Note that this primer is also meant to be a resource to help with future brewing of the deck (or other creature-centric decks), that's why there are listed loads of relevant cards and synergies.
Updates:
Jan 18th 2025: adding to the list of spirit creatures.
N.b. As of July 2023 I'm working on an update. Unfortunately I had about 3 years of notes to update the primer with that were lost when my phone crashed so it will take some time to get it up to date. Also, I need to figure out which parts of the primer to replace and which to keep to document old deck building ideas that some players still build closer to, while also adding new and more relevant descriptions. I might slowly add updated comments and keep older texts around for a while, before moving them to separate posts that can be linked in the primer to keep it more concise.
Table of contents
• Deck name explained
• Basics
• Background
• Why play MOST?
• Sample deck lists
• A potential core to support deckbuilding
• Groups of core cards by functionality
• Sideboard
• Matchups
• Related decks
• Possible combos
• Synergies to build upon
• Packages from above
• Examples of online playing
• Discord
• Podcasts covering the deck
• Tournament results
• Modern version of the deck
MOST (or Vial-archetypes)
MOST is an acronym for Merieke, Opposition, Survival of the Fittest, and Tradewind Rider. Note that many of these cards have been replaced as they became less relevant, it is a name that was relevant a long time ago.
More generically, it's a subset of WUBRG Vial and can include WUBG Vial which has been the standard, also Esper Vial, Abzan Vial, Bant Vial, WURG Vial, BUG Vial, etc. However, of course Vial is not an intrinsic part of the deck's strategy and could be replaced.
![]()
![]()
With Survival banned it may be more appropriate to call it MOFT, since Fauna Shaman replaced Survival of the fittest. But we won't do that, no. Actually, there are now a bunch of creature tutors that can and often do replace Fauna Shaman.
Some alternative creature tutors to play include:
Fauna Shaman: lends itself to tap-effect synergies or creatures that benefit from being in your hand, like adventure cards (see Adventure section below).
Recruiter of the Guard: great with flickering and bounce effects.
Imperial Recruiter: great with flickering and bounce effects.
Fiend Artisan: looks like an updated Fauna Shaman that can be a threat, even a semi-combo threat if you can fill your graveyard. It benefits from having a lot of mana, through for example Gaea's Cradle, or sacrifice synergies.
Green Sun's Zenith: good for ramping with Dryad Arbor, it's a green demonic tutor and especially suitable for putting a green hatebear into play early in the game.
Which creature tutor you use will define what creatures you tend to play, since a creature you can tutor for is worth much more in the deck than a creature you can't tutor for. However, it can still be worth playing creatures that you cannot tutor for, this is an evaluation that will need to be done on an individual basis. It is also possible to run a set of parallel tutor packages that can find each other. Like, for example:
Recruiter of the Guard or Imperial Recruiter -> Spellseeker -> Green Sun's Zenith -> any green creature but also potentially Fiend Artisan or Fauna Shaman
Basics of the deck
At its core it's a creature centric control deck or more usually midrange deck, using creatures to try to control the board and to some degree stack and having some amount of selection to help find the creatures needed. Depending on which colours and card selection suit you choose to use, the deck will look a bit differently. The deck is typically focused on the bant colours with a light black splash but any combination is possible and they all have their advantages. An introduction to what the different colours bring, and what different colour combinations look like, could be added to this primer.
Traditional approach:
The deck typically tries to (or rather tried to) ramp by playing a large amount of alternative mana sources and fewer lands. In parallel it can deploy a Mother of Runes to secure key creatures and gain board control. The advantage of this is that you develop your board more quickly than most decks, and your late game topdecks improve since a top decked mana producer can be used as tutor fodder for Fauna Shaman. Having Fauna Shaman active and an Aether Vial in play means you can put basically any card from your deck into play at instant speed and uncounterably (well, you need to plan for it and tick Vial up accordingly). This is very useful. Vs combo you can slam a Spell Queller, Leovold, Gaddock Teeg or Gilded Drake at an inconvenient moment for your opponent. Vs control a Glen Elendra can cause some problems, or a Magus of the Moon. Vs aggressive decks a Peacekeeper can give you all the time in the world to build up a game winning board. And vs midrange decks getting Leovold, Merieke Ri Berit or Stoneforge for Jitte can all be game winners. You can also tutor up strong card advantage engines when that is the approach you need to take, or a sweeper. It's all up to you and how you choose to use your flex slots. Just changing a single slot can have a large impact on a matchup.
Recent approach:
With the power creep of efficient removal and card advantage built into creatures, the tap effects that have long been central to the deck have become too unreliable. Instead, the core of the deck can be seen to be creature tutors that allow you to play some silver bullet creatures to potentially shore up a specific matchup or to help with specific game states. Also, with a large amount of creatures in the deck, Aether Vial is normally a given, but I wouldn't restrict the deck archetype to decks that include vial, it's just a common choice.
Background of the deck
It was created by the user Stinner as a Survival deck in 2008-2009. Already in 2004 the ATS thread was created on the Source. Also in the 90's I was playing 5c Tradewind which can be read about on The Dojo, buried deep in memory.
The deck, in its post-survival form, has been discussed on the now inactive MtG-forum Tipo1.it since Dec 10th 2011:
http://www.tipo1.it/viewtopic.php?f=29&t=27255
I highly recommend using Google Translate when browsing this forum: https://translate.google.com/transla...-text=&act=url
I've had plenty of good laughs from this thread, I don't know what it is about Italians but apparently they have a more well-developed sense of humor than I have. I remember, 7-8 years later, reading in a discussion on playing Snapcaster Mage something like: "To not play Snapcaster Mage because there is Deathrite Shaman, that's like not making love to a beautiful woman because there is sweat!".
Previous thread on the source and other forums was the Trade Pod deck, which was high-jacked by the user Buloid to discuss MOST in late 2013:
Thread: http://www.mtgthesource.com/forums/s...-Birthing-Pod)
Buloid's post: http://www.mtgthesource.com/forums/s...l=1#post765777
Why play this deck?
Update 2023: I think it's fair to say that the streamlining I suggested below was done very succesfully by Jeff Lin in the Esper Vial deck, allthough he had a different starting point than this deck, and which I have commented further on below. Basically, I would interpret that deck, from a MOST perspective, as cutting all creature tap-effects and replacing them with creatures with etb-effects that can be used to draw a card (i.e. Baleful Strix or flickering or bouncing it or Gilded Drake). Some players splash a fourth color in that deck, some add a combo element, some experiment with tap effects, some experiment with tribal properties, so we see the same kind of experimentation as with MOST/X-color vial. My own deckbuilding has been very influenced by that deck's strategy, but I think a wider perspective is still useful, green and red cards have a lot of potential too so there's no reason to stay away from these colors in brewing.
Older descripton that still largely applies (pre 2020):
It is perhaps the most beautiful deck of legacy (not afraid of using big words here), surprising you with its consistency (which is reasonable), efficiency (which is good) and flexibility (which is unparalleled). It is unlike anything most of you have seen or played before, so free your mind of your mental inhibitions and browse on.
The deck is different in that it doesn't put one single strategy foremost and then does everything to streamline the deck into executing that strategy, it is a deck that tries to execute a multi-faceted strategy by having an efficient and redundant tutor core (maybe it needs to be streamlined, you're welcome to dig in). Due to the last decade's steady increase in efficiency of creatures we can expect this deck to only get better with time. The most crucial aspect seems to be veeeery few people playing it. The learning curve is steep, the deck is difficult to master, the deck building possibilities are endless, but given time and effort the deck will reward you with tremendous fun, even your opponents will enjoy it with you, and correctly tailored for your meta it can be a strong contender.
The deck has a maindeck hatebear strategy which gives it good game vs combo and control decks, it can pack FoW somewhere in the 75 which helps vs t1-2 combo and it has a redundant card tutoring core that lets you find a multitude of silver-bullets for certain matchups (such as Gilded Drake, Magus of the Moon, Orzhov Pontiff, Merieke Ri Berit, etc).
It is a very creative deck archetype. The core is flexible and provides a lot of tutoring and protection vs both fair and unfair strategies. It can host basically any creature based combo and will put it together by turn 4-5 if left uninterrupted, and Mother of Runes and Force of Will can help it be uninterrupted if that's what you're going for. FoW’s can also be used to protect your creatures against sweepers if they are rampant in your local meta, the Vials and ramp options give it a good chance vs mana denial strategies (but Canadian Threshold is still a tough matchup in my experience).
One of the deck’s main disadvantages is that it is very hard to both put together optimally and to master a list; there is most certainly a better list out there and evaluating changes can be hard since it is not a streamlined deck with 4 copies of every card, different games can play out quite differently. Having access to almost any of the cards in your list every turn and figuring out if you need to be defensive, offensive, which threat you should focus on preparing for or which synergies you should deploy and in what order can be quite challenging. Putting an extra counter on a Vial because you want to be guaranteed to put a certain creature in your deck into play may result in your losing the game.
Sample deck lists
Links to different lists with notes of color combination and some notable inclusions. Maybe a better characterization should include: creature tutors, combo cards, counterspells.
01-18-2024 Huntinggjornersen (MTGO 4-1, WUBG Fauna Shaman, manadorks, rangers and a bunch of 1-ofs)
01-12-2024 Pettdan (MTGO 5-0 list played by huntinggjornersen with WUBG Recruiter otG, Bowmaster/Hullbreacher/Leovold)
01-10-2024 FTW (WuBG Hushbringer + Dreadnought)
12-30-2023 Francis York Morgan posted this in the Esper Vial discord (WUBG 4 Recruiter + 3 GSZ, 4 Troll + 4 Reanimate)
11-18-2023 Shaden (WUbrG Volrath's Shapeshifter, Phage, Witch+Oracle) (report)
09-18-2023 Shazbok (wubG Fiend Artisan)
07-11-2023 Pettdan (WURG Imperial Recruiter)02-21-2023 Pettdan (wubg Grief, Animate Dead)
10-17-2022 Nicksnax (wubG Fauna Shaman)
05-02-2020 Pettdan (WUBG Enchantments)
03-27-2020 Pettdan (WUbrG)
02-17-2020 Vickas (BURG Necrotic Ooze, Lazav) and 122018 (BURG Necrotic Ooze, Lazav), 2018 (WUBG Necrotic Ooze + Lazav)
06-08-2019 Bobmans (WBG with Archangel + Spike Feeder, Yawgmoth)
03-24-2019 Memories of the Time (WUBG with 3 Nissa, Stewardess of Elements and Titania)
02-22-2019 Deragun (WUBRG with 2 Rhythm of the Wild)
02-21-2019 Bedell (WUBG with 3 Sanctum Prelate)
02-07-2019 Pettdan (WUBG Setessan Champion)
02-07-2019 Pettdan (WUBG)
02-13-2019 Pettdan (WUBG Aluren)
02-02-2019 AngryBacon (WuBG with 3 Thalia, 2 Volrath's Shapeshifter and Phage)
01-12-2019 ChristoferV (UBRG with 3 Vengevine, Dack Fayden and Intution)
12-22-2018 FutureSight2_MTGBoogaloo (WUBG with Kambal and Plaguecrafter)
11-16-2018 Cermak (WBG Thalia+Wasteland)
09-20-2018 Demonic Pact (no longer available)
08-17-2018 Kanti (WUBG with 2 Leovold, 2 Jitte)
02-22-2018 Stinner (WUBrG with Eternal Witness, Negate, Spell Pierce, Opposition and Tradewind Rider)
05-12-2017 Shaden (WUBrG with 4 Meddling Mage, Volrath's Shapeshifter and Phage)
04-14-2017 Hadhod (WUBrG with 4 Spell Queller, Eladamri's Call, Samut)
02-15-2017 Alexeezay (WUBrG with 4 Meddling Mage)
A potential core to support deckbuilding
Here is the previous version of this section: https://www.mtgthesource.com/forums/...=1#post1109069
The purpose of the core is a) to hold the deck together in terms of some basic synergies, tutors and establishing the manabase, and b) offer the minimal required interactions a deck needs to be able to not get run over by the most competitive decks.
My basic approach to deckbuilding is to start with a core of the deck, it should have:
1. The creature tutors: 1 Green Sun's Zenith
In practice, I usually add about 4 cards in total from GSZ and Aether Vial. Both are fantastic cards but they don't have synergy with each other, and they introduce a bit of a deck-building tension between each other. If you play 4 GSZs, you want to have mana dorks to help you smooth out the mana base, but if you play both mana dorks and max out on Vials, your deck tends to have too many mana elements. Also, they both are better the more creatures you can fit in the deck, so if you maximize both GSZ and Vial you have less space for creatures and less space for interaction (FoW, StP etc).
When reading a decklist, the creature tutors tell you how the deck will play out. However, when you build the deck, you need to start by choosing which creatures you want to play, and depending on those creatures you can choose between Vial or GSZ. So in my latest deck, I want to run Nadu as a threat and value engine, potentially as a combo element too, and being able to find Nadu with GSZ is very good, and I also want to be able to ramp into Nadu using Birds of Paradise, so therefore I ended up playing 2 GSZs. There was also a question of the meta game being very fast with a lot of Dazes and Wastelands, so establishing extra mana in the early turns seemed extra valuable. Therefore, I ended up scaling down to 3 Vials, Vial is great against Wasteland and counterspells but it's also relatively slow and if you need to interact quickly, a mana dork will get you ahead on mana quicker than a Vial, also it will help you play your removal around Daze.
2. Interaction: 4 Swords to Plowshares, 2 Ice-Fang Coatl, 2 Force of Will, 1 Endurance
Depending on which threats are most popular in the format you want to pick some relevant interaction for that. Since Reanimator strategies are currently very popular, some amount of Endurance and Force of Will seem important, considering that deck can present a game-winning threat through reanimation as early as t1-2. Also, since Psychic Frog and Tamiyo are very popular, having 1 mana removal is very important so you can remove these threats before the opponent starts drawing cards, and potentially play around Daze while doing so from t2.
3. Card selection if additional to tutors: 2 Once upon a Time, 3 Brainstorm.
I've come to play 2 Ounce upon a Time in many lists because they help establish the manabase in the early turns, digging for a fetchland so I can get the basics I need to play around Wastelands, but they can also find a t0 Endurance if my opponent goes for an early graveyard strategy or they can find a blue creature to pitch to a Force of Will. They also play very well with flash creatures, there are many good flash creaturese to play (Samwise, Phelia, Coatl, Endurance, Solitude) and if the timing is wrong to play them (maybe opponent is holding up removal or a Bowmasters) that provides a good opportunity to fire off the OuaT at end of opponent's turn.
I've settled for 3 Brainstorms in recent lists because I don't want to have a lot of card draw vs Orcish Bomwasters, that can be a real blowout, but also because I play so many cantrips in Abundant Growth and Ice-Fang Coatl. And Brainstorm also competes with OuaT and then a whole range of non-creature spells you want to add to the deck to reliably answer your opponent's threats. The ability to dig deep for an extra land for no cost in the starting hand is the reason I prefer the second OuaT over the fourth Brainstorm, that will help make more starting hands playable. Firing off a t1-2 Brainstorm and Brainstorm-locking yourself with no second land is a sure way to lose a game of magic.
4. Hatebears: 1 Leovold, Emissary of Trest
I currently enjoy having access to a Leovold since I play 1-2 copies of GSZ and Spellseeker to find GSZ. Being able to protect Leovold with a Karakas is very valuable, and having Vial to put Leovold into play can also be a very strong effect, both against fair decks and against combo decks that need to dig for an answer. Since The One Ring is a very popular card that is finding it's way into new decks, having a card in your deck that is almost always relevant in every matchup and that stops The One Ring seems like a reasonable inclusion in the core. Leovold also helps provide a colored card in hand to pitch to Endurance and Forces.
5. Threats: you need to consider which threat you want to base your build around, but it's not necessarily part of a general core of the deck, it's rather a part of the core you'll be trying to build around.
In my recent deck-building, I have been building around Nadu, Winged Wisdom so I'd add 1 or 2 Nadu to the core of the deck.
6. Other tutors: Spellseeker
Since Swords to Plowshares is so essential against the most popular decks, both Frog tempo, Reanimator (with Frogs usually), against Eldrazi decks, and against Nadu combo decks, having a tutor that can act as your fifth StP but that also can find your sideboard instants and sorceries, GSZ for threats or hatebears, it seems valuable enough that I always want to have it in the deck.
Other tutors to consider: Knight of the Reliquary, Wight of the Reliquary
7. Mana fixing and mana sources: 2 Aether Vial, 3 Abundant Growth, 2 Karakas, 3 Prismatic Vista
There is so much value in bouncing your legends to get extra etb-triggers for value or to protect your legends for opposing removal that I wouldn't play less than 2 Karakas. Playing a 4 color deck, having access to Prismatic Vista that can guarantee access to any color for the rest of the game is very valuable.
Other considerations are Birds of Paradise, Generous Ent, Troll of Khazad-Dûm.
I'll add here Stinner's description of his list, it has some general recommendations that can be considered a core:
Groups of core cards by functionality
Link here to previous version of this section which was a bit more extensive, also discussing the deck's recent evolution and common cards in different colors: https://www.mtgthesource.com/forums/...=1#post1109072
• Alternative mana sources: ~10 cards
Aether Vial, Once upon a Time, Abundant Growth, Lorien Revealed, Troll of Khazad-dûm, Generous Ent, Birds of Paradise, Noble Hierarch, Green Sun's Zenith, Dryad Arbor, Oliphaunt, Eagles of the North, Angel of the Ruins
Comment: there used to be mixed opinions on playing Aether Vial in this deck, as of now it's relatively established in most versions. Here you can find previous discussion on this: http://www.mtgthesource.com/forums/s...l=1#post856704
• Tutors and card selection: 8-10 cards (overlapping with above)
Brainstorm, Once upon a Time, Green Sun’s Zenith, Recruiter of the Guard, Fiend Artisan, Fauna Shaman, Sylvan Library, Imperial Recruiter
• Card advantage engines: 2-5 cards
Phelia, Exuberant Shepherd, Eternal Witness (when coupled with Phelia, Ephemerate or Lagrella), Meren of Clan Nel Toth, Atris, Oracle of Half-Truths, Sylvan Library, Leovold Emissary of Trest, Flame of Anor, Sauron's Ransom, Overlord of the Balemurk, Soulherder, Satoru, the Infiltrator, Basim Ibn Ishaq
• Removal: 4-10 cards
I'd run at least four Swords to Plowshares and one artifact and enchantment removal, but probably much more. It's really depending on which the most popular threats are of the format and which card advantage permanents you want to be able to answer.
Cards to consider how you can interact with include: Nadu, Winged Wisdom, Psychic Frog, Tamiyo, Inquisitive Student, Broadside Bombardiers, The One Ring, Orcish Bowmasters, Urza's Saga, Up the Beanstalk, Kaldra Compleat. You used to have to focus on beating Umezawa's Jitte but it has now been replaced by first Plague Engineer and then Orcish Bowmasters which you probably need to build away vulnerability to.
The removal:
Swords to Plowshares, Prismatic Ending, Solitude, Orcish Bowmasters, Fury, Ertai Resurrected, Plague Engineer, Abrupt Decay, Umezawa’s Jitte, Witch Enchanger, Qasali Pridemage, Knight of the Autumn, Haywire Mite, Witherbloom Command, Sheoldred's Edict, Fatal Push, Drown in the Loch, Tranquil Frillback
Some alternatives that have fallen out of favor: Orzhov Pontiff, Izzet Staticaster
• Hatebears: 4-7
Gaddock Teeg, Merieke Ri Berit, Leovold, Emissary of Trest, Orcish Bowmasters, Hullbreacher, Meddling Mage, Opposition Agent, Vendilion Clique, Phyrexian Revoker, Magus of the Moon, Sanctum Prelate, Shalai, Voice of Plenty, Collector Ouphe
• Graveyard-interaction
Scavenging Ooze, Dauthi Voidwalker, Kunoros, Hound of Athreos, Lion Sash, Agatha's Soul Cauldron, Callous Bloodmage, Jirina, Dauntless General
• Protection: 3-8 cards
Mother of Runes, Giver of Runes, Peacekeeper, Baleful Strix, Force of Will, Spell Pierce, Negate, Spellskite, Spell Queller, Shalai, Voice of Plenty
• Finishers: 0-1 cards
, Seasoned Dungeoneer, Undermountain Adventurer, Caves of Chaos Adventurer, Mirror Entity, Sublime Archangel, Rafiq of the Many, Shaman of the Great Hunt, True-Name Nemesis, Brightling, Narset, Enlightened Exile, Raffine, Scheming Seer, Jin-Gitaxias
• Utility: 4-5 cards
Phelia, Exhuberant Shepherd, Lagrella, the Magpie, Flickerwisp, Charming Prince. Also, I'm not sure where to put it so I'll put it here: Mockingbird
Cards that have been power-crept, more or less, providing untapping: Scryb Ranger, Quirion Ranger
Comment (a bit old comment about tap-effects): These are often key cards of the deck, although if your list is focusing on ETB effects they become a little less useful, still however excellent. The rangers triple up on the activations of each creature with a tap effect in the deck, since you can activate a ranger's ability during the opponent's turn too. The perhaps most useful applications are Mother of Runes for board control and protection, and using it to get 4 mana out of a single land and mana dork, extremely resource efficient. Other examples of applications are doubling up on tutoring with Fauna Shaman, good if you try to use a graveyard based combo or synergy such as using Volrath's Shapeshifter; the rangers turn Merieke Ri Berit into a killer machine and win condition since you can untap her with her first activation on the stack to put a second copy on the stack, taking control of several creatures; you can use Tradewind Rider (rarely played lately) to bounce 2-3 lands per turn to create a soft lock, keeping your opponent on 1 land for the rest of the game. The Scryb Ranger provides more utility, flashing in to fizzle a Wasteland is common as is blocking Strix/Delver/Clique or carrying equipment, but the Quirion Ranger can be fetched more easily. Adding Soulherder to the deck puts more focus on etb-effects than tap-effects, so depending on which effects you focus on you may want to run 1 or 2 copies.
• Lifegain or damage prevention: 0-1 cars
Uro, Titan of Nature's Wrath, Scavenging Ooze, Umezawa’s Jitte, Batterskull
Older, power-crept alternatives: Atraxa, Praetors' Voice, Brightling, Rhox War Monk, Ikra Shidiqi, the Usurper
• Control elements: 0 cards (these have run out of favor)
Glen Elendra Archmage, Opposition, Tradewind Rider
Comment: Tradewind Rider and Opposition have fallen out of favor but are still powerful options, consider if they are right for your meta. Both cards are actually weak to Terminus.
• Boosting your team: 0 cards (these have run out of favor)
Shaman of the Great Hunt, Shalai, Voice of Plenty, Orzhov Pontiff, Murkfiend Liege, Wilt-Leaf Liege
• Planeswalkers: 0-4 cards
Grist, the Hunger Tide, Teferi, Time Raveler, Minsc & Boo, Timeless Heroes, Jace, the Mind Sculptor
Comments: Planeswalkers will tend to be slightly suboptimal in the deck (unless it's Grist, the Hunger Tide), if you can find a creature with a similar ability that is probably better due to the tutorability provided by Recruiter/GSZ/Artisan/Fauna Shaman, protection from Mother of Runes, reusing thanks to Meren, Eternal Witness, Pre-war Formalwear or Overlord of the Balemurk, and being playable through Aether Vial.
Older, power-crept alternatives: Venser, the Sojourner, Domri Rade, Nissa, Steward of Elements, Garruk Relentless, Captain Sisay
Other options to the core cards:
When considering which cards to add to your list you generally want the card to fullfill as many of the following requirements as possible (basically common sense):
- The card is a relevant topdeck in a lot of matchups independent of other cards in the deck. The more generally relevant a card is, the better. Fauna Shaman does loosen this requirement but many games will be played without an active Fauna Shaman. Playing Brainstorm in your list, of course, further loosens this requirement.
- Choose cards that have synergies with as many of the other cards in your deck as possible. A practical way of working with this is consider packages of cards. An example is Scryb Ranger which has synergy with any creature with a tap effect, which is most creatures in the deck, while also having a combo-like synergy with Merieke ri Berit (who's not "supposed to" untap).
- Cards that don't have much synergies with the other cards should have some very strong effects. Examples are Sylvan Library and Force of Will.
- When adding a combo element to the deck, the cards included should preferably be as few as possible and individually relevant.
Removal:
Plague Engineer, Plaguecrafter, Plague Mare, Granger Guildmage, Umezawa's Jitte, Kolaghan's Command, Shriekmaw, Vengeful Pharaoh, Jeska, Warrior Adept, Kamahl, Pit Fighter, Plaguebearer, Big Game Hunter, Matsu-Tribe Sniper, Stalking Leonin, Drana, Kalastria Bloodchief, Magus of the Scroll, Masticore, Dimir Charm, Izzet Charm, Tetsuo Umezawa, Giltspire Avenger, Basilisk Collar, Devout Witness, Ulvenwald Tracker, Pia and Kiran Nalaar, Palace Jailer, Fleshbag Marauder, Merciless Executioner, Ravenous Chupacabra, Hostage Taker, Brutal Cathar
Comments: the red legends are hardly playable, I've been thinking of combining them with Necrotic Ooze, in that case you don't have to play them but can use their ability through the Ooze. Vengeful Paraoh has very nice synergy with Fauna Shaman.
Artifact and/or enchantment removal:
Loran of the Third Path, Tranquil Frillback, Outland Liberator, Cathar Commando, Westfold Rider, Tear Asunder, Haywire Mite, Hostage Taker, Kogla and Yidaro (maybe relevant if you can cheat it into play), Dauntless Dismantler
Hatebears:
Lavinia, Azorius Renegade, Notion Thief, Linvala, Keeper of Silence, Eidolon of Rhetoric, Alms Collector, Spirit of the Labyrinth, Leonin Arbiter, Aven Mindcensor, Grand Arbiter Augustin IV, Council of the Absolute, Scab-Clan Berserker, Nimble Obstructionist, Scheming Fence
Tutors:
Fauna Shaman, Recruiter of the Guard, Imperial Recruiter, Fiend Artisan, Eladamri's Call, Stoneforge Mystic, Muddle the Mixture, Yisan, the Wanderer Bard, Living Wish, Glittering Wish, Dimir Infiltrator
Spellseeker package: Forth Eorlingas, Green Sun's Zenith, Ephemerate potentially with Eternal Witness, Test of Talents
Discard and hand disruption:
Vendilion Clique, Riptide Pilferer, Kitesail Freebooter, Tidehollow Sculler, Needle Specter, Gwendlyn di Corci, Dimir Cutpurse, Bloodhusk Ritualist, Ana Battlemage, Distended Mindbender, Thought-Knot Seer
Comment: there is also the combination of Leovold, Emissary of Trest or Notion Thief with Magus of the Wheel or similar creatures.
Thought-Knot Seer is pretty hard to cast and playing it would require some innovative choices. Cards that help cast Thought-Knot Seer could be Aether Vial, Magus of the Library, Cavern of Souls
Card advantage:
Soulherder, Meren of Clan Nel Toth, Atris, Oracle of Half-Truths, Up the Beanstalk, Fblthp, the Lost, Sylvan Library, Leovold Emissary of Trest, Shaman of the Great Hunt, Keranos, God of Storms, Squee, Goblin Nabob, Edric, Spymaster of Trest, Vizier of the Menagerie, Descendants' Path, Magus of the Will, Shigeki, Jukai Visionary, The Reality Chip, Augur of Autumn, Disciple of Bolas, Squadron Hawk, Questing Druid, Loot, the Key to Everything
Card draw or filtering:
Edric, Spymaster of Trest, Vizier of the Menagerie, Dark Confidant, Heartwood Storyteller, Runic Armasaur, Kefnet the Mindful, Sky Hussar, Magus of the Library, Forgotten Creation, Mentor of the Meek
Utility:
Thousand-Year Elixir, possibly next to Trophy Mage, Retreat to Coralhelm, Crystal Shard, Kiora's Follower, Rhythm of the Wild
Protection:
Archangel of Tithes, Judge's Familiar, Mausoleum Wanderer, Selfless Squire, Mardu Ascendancy, Sylvan Safekeeper, Mirri, Weatherlight Duelist, Crackdown, Saryth, the Viper's Fang, Shalai, Voice of Plenty
Permission:
Finishers:
Saskia the Unyielding, Mirran Crusader, Scarab God, Gheist of Saint Traft, Samut, Voice of Dissent, Rhonas the Indomitable, Hero of Bladehold, Wren's Run Packmaster, Wolfbriar Elemental, Kefnet the Mindful, Erebos, God of the Dead, Thassa, God of the Sea, Desecration Demon (can be untapped with the Rangers to ignore the tapping effect), Purphoros, God of the Forge
Combat creatures:
Glissa, the Traitor
Comments: Glissa can rule the battlefield in some matchups and come in with Vial to block-kill an attacking creature, with the benefit of bringing back Vials, Strixes and Jitte from the graveyard for free. She also has very nice synergy with Walking Ballista.
Boosting your team:
Life gain or damage prevention:
Selfless Squire, Spike Weaver, Angus Mackenzie, Obstinate Baloth, Thragtusk, Kitchen Finks, Knight of the Autumn
Other mana producers:
Sylvan Caryatid, Magus of the Librayr, Rishkar, Peema Renegade, Shaman of Forgotten Ways, Rofellos, Llanowar Emissary, Selvala, Heart of the Wilds
Matchups
This section has not been updated for a while. I think how the matchups play out will heavily depend on how you build your deck for them so it's difficult to go through.
Here is an archived version of this section: http://www.mtgthesource.com/forums/s...=1#post1082090
Sideboard considerations
Vs combo or control:
Force of Will, Flusterstorm, Mindbreak Trap, Invasive Surgery, Swan Song, Zur's Weirding, Meddling Mage, Sanctum Prelate, Invasion of Gobakhan
Vs combo:
Vs control decks:
Vs removal heavy decks:
Shapers' Sanctuary, Steely Resolve, Dense Foliage, Bubble Matrix, Absolute Law, Kira, Great Glass-Spinner
Vs mana denial:
Vs graveyard strategies:
Vs artifact-heavy decks:
Vs burn strategies:
Vs lands strategies:
Vs big creature strategies:
Decks that share some features with MOST or that can be used for inspiration
Basically, any creature heavy deck with Vials or tribal deck contains synergies that can be used by MOST too. Below decks are ordered by thread number.
ATS (Angry Tradewind Survival): http://www.mtgthesource.com/forums/s...al)-Former-DTB
Cephalid Breakfast: http://www.mtgthesource.com/forums/s...alid-Breakfast Also: Intro to updated CB 2020
Full English Breakfast: http://www.mtgthesource.com/forums/s...lish-Breakfast
Faerie Stompy: http://www.mtgthesource.com/forums/s...-Faerie-Stompy
Grand Architect (modern deck): http://www.mtgthesource.com/forums/s...rand-Architect
Mono-blue Martyr: http://www.mtgthesource.com/forums/s...no-Blue-Martyr
Stoneybrook's Alarm, Wizard to Opposition: http://www.mtgthesource.com/forums/s...to-Opposition!
Oracle Opposition: http://www.mtgthesource.com/forums/s...cle-Opposition
Trophy Mage control: http://www.mtgthesource.com/forums/s...y-Mage-Control
Stilljutsu, UB Ninja Still: http://www.mtgthesource.com/forums/s...UB-Ninja-Still
Faerie Ninja Still: http://www.mtgthesource.com/forums/s...no-Blue-Tempo)
Humans, 1: http://www.mtgthesource.com/forums/s...er-undefeated)
Humans, 2: http://www.mtgthesource.com/forums/s...-Legacy-Humans
Standing Vial: http://www.mtgthesource.com/forums/s...-Standing-Vial
Spicy Popcorn: http://www.mtgthesource.com/forums/s...-Spicy-Popcorn
Wizards (Eternal Durdles): http://www.mtgthesource.com/forums/s...61#post1042761
Spirit Tribal: http://www.mtgthesource.com/forums/s...-Spirit-Tribal
Below decks are not Source-threads:
Vial Wizards (Modern): https://www.channelfireball.com/arti...-vial-wizards/, here is a video explaining the deck: https://m.youtube.com/watch?v=2Uc9iA...ature=youtu.be
Esper Vial: Reddit-discussion
BUG Vial: MTGO 5-0 decklist 041120
A modern deck: Yorion
Possible combos
When considering a possible combo, it's been my experience that it's good to make the combo into a minimal package, say 2 cards preferably, and it's very important to pick a combo where the cards are individually good and have synergy with the rest of the deck. This can be difficult to do. I like Aluren as a combo enabler, because you already play most of the creatures for value and Bowmasters is a good wincon that we already want to play. It's still a dead card by itslef, but the instant speed win is pretty powerful. I have seen Witch+Oracle combo played in BUG and Esper Vial with several copies of cards, and Cephalid Breakfast which is quite similar to MOST/Vial is very dedicated to the combo. Abdel Adrian seems very promising, but it's not available on MTGO for testing yet.
• Thassa's Oracle with Divining Witch, Paradigm Shift (good with spellseeker) or Inverter of Truth, Jace, Wielder of Mysteries
• Abdel Adrian, Gorion's Ward with Animate Dead, Dance of the Dead or Necromancy. Note that the reanimation enchantments create a card advantage engine when you reanimate Yorion with them (enchant Yorion in the graveyard, when it comes in then exile the enchantment so Yorion goes back to the graveyard and also flicker any other permanent for extra etb triggers, and the loop lets you redo this at every end step).
• Displacer Kitten with Teferi, Time Raveler and Mox Opal or Mox Amber
• Necrotic Ooze or Agatha's Soul Cauldron with any of the following:
Devoted Druid, Quillspike
Phyrexian Devourer, Triskelion, Walking Ballista
Kiki-Jiki, Mirror Breaker
Tree of Perdition, then you need a way to deal the last damage.
• Loyal Retainers or Apprentice Necromancer with any Legendary card
Elesh Norn, Grand Cenobite, Emrakul, the Aeons Thorn
• The above combo could be run similarly in a Spellseeker package such as Entomb with Shallow Grave and Emrakul, the Aeons Thorn where the combo could perhaps be tutored up while hiding behind a Teferi, Time Raveler which can even bounce Spellseeker to get both parts of the combo. Also, Fauna Shaman could replace Entomb here.
• Volrath’s Shapeshifter or Vesuvan Drifter, Phage the Untouchable or Vesperlark and a sacrifice outlet for infinite sacrificing (like Carrion Feeder)
• Aluren, Cavern Harpy, Recruiter of the Guard, Imperial Recruiter, Orcish Bowmasters, Orzhov Pontiff, Sedraxis Alchemist. If playing this version it may be a good idea to maximize cards that have synergy with Aluren and Cavern Harpy, such as: Orcish Bowmasters, Orzhov Pontiff, Baleful Strix, Coiling Oracle, Vendilion Clique, Bone Shredder, Spellstutter Sprite, Trinket Mage
• Heliod, Sun-Crowned, Walking Ballista
• Heliod, Sun-Crowned with Scurry Oak or Walking Ballista
• Grand Architect, Pili-Pala
• Zameck Guildmage or Vizier of Remedies or Melira, Sylvok Outcast or Rhythm of the Wild, Varolz the Scar-Striped, Kitchen Finks, Murderous Redcap, Glen Elendra Archmage, Falkenrath Aristocrat
• Varolz, the Scar-Striped, Phyrexian Dreadnought, Death's Shadow
• Dreadnought as a combo, or rather synergy, threat: Can be run with blue enablers such as Stifle and Tishana's Tidebinder, or with Hushbringer, Stern Proctor.
• Volrath's Shapeshifter / Lazav, the Multifarious / Vannifar, Eolved Enigma with Phyrexian Dreadnought
• Archangel of Thune, Spike Feeder
• Painter's Servant, Grindstone, Trinket Mage
• Kiki-Jiki, Mirror Breaker, Pestermite, Deceiver Exarch, Necrotic Ooze
• Knight of the Reliquary, Retreat to Coralhelm. Not quite a combo but it allows you to grow the knight huge quickly, while allowing for other tricks with Retreat.
• Chain of Smog, with Witherbloom Apprentice or Sedgemoor Witch or Guttersnipe, where Spellseeker can be used to tutor for Chain of Smog.
• Conspicuous Snoop, Boggart Harbinger, Kiki-Jiki, Mirror Breaker, Sling-Gang Lieutenant
• Amalia Benavides Aguirre, Wildgrowth Walker.
• Devoted Druid with Swift Reconfiguration or Hazel's Brewmaster for infinite mana
• Yawgmoth, Thran Physician with Hapatra, Vizier of Poisons
Support cards: Bitter Reunion can be useful for reanimation strategies, since it's both a discard outlet and gives haste to either reanimating creature or the reanimated creature (not both, I believe).
Protecting your combo
Mother of Runes, Giver of Runes, Sylvan Safekeeper, Teferi, Time Raveler, Veil of Summer, Allosaurus Shepherd, Legolas's Quick Reflexes, Kutzil, Malamet Exemplar, Ranger-Captain of Eos
You could also run Spell Seeker with Veil of Summer, Orim's Chant or other similar Silence-effects, or maybe a more flexible Flusterstorm
Synergies to build upon
• Lands
Knight of the Reliquary, Elvish Reclaimer, Wight of the Reliquary, Karakas, Gaea’s Cradle, Cavern of Souls, Ramunap Excavator, Sylvan Safekeeper, Tireless Tracker, Scryb Ranger, Titania, Protector of Argoth, Dryad of the Ilysian Grove, Azusa, Lost but Seeking, Weathered Wayfarer, Flagstones of Trokair, Urza's Saga
Comment: Karakas is probably the best land and it's an automatic include in any version with white in it.
There are groups of mainly green creatures with powerful land synergies that are worth considering. You can setup a nice powerful game-winning group of 2-3 creatures that are individually good but collectively great. Sylvan Safekeeper with Titania is game-winning, and Sylvan Safekeeper begs for a Ramunap Excavator to get more lands to sacrifice. Dryad of the Illysian Grove with Ramunap Excavator to replay Wasteland is also potentially backbreaking.
You can play KotR or the Reclaimer to tutor for any useful lands in your deck, they also tend to improve the previously mentioned synergies. Reclaimer becomes a ramp engine if you play Flagstones of Trokair, but it's better if you have many Flagstones in your deck, and Flagstones is perhaps not great in a deck with heavy color-requirements on the manabase. I've been trying WUBG-lists with 1 Reclaimer and 1 Urza's Saga to get that value in matchups when you're hit by heavy attrition. It also makes the case for a maindeck Nihil Spellbomb to occasionally have t1-interaction vs graveyard-based decks (very common). Saga finding Aether Vial is a pretty good baseline for the card, you're always happy to have another vial in play. I tried something like this: 1 Elvish Reclaimer, 0-1 Knight of the Reliquary, 1 Urza's Saga, 1 Shadowspear, 1 Nihil Spellbomb, 0-1 Retrofitter Foundry. Shadowspear is nice both because of lifelink buying you time to turn games around, trample giving you a little extra offensive power, and for removing indestructability giving you more consistent answers to The One Ring and Kaldra Compleat.
The user Angelbaka on Discord suggested to use the synergy between Quirion Ranger/Scryb Ranger and Yavimaya, Cradle of Growth to replay lands like Urza's Saga and Mystic Sanctuary. Maybe it's also good with Bojuka Bog and Sejiri Step. Yavimaya also works with Submerge, which is being run with Up the Beanstalk.
• Legends, Karakas, Aether vial
Legends, Karakas and Aether Vial are very powerful together for using etb effects of legendary creatures many times. Perhaps Deligthed Halfling has allowed for a more dedicated legendary focus of MOST by both ramping, which is important because many of the best legends are with CMCs of 3 or more, and by making them uncounterable which is important for allowing to play more expensive threats.
Playing Karakas and having a way to tutor for it, or running multiple copies, is very good next to legendary creature silver bullets. Especially if you also play Vial, e.g. you can replay Clique during each of your opponent's draw steps to create an uncounterable soft lock, or Venser to bounce an expensive spell your opponent is trying to resolve.
Venser, Shaper Savant, Barrin, Tolarian Archmage, Ertai Resurrected, Yorion, Sky Nomad, Samwise the Stouthearted, Atris, Oracle of Half-Truths, Lagrella, the Magpie, Loran of the Third Path, Vendilion Clique, Mangara of Corondor
Pia and Kiran Nalaar, Fblthp, the Lost, Breya, Etherium Shaper.
Phelia, Exuberant Shepherd, Leovold, Emissary of Trest, Edric, Spymaster of Trest, Glissa Sunslayer, Glissa, the Traitor,
Some other good cards to support legendary builds, also legendary threats that can be protected with Karakas: Delighted Halfling, Raffine, Scheming Seer, Captain Sisay, Mox Amber
Comments: Note that Captain Sisay can tutor for any planeswalker too, but most tap effects are not so relevant anymore. And Mox Amber allows for playing a combo with Displacer Kitten and Teferi.
• Graveyard based synergies, reanimation strategies etc (or more generally strategies for cheating a monster into play)
Agatha's Soul Cauldron, Necrotic Ooze, Volrath's Shapeshifter, Dimir Doppelganger, Scarab God, Arcane Artisan, Varolz, the Scar-Striped, Loyal Retainers, Goblin Welder, Mimeoplasm, Volrath's Shapeshifter, Apprentice Necromancer, Karador, Ghost Chieftain, Order of Whiteclay, Magus of the Will, Coffin Queen, Hell's Caretaker, Lazav, the Multifarious, Vesuvan Drifter, Priest of Fell Rites, Dermotaxi
Volrath's Shapeshifter does enjoy: Generous Ent, Troll of Khazad-dûm, Oliphaunt
Comments:
Necrotic Ooze is a fantastic card for this deck, since Fauna Shaman puts anything into the graveyard, most abilities of your creatures are activated abilities so even without trying Necrotic Ooze is likely to be a super creature by the time you get access to it during a game. Meren of Clan Nel Toth is another card slot in the deck that utilizes the graveyard by bringing the creatures back into play. If you look further down you will find that there are a lot of combos and strong synergies with Necrotic Ooze that are worth considering. Some cards provide good enough synergy from the graveyard that you could consider playing them just to get value from Necrotic Ooze, one such option could be Zacama, Primal Calamity (or Minion of Leshrac) who first takes care of any bothersome creatures, then any equipment or lock pieces the opponent may have and then starts gaining you life.
Agatha's Soul Cauldron works well with Necrotic Ooze, probably even better than it. Ooze benefits from if you can vial it in, which leaves the opponent unable to interact if you have a game-winning combo element in the graveyard, but Cauldron is probably better in most scenarios. It's slower in the sense that you can only use it with one creature effect per turn, while Ooze potentially wins at instant speed as soon as it enters the battlefield with the correct setup. However, it serves double duty as graveyard interaction, is cheaper to play and doesn't die to creature removal.
Another card that deservs its own section is Volrath's Shapeshifter. A couple of players devote themselves to Shapeshifter versions, building on the tradition of the deck Full English Breakfast. VS mixes utility and combo potential in a fascinating way that gives the player a lot of opportunity to outplay the opponent. Here are some cards that work well with it: Phage the Untouchable, Sheoldred, Whispering One, Elesh Norn, Grand Cenobite, Master of Cruelties, Uro, Titan of Nature's Wrath, Kroxa, Titan of Death's Hunger
Unfortunately, Orcish Bowmasters makes Volrath's Shapeshifter look a little vulnerable. It still has great potential but can be more easily handled, requiring a bit more setup. It's possible that Vesuvan Drifter is a better option although manipulating the top of the library is usually more difficult, Brainstorm and Sylvan Library can do it and otherwise unplayable tutors like Wordly Tutor. Sterling Grove is probably playable in an enchantment-focused list, so if there's an artifact- or enchantment creature that's worth cheating into play (such as Cityscape Leveler, maybe Phyrexian Fleshgorger because it's a nice flip with Charming Prince flickering it once it's played as a card), that could be an approach allthough it's a quite heavy deck-building restriction to get Sterling Grove in there.
• Tap-effects
This used to be a deck that could maximize value from tap-effects, but as card design evolved tap-effects have become less viable. Magic is changing from a game where card pieces interact on the board, in a chess-like fashion, and you try to maximize value from the scarce resources you have, to a game more focused on trading resources and out-valuing the opponent where every card comes with card advantage and removal and sweepers are cheap and efficient with few efficient protection options. So, many tap-effects we used to play have become too risky to play. It's probably worth revisiting once in a while, as new synergies can increase their power level. For example, Tyvar not only offers pseudo-haste to creatures which is extremely valuable for tap-effects, he also can circumvent removal by bringing a creature back from the graveyard.
Some cards that still have very valuable tap effects: Goblin Welder, Goblin Engineer, Fiend Artisan, Dauthi Voidwalker, Divining Witch (beware of Bowmasters though), Patron Wizard (a pet card)
Cards that allow a deck to maximize value from tap-effects: Scryb Ranger, Quirion Ranger, Tyvar, Jubilant Brawler, Derevi, Empyrial Tactician, Agatha's Soul Cauldron, Hazel's Brewmaster, Drumbellower, Prophet of Kruphix
Tap effect creatures that may be difficult to use due to power creep of creatures, card advantage and removal (including Orcish Bowmasters who machine guns x/1s): Merieke Ri Berit, Tradewind Rider, Mother of Runes, Giver of Runes, Fauna Shaman, Mangara of Korondor, Skrelv, Defector Mite
• Haste-effects
Providing haste helps make tap-effects more powerful, since they can't be stopped with removal only.
Bitter Reunion, Anger, Goro-Goro, Disciple of Ryusei, ,
• Amplifying etb-effects
• Adventures
What separates Fauna Shaman from most of the available creature tutors is that it brings creatures from your library into your hand. This ability is quite useful together with creature adventure cards, so I thought I'd list them here. This is making me think of adding a copy or two of Fauna Shaman back into a list.
Brazen Borrower, Horned Loch-Whale, Questing Druid, Murderous Rider, Twining Twins, Stormkeld Vanguard, Mosswood Dreadknight, Kellan, the Fae-Blooded, Elusive Otter, Bramble Familiar, Decadent Dragon, Scalding Viper, Heartflame Duelist, Cruel Somnophage, Devouring Sugarmaw, Beluna Grandsquall, Gumdrop Poisoner, Pollen-Shield Hare, Bonecrusher Giant, Guardian Naga, Horn of Valhalla, Virtue of Knowledge, Fae of Wishes, Shrouded Shepherd, Gingerbread Hunter, Threadbind Clique, Spellscorn Coven
Not creature adventures but still interesting: Virtue of Persistence, Monster Manual, Virtue of Loyalty
• Changelings
Changelings fit with most creature type-based synergies. It's also possible to consider some effects that are strong enough that you would include only one creature with that type, and effect, and use multiple changelings in a deck. Some examples are Magda, Brazen Outlaw (there are already Magda decks with no other dwarves in legacy), Najeela, the Blade-Blossom (there are also Najeela decks with a couple of warriors and changelings), Crystalline Sliver (giving all changelings hexproof is pretty good) and Retrofitter Foundry.
Changelings: Unsettled Mariner, Mirror Entity, Changeling Outcast, Mothdust Changeling, Universal Automaton, Masked Vandal, Valiant Changeling, Roaming Throne
Comments: Unsettled Mariner is a decent hatebear that protects you against Tendril's of Agony, discard and removal, especially if you combine it with some mana denial like Thalia, Daze and Wasteland. Additionally, it's a changeling that synergizes with any creature type effect you may play. Mirror Entity may be overkill, but the ability to turn all your creatures into a creature type could be very powerful, not to mention boosting all your creatures for a potential immediate win.
Other potential payoffs: Patron Wizard, Breeches, Eager Pillager
• Dwarves
The dwarves are usually only played together with a bunch of changelings to support the theme. Magda has such a powerful effect, putting out lotus petals every time a changeling is tapped, which can be built around. Here's a video of a Magda deck.
Magda, Brazen Outlaw, Dwarven Recruiter
• Wizards
Patron Wizard, Flame of Anor, Nadu, Winged Wisdom, Barrin, Tolarian Archmage, Venser, Shaper Savant, Tamiyo, Inquisitive Student, Meddling Mage, Snapcaster Mage, Step Through, Ertai Resurrected, Spellstutter Sprite, Voidmage Prodigy, Qasali Pridemage, Vendilion Clique, Izzet Staticaster, Glen Elendra Archmage, Grim Lavamancer, Dark Confidant, Sylvan Safekeeper, Thornscape Battlemage, Zameck Guildmage, Mangara of Corondor, Master of Waves, Trinket Mage, Trophy Mage, Aphetto Grifter, Surgespanner, Cursecatcher, Martyr of Frost, Zameck Guildmage, Sage of Fables, Derevi, Empyrial Tactician, Boros Reckoner, Aven Mindcensor, Azorius Guildmage, Master Biomancer, Marchesa, the Black Rose, Ana Battlemage, Magus of the Library, Mistcaller, Merfolk Trickster, Reflector Mage, Naru Meha, Master Wizard, Naban, Dean of Iteration, Siren Stormtamer, Champion of Wits, Dreamstealer, Nimble Obstructionist, Baral, Chief of Compliance, Harbinger of the Tides, Jace, Vryn's Prodigy, Disciple of Bolas, Galecaster Colossus (which can be used from the graveyard with a Necrotic Ooze if you don't get to hardcast it), Archivist, Cloudkin Seer, Kess, Dissident Mage, Malevolent Hermit, Mistmeadow Vanisher, Vindictive Flamestoker, Obscura Interceptor, Garth One-Eye, [cars]Wastescape Battlemage[/cards]
Comments: The deck already likes to play a lot of wizards, sometimes up to ten wizards in the main deck. At that point, with the inclusion of one specific card, the Patron Wizard, you can effectively lock down many decks or at least prevent them from playing the game efficiently. Note that Quirion and Scryb Ranger help out by untapping wizards. Voidmage Prodigy has a similar effect.
• Clerics
Shadow-Rite Priest, Tourach, Dread Cantor, Anointed Peacekeeper, Edgewalker, Guide of Souls, Alms Collector, Archivist of Oghma, Orzhov Pontiff, Mother of Runes, Weathered Wayfarer, Containment Priest, Vizier of Remedies, Academy Rector, Ethersworn Canonist, Angus Mackenzie, Auriok Champion, War Priest of Thune, Children of Korlis (this actually answers Tendril's of Agony from turn 1), Mikaeus, the Lunarch, Skirsdag High Priest, High Priest of Penance, Leonin Arbiter, Remorseful Cleric, Kemba, Kha Enduring, Sanguine Evangelist,
Comments: Shadow-Rite Priest seems promising, boosting all other clerics while also providing a black Natural Order effect which can find for example Atraxa. Edgewalker is also an interesting card if you can run som clerics that cost WB.
• Soldiers
Personally I feel like Harbin makes soldiers tribal an interesting proposition, considering that if you have 5 of them in play to attack with, that is likely a win, and getting to 5 can be easy with Recruiter, Thalia and Lieutenant counting. At the same time, Harbin by itself is a 2 mana flying 3/2, which is pretty good, and it can be protected with Karakas which seems more like an advantage than a disadvantage. However, you may want to play Wastelands in such a build, but considering it's a white weenie variant you probably would do that anyway. The recentn print Greymond also seems quite powerful. Vial him in, give all your creatures vigilance/first strike and lifelink, then attack for a bunch of lifegain while if you had 3 humans in play before him, you get a +2/+2 boost to them. And he also can be protected with your own Karakas.
Harbin, Vanguard Aviator, Greymond, Avacyn's Stalwart, Thalia, Guardian of Thraben, Lagrella, the Magpie, Jirina, Dauntless General, General Ferrous Rokiric, Skystrike Officer, Recruiter of the Guard, Valiant Veteran, Esper Sentinel, Boromir, Warden of the Tower, Thalia's Lieutenant, Brimaz, King of Oreskos, Ranger-Captain of Eos, Grishnákh, Brash Instigator
• Warriors
Najeela, the Blade-Blossom, Elvish Reclaimer, Undermountain Adventurer, Kutzil, Malamet Exemplar, Ajani, Nacatl Pariah, Rushblade Commander, Mardu Woe-Reaper, Dreadhorde Butcher, Chief of the Edge, Chief of the Scale, Bramblewood Paragon, Arashin Foremost, Pelt Collector, Fleshbag Marauder, Goblin Chainwhirler, Goblin Cratermaker, Grand Warlord Radha, Boromir, Gondor's Hope, Varolz, the Scar-Striped, Grim Flayer, Samut, Vizier of Naktamun
Some have played this with Magda, Brazen Outlaw and changelings like Unsettled Mariner and Mirror Entity (they work in any tribal deck).
• Rogues
Earwig Squad, Opposition Agent, True-Name Nemesis,Brazen Borrower, Grenzo, Dungeon Warden, Edric, Spymaster of Trest, Bitterblossom, Tetsuko Umezawa, Fugitive, Thada Adel, Acquisitor
Comments: Earwig Squad seems like an interesting addition to the deck, a potential gamewinner vs combo and also good vs control, but it's hard to find enough Goblins and Rogues, that are good enough to play without the Squad, to make it reliable. I'll list some options here.
• Human
Most of the above creatures are humans. But here are some other notable mentions:
Hostage Taker
• Party (Clerices, Rogues, Warriors, Wizards)
It would be very interesting to play around with Party cards in for example a humans themed deck where you can get both human-synergy and Party-effects, but unfortunately most Party cards are relatively weak. Archpriest and Linvala are fairly powerful; Zagras could be something but probably not.
Archpriest of Iona, Linvala, Shield of Sea Gate, Malakir Blood-Priest, Squad Commander, Zagras, Thief of Heartbeats, ,
• Faeries
• Elves
Wirewood Symbiote, Fauna Shaman, Leovold, Emissary of Trest, Edric, Spymaster of Trest, Quirion Ranger, Coiling Oracle, Elvish Visionary, Reclamation Sage, Thornscape Battlemage, Zameck Guildmage, Rishkar, Peema Renegade, Wren's Run Packmaster, Master Biomancer, Deranged Hermit, Glissa, the Traitor, Ezuri, Renegade Leader, Ochran Assassin, Izoni, Thousand-Eyed
Comments: We already play a lot of elves, so even without trying there is some elf theme in the deck. See discussion here: http://www.mtgthesource.com/forums/s...=1#post1032714
• Cats
What makes cat tribal appealing to me, besides for obvious reasons, is that I think Kemba's ability to freely attach equipment to a cat is very good. You need to play cat tribal with Stoneforge Mystic, and then any equipment in play, but especially Kaldra Compleat, will make any cat you play quite threatening. Then Kemba's other abilities, to create tokens and to boost equipped creatures, are just bonuses. Interestingly, there is also potential to run a cross-tribal with clerics and cats. I especially like the Shadow-Rite Priest lord effect and ability to put Atraxa into play from the library at instant speed.
Kemba, Kha Enduring, Alms Collector, Brimaz, King of Oreskos, Kaheera, the Orphanguard, Qasali Pridemage, Lion Sash, Wild Nacatl, Soul of Windgrace, Felidar Guardian, Leonin Arbiter, Leonin Abunass, Leonin Lightscribe, Leonin Relic-Warder, Leonin Shikari, Cauldron Familiar, Wild Nacatl, Gloomshrieker, Jolrael, Mwonvuli Recluse, Leonin Warleader, Feline Sovereign, King of the Pride, Skycat Sovereign, Kutzil, Malamet Exemplar, Diamond Lion, Jetmir, Nexus of Revels, Mage's Attendant, Mirri the Cursed, Mirri, Weatherlight Duelist, Necropanther, Nethroi, Apex of Death, Prava of the Steel Legion, Pride of the Clouds, Prowling Serpopard, Qasali Ambusher, Regal Caracal, Regal Leosaur, Rigo, Streetwise Mentor, Rin and Seri, Inseparable, Roxanne, Starfall Savant, Savannah Lions, Savai Thundermane, Skycat Sovereign, Skyclave Shadowcat, Slash Panther, Snapdax, Apex of the Hunt, stalking Leonin, Streetwise Negotiator, Trove Warden, Vadrok, Apex of Thunder, Wasitora, Nekoru Queen, Whitemane Lion, Kutzil's Flanker
• Artifacts
Goblin Welder, Baleful Strix, Sundering Titan, Wurmcoil Engine, Grand Architect, Batterskull, Thopter Spy Network, Thopter Foundry, Walking Ballista, Spellskite, Trinket Mage, Trophy Mage, Noxious Gearhulk, Ethersworn Adjudicator, Padeem, Consul of Innovation, Memnarch, Scarecrone, Muzzio, Visionary Architect, Mirage Mirror, Vedalken Shackles, Masticore, Leonin Abunas, Arcbound Ravager, Basilisk Collar, Trophy Mage (could be played with Vedalken Shackles, Thousand-Year Elixir, Sword of Fire and Ice, Trinisphere, Glissa, the Traitor, Ensnaring Bridge, Urza, Chief Artificer
It's a bit far off, but Greasfang, Okiba Bosss has a fairly powerful effect. Perhaps it could be used with Goblin Engineer, putting a vehicle such as Parhelion II in the graveyard, then using Fiend Artisan to sacrifice Goblin Engineer for example to tutor up Greasefang.
• Goblins
Krenko, Mob Boss, Grenzo, Dungeon Warden, Grenzo, Havoc Raiser, Goblin Welder, Kiki-Jiki, Mirror Breaker
Comments: with a Quirion or Scryb Ranger in play a Krenko by itself can generate 7 tokens over your and the opponent's first turn without summoning sickness, over yours and your opponents next turn you can have another 49 tokens. With a Mirror Entity in play this goes even more crazy.
• Spirits
Mausoleum Wanderer, Spell Queller, Soulherder, Kira, Great Glass-Spinner, White Orchid Phantom, Laelia, the Blade Reforged, Dimir Cutpurse, Geist of Saint Traft, Spirit of the Labyrinth, Eidolon of Rhetoric, Kataki, War's Wage, Skyclave Apparition, Hokori, Dust Drinker, Tradewind Rider, Strangleroot Geist, Shacklegeist, Karlov of the Ghost Council (pretty nice with Scavenging Ooze), Rattlechains, Lingering Souls, Selfless Spirit, Cemetery Illuminator, Abuelo, Ancestral Echo, Agrus Kos, Spirit of Justice, Agrus Kos, Eternal Soldier, Ascendant Spirit, Atsushi, the Blazing Sky, Bell Borca, Spectral Sergeant, Bloodghast, Brago, King Eternal, Malevolent Hermit, Shrouded Shepherd, Deadeye Navigator, Dennick, Pious Apprentice, Dorothea, Vengeful Victim, Drogskol Captain, Eidolon of Blossoms, Eidolon of Countless Battles, Eidolon of the Great Ravel, Elvish Spirit Guide, Evershrike, Fleeting Spirit, Geist of Saint Traft, Generous Visitor, Hateful Eidolon, Kami of Transience, Karador Ghost Chieftain, Karmic Guide, Katilda, Dawnhart Martyr, King of the Oathbreakers, Kyodai, Soul of Kamigawa, Lantern Bearer, Obuun, Mul Daya Ancestor, Spectral Adversary, Spectral Sailor, Thundering Raiju
Comments: Mausoleum Wanderer creates some extra synergy here, and Katilda can be a good threat which can be recast from the graveyard when answered. Spirit of the Labyrinth and Kataki are both potent hatebears. There should be some more things to make this strong enough to be really useful, but a lot of these cards work well individually so we may not be that far away from a playable spirits deck.
• Mana denial
Stasis, Winter Orb, Scryb Ranger, Quirion Ranger, Thalia, Guardian of Thraben, Vryn Wingmare, Derevi, Empyrial Tactician, Hokori, Dust Drinker, Archangel of Tithes, Tsabo's Web, Static Orb, Grand Arbiter Augustin IV
Comments: Stasis combos with the Rangers so you can add it to your arsenal to fight various decks with basically zero deck building cost. The problem in my experience is not so much the usefulness of Stasis as that games become slow and your opponents become frustrated when they can't play. The user Vickas was experimenting a lot with Stasis, so message him if interested, or search for his posts.
• Generating and using a lot of mana
Gaea's Cradle, Rofellos, Llanowar Emissary, Kinnan, Bonder Prodigy,Urza, Lord High Artificer, Grand Architect with Pili-Pala, Shaman of the Great Hunt, Mirror Entity, Knight of the Reliquary, Grenzo, Dungeon Warden, Wren's Run Packmaster, Rhonas the Indomitable, Wolfbriar Elemental, Tyvar the Bellicose, Nissa, Resurgent Animist, Inga and Esika
Comments: generating a lot of mana can be used with mana sinks such as Shaman of the Great Hunt, Rhonas the Indomitable and creatures that can be hardcast using this excessive mana while also spending a few slots to offer a way of cheating it into play such as Natural Order, Loyal Retainers, Elvish Piper et cetera.
• Stealing
Gilded Drake, Merieke ri Berit, Yasova Dragonclaw, Sower of Temptation, Dominating Licid, Grishnákh, Brash Instigator
Comments: Merieke Ri Berit is super powerful in a list based on tap-effects, while Gilded Drake works perfectly in a list with many bounce and flicker effects, letting you steal another creature during each bounce or flicker.
• Bouncing
Karakas, Venser, Shaper Savant, Barrin, Tolarian Archmage, Teferi, Time Raveler, Brazen Borrower, Tradewind Rider, Waterfront Bouncer, Harbinger of the Tides, Reflector Mage, Jace, the Mind Sculptor
• Flickering
Charming Prince, Phelia, Exuberant Shepherd, Soulherder, Ephemerate, Yorion, Sky Nomad, Abuelo, Ancestral Echo, Guardian of Ghirapur, Restoration Angel, Felidar Guardian, Sword of Hearth and Home, Eldrazi Displacer
• +1/+1-Counters
Agatha's Soul Cauldron, Phyrexian Devourer, Walking Ballista, Archangel of Thune, Spike Feeder, Spike Weaver, Rishkar, Peema Renegade, Hangarback Walker, Mikaeus, the Lunarch, Siegehorn Ceratops (with Izzet Staticaster or Granger Guildmage), Steel Overseer, Winding Constrictor, Sage of Fables, Metallic Mimic, Zameck Guildmage, Chasm Skulker, Master Biomancer, Marchesa, the Black Rose, Karlov of the Ghost Council, Strangleroot Geist, Phantom Nantuko, Brokers Ascendancy, Intrepid Adversary, Anim Pakal, Thousandth Moon
Comments: persist-creatures can be sacrificed in(de)finitely if you have an effect providing a +1/+1-counter as they etb. Another combo is provided by Archangel of Thune with Spike Feeder, and another with Walking Ballista and Heliod. Also Agatha's Soul Cauldron provides redundancy in combos with these counters, as well as being a potential combo element with Phyrexian Devourer.
• -1/-1-Counters
Scorpion God, Necroskitter, Grim Poppet, Phyrexian Plaguelord, Quillspike, Devoted Druid, Wickerbough Elder, Phyrexian Hydra
• Enchantments
I've made a rough attempt to group these cards, would need to define these categories better because they overlap. Here's an old attempt at an enchantment-focused list.
Utility: Up the Beanstalk, Abundant Growth, Utopia Sprawl, Sylvan Library, Oath of Nissa, Courser of Kruphix, Bitterblossom, Sacred Mesa, Klothys, God of Destiny, Sterling Grove, Urza's Saga, Ranger Class, Wizard Class, Paladin Class, Monk Class
Removal: Oblivion Ring, Banishing Light, Leyline Binding, Touch the Spirit Realm, Ossification, Cast Out, Thin Ice, Swift Reconfiguration, Trial of Ambition, Detention Sphere, Banishment
Hatebears, interactive creatures: Aegis of the Gods, Callaphe, Beloved of the Sea, Doomwake Giant, Eidolon of Rhetoric
Card advantage engines: Setessan Champion, Sythis, Harvest's Hand, Enchantress's Presence, Argothian Enchantress, Eidolon of Blossoms, Shigeki, Jukai Visionary (if you have a second card to bring Shigeki back to your hand)
I prefer Setessan Champion in the deck because it's not only a draw-engine, it's also a significant threat by growing with every enchantment.
Payoffs, engines: Calix, Guided by Fate, Arasta of the Endless Web, Riptide Chimera, Zur the Enchanter, Archon of Sun's Grace, Recurring Nightmare, Destiny Spinner, Kestia, the Cultivator, Tameshi, Reality Architect, Weaver of Harmony, Springheart Nantuko
Threats: Chromanticore, Paradox Zone, Katilda, Dawnhart Martyr, Kami of Transience, Rancor, Audacity, Armadillo Cloak, Generous Visitor
Combos, combo-enablers: Aluren, Food Chain, Academy Rector, Curse of Misfortunes, Sneak Attack
Curse of Misfortunes-targets: Cruel Reality, Curse of Fool’s Wisdom, Curse of Deaths Hold, Overwhelming Splendor, Swift Reconfiguration (with Devoted Druid)
Synergy with Food Chain: Grief (clears the way and ramps into wincon for zero mana), Soulherder (infinite wincon), Questing Druid (infinite wincon)
Sideboard cards: Carpet of Flowers, Leyline of the Void, Rest in Peace, Planar Void, Choke, Back to Basics, Blood Moon, Blood Sun, Stony Silence, Engineered Plague, Leyline of Sanctity
Back to Basics and Blood Moon aren't typically the best cards in the deck, but you can run a basic-heavy list with Prismatic Vista and Abundant Growth if you really want to. Personally, I'm very interested in the idea of turning Choke into a cantrip with Setessan Champion, letting you run it with little cost (if you're lucky).
Other considerations: Mardu Ascendancy, Second Chance, Shared Animosity, Mirri's Guile, Solitary Confinement, Elephant Grass, Exploration, Serra's Sanctum, Wild Growth, Hall of Heliod's Generosity, Replenish, Karma, Gloom, Nether Void, Chains of Mephistopheles, Brain Maggot, Michiko's Reign of Truth, Nylea, Keen-Eyed, Jukai Naturalist, Sanctum Weaver, City of Solitude, Ghostly Prison, Propaganda, Sphere of Safety, Ground Seal, Spirited Companion, Hallowed Haunting, Royal Treatment
Mardu Ascendancy is a Najeela, the Blade-blossom without Warrier-requirement and coupled with Doran, the Siege Tower it would be game-ending, but WBRG isn't so easy to build.
Up the Beanstalk and Abundant Growth can add a critical amount of enchantments to the deck, letting other cards that get value from enchantments become considerations to include. Like Riptide Chimera, a flying 4/3 creature is perhaps not as impressive anymore but it has plenty of targets to draw cards every turn. Setessan Champion has been a favourite card and I built an enchantment nic fit list with it, it has great synergy with Recurring Nightmare I think, RN is already a very powerful card and turning it into a draw engine is pretty sweet. I like Arasta punishing the opponent from playing instants and Sorceries, and you can protect it with Karakas, and there are so many cards here that let you draw a ton of cards, I could see an enchantment build coming together but it may lack some prime threats. Maybe Aluren or Food Chain could top off the list with a potential combo win?
• Tokens
Master of Waves, Wren's Run Packmaster, Hero of Bladehold, Mardu Ascendancy, Bitterblossom, Stonybrook Schoolmaster, Bloodline Keeper // Lord of Lineage, Pharika, God of Affliction, Pia and Kiran Nalaar, Pride Sovereign, Deranged Hermit, Tendershoot Dryad, Reef Worm, Brutal Hordechief, Custodi Soulbinders, Hallowed Spiritkeeper, Najeela, the Blade-Blossom
Comments: couple these with creatures providing boosting, +1/+1+ counters, card advantage upon connecting (e.g. Edric).
• Elementals
Master of Waves, Risen Reef, Nulldrifter, Animar, Soul of the Elements, Nivmagus Elemental, Wolfbriar Elemental, Fulminator Mage, Lightning Skelemental, Nissa, Resurgent Animist, Rumbleweed, Nulldrifter
Comments: Master of Waves is good with e.g. Grand Architect and Patron Wizards so I've been looking for other elementals that may be worth adding to that shell, just to make Master of Waves a little bit better. This is more of a bonus synergy than something to build on, but who knows what can be found here. Recently a lot of elementals were printed, not least Risen Reef which gives a lot of extra value to Elemental synergies so it's worth considering (I briefly tried a list and it was nice but I wasn't convinced).
Packages from above
Below are some of the packages from above, giving an idea of how the deck can be customized.
• Blue artifacts devotion
Master of Waves, Grand Architect, Mausoleum Wanderer, Baleful Strix, Pili-Pala, Walking Ballista, Trinket Mage, Phyrexian Metamorph
Comments: here is a link to a post discussing Grand Architect: http://www.mtgthesource.com/forums/s...l=1#post994288
This shell works very well with Painter's Servant and Grindstone, with Trinket Mage tutoring for Grindstone and Fauna Shaman tutoring for Painter, and once Painter is in play you can even GSZ for Trinket Mage and you can use Grand Architect to generate all the mana you need to play and activate the combo. It's also sweet how Grand Architect helps you hardcast expensive artifact creatures that alternatively Goblin Welder can weld into play after Fauna Shaman discarded them. You can even play Gaea's Cradle or Rofellos to help out hardcasting them. Batterskull is the best card I found because a) it can be tutored by Stoneforg Mystic which is a strong way of using Aether Vial EoT, b) it's not eaten by Deathrite Shaman (irrelevant post ban), c) it can be played and equiped by Grand Architect, d) welding it in creates a new creature every time.
Here is a link to some discussion about Grand Architect: http://www.mtgthesource.com/forums/s...l=1#post994288
• Ranger of Eos
• Flickerwisp
• Recruiter of the Guard
• Mono-blue Martyr
The key cards from the amazing deck Mono-blue Martyr are very possible to play as a package in MOST:
Sky Hussar, Martyr of Frost, Nivmagus Elemental, Flusterstorm, Ninja of the Deep Hours, Judge's Familiar, Mausoleum Wanderer, Cursecatcher, Skaab Ruinator
• Ninjas
This section was created with the introduction of Yuriko, who is probably good enough to be the only ninja in your deck, and with a Mirror Entity in play this gets ridiculously good. See the section for similar decks or Mono-Blue Martyr (just above) for more inspiration!
Yuriko, the Tiger's Shadow
• Doran, the Siege Tower
Mardu Ascendancy, Spellskite
Comments: Doran is a very efficient beater by itself at three mana, even if it's usually rather unexciting to play a vanilla beater. It does boost all your 0/1's (BoP and Noble), 3/4's (Meren) and some of your opponent's creatures will lose power (True-Name Nemesis, Delver of Secrets, Young Pyromancer, Vendilion Clique, Thalia, Guardian of Thraben etc). It does make some other cards ridiculously good though. Mardu Ascendancy is a very interesting card, by courtesy of both protecting your team vs sweepers and offering the potential of providing a ton of free attacking goblin tokens every turn. If you have a Quirion/Scryb Ranger around you can use the goblin tokens for chump blocking, maybe you are attacking with fliers, in this case your opponent will have quite some trouble racing you. With Doran around, Mardu Ascendancy sacrifices to give your entire team +3/+3 until end of turn which with your army of creatures probably means you can attack for lethal on the very same turn (you even get extra goblin tokens when attacking, this seems extremely powerful). The disadvantage is that enchantments are hard to find (Zur the Enchanter) and the color combinations is not our favorite.
Examples of online playing
Here's my Youtube-channel where I'll try to upload test games on MTGO with commentary and perhaps later on league games: https://www.youtube.com/@FightingPaperDragons-cy6mr
Andrea Mengucci testing a version of MOST, note that he is rather inexperienced with the deck (April 2017):
https://www.youtube.com/watch?v=NO38jCsXrh0
Another attempt with a more updated list (Dec 2018): https://www.youtube.com/watch?time_c...&v=RL21PRZMyUg
Jeff Hoogland playing MOST on stream (30th May 2018):
https://www.youtube.com/watch?v=bjOIPZjMHX0
Phil Gallagher playing 5c MOST on MTGO (Jan 2019): https://youtu.be/8UqKntsRBgw
You can watch streams here: https://www.twitch.tv/pettdan
Co-stream with Mark Strassman/StrassDaddy playin the deck (Oct 2024): https://www.youtube.com/watch?v=tRYAf2Ws7Hk
Phil Gallagher playing Volrath's Shapeshifter (Dec 2024): https://www.youtube.com/watch?v=jA5dv5mjsB0
Discord
Join the discord: https://discord.gg/a3HRRhH
Podcasts covering the deck
The dead format episode 25 with Rodney Bedell on 2018-12-18: https://podtail.com/sv/podcast/the-d...rodney-bedell/
Tournament results
A search for Fauna Shaman and Quirion Ranger on Mtgtop8.com results in the following decks that are all based on Survival of the Fittest. Decks for Fauna Shaman have been linked in the old thread but they were from thecouncil.es which is no longer available.
Survival Bant by Matteo Negrini in 2010:
https://www.mtgtop8.com/event?e=530&d=206878&f=LE
Ooze Survival by Nicola Landoni in 2010:
http://mtgtop8.com/event?e=844&d=208289&f=LE
Retainers Survival by Bachiorri Lorenzo in 2010:
http://mtgtop8.com/event?e=789&d=208052&f=LE
Welder Survival by Francisco José Gonzalez in 2010:
http://mtgtop8.com/event?e=772&d=207970&f=LE
Survival of the Moby Team by Letterio Musolino in 2010:
http://mtgtop8.com/event?e=546&d=207039&f=LE
Fauna Shaman-based decklists have been posted on thecouncil.es which is no longer available.
The user Stinner top8-ed with these lists in 2013:
http://www.molulo.it/Deck.aspx?dID=4
http://www.molulo.it/Deck.aspx?dID=24
User Shaden top16'ed at Nebraska's War in late 2017 (list and tournament report: http://www.mtgthesource.com/forums/s...=1#post1031536 )
User Demonic_Pact top16'ed at MKM Rome in March 2018 (list and tournament report: http://www.mtgthesource.com/forums/s...=1#post1040384 ).
MTGO:
Dec 2018: A 5-0-list from MTGO was published in December 2018 (list here: http://www.mtgthesource.com/forums/s...=1#post1061231 )
Jan 2024: A 5-0-list, my list played by Huntinggjornersen, from MTGO was published in January 2024 (list here: https://www.mtgo.com/decklist/legacy...2024-01-127779)
Modern versions of the deck
http://www.mtgthesource.com/forums/s...17-Modern-MOST
Here's a list with huge overlap with what we normally run: https://www.mtggoldfish.com/archetype/256981#paper
Soulherder and Ephemerate seem to have fuelled a multitude of deckbuilding approaches similar to this deck but in Modern, here's a bant example: http://mtgtop8.com/event?e=42938&d=517319&f=MO
Last edited by pettdan; 01-18-2025 at 04:03 PM.
There are currently 1 users browsing this thread. (0 members and 1 guests)