Page 140 of 279 FirstFirst ... 4090130136137138139140141142143144150190240 ... LastLast
Results 2,781 to 2,800 of 5564

Thread: [Deck] UW(x) Landstill

  1. #2781
    Pandora
    konsultant's Avatar
    Join Date

    Jul 2007
    Location

    North Syracuse
    Posts

    481

    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by Shawn View Post
    Congrats on another top 8, Geoff. Why do you play Preacher over Vedalken Shackles? Is it because most decks will take out their removal against landstill game two, and usually bring in Krosan Grips? Also, what types of decks do you bring them in against?
    Several reasons actually. Primarily because Preacher runs off of white mana not Islands. With all of my removal being White, them running a very fast deck with Counter magic and Wastelands I want to be able to get the basic Plains in play as fast as possable and I need cards that are going to work with White Mana. Secondly yes Preacher does not get Krosan Gripped and since they run zero actual creature kill in Merfolk they have very few answers for him. Third is because he is far less of a mana investment, 3 mana once and he is online. I've tested Shackles and it's a turn slower because you are down an additional two mana the turn after you cast it plus Merfolk Reejery can untap it giving them thier creature back for one turn whitch can be enough to kill you. If they untap Preacher you meerly tap it again and say "ok?". Or atleast thats what I did the last time my opponent tried it on me.

    Haven't tested him enough to tell you what match ups he is really relevent in and where you should leave him in the SB. I kinda just make that judgement call on fly when side boarding. I did bring him versus dreadstill in the top 8 of the 60 man prelim event at gencon and when I dropped him my opponent had boarded out all his answers that could have dealt with it and it was pretty game breaking.
    Team Pandora

    Team Disqualified Poster

  2. #2782
    XIII
    paK0's Avatar
    Join Date

    Jun 2009
    Location

    Germany
    Posts

    339

    Re: [DTW] UW(x) Landstill

    @Shugyosha:

    Tnx, that list looks like something to work with :D; i have some question though:

    Why the stone? Disk seems stronger since it lets you Walkers live and costs less mana

    2 FoF and 2 Jace seem a lot of draw together with the Standstill, is it fine or too much sometimes?

    No love for Wrath of God?


    I'll update my list after i do some testing, bt tnx already, guess that helped me^^


    Just one thing, does anyone have a list with Lightning Helix?
    Is seems like a real gamewinner in my meta =).

  3. #2783
    Artist formerly known as Anti-American
    Citrus-God's Avatar
    Join Date

    May 2005
    Location

    Thursday...
    Posts

    1,692

    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by rsaunder View Post
    What does your manabase look like?
    2 Eternal Dragon

    1 Academy Ruins
    3 Mishra's Factory
    3 Wasteland
    4 Flooded Strand
    4 Tundra
    1 Underground Sea
    1 Scrubland
    3 Island
    3 Plains
    ICBE - We're totally the coolest Anti-Thesis ever.


    "The Citrus-God just had a Citrus-Supernova... in your mouth."

  4. #2784
    Not a Member
    Shugyosha's Avatar
    Join Date

    Jul 2006
    Location

    Germany
    Posts

    275

    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by paK0 View Post
    Why the stone? Disk seems stronger since it lets you Walkers live and costs less mana

    2 FoF and 2 Jace seem a lot of draw together with the Standstill, is it fine or too much sometimes?

    No love for Wrath of God?

    Just one thing, does anyone have a list with Lightning Helix?
    Is seems like a real gamewinner in my meta =).
    Your argument for Disk is true but Stone on the other hand has the merit to kill planeswalkers (UWb has Vindicates for them). Walkers turn up in various decks here nowadays and other LS decks of course. With 6 Walkers I never had the problem with Stone or I had enough time to put a fate counter on it. The whole fate counter thing is also really good in the lategame but comes up rarely I admit.

    Yeah FoF is nuts or shitty only, never in between or constant so that's why I might me going back to snares as I said earlier (-2 FoF -1 CSpell +3 Snares). Jace on the other hand is very good in a build with 6 Swords effects and usually draws a shitton of cards.

    Wrath would be another cmc 4 card and it wasn't good against tribal decks (with mana denial) for me. A teammate plays the list with 2 Wrath however. I would rather maindeck Clasms or Firespout (there aren't many flyers to worry about).

    I ran Fire/Ice in the beginning but cut it as it was clearly the worst card. Helix might be better but not pitchable and is difficult to cast early on when you want it but also want to fetch a stable manabase with UU and WW for CSpell and Elspeth/Humility.
    TS Crew

  5. #2785

    Re: [DTW] UW(x) Landstill

    I definitely like the Preacher tech Geoff and it seemed to work for you rather well in your tournament experiences.

    I got a chance to test preacher myself and I ended up boarding him in a good portion of my matches. I definitely have been impressed with him so far. He's pretty reliable especially when your other removal spells aren't taking care of business.

    Also, Congrats on your finishes Geoff!
    Team Hammafist!

  6. #2786

    Re: [DTW] UW(x) Landstill

    Here's a question:

    Why do people run 1 Dust Bowl over Wasteland?

  7. #2787
    ~Kirei sora no Kuraiyami~

    Join Date

    Jun 2007
    Posts

    201

    Re: [DTW] UW(x) Landstill

    Because Dust Bowl can turn your "extra" lands into Wastelands.

  8. #2788

    Re: [DTW] UW(x) Landstill

    Is it overkill to run a Dust Bowl with, say, 2-3 Wasteland?

  9. #2789
    Goblin Piledriver
    Ectoplasm's Avatar
    Join Date

    Jul 2008
    Location

    Netherlands
    Posts

    462

    Re: [DTW] UW(x) Landstill

    I really dislike the dustbowl since it's a liability in standstill-wars against say, merfolk, or another landstill deck since 1 well-aimed wasteland will just rape all the LD potential your deck had. But alot of people seem to like it so who am I to comment?

    You could replace a wasteland with a dustbowl though, but IMO wasting landdrops without running crucible isn't a very good idea but meh :/
    Hello friend.

  10. #2790
    Just some dude.
    Mark Sun's Avatar
    Join Date

    May 2009
    Location

    Akron, Ohio, USA
    Posts

    824

    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by Ectoplasm View Post
    I really dislike the dustbowl since it's a liability in standstill-wars against say, merfolk, or another landstill deck since 1 well-aimed wasteland will just rape all the LD potential your deck had. But alot of people seem to like it so who am I to comment?

    You could replace a wasteland with a dustbowl though, but IMO wasting landdrops without running crucible isn't a very good idea but meh :/
    Haha, I recently redid my mana base and went from Dust Bowl --> 2x Wasteland (playing around currently to make room for a third). I agree, in the mirror /// decks with Wasteland, it sometimes becomes very difficult to win the LD war. Merfolk definitely stands out, as unfavorable as it is having playing against Mutavaults under a Standstill.

  11. #2791
    Member
    Maxe's Avatar
    Join Date

    Jan 2009
    Location

    Hannover [Germany]
    Posts

    50

    Re: [DTW] UW(x) Landstill

    How ur manabase looks like if ur playing with 2 Vindicate and SB 1 Extirpate +3 Plague?

    4 Tundra
    1 USea (or better 2?)
    1 Scrub
    4 Flooded Strand
    2 Polluted Delta
    1 Academy Ruins
    3 Mishras (i dont know why only 3, why 4th is gone?)
    2 Island
    2 Plains
    1 Swamp (shouldnt this the 4th mishra or 3rd wasteland?)
    2 Wasteland

    1 Eternal Dragon

  12. #2792
    Just some dude.
    Mark Sun's Avatar
    Join Date

    May 2009
    Location

    Akron, Ohio, USA
    Posts

    824

    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by Maxe View Post
    How ur manabase looks like if ur playing with 2 Vindicate and SB 1 Extirpate +3 Plague?

    4 Tundra
    1 USea (or better 2?)
    1 Scrub
    4 Flooded Strand
    2 Polluted Delta
    1 Academy Ruins
    3 Mishras (i dont know why only 3, why 4th is gone?)
    2 Island
    2 Plains
    1 Swamp (shouldnt this the 4th mishra or 3rd wasteland?)
    2 Wasteland

    1 Eternal Dragon
    Pretty much, I run 3/3 Strand and Delta for more consistency fetch-wise though. The basic swamp there is great in order to dodge Moon effects, so I believe it is correct to add it there.

  13. #2793
    Plays green decks
    Jak's Avatar
    Join Date

    Nov 2006
    Location

    Portland
    Posts

    2,184

    Re: [DTW] UW(x) Landstill

    // Lands
    3 [AQ] Mishra's Factory (2)
    2 [U] Plains (3)
    2 [MI] Island (2)
    2 [U] Volcanic Island
    2 [TE] Wasteland
    4 [R] Tundra
    1 [FUT] Tolaria West
    1 [R] Plateau
    1 [TSP] Academy Ruins
    2 [ON] Polluted Delta
    4 [ON] Flooded Strand

    // Creatures
    1 [SC] Eternal Dragon

    // Spells
    3 [B] Counterspell
    3 [IN] Fact or Fiction
    3 [B] Wrath of God
    4 [MM] Brainstorm
    1 [R] Nevinyrral's Disk
    3 [DIS] Spell Snare
    2 [ALA] Elspeth, Knight-Errant
    3 [OD] Standstill
    3 [FD] Engineered Explosives
    2 [ALA] Ajani Vengeant
    4 [U] Swords to Plowshares
    4 [AL] Force of Will

    // Sideboard
    SB: 1 [IN] Fact or Fiction
    SB: 2 [SC] Decree of Justice
    SB: 3 [CFX] Path to Exile
    SB: 2 [TSP] Return to Dust
    SB: 2 [FD] Crucible of Worlds
    SB: 2 [MOR] Negate
    SB: 3 [IA] Pyroblast

    I may try adding 3 Cunning Wish since without Vindicate (which the normal UWx lists run), I feel he deck loses a bit of flexibility. However, Ajani is insane.

    If I do add Wishes (which is difficult because of space), my board would end up being...

    1 Pulse of the Fields
    1 Return to Dust / Dismatling Blow
    1 Fact or Fiction
    1 Counterspell / Negate
    4 Path to Exile
    3 Pyroblast
    2 Decree of Justice
    2 Crucible of Worlds

    If I do see a lot of aggro in my meta and if I ever play this, I might try and fit 3 Firespout and some Lightning Helix in or something.

  14. #2794

    Re: [DTW] UW(x) Landstill

    My actual build, which i'm going to play in Milano:

    //Lands
    4x tundra
    4x island
    2x plains
    4x flooded strand
    2x polluted delta
    4x mishra's factory
    1x dustbowl
    1x underground sea
    1x scrubland

    //Blue spells
    4x brainstorm
    3x spell snare
    2x counterspell
    2x cunning wish
    4x standstill
    4x force of will

    //White spells
    4x swords to plowshares
    2x path to exile
    2x wrath of god
    1x decree of justice
    1x humility
    2x elspeth, knight errant

    //Artifacts
    3x engineered explosives
    2x sensei's divining top
    1x crucible of worlds

    //Sideboard
    3x blue elemental blast
    3x counterbalance
    1x path to exile
    1x pulse of the fields
    1x enlightened tutor
    2x ray of distortion
    1x engineered plague (only good vs elves / goblins together with humility, so 1 as tutor-target)
    3x relic of progenitus

    I know, that i do not have no fact or fiction, which can be a bomb but which are, in my opinion in the actual meta far too slow (considering zoo / merfolk...)
    Further i don't know yet, wether i'll play the 2 Paths or add 2 Vindicates instead of them.

    Greetz from Germany,
    Marius Hausmann

  15. #2795
    Eating glass
    gustha's Avatar
    Join Date

    Aug 2008
    Location

    Italy, Venice, a small town somwhere in the north.east
    Posts

    236

    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by Wasteland View Post
    My actual build, which i'm going to play in Milano:

    //Lands
    4x tundra
    4x island (-1 island +1 academy ruins?)
    2x plains
    4x flooded strand
    2x polluted delta
    4x mishra's factory
    1x dustbowl (if you are going to play vindicate, -1 bowl - 1 island + 2 wasteland can be a good thing, i think)
    1x underground sea
    1x scrubland

    //Blue spells
    4x brainstorm
    3x spell snare
    2x counterspell
    2x cunning wish
    4x standstill
    4x force of will

    //White spells
    4x swords to plowshares
    2x path to exile
    2x wrath of god
    1x decree of justice
    1x humility
    2x elspeth, knight errant

    //Artifacts
    3x engineered explosives
    2x sensei's divining top
    1x crucible of worlds

    //Sideboard
    3x blue elemental blast
    3x counterbalance
    1x path to exile
    1x pulse of the fields
    1x enlightened tutor
    2x ray of distortion
    1x engineered plague (only good vs elves / goblins together with humility, so 1 as tutor-target)
    3x relic of progenitus
    I know, that i do not have no fact or fiction, which can be a bomb but which are, in my opinion in the actual meta far too slow (considering zoo / merfolk...)
    I think fof is actually a bomb in an aggro meta, due to landstill having tons of board control elements, and I think fof is superior to top in an aggro meta because you do want the answers, and lots of answer all at once, so card advantage is more important than card quality. I'd go -1 top -1 standstill (not if the meta is very aggroish) to find room for 2 fof's.
    Further i don't know yet, wether i'll play the 2 Paths or add 2 Vindicates instead of them
    Maybe you should play vindicate in the place of wrath, ihmo. Regarding the sb, i don't like so much beb (negate is more versatile), and I'm asking how do you feel with counterbalance. I mean, to actually stop combo you'll need at least 3 tops md and 4 cb SB. Also, your list doesn't support the curve, lacks of cc2 (to support this lack, when I played cb I also played 3-4 MM and 2-3 runed halo SB). Ihmo it doesn't fit very well in your deck. I also do wonder why 2 disenchant effect with flashback (so 4 total) in the sb. Afraid of something? Engineered plague is not only good vs tribal (it is not good: it's nuts!), but also against ichorid (horror and illusion mainly) and vs random burn which runs elemental.
    I hope you'll have a good time in Milano. I can't attend the tournament because of an exam. Sigh.
    Quote Originally Posted by mossivo1986
    Sorry for the confusion, and there is always the strong possibility of me being wrong in alot of cases. I am not always right; just most of the time. :)
    Quote Originally Posted by rockout
    Oh my god get to the point. Both of you.

  16. #2796

    Re: [DTW] UW(x) Landstill

    First of all: NOTHING beats Top - if i played a mirror, i would force an opponents top.
    -1 Island +1 academy ruins allows the recursion, i know that, but make the solid manabase worse (only 14 blue sources then)
    Wrath of God is again a Card i would never cut. It has cc4, evades C-balance, is a solution for EVERY creature (even Progenitus) and make often the necessary card-advantage. Another point is, that you need a board-sweeper against Goblins, Elves and other swarm-decks like white weenie, where vindicate does not enough. One more Problem with Vindicate is the need of black mana, which you often don't want to fetch (basic lands are tech...)
    Counterbalance is the best answer to combo decks (tested it quite much), ecspecially with boarding the enlightened tutor too, which can fetch the missing lock-piece.
    CC2 is low, you are right there, but against TES it's often even better to have a land on top of the library.
    Blue Elemental Blast is in against Goblins / Zoo and does a great Job (for what you want to play negate)
    Greetz, Marius

  17. #2797
    Eating glass
    gustha's Avatar
    Join Date

    Aug 2008
    Location

    Italy, Venice, a small town somwhere in the north.east
    Posts

    236

    Re: [DTW] UW(x) Landstill

    I've tested top long enough to know it's a good card, but that doesn't mean it's by all means the best card in every strategy and in every meta. Top is nuts against lots of deck, but if you are going in a really aggroish meta, CQ is maybe not sufficient. I'd rather have a singleton top to control the lategame, and 4 solid standstill with 1-2 fof's to control the midgame. (BTW, forcing an opponent top is sometimes a stupid thing, since most lists run at least 2, and academy ruins will bring it back however. The thing is different if we're talking of a t1 top and you don't have one in hand.)

    @academy ruins: i really don't think cutting 1 island would devastate your manabase. With ruins you have only 6 nonbasics (you can easily cut a mishra if you want to remain 5 nonbasics), plus you have 6 fetches to access the right mana, plus your deck basically relies on 2 colours, the 3rd being a little splash, so I really don't see the problem in piloting a bicolour deck with "only" 14 blue mana fonts. For the sake of the deck, you could as well remove black and use red for firespout and not noticing the difference (also, gives access to reb in the sb). However, that -1 island +1 ruins would only improve you board control, without negative effects on the manabase. If you feel you need that 4th island, better cut 1 mishra (ruins is more important than the 4th mishra).

    @wrath: nothing to say, if there is plenty of gobbos and weenies, than it's correct. Against merfolks and elves, all you need is to keep lords off the table and a well timed plague/firespout (red is also a good colour) for a wrath effect.

    @beb: i don't want to board that thing against gobbos or zoo. Better 3 solid plague for the first (which turn handy for any other tribals, and ichorid, and sometimes burn), and wish for pulse in the case of zoo. And I don't obviously wanna play negate for these MU's.
    Quote Originally Posted by mossivo1986
    Sorry for the confusion, and there is always the strong possibility of me being wrong in alot of cases. I am not always right; just most of the time. :)
    Quote Originally Posted by rockout
    Oh my god get to the point. Both of you.

  18. #2798
    Gold-Member

    Join Date

    May 2009
    Location

    New York, USA
    Posts

    73

    Re: [DTW] UW(x) Landstill

    I use 2 Top and 1 Fact now, I'm considering adding another FoF but I don't think I'd take out a Top; they're just too good.

  19. #2799

    Re: [DTW] UW(x) Landstill

    I have to agree that generally, against aggro deck, you would much rather have card advantage over card quality (since your deck is packed with about 12 removal+)
    That said, a turn 1 Sensei'S divining top is ALWAYS a good play (unless maybe against deck with Daze). If possible, playing a 2-2 split of FOF and TOp can be a good idea. That's what I do.

  20. #2800
    Goblin Piledriver
    Ectoplasm's Avatar
    Join Date

    Jul 2008
    Location

    Netherlands
    Posts

    462

    Re: [DTW] UW(x) Landstill

    failed 2-3-1 today
    G1: Got blown out by countertop with gaddock teeg and rhox war monks/trygon predators/vendilion cliques to hit my vindicate
    G2: Got stuck on lands vs merfolk twice
    G3: Raped zoo, Ajani MVP
    G4: Raped Dragon Stompy, Preacher MVP
    G5: Got blown out against zoo, later he told me he played 21 burn spells
    G6: 1-1 vs aggro-loam, Preacher MVP again

    Verdict: Should have mulled against merfolk, shouldn't have boarded out counterspells vs the 2nd zoo player and I have no idea what I could have done to win the countertop match. In game 2 he played a V. Clique, saw 2x decree of justice in my hand, loses clique, plays gaddock, swings with gaddock while I have 5 mana and says 'hmmm or not' and turns him back, he said he 'was still touching it' which he wasn't but he insisted that he was, so in the end I gave in and he got to keep his teeg.

    Aggro-loam wasn't as bad a matchup as I thought it would be.

    Overall it wasn't a very good day, but meh it's the 2nd time I brought this deck to a real tourney and I have made some bad calls such as not mulling a 1-lander vs merfolk because I had 3 plows.
    Hello friend.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)