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Every time they print a borderline Blue instant I'm tempted to get the Resets out but I don't think this adds anything over USZ for any deck that would ever consider playing this. The only time XUU Draw X is good in legacy is if the X is arbitrarily large in which case the ability to target the opponent is too important. Casting it as Inspiration in a setup turn isn't even that good because you can't even have Inspiration/Jace's Ingenuity, the discard effect makes it a 4-mana catalog.
Edit: I suppose in niche situations where you actually want the discard it could be useful (as above).
If you're looking for a blue draw x spell, then Pull From Tomorrow is the best option at instant speed. The drawback is offset by costing 1 less, so you're getting +1 card for the same mana cost as stroke of genius but you have to discard the worst one. So, this one digs deeper for the same cost, ignoring the fact that it requires UU instead of U like stroke of genius, and ignoring the fact that you can put flashback-type cards in the graveyard or that you're getting as much cards while keeping mana open for daze.
Cycling Counterspell is interesting. The ability to catch someone off-guard with limited opportunity cost makes it quiet interesting to me, even though the counter portion costs 2 instead of just 1.
If you're not already running Miscalculation I don't see what this thing does for you other than cycle for one cheaper.
The difference between 2 and U is pretty huge when it comes to cycling. It's just a question of do you need to able to counter stuff, or is it just something that'd be nice once in awhile. It's basically a cheaper Akroma's Blessing - which saw quite a bit of play - in Standard. However, with Cast Out and the Sphinx also going for one mana, I don't think this makes it.
Kinda cool card, but I seriously doubt he fits into any Legacy deck.
Load up on your Didgeridoo now! Minotaur-tribal gonna be a thing with 8 Aether Vial effects jammed into a deck.
Yeah, which has been Minotaur's perennial problem. Most of them cost 3-4, almost all of them are french vanilla beaters, and those that are not are only so-so. The best Minotaur to cheat out is probably Boros Battleshaper, in terms of raw mana saved for a card that isn't trash (Etherium Horn doesn't count b'c you don't cascade if you cheat him!) and even that one is a worse card than everything any other tribe can cheat out.
That said, I dunno about saying Minotaur cheaty effects don't play well together. They seem fine for what they are. I have a casual Minotaur deck that goes something like this:
Didgeridoo
Ragemonger
Gnarled Scarhide
Deathbellow Raider
Lord of Shatterskull Pass
Kragma Warcaller
And then some Rakdos disruptive elements, like Lightning Bolt and Blightning. I guess the best thing it has going for it is that turn 1 Doo really does invalidate control decks that want to rely on countermagic. It's fine for just casual playing, but the best creatures that this tribe can offer really don't do much compared to the absurd things you get out of Goblins, Elves, Merfolk, or Slivers.
I don't know that Neheb really does to help this tribe out. Maybe if he made ALL minotaurs into Hypnotic Specters (like Cabal Slaver) that might be something. As is, he's another 3-drop that is fine and great and all but is useless to cheat out because it's already cheap and doesn't really dominate the board.
Minotaur's wont be a real tribe until:
1. We get a really expensive, game-ending creature with a Minotaur type that can be Doo'd out;
2. We get disruptive Minotaurs (think about how Eldrazi exploded when we got Thought-Knot Seer and Displacer); or
3. The tribe gets some absurd aggro options on the low end (like Merfolk's multiple lords, for example).
I wouldn't be surprised to a see a spike, but it's hardly Vial. If Vial had a 3 mana activation cost, it would only see play at the bottom of the garbage can outside of Darksteel Sealed.
Yeah, same problem. The best Changelings that cost more than 3 (so you're saving $mana$ when you Doo' em) is probably Colossus, which only costs 4 anyway, and Titan, who costs 5 and requires you to Champion something. Neither of em are in the right colors, to boot.
I don't think we'll be "Doing the Doo" anytime soon, sadly.
Reduce // Rubble looks cool, especially the rubble part. Probably not good enough for legacy but its a virtual time walk from the graveyard at best. Perhaps something to consider for sneak and show
It's comforting to know that Chameleon Colossus is still the #1 Minotaur
Also a virtual timewalk on yourself since you're spending 3 mana to do absolutely nothing, and you kept 3 mana open to play a counterspell. So really nothing happens the whole turn cycle.
Because of that, I can see it in Miracles. Seems right up their alley.
Yeah, stapling cards together has never yielded anything playable.
Without being a total troll for a minute though, at least on these new split cards you can attempt tempo plays by being handed two-card combos on one card. Playing both halves early is pretty Time Walkish, especially if they're land-light. Playing it later when they have 6-7 lands in play is more or less on par with getting 3x Rishadan Ported, which pretty much always sucks. It's not god tier, I'm not saying that, but I mean it's harder to just evaluate two effects on a single card when they have a certain kind of synergy.
Heh, your tongue couldn't possibly be more up in your cheek, could it? Convolute is not exactly Lightning Bolt. Many things are playable if you staple a Lightning Bolt to them.
Yeah, split cards are nice that way, but these have a limitation previous kinds did not. Older split cards gave you options. These do one thing, then the other, pretty much always in that order, if you're playing them normally. I like how WotC worked really hard to make that order the one you want to use them in anyway.Without being a total troll for a minute though, at least on these new split cards you can attempt tempo plays by being handed two-card combos on one card. Playing both halves early is pretty Time Walkish, especially if they're land-light. Playing it later when they have 6-7 lands in play is more or less on par with getting 3x Rishadan Ported, which pretty much always sucks. It's not god tier, I'm not saying that, but I mean it's harder to just evaluate two effects on a single card when they have a certain kind of synergy.
It's more like these give you one effect now, and a delayed effect later. If both effects are just plain BAD, like is the case with Robble // Robble here, then its a bad card.
Whateva hatas, maybe I'll just make a Minotaur stompy deck with Didgeridoo and Cavern of Souls to get around my Nether Voids, whateva, whateva, I do what I want with my Greek bullmen. Including really bad, really expensive decks.
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