Maindeck: 60
The Disruption: 15
3 Spreading Seas
4 Sea's Claim
3 Suppression Field
2 Choke
1 Wheel of Sun and Moon
The Stall: 6
3 Energy Field
3 Elephant Grass
The Draw: 7
4 Argothian Enchantress
3 Enchantress's Presence
The Acceleration: 8
4 Carpet of Flowers
4 Utopia Sprawl
The Win: 5
2 Emrakul, the Aeons Torn
3 Defense of the Heart
The Wildcards:
2 Enlightened tutor
Mana: 19
10 Forest
4 City of Brass
4 Forbidden Orchard
1 Serra's Sanctum
Sideboard: 15
1 Energy Field
1 Elephant Grass
3 Ethersworn Canonist
1 Arcane Laboratory
1 Oblivion Ring
2 Journey to Nowhere
1 Defense of the Heart
1 Choke
4 Leyline of the Void
The Goal
The goal of the deck is to disrupt your opponent by disrupting their mana, and win by attacking with an Emrakul, the Aeons Torn.
The Plan
The Emrakul, the Aeons Torn can be brought into play either by hard casting it via the copious amounts of mana the deck can produce by abusing (stacking) Carpet of Flowers and Serra's Sanctum or by triggering a Defense of the Heart either by your opponent naturally doing so, or by abusing Forbidden Orchard.
The Lock
The lock is simple. Turn as many of your opponents lands into islands as possible Sea's Claim and Spreading Seas and then ultimately land a Choke to cut them off or disrupt their mana. There is also a soft synergy with Suppression Field and how it interacts with fetch lands.
Deck Notes
The deck gains a tremendous amount of acceleration by abusing Carpet of Flowers + Spreading Seas / Sea's Claim interaction, and can rebound from some pretty precarious game positions.
The draw engine is the same as other enchantress builds 4 Argothian Enchantress and 3 Enchantress's Presence keep the cards flowing. Spreading Seas also has the added benefit of being a cantrip in and of itself so the engine can become quite explosive quite quickly.
Defense of the Heart is rarely is ever dead. Not only can it fish up and place into play an Emrakul. It can also make the draw engine that much more explosive by placing two Argothian Enchantresses into play.
This deck is highly disruptive and extremely competitive, and for me an all around blast to play.
I'm not going to lie. I just dreamed it up tonight took it for a spin on Cocktrice and MWS for a bit and was blowing people out. I thought I'd just go ahead and post it here so those interested could help develop this list to it's peak sooner.
I'd love to hear what people have to say good or bad.
Original Sideboard
3 Circle of Protection: Red - burn / Prog. May not be needed
4 Oblivion Ring - Emrakul, ...whatever else
4 Leyline of the Void - The best yard hate
4 Leyline of Sanctity - To help against all things targeted. ...discard, burn sac effects...[/SIZE="2"]
Last edited by Freggle; 04-30-2012 at 10:10 AM.
Utopia Sprawl with only 10 forests sounds wrong. You may want Wild Growth instead.
Wild Growth doesn't do it for him, though. He wants blue to cast his land-changing enchantments, but doesn't want islands because of Choke. Fertile Ground would be more in line with what he wants.
Haven't looked into the list too much yet but I just wanted to say that I love the idea! I can tell you from experience that Spreading Seas is a really sweet card, and seeing that in enchantress is exciting. There's probably a lot of room for improvement but the idea itself is cool.
I was not aware of this. I'm not a rules guru, perhaps I'm using the wrong terms. If I were to have multiple copies of Carpet of Flowers in play I could only use the (triggered?) ability once?
I was thinking it was once per turn per copy.
Even if you could only use the ability once regardless of the number of carpet copies that is not too much of a detriment. 1 active carpet is all you need, and in many matches that is all I ever had in play. ...and the other multiples are good cheap cantrips with an enchantress active.
Different topic it should be noted that once the engine is going it is very easy to lock people off of all mana because Suppression Field essentially turns off fetch lands / and inadvertently keep Wasteland in check. Since you get multiple enchantments per turn and they only get one land it works way better than I thought it would.
I was thinking this morning the deck could even run Decree of Silence or Erayo, Soratami Ascendant, but in the end I don't think they are needed.
It is once per turn per Carpet of Flowers.
Also, Sea's Claim, Convincing Mirage, and Lingering Mirage are ridiculously better than Phantasmal Terrain for you.
The manabase seems like it needs retooled as well. There's not much of a reason not to have some number of Savannah and at least 1 Trop. Yes it gets choke'd but only after you have ideally laid down a few Spreading Sea-esqe cards so losing just one land isn't a big deal
Yeah, a fetchable turn one blue source seems warrented, esp if you were to run sea's claim (devastating turn one spell against non-blue decks). Being stuck with two forests as your only lands in your opener would suck. I would love to take your deck for spin myself, though. Looks great.
When they don't untap, and when you have a one-sided Eladamri's Vineyard, yes, I suppose.
All the times I see Enchantress struggling it is because of Delver of Secrets or Lingering Souls or combo or something. Those decks aren't hurt by turning their lands to Islands, and I don't think you gain anything here.
In a vacuum no. Turning your opponents lands into basic islands is an interim step for the deck that has varying effectiveness.
Against non-blue decks it can be very disruptive. For example it's not too hard to keep your opponents off of BB for a Hymn to Tourach a scary card for any enchantress player to face. ...but the real key to this particular list is that it sets up huge amounts of mana with Carpet of Flowers and ultimately taps down all their land with Choke to the point where enchantress truly becomes a game of solitaire.
It was funny I played Maveric last night, and I was annoyed that they were able to stay on color with their mana men. ...that was until I dropped a Defense of the Heart and fetched up an Emrakul & Argothian because I could.
Anusien, I respect what you have to say. All the above cards were gross oversights. This is what you get when you dream up a list on you ride home from work, and jump into testing.
I also think your missing a few very important things, and I feel it's more my fault for not explaining them. It is my opinion that this list is stronger against blue because of all of the spells they MUST counter. In my mind they are as follows:
Argothian Enchantress
Choke
Enchantress's Presence
Suppression Field
Defense of the Heart
Carpet of Flowers
If all of those cards are not countered this deck will gain advantage over control either through card advantage or locking or stalling important aspects of blues game.
Last night I faced a delver Team America Style deck. T1 Delver T2 flip in for 3.
The first couple turns were horrible for me, but I kept them off of Hymn (I assume) and ran Suppression Field into a Force of Will. Later in the game I saw why they had a hand of fetches, and 1 dual. Next turn I land a Choke I stabilize at 7 and completely lock them out with Suppression Field and Energy Field as they are no longer hitting land drops and are tapped down or suppression fielded out of fetches. while i'm down to 7.
Then I explode off of landing an Argothian Enchantress into a Carpet of Flowers (not knowing the pre / post combat trick yet as detailed here) I pass the turn. I proceed to win this game by hard casting Emakrul off of carpets.
Long story short this deck can win under those circumstances. Elephant Grass in here plays out like an UBER Moat as it also stops fliers, and many times your opponent can not pay for it. This it due to the fact that either their under a Choke lock or Suppression Field/Elephant Grass interation is stacking them out.
Post board you can bring in Seal of Removal to annoy delvers, although I didn't bother in this match.
This deck also generates the mana to keep it up quite well.
Also, if someone want to cast and use it's flashback ability of Lingering Souls be my guest. I'll just eventually trigger my Defense of the Heart.
The deck is very versatile, and strong. It is too early to say this with any weight, but I do feel it functions better than traditional enchantress list under poor mu conditions because this list runs MD Carpet of Flowers The reason early discard, and early counter magic can be so devastating to enchantress is because enchatress simply does not have the mana to cast everything it want to in the early turns to set-up the CA engine, and those strategies are good at breaking up the engine. This list wastes little to no time in generating mana, or slowing your opponent to a similar pace. Also, in the mid to late game this list explodes past traditional enchantress in the amount of mana it can generate and ultimately the number of cards it can filter / stick.
About Combo: This list does run Suppression Field if landed this will royally mess with all things fetch. In the board we do pick-up Leyline of the Void & Leyline of Sanctity both of which can dampen most combo decks.
Lastly, I wanted to mention that this list really is 5 color that just happens to at this point run 3. There really isn't too much of a reason to limit the design space to just GWU, although I'd prefer it to make Carpet triggers easier to manage.
This deck is super interesting, and as a prison-deck-sort-of-guy I'm highly intrigued by it. You can probably search my posts and find my thread for NO-DOTH, defense of the heart is godlike!
I love all of the interactions in this deck. Though are 8 island-turning effects enough?
I'm all for any deck that runs main-deck chokes haha.
[Edit: I'm silly]
Nice deck.
If you need access to green and blue mana without islands, you could use Hinterland Harbor, Flooded Grove, or Yavimaya Coast.
With suppression field and elephant grass both on the battlefield, does this mean an opponent would have to pay 4?
In looking into this further I think I would have to revise my earlier comments, and say no your opposed does not have to pay 4 because Elephant Grass is a static ability and not an activated one. I believe this is true also for the act of paying the mana. Much like paying the extra mana for Trinisphere.
Suppression Field would however interact negatively for us for with Seal of Removal at the time of sacrifice as I believe that is an activated ability.
I am not a judge however, so I would wait for a more definitive answer or post this question in the proper Card rulings / Interactions forum.
Last edited by Freggle; 03-28-2012 at 07:45 PM.
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