck)

    also your Land count is incorrect. 22 not 23 --- so total 61. maaaaybe cut 1 sylvan library to get to the minimum of 60.

    /e: i would exchange the 2 path to exile for 2 Abrupt Decays
    I have 23 counting the dryad, listed in the creature section.

    I have been testing LavaFrogg's "Flash Maverick" decklist it has indeed been working I still have a rough time grinding with miracles, but it def is pointing in an interesting direction. I will probably test it tonight at FNM Legacy at one of the local stores to get a better idea on play style, I don't have 4 nobles so 4 birds of paradise will have to do for now...and I agree with the sword choices considering the flash in after feast and famines trigger. I do like some of the other things the deck does I been testing on MTGO. It is missing the 1 sylvan library. well thats all I have for now Good night for now. and thanks for this list LavaFrogg let me know if you make any changes there is an SCG this weekend I might take this to it just need to fine tune it.

  20. #7580

    Re: [Deck] GW/x Maverick

    I see why the Miracles topic is being brought up again and again.

    However, if you want to beat Miracles, I think Doomrabbit's list (he shared it some pages ago) is nearly best you could do. Really, all you need is a Sylvan Library, 2 Chokes, Surgical Extraction, Garruk, B/W sword in your 75, extra Gaddock Teegs in sb and some luck.
    To make a prairie, it takes a clover and one bee. One clover, a bee, and revery...

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