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Thread: [SCD] Torpor Orb

  1. #1
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    [SCD] Torpor Orb

    Torpor Orb - 2
    Artifact

    Creatures entering the battlefield doesn't cause abilities to trigger.

    ----------------------------

    Does anybody realize that this is a better illusionary mask? Playing Phyrexian Dreadnought without it's ability and negating any annoying CIP trigger opponent can have is awesome! Does this have the potential to re-invent Dreadstill with the unholy alliance of Torpor Orb, Dreadnought and Academy Ruins?
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

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  2. #2
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    Re: [SCD] Torpor Orb

    Phyrexian dreadnought will be countered by mental misstep anyway, so who cares... :)
    CLICK HERE FOR THE RULES OF A VERY FUN MULTIPLAYER CASUAL FORMAT
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  3. #3
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    Re: [SCD] Torpor Orb

    But ... But ... Academy Ruins?! ;p
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

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    Re: [SCD] Torpor Orb

    This has potential as now both combo components are artifacts and getting Dreadnought Forced/Countered/Plowed is no longer card disadvantage. However the combo is slower so some tuning would have to be made. A deck with Fabricate, Trinket Mage, Dreadnought, stifle and Double lands like Tomb/City of Traitors could work. The back up could be force and the new Mental Misstep. Counters STPs and other missteps. LOL. Propaganda might also be needed to keep hoards off you while you smack them with the Nought.

  5. #5
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    Re: [SCD] Torpor Orb

    Trinket and Orb dislike eachother and if your counter their vials and Lackeys with Misstep even a turn 3 Naught is fast enough.
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

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    Re: [SCD] Torpor Orb

    Hunted Horror anyone? Oh, and you can actually try to use Nought in nonblue-based deck with minor splash for Stifle. Like, Dark Ritual, Orb, Nought. And yeah, StP is nothing 'cause you have Mental Misstep now. Looks like almost-ready deck!

    The problem is that unlike Stifle, Orb itself doesn't seem to be good (oh well, it crushes Goblin Matron, Goblin Ringleader and Siege-Gang Commander)
    Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.

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    Re: [SCD] Torpor Orb

    This is a mental crosspost between this and the Mental Misstep thread: Doesn't make Misstep Stifle less attractive in terms of tempo and don't make Orbs ability to shut-off goblins it a valid REPLACEMENT for Stifle?
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  8. #8

    Re: [SCD] Torpor Orb

    Quote Originally Posted by eq.firemind View Post
    Hunted Horror anyone? Oh, and you can actually try to use Nought in nonblue-based deck with minor splash for Stifle. Like, Dark Ritual, Orb, Nought. And yeah, StP is nothing 'cause you have Mental Misstep now. Looks like almost-ready deck!

    The problem is that unlike Stifle, Orb itself doesn't seem to be good (oh well, it crushes Goblin Matron, Goblin Ringleader and Siege-Gang Commander)
    So... you're saying Masknought(minus Mask) is a deck again? I'm down.

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    Re: [SCD] Torpor Orb

    Last edited by eq.firemind; 04-20-2011 at 06:34 AM.
    Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.

  10. #10

    Re: [SCD] Torpor Orb

    Torpor Orb stops Thopter Foundry + Sword of the Meek as well.

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    Re: [SCD] Torpor Orb

    Quote Originally Posted by eq.firemind View Post
    This looks pretty viable to me. Let us know how it tests!

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    Re: [SCD] Torpor Orb

    Quote Originally Posted by eq.firemind View Post
    Wouldn't a counter-heavy disruption suite be better than discard? And does Sinkhole really make the cut anymore?

  13. #13

    Re: [SCD] Torpor Orb

    Quote Originally Posted by eq.firemind View Post
    I think this deck also would like Academy ruins to recur Dreadnought. FOW may be a Sideboard card as well.

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    Re: [SCD] Torpor Orb

    Agree that Sinkhole is garbage, especially with Daze running so rampant. Would rather see Force of Will here. Would anyone consider removing the discard package and adding counterspells? Maybe try Ancient Tomb to accelerate?

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    Re: [SCD] Torpor Orb

    Quote Originally Posted by Lemnear View Post
    With the 2 new additions of Mental Misstep and Torpor Orb this Deck will get a push. I try something like this for the next few testing sessions.


    4 Torpor Orb
    4 Phyrexian Dreadnought
    3 Jace, the Mind Sculptor
    4 Brainstorm
    4 Force of Will
    3 Counterspell
    4 Mental Misstep
    4 Counterbalance
    3 Sensei's Divining Top
    3 Standstill

    4 Wasteland
    3 Mishra's Factory
    4 Flooded Strand
    3 Polluted Delta
    2 Academy Ruins
    4 Tundra
    4 Island

    Side
    3 Peacekeeper
    3 Sword to Plowshares
    3 Spell Pierce
    3 Meddling Mage
    3 "Meta slots"
    A list I suggested in the Dreadstill forum
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  16. #16
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    Re: [SCD] Torpor Orb

    Quote Originally Posted by sigfig8 View Post
    Agree that Sinkhole is garbage, especially with Daze running so rampant. Would rather see Force of Will here. Would anyone consider removing the discard package and adding counterspells? Maybe try Ancient Tomb to accelerate?
    I would up the blue count and run FoW. Trickbind can also stifle their fetches, is blue for FoW and goes way better with Dreadnought and Horror.

  17. #17
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    Re: [SCD] Torpor Orb

    I get for black and discard package to be able to do broken turn 1 plays, evade mana screw with Hunted Horror and enemiy's wastes (manabase pretty solid against non-basic hate).
    Sinkhole complements Stifle and Wasteland mana denial theme, that's the reason of inclusion. This is explosive aggro deck after all, so keepeng gamestate in early game state is pretty good.

    If you want control, feel free to experiment, just don't compare two decks because by taking out Ritual and otherl black pieces and throwing in stuff, you will get completely different deck.
    Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.

  18. #18

    Re: [SCD] Torpor Orb

    I'd much rather go the Topor Orb + Eater of Days route, personally.

    EDIT: Shit, now I can hard-cast Lord of Tresserhorn with no drawback! Haven't been able to do that since Mask!

  19. #19
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    Re: [SCD] Torpor Orb

    I'm just saying this card is really good. I'm pretty sure we'll find a way to make it "too" good.

    -Matt

  20. #20

    Re: [SCD] Torpor Orb

    Since you can grab both halves with Enlightened Tutor, I'm tempted to play this alongside the tutor and maybe even painterstone or helm leyline.

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