(This post is a collaborative effort between myself and Tacosnape)

"Dragon Stompy"

I. History and Overview

Dragon Stompy was one of the many Mono Colored Aggro lists born out of Faerie Stompy's success as developed by the godfather (some call him Eldariel). These decks generally use a manabase of City of Traitors, Ancient Tomb, and Chrome Mox to power out Chalice of the Void, large creatures, and equipment to go with them. Tacosnape and I began working on versions of these decks in every color, began talking and found the red list the most promising.

Dragon Stompy was originally a deck that used sweepers and disruption to compete with tier one decks like Goblins, Thresh, and Solidarity. With the shift toward more Control, Aggro Control, and fast combo, Dragon Stompy dropped the sweepers, or at least moved them to the sideboard, and added some blood moon effects to take advantage of the weak manabases sprouting up as a result of Goblins decline.


II. Lists
Here's a list that Parcher just placed with:
4 Ancient Tomb
4 City Of Traitors
10 Snow-Covered Mountain

4 Arc-Slogger
4 Magus of the Moon
4 Simian Spirit Guide
3 Gathan Raiders
3 Sulfur Elemental
2 Rakdos Pit-Dragon

4 Chrome Mox
4 Chalice of the Void
3 Trinisphere
3 Sword of Fire and Ice
2 Umezawa's Jitte

4 Seething Song

2 Demonfire

Sideboard

4 Pyrokenisis
3 Tormod's Crypt
3 Blood Moon
2 Icefall
1 Trinisphere
1 Sulfur Elemental
1 Rakdos Pit-Dragon

and check out his report here



Taco's new list:

10 Mountain
4 Ancient Tomb
4 City of Traitors
4 Chrome Mox
4 Seething Song

4 Simian Spirit Guide
4 Magus of the Moon
4 Gathan Raiders
4 Rakdos Pit Dragon
3 Arc-Slogger
2 Razormane Masticore

4 Chalice of the Void
4 Umezawa's Jitte
3 Blood Moon
2 Trinisphere

SB:
4 Tormod's Crypt
4 Pyroclasm
4 Pithing Needle
2 Powder Keg
1 Trinisphere


And my personal take:
10 Mountain
4 Ancient Tomb
4 City of Traitors
4 Chrome Mox
4 Seething Song

4 Simian Spirit Guide
4 Magus of the Moon
4 Gathan Raiders
4 Rakdos Pit Dragon
2 Sulfur Elemental
3 Arc-Slogger
1 Razormane Masticore

4 Chalice of the Void
3 Umezawa's Jitte
1 Sword of Fire and Ice
2 Blood Moon
2 Trinisphere

Sideboard:
4 Crypt
3 Needle
2 Powder Keg
2 Demonfire
2 Trinisphere
2 Blood Moon


III. Card Choices and Options

1) The mana base - Pretty standard for this type of deck. Seething Song gives us even more of a boost allowing us to drop 5cc bombs early or activating Pit Dragon or Arc Slogger to obscene extents. Simian Spirit Guide is another booster that fills a ton of rolls including accel, equippable beater, hellbent enabler, and mox pitcher.

2) Chalice of the Void - The basis of the stompy decks really needs no explanation. Great against most every archetype, the card is rarely boarded out.

3) Magus of the Moon and Blood Moon - I'll give this one to Taco "7 Blood Moons, however, is format-eating. Seriously. It's as if your deck goes 'DECK HUNGRY! Om nom nom Format.'" There might be a time when so many Blood Moon effects aren't needed, but right now they are gold.

4) Gathan Raiders and Rakdos Pit Dragon - The best creatures in the deck. They are both very good, and hellbent makes them unfair.

5) Razorcore and Arc-Slogger - The 5cc beats. Both can be powered out early. Both can be huge swings. Razormane might get cut soon though. The card was at its best in the deck the day we added it, but changes in the deck (going hellbent) and changes in the meta (Goblins on the decline) have hurt its usefulness slightly. One possible replacement is Tephraderm which is being tested.

6) Sulfur Elemental - Taco and I seem to disagree slightly with the exact usefulness of this guy. We both agree that he is not as good as Raiders or Magus, but I find him to be worth of inclusion while he does not.

7) Jitte and Sword of Fire and Ice - Taco and I both agree that Jitte is better than sword here, but some of the lists that have places have run up to three swords, so I'll leave it at that.

8) Trinisphere - That amount of Blood Moons and Trinis you want maindeck is sort of a meta call, but you will want 4 between the main and side to combat Storm Combo.

9) Crypt - Pretty much a must in the board as we have no control over the yard otherwise.

10) Pithing Needle - Very useful. Very versatile. Highly recommended against Control, Survival, Belcher, and other decks.

11) Powder Keg - Also a very versatile answer to a myriad of threats including ETW tokens and Needles naming Jittes.

12) Demonfire - A relatively new idea for removal (which it is sadly mediocre) and a finisher (much better). Great against control, especially slow blue control.

13) Smash, Icefall, Shattering Spree, etc - Other board options against artifacts.

14) Flametongue Kavu - Sigh. I can't believe one of the best creatures in the game isn't viable anymore (thanks mostly to Tarmogoyf). Keep him in mind though if the meta shifts or if your meta is filled with aggro.

15) Rolling Earthquake and Pyroclasm - Once the basis for the deck these are at best sideboard cards. Clasm is still very playable depending on the meta while Rolling Earthquake is probably not worth it anymore.

16) Covetous Dragon - Please don't suggest this guy. He's just awful. Turning Krosan Grips into 2-for-1's and Ancient Grudges into 3-for-1's isn't what this deck wants.

17) Pyrokenisis - Solid removal option, usually for the board that also helps hellbent and can stall ETW swarms.

18) Empty the Warrens - A very similar deck runs ETW, but I never really understood it. I've never tested it, but sorcery speed 1/1 tokens only really seem useful if I can guarantee myself some piece of equipment, which this deck cannot.

19) Defense Grid - Currently testing this in the board. Seems promising against blue decks so we can land our bombs.


IV. Matchups and Tips


vs. Thresh

Moon and Chalice are amazing. Everything else is good. Board out the Jittes for the rest of your Blood Moons and your choice of Crypts or Powder Kegs. Remember that SSG>Daze.

vs. Landstill

Tough. Moons are huge. Chalices, not so much (dropping one at 2 to stop Standstill can be nice) and Trinis are even worse. Board in all the Blood Moons, Needles and Demonfire if you are running it. Be extra wary of Deed.

Belcher

Pretty solid with our disruption and clock. Early Belchers hurt, but we have a lot of disruption and answerers for Belcher and ETW in the board. Board out Equipment and whatever creatures you want (I prefer the five cc ones) for Needles, Trinis and Kegs/Clasm/Pryokenisis.


TES

Even better than Belcher since they are made to fight through counter disruption, not board based, and aren't as lightning fast. Same boarding as Belcher except leave the needles but think about bringing in the Moons, which can be surprisingly relevant.

Enchantress

Bad times. If you go first, you have to mulligan very aggressively for Chalice, then drop it at 1, which can very often leave your opponent in a mana hurt for a few turns. You just then have to take these few turns to clobber your opponent in the face. The few games Dragon Stompy win here are usually on the backs of Chalice and Pit Dragon, or Pyroclasm eating Enchantress.

Goyf Sligh

Very Winnable. Chalice @1 and 2 are solid plays, and an active Jitte is huge trouble for them. Krosan Grip WILL be coming in against you so be careful to use your Jitte counters ASAP and don't count on your Chalices to be there forever. Not sure exactly what to board in.

vs. Survival

Tough if they get a Survival going so lay a Chalice @2 ASAP. Boarding depends heavily on the build. Usually board out a couple Jittes and the Trinispheres for Needle, then Crypt and Clasm mostly based on what you saw in the game one. Feel free to board out all 7 moon guys and leave in Jitte/Trinisphere if they are running a particularly solid manabase.

Loam

Tough to give one strategy to fight all the Loam variants, but Blood Moon is where its at. Also, Chalice @2, Crypt, and Needle are great.

Ichorid

Crypts, Powder Keg, and Pyroclasm are must-boards in this matchup to deal with any zombie tokens or tiny beaters like Imp/Narcomoeba they get out. Jitte comes out here, and Trinisphere if you're fixing to be (someone's from the south -Phantom) on the draw, Blood Moon if you're fixing to be on the play. If you sideboard Flametongue Kavu, for the love of god
bring him in, because you can play him and have him shoot himself or another creature you control to wreck Bridges.

This matchup is one of the most fun to play in Legacy, because it's pretty close to even after Ichorid has the edge game one. If you ever get Chalice in the opening hand, resist the temptation to shut down Lion's Eye Diamond and do it for 1. This
will shut off the more dangerous Breakthrough, as well as Therapy and the like.

Cephalid Breakfast

Very little testing here, but thoughts so far are the following combos win:

A. Any Moon effect + Needle on Vial is huge.
B. Chalice for 2 + Tormod's Crypt is huge (No Abeyance!)
C. Using your damage to keep any tiny critters off the board is huge.

Builds with Tarmogoyf backup plans are more difficult to beat, so if they're running those, you have to board in Keg as well. Board out Razormane and Jitte in this matchup, and possibly some Raiders/Dragons beyond that (Never figured out which is better) just to maximize the disruption we pack.

None of the disruption pieces are strong enough to hold off Cephalid Breakfast on their own, but the fact that the deck runs like 25+ things that cause them minor annoyances is often sufficient to win.

Goblins

You will still see it so here goes. Not as good as it once was you still have a lot of threats. A quick clock. Chalice @1. Jitte. Razorcore. Needles and sweepers or Kenisis in the board. The green splash is actually the worst since Tin Street and Krosan Grip are a bitch. I will actually often lay a Chalice @2 after I have a Jitte down to stop TSH, which will stop it even if they have Vial out.

The new black splash is less of a concern since Discard and yard have are of little concern to us.


V. Food for Thought

Some lingering questions:

- What is the correct split between creatures/equipment/disruption/accel?

- How many 5cc beaters? Which ones are superior? Is Razormanes time up?

- For an unknown metagame, what is the optimum number of Trinis and Blood Moons mainboard?

- Is Sword of Fire and Ice as good or bad as advertised here? 2, 3, or 4 Jitte?

- Does ETW have a place here? Could it be useful in a specific meta? If so, which?

- Who will be the first person to get yelled at for suggesting Covetous Dragon?

- Is Tephraderm as amazing as he looks here?

- Does Defense Grid deserve a spot in the board? If so, in leiu of what?

- Demonfire. Hot or not? Or board only?

- Does the deck need any draw or filtering? Is there any out there that the deck could run?


Thanks for reading , and for all those who have helped with development in one way or another, or have simply piloted the deck.