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Thread: Modern Horizons Spoilers

  1. #901

    Re: Modern Horizons Spoilers

    yeah but Doomwake Giant does it better

  2. #902

    Re: Modern Horizons Spoilers

    You can grab the engineer with Living Wish...
    Quote Originally Posted by Weapon X View Post
    The only glass cannon here is the pilot.
    I play decks with a lot of white enchantments, and white isn't even my favorite color.

  3. #903

    Re: Modern Horizons Spoilers

    Quote Originally Posted by aedemiel View Post
    You can grab the engineer with Living Wish...
    Yeah, this. It's better to have 4 maindeck possibilities to grab EPlague instead of having only 1 and only after sideboard

  4. #904
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    Re: Modern Horizons Spoilers

    That makes sense. I didn't see the list so didn't realize it was on wish
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  5. #905

    Re: Modern Horizons Spoilers

    Why can't you wish for giant?

  6. #906
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    Re: Modern Horizons Spoilers

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Why can't you wish for giant?
    You can, but PE is cheaper, which might be relevant.
    Currently working on: Infinity Stompy

  7. #907

    Re: Modern Horizons Spoilers

    FYI, the core set 2020 spoilers started today - started a new thread http://www.mtgthesource.com/forums/s...80#post1071380

  8. #908

    Re: Modern Horizons Spoilers

    Prices now, two weeks later; interesting to see the changes. Using roughly the same number of cards for each rarity as two weeks ago.

    Most expensive mythics:

    Urza, Lord High Artificer- $45
    Wrenn and Six- $28
    The First Sliver- $28
    Yawgmoth, Thran Physician- $20
    Echo of Eons- $20
    Sword of Truth and Justice- $18
    Sword of Sinew and Steel- $18
    Serra the Benevolent and Morophon, the Boundless- $15

    Most expensive rares:

    Force of Negation- $35
    Fiery Islet- $25
    Prismatic Vista- $25
    Nurturing Peatland- $20
    Flusterstorm- $20
    Sunbaked Canyon- $18
    Waterlogged Grave- $18
    Hogaak, Arisen Necropolis- $18
    Silent Clearing- $15
    Giver of Runes, Archmage's Charm, and Hall of Heliod's Generosity- $7

    The one uncommon above $1:

    Scale Up- $1.50

    The only common to reach $1:

    Spore Frog- $1

    Quote Originally Posted by LOLWut View Post
    For people picking cards up, these are SCG prices

    Most expensive mythics, anything above $28:

    Urza, Lord High Artificer- $55
    The First Sliver- $45
    Wrenn and Six- $40
    Echo of Eons- $40
    Unbound Flourishing- $35
    Sword of Truth and Justice- $35
    Sword of Sinew and Steel- $35
    Yawgmoth, Thran Physician- $35

    Most expensive rares, anything above $8:

    Force of Negation- $35
    Nurturing Peatland- $35
    Fiery Islet- $35
    Sunbaked Canyon- $30
    Silent Clearing- $30
    Waterlogged Grove- $30
    Prismatic Vista- $30
    Flusterstorm- $20
    Hall of Heliod's Generosity- $15
    Archmage's Charm- $13
    Tectonic Reformation- $12

    The two uncommons above $1:

    Battle Screech- $2
    Goblin Matron- $1.50

    The only common to reach $1:

    Spore Frog- $1

  9. #909
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    Re: Modern Horizons Spoilers

    I know that limited conclusions can be drawn from MTGO league results, but this is a cool list. First sighting of the set's Urza, Lord High Artificer in Legacy, as a 4-of. And I love the flavor of having playsets of Urza, Lord High Artificer, Urza's Bauble, and Karn, Scion of Urza in the same deck.

    // Planeswalker (8)
    4 Karn, Scion of Urza
    4 Karn, the Great Creator

    // Creature (11)
    2 Sai, Master Thopterist
    4 Trinket Mage
    4 Urza, Lord High Artificer
    1 Walking Ballista

    // Artifact (20)
    4 Chalice of the Void
    3 Engineered Explosives
    1 Lion's Eye Diamond
    2 Mox Diamond
    4 Mox Opal
    1 Pithing Needle
    1 Tormod's Crypt
    4 Urza's Bauble

    // Land (21)
    4 Ancient Tomb
    4 Cavern of Souls
    4 City of Traitors
    3 Island
    2 Karakas
    4 Seat of the Synod

    // Sideboard
    SB: 1 Engineered Explosives
    SB: 1 Tormod's Crypt
    SB: 4 Defense Grid
    SB: 1 Ensnaring Bridge
    SB: 4 Leyline of the Void
    SB: 1 Liquimetal Coating
    SB: 1 Mycosynth Lattice
    SB: 1 Neurok Stealthsuit
    SB: 1 Sorcerous Spyglass

  10. #910

    Re: Modern Horizons Spoilers

    Nice to see the Urza out in the Legacy environment. I've been playing him as my EDH general and upsetting all my friends.

  11. #911

    Re: Modern Horizons Spoilers

    Mono White manabase skeleton
    4 Horizon Canopy
    4 Silent Clearing
    4 Sunbaked Canyon

    or

    Mono Green manabase skeleton
    4 Horizon Canopy
    4 Nurturing Peatland
    4 Waterlogged Grove

    This could be the starting point of a Mono White deck cheating on lands and add Stoneforge and Batterskull to gain life. I could do the same for Mono Green and add Sylvan Library, etc but you get the idea.

    This leads me to :

    4 Horizon Canopy
    4 Silent Clearing
    4 Sunbaked Canyon

    Irrigated Farmland
    Scattered Groves
    Gift of Estates
    Tithe

    Plains
    Land Tax
    Scroll Rack


    Stoneforge Mystic
    Batterskull
    Jitte
    Enlightened Tutor
    etc

    Gift of Estates is a slow slow Ancestral Recall with Irrigated Farmland and Scattered Groves so maybe Tithe is just better but not even good. There are lots of reasons why Gift of Estates and the cycling dual lands are bad. It is slow and we need to play bad cards but it can make cards like Abolish playable. There are things to explore.

    The cantrip-painlands package can be combined with basics Plains and Land Tax engine, at least in Mono White.

    There is an opportunity for White to make a manabase that can dodge lands flood in the early game (cycling dual lands) AND/OR in the late game (cantrip-pain lands) AND/OR gain card advantage with Land Tax engine.

    (Yes, playing Brainstorm, Ponder and Preordain + fetchlands does the same.)

    There is something to do maybe ? I'm not sure it goes somewhere but just want to share the ideas.

  12. #912

    Re: Modern Horizons Spoilers

    I don't know about mono G, but I think this idea just doesn't work in Parfait. Because it's already a slow deck, you can't really afford to play that many tap-land especially when you want to cast Land Tax T1.

    About the”Sac:Draw” lands, I guess you could play some number Sunbaked Canyon in Rw but it would probably be a liability to play more than 4 considering your health would suffer too much. Also, the argument to play Batterskull doesn't make sense: Parfait doesn't play any creatures because it nullifies a good chunk of your opponent deck that way.
    Quote Originally Posted by Weapon X View Post
    The only glass cannon here is the pilot.
    I play decks with a lot of white enchantments, and white isn't even my favorite color.

  13. #913

    Re: Modern Horizons Spoilers

    I picked up some foil Force of Despairs. They were only €5 while Force of Negation is €120.

    To me, Force of Despair is like Remove Soul, while also giving you the tools to hit Dredge and Phoenix. It's kind of bad against Reanimator and Sneak Attack, because once Griselbrand hits the battlefield, it's too late anyway, but still I don't think Force off Despair is 24 times worst than Force of Negation.

  14. #914

    Re: Modern Horizons Spoilers

    From the way MaRo is talking about it, I predict that Legacy (Dredge, Hogaak Depths, and Altar Combo/Zombardment) will become the only place to play Hogaak, Arisen Necropolis, besides Vintage. Apparently Modern can't handle it. High-profile players are also calling for it to be banned, along with Faithless Looting and Allosaurus Rider, which wouldn't surprise me from Modern.


  15. #915
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    Re: Modern Horizons Spoilers

    Well, I think Faithless Looting is now, basically, Modern's Brainstorm. It's not going anywhere, at least it seems very, very unlikely to.

    But Hogaak and Allosaurus Rider are likely on or near the chopping block.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  16. #916

    Re: Modern Horizons Spoilers

    Allosaurus rider? People are playing that?

  17. #917
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    Re: Modern Horizons Spoilers

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Allosaurus rider? People are playing that?
    With Neoform, yeah, I think so. But I honestly don't follow Modern. Looks like there are a few results with it. Honestly, it's probably more dopey than good, which probably pisses people off more than usual.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  18. #918

    Re: Modern Horizons Spoilers

    Banning Allosaurus Rider is stupid.

    To fix modern, ban Faithless Looting, Ancient Stirrings, Griselbrand, and Emrakul.

    Like, that's it. That stops 99% of the stupid and OP stuff in the format.

  19. #919
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    Re: Modern Horizons Spoilers

    Quote Originally Posted by morgan_coke View Post
    Banning Allosaurus Rider is stupid.

    To fix modern, ban Faithless Looting, Ancient Stirrings, Griselbrand, and Emrakul.

    Like, that's it. That stops 99% of the stupid and OP stuff in the format.
    + Mox Opal

  20. #920
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    Re: Modern Horizons Spoilers

    Quote Originally Posted by H View Post
    Honestly, it's probably more dopey than good, which probably pisses people off more than usual.
    It can go off before the opponent gets to play a land, but not consistently. It reminds me of Amulet Titan in that a team dedicated to breaking it could get a critical piece of it banned. Either that or WotC printing another green 7-drop with an alt-casting cost that makes it more consistent.

    Thoughtseize on the play pretty much destroys the combo.

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