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Thread: [Deck] Dragon Stompy

  1. #1341

    Re: [Deck] Dragon Stompy

    Once again, Slay is correct.

    Jitte may seem lack luster, but have you actually played this deck in a tournament setting? Jitte help most match ups from Survival to Landstill to Thresh to what ever random crap you might run in to. It breaks stalemates and turns your little people into threats. I've run the deck sans Jitte and it was sorely missed.

  2. #1342
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    Re: [Deck] Dragon Stompy

    Mweh, I have brought this deck to a number of tournaments, and I never really liked Jitte. I recall two games in wherein I was really happy seeing it; two games where my opponent had his own Jitte.
    I can recall at least the same number of times that I hated seeing it, losing a game because I couldn't drop the second one I drew off the top (and I couldn't win without the one on the board, and, to top it, I only play two Jittes, one is in the board), or that it was a complete dead card. Usually the only thing it does is scare my opponent for a couple of turns.
    The third one in my board I never ever boarded in.

    What am trying to say is, Slogger is the best removal we have. I'll try to replace Jitte when they print something that fits in the deck. Obviously, they haven't so far, and the reasons I am still playing Jitte are the lack of anything better and the fact that I'm too big of a wuss to take it out and bring an 'experimental list' to a tournament I travelled two hours to and which cost me 30 bucks :)
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  3. #1343
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    Re: [Deck] Dragon Stompy

    Removing Jitte is a bad idea because it really helps against janky and rouge decks, Dragon stompy's most difficult MUs. It often will randomly win you games. It may be bad in some MUs, but you will usually have the upper hand already against most of the higher level decks. Although if you never see jank, unlikely, it may be more beneficial to run a creature in that spot.
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  4. #1344

    Re: [Deck] Dragon Stompy

    I like Covetous Dragon better than Arc Slogger. At least 1/6ths of the deck has artifacts and you can have more with the red art. land. Is Radkos pit dragon the best 4 drop we have?
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  5. #1345
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Hana, The Deadly Flower View Post
    I like Covetous Dragon better than Arc Slogger.
    Um, I think that Slogger is the best creature in the deck short of magus. He is a beatstick with an ability that can kill like 75% of the creatures in the format. It does cost a little bit of your deck, but its worth it. Also to be noted, in almost all dragon stompy lists, Slogger is there atleast 3-4 times in the mainboard. Just saying.

  6. #1346

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Hana, The Deadly Flower View Post
    I like Covetous Dragon better than Arc Slogger.
    It's not as good. People in the past have tried it. It can't swing the tide in your favor and opens you up to card disadvantage
    Quote Originally Posted by Hana, The Deadly Flower View Post
    Is Radkos pit dragon the best 4 drop we have?
    Rakdos Pit Dragon has the amazing ability to end the game in two attacks, carry a Jitte like a champ, and jump over a Moat or blockers. He turns your spare mana into awesomeness without breaking the curve.

  7. #1347
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    Re: [Deck] Dragon Stompy

    I've tried out Covetous Dragon before and it works ok as a 1-2 of , but never ever replaces slogger... ever... never ever... ever!! It works as a nice beat that you seldom see (and your opponent will seldom prepare for) and can finish games nicely by flying over everyone... oh and trades with goyf pretty well, but the pit dragon does that better anyway. Overall there are less risky options that hit the board faster.

    and as far as pit dragon goes I've won on turn 3 by swinging for 24 with him!!

    Tomb, Mox, Raiders, Dragon, 3shpere (when i used to run them main deck), SSG, Seething Song on the play.
    TURN1: Play > Tomb, Mox (Raiders), 3shpere
    Opp - Draw. play > land
    TURN2: Draw Mountain. Play > Mountain, RPD
    Opp - Draw. play > land
    TURN3: Draw Seething Song. Play > Song, Song, Drop SSG, Pump dragon swing for 24 gg

    Of course I already knew my opponent didn't have any free counters, so I could play really aggressively. also note that even if they managed to play a chump blocker, could have been used for flying and hit the opponent for 20 anyway.
    Last edited by DrtyDozen13; 07-16-2008 at 08:07 PM. Reason: added game notes
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  8. #1348
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    Re: [Deck] Dragon Stompy

    I wouldn't cut Jitte unless your metagame has next to no aggro decks and random jank. Jitte is amazing vs Goblins and a myriad of other decks while helping to set off some of the life loss from Ancient Tomb. Arc-Slogger is a great blocker remover, but he can't do it alone. I've killed more blockers with Jitte than the Slogger.

    I tried two Jittes in the maindeck with one in the side, but I found myself siding in the extra one almost every game.

    I also haven't liked Jitte against Thresh; it always ends up being a "win more" card. Your creatures are already bigger than Mongoose, and usually bigger than goyf. This assumes they can even cast their creatures under a Blood Moon, which a lot of lists can't. I usually side out the Jittes for Trinispheres.
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  9. #1349

    Re: [Deck] Dragon Stompy

    Here's a list of cards that I don't think have been talked about. Some of them are sort of fun, some a bit more serious, but possibly interesting nonetheless:

    2CC Artifacts:
    Winter Orb
    Powder Keg
    Journeyer's Kite
    Wand of Denial (sort of lol)

    3CC Artifacts:
    Serum Powder
    Oblivion Stone
    Coalition Relic
    Disrupting Scepter (lol)

    4CC Artifacts:
    Goblin Charbelcher

    3CC Creatures:
    Craven Giant
    Skirk Marauder
    Dwarven Blastminer
    Noggle Ransacker

    4CC Creatures:
    Boldwyr Heavyweights
    Jeska, Warrior Adept
    Lavaborn Muse
    Giant Solifuge
    Masticore

    And that's pretty much all I can think of :(

    Winter Orb, Powder Keg, Kite, Serum Powder, Relic, Charbelcher, Craven Giant, Dwarven Blastminer, Boldwyr Heavyweights, Jeska, Lavaborn and Masticore seem like the best cards in this list. I think that this is pretty much every card that hasn't been brought up in this thread one way or another that makes sense in any way.

    There may be a couple of cards that have been mentioned here and there, but I personally haven't seen any.
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  10. #1350
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    Re: [Deck] Dragon Stompy

    To me there is 2 cards in Eventide that should be considered for DS. The first may be a replacement for Slogger (maybe).



    You drop him turn one and then bolt your opponents face every time you play a red spell...seems good.

    IDK where the 2nd card would fit but I think it would be a neat addition to the deck.



    He's a 4/4 flier that steals ANY permanent for a turn...

    Obviously these would both need to be played off of a Seething Song but I still think they may have a home in DS, let me know what ya think.
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  11. #1351

    Re: [Deck] Dragon Stompy

    Needing 5 red mana is absurd, and can not be generated easily. The other is almost strictly worse than Arc-Slogger.

    Basically, the deck isn't looking for any more 5+ mana creatures. It's looking for stuff to fill out the lower CC sections of the deck.
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  12. #1352
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Alfred View Post
    Needing 5 red mana is absurd, and can not be generated easily. The other is almost strictly worse than Arc-Slogger.

    Basically, the deck isn't looking for any more 5+ mana creatures. It's looking for stuff to fill out the lower CC sections of the deck.
    Quote Originally Posted by Wallace View Post
    ...Obviously these would both need to be played off of a Seething Song...
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    Quote Originally Posted by pingveno View Post
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  13. #1353

    Re: [Deck] Dragon Stompy

    Winter Orb and Keg are both viable sideboard cards. Keg gives you a way to take out tokens and problematic permanents while Orb can damper decks with Deed, Shackles, or other sweepers. I don't know why you would want to tie up your mana with Kite. It assures you hit all of your land drops, but it would cost three mana a turn for that, and this is an aggro deck. Serum Powder may increase consistency at the cost of a terrible top deck and lesser threat density, it's not as easy to make an absolute judgment on this, but I'll say no. If you care to dispute that, test it. Oblivion Stone would be like running Wrath in White Weenie. Coalition Relic is non-explosive, three costing mana acceleration. I've toyed with the idea of Charbeltcher in a deck with a 'normal' amount of lands and Dragon Stompy isn't the deck for it.

    Graven Giant is too frail with a toughness of one. Skirk Marauder cost too much mana for such a little effect. Noggle Ransacker has a power of two and allows your opponent to dig for creatures, removal, or ways out of Blood Moon. Blastminer is possible, but it's very non-aggresive and attacks what we already prey on.

    Heabyweights' draw back is too serious for such a small effect. It may be an 8/8 for four mana but Tarmogoyf will be at least a 4/5 for free and Shriekmaw will negate it completely. Jeska has a tiny butt and only three power and the ability to ping. Lavaborn Muse is mediocre unless your opponent is short on cards, not something that happens too often. Giant Solifuge dies to anything in combat with no evasion. Masticore goes against the Hellbent thing this deck has going on and is too mana hungry.

    Liege can't win the game as fast as Arc-Slogger or remove threats due to the exclusivity of what the burn ability can target. Dominus would be good if it wasn't for the mana cost. The three red mana of Thunderblust was hard enough.

    Although Liege would be interesting in Empty the Slogger...

  14. #1354

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Wallace View Post
    quotes
    Right, that's bad, not good.
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  15. #1355

    Re: [Deck] Dragon Stompy

    I don't understand people's fascination with running few or no Maulers or Jittes. Do people just not run Threshold where you are? I've had lots of games where I beat Threshold because even though they countered my Blood Moon or something but my creatures were good enough to win anyway. I've actually considered leaving Spell Snare in Threshold versus DStompy because it stops Jitte (and Chalice, but that's not enough on its own).
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  16. #1356

    Re: [Deck] Dragon Stompy

    Sulfur Elemental just comes off as weak as a 3/2. He is just straight up outclassed in combat by every other creature in the current format. Flash is a cool ability but no where near as broken as something like Magus of the Moons.

    Honestly, I think Razormane Masticore works well as a 2 of. He is a very strong finisher and even his drawback is actually useful.

    Why did we decide to stop running him again, I forgot.

    No, I don't mean that we should cut either Arc Slogger or Rakdos for him.

    But cutting a single Jitte and Sulfur Elemental seems worthwhile.

  17. #1357
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Clark Kant View Post
    Why did we decide to stop running him again, I forgot.
    Because it dies the turn after you get Hellbent.
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  18. #1358

    Re: [Deck] Dragon Stompy

    Damn, for some reason, I thought you discard the card the same time that it deals 3 damage to a creature, at the beginning of your draw step. But yeah, I guess that doesn't make sense.

    Nevermind, too bad, I was really excited about playing him as a finisher and to help get Hellbent faster.

  19. #1359
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    Re: [Deck] Dragon Stompy

    Could people please, pretty please with a hammer, bullet, chainsaw, and Strategic Orbital Idiot Incineration Facility on top, stop suggesting cards with more than two red mana in their costs? You're not going to draw Seething Song anywhere close to every game, and you already have plenty of very awesome things to spend the mana on if you do.

    Being able to cast the damn thing if you draw it is a requirement. Being able to effectively utilize large amounts of red mana if you happen to have it is a bonus.
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  20. #1360

    Re: [Deck] Dragon Stompy

    As an addendum, if you have to have Magus of the Moon in play to cast your spells, those spells are probably not worth running. For further information, consult your local dictionary under the heading: Win More.
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