The list previously shown went through some minor changes, mostly to gain in consistency :
// Lands
4 [ON] Polluted Delta
4 [ZEN] Marsh Flats
4 [R] Underground Sea
2 [ISD] Swamp (1)
1 [ISD] Island (1)
// Creatures
3 [NPH] Jin-Gitaxias, Core Augur
4 [AVR] Griselbrand
1 [ROE] Emrakul, the Aeons Torn
// Spells
4 [OD] Careful Study
4 [OD] Entomb
2 [OD] Hapless Researcher
4 [CMD] Brainstorm
4 [AL] Force of Will
2 [MM] Misdirection
1 [TO] Cabal Therapy
4 [V09] Lotus Petal
4 [BOK] Goryo's Vengeance
4 [MI] Shallow Grave
2 [A] Animate Dead
2 [SC] Stifle
// Sideboard
SB: 4 [US] Show and Tell
SB: 1 [MI] Impulse
SB: 3 [M10] Pithing Needle
SB: 2 [DS] Echoing Truth
SB: 3 [M10] Duress
SB: 2 [NPH] Surgical Extraction
Hapless Researcher is a fine addition to the maindeck : As a regular Reanimator player, I always found it too narrow in its uses. In regular Reanimator, you are trying to find the perfect creature to reanimate given a certain matchup. Due to its limited reach, the card is often underperforming in regard of the general strategy of the deck.
In Next Level Reanimator though, the card works perfectly as any large creature plays quite similarly. Sure Griselbrand is the card to go in most situations, but you can rely on Jin Gitaxias or Emrakul to dismantle your opponent's board or hand, meaning there are 8 Maindeck creatures to be dumped without any kind of major preference in reanimating one instead of the others.
HR helps a lot in reaching the critical mass in dump effect to ensure a T2 reanimation for the list. Furthermore, it can chumpblock one of the opponent's attacks, which proves very relevant in aggro matchups.
One of the card I'm eager to test in the near future will be Boseiju who Shelters All in the sideboard as UW CB Miracle have hard times dogging that particular bullet during G2/G3.
@Kryptor:
Don't take it too harshly but I think your list suffers from severe designing leaks.
As a matter of fact, I understand your temptation to go the ol' "Dark Ritual, explode in your face" road but as I commented earlier, this strategy leads to awesome starts given the appropriate hands and awful losses the rest of the time due to it's inner inconsistency. I'd rather explore a less explosive build provided it can easily manage a turn 3 goldfish average with protection (this is the case of the list presented above).
Furthermore, I have numerous issues with the list in itself :
4 FOW supported by a grand total of 10 blue card ? If the protection become active only when you have Griselbrand online, it's not a protection in the very first place. FOW must be supported by 18 cards at the very least.
Not of This World: cf. point above.
From a sideboard point of view: The tricky part is to realize that Personal Tutor and Lim Dul's Vault are inherently flawed cards when it gets to post board action in Reanimator. One of the (if not The) most potent card against us is Extirpate/Surgical Extraction. Playing the S&T post board plan helps to get our fatties in play despise said gravehate. Sporting LDV or PT, you open yourself to gigantic blowouts when tutoring for S&T: You just made your opponent hate active while the whole point of going S&T was to render it moot. Impulse or any sort of big reach digger is really what you'll be looking for post board. It also helps a lot to find the right solution in dangerous situations (bridge, leyline, karakas, and so on).
The List before was my first try to understand that deck. Now i am testing this:
4 Emrakul, the Aeons Torn
4 Griselbrand
2 Putrid Imp
2 Hapless Researcher
4 Entomb
4 Shallow Grave
4 Goryo's Vengeance
4 Daze
4 Force of Will
4 Brainstorm
2 Stifle
3 Dark Ritual
3 Lotus Petal
4 Underground Sea
4 Polluted Delta
2 Swamp
1 Island
3 Marsh Flats
2 Scalding Tarn
SB: 4 Show and Tell
SB: 4 Doomsday
SB: 1 Shelldock Isle
SB: 1 Cloud of Faeries
SB: 1 Temporal Mastery
SB: 2 Pithing Needle
SB: 2 Thoughtseize
After a bit of testing i can understand some of my mistakes with that list. But anyways i don´t want to cut dark ritual for 2 reasons.
1) it makes you very fast in Game 1.
2) if fits perfectly when i am changing the deck to doomsday / Show and Tell plan.
You are totaly right here. i played to less pitch cards for FoW. I still like NotW, but it´s not blue. so for now i test stifle in that slot.
But 1 thing is left that i dont understand:
How ? What "protection" do you run that allows you to get a turn 3 goldfish ? your List runs 2 Misdirection and 1 cabal Th. In this slots i now have 4 Daze.
@ Kryptor:
First of all, Instant Reanimation stands as protection in both our lists.
T1 Dump => EOT T2 Reanimation to lure counters from your opp => T3 Reanimation again with Counter backup (this is why 10 Reanimation spells are key).
The comparison I made was based upon your former list, packing only 4 Force and 2 Daze as protection. Like I said, Not of This World is no protection at all.
Packing 6 protection spells is not sufficient without any additionnal discard to complement your free counters.
As it is, the list I'm currently running doesn't kill T3 right away. But my statement that it goldfishes by turn 3 still stands as at that time the likely scenario is that you have on board :
Griselbrand netting you enough gas to deliver the final blow the very next turn
OR
Jin Gitaxias to trash your opp hand and freeroll him.
OR
Emrakul to eradicate your opp board.
Winning from there is just as simple as it gets (I don't think I need to convince you on that point).
I'm still not sold on Dark Rit in a list that aims to win simply with creature swings.
The card fits much better in build such as Tin Fins as their plans is to use Griselbrand as a broken draw engine to storm their foes out.
I'm aware that Entomb + Reanimation + DR + land is just bonkers, but realistically, any hand with simply Entomb + Reanimation + mana is going to get it done basically a turn later, with the added value of 1 card available.
I don't think your aim should be winning fast in G1. Winning is enough :)
Shelldock Isle plan for G2/G3 is interesting but takes 5 slots at least to adress Gravehate and CB Top. What if you opponent drops Ensnaring bridge/Humily/Peacekeeper (commonly used as answers to Sneak and Show) ?
Sadly, nothing in your SB prevents that blowout.
The list as it currently is :
4 Polluted Delta
1 Scalding Tarns
1 Bloodstained Mire
1 Flooded Strand
1 Marsh Flats
4 Underground Sea
2 Swamp
1 Island
2 Jin-Gitaxias, Core Augur
4 Griselbrand
1 Emrakul, the Aeons Torn
4 Careful Study
4 Entomb
1 Hapless Researcher
4 Brainstorm
4 Force of Will
2 Misdirection
1 Cabal Therapy
1 Thoughtseize
1 Ponder
4 Lotus Petal
4 Goryo's Vengeance
4 Shallow Grave
2 Animate Dead
2 Stifle
Sideboard:
3 Show and Tell
3 Pithing Needle
2 Boseiju, who Shelters All
2 Echoing Truth
2 Submerge
1 Impulse
1 Darkblast
1 thoughtseize
For the Sideboard in detail:
- 3 Show and Tell + 1 Impulse helps sculpting a T3/T4 S&T + Creature + Protection.
- Boseiju is nuts against UW Miracle as so many versions don't bother to play Wasteland: Just ensure you get your creature ready for Reanimation (a wary opponent will hit hard on your dump attempts) and go for it unopposed.
- Echoing Truth gets rid of Cages / Leyline / Thalia and many other nuisances.
- Submerge adresses Thalia/Ooze/KotR and nets precious time against Green based Aggro (Tempo Zoo is a frequent contender in my area).
- Darkblast is here also to hit Thalia. Entomb for Darkblast is a fine play as it both increases Darkblast consistency and provides a way to dump the top cards, hopefully a creature in the process. Knowing that you can dredge Emrakul with Instant Reanimation makes it less of an awkward situation.
- Thoughtseize. Hmmm counters, gravehate ? Can I see what you got, sir ?
By all means, this is far from a finalized list as several tests are underway and the meta is surely going to shift after M13 with the forecasted return of Merkfolks (a decent but not great MU).
@ Anusien:
I have the feeling that the question you asked was a concern with Doomsday/Shelldock plan (which I find laking) but I could be wrong.
Last edited by OrGy; 07-13-2012 at 06:14 PM.
I´m going to try to add 2 Exhume.
Dark Ritual allows me to get around Daze, spellpierce and i am able to be faster.
Ok, thats maybe not a convincing point, but i really need it for my very special SB plan.
I like to compare this Deck with Sneak and Show. Reanimator (dont care which form) has a better chance to get a Turn 2 Fatty, but Sneak Show has the better Fattys as "normal" Reanimator lists.
The Main problem that i see is the following: After sideboarding (both) Reanimator lists are trying to Show and Tell something and still keep their reanimate plan. (i played a "normal" Reanimator for a while now). I dislike the splitting in Show and Tell AND reanimate for 1 reason:
for show and tell you must have your fatty on your hand. For Reanimate you must have it in Graveyard. A sneak and Show Deck dont have this problem. They want to have theri fattys on their hand in Game 1 - 3.
Your Hand is useles if you have 1 Entomb and 1 Show and Tell in your hand.
Thats why i am trying to change the complete Plan of the deck. When i am thinking that many GY Hate or absolute GY - Hate (like Leyline, Cage) is coming, i change
-4 Entomb
-4 Goryos
-4 Shallow Grave
-1 Imp / Harples
+4 Doomsday
+4 Show and Tell
+1 Cloud of Faeries
+1 Shelldock
+1 Temporal Mastery
+2 Thoughtseize.
Maybe now you understand why i am playing Dark ritual. It allows you a Turn 1 Doomsady
->
Shelldock
Emrakul
TM
2 other cards. maybe needle or stifle
Turn 2: play shelldock, hide Emrakul, put rest [Stifle, TM, anything] Turn 3: draw stifle, get emrakul with else, get next turn, show TM, get another turn, Emrakul atack 2 times -> win.
It also allows you to get a turn 1 Show and Tell. Maybe that is not such improtant, but if you are doing nothing in the first 3 turns, some fast aggrodecks (sometimes dredge, Gobos, Burn) can still beat you to low life and you may loose because of doing nothing in the first 3 turns.
Thats for explaining why i like DR ;)
Your comment was right, that i can´t do anything against Bridge, humility etc. But in fact i had never to play against that, BUT i will try to cange something to get 2 x Echoing truth and maybe my most loved card : Lim Dûl´s Vault
If you are talking about my list: i am dodging all hate with Doomsday/Shelldock and Show and tell. How could a player get better around Graveyard hate if the player dosnt use the grave anymore ?
Last edited by Kryptor; 07-15-2012 at 05:31 AM.
Additional Reanimation:
Animate Dead is still my favorite. Exhume is dangerous at times: You really never want to force a Knight of the Reliquary to give it back to your opponent later. Never.
Animate Dead doesn't have that much of a drawback (comboes poorly with Boseiju).
On a side note, Stifle on Animate Leave the Battlefield Trigger, though not being that frequent of a play, earns you the crowd cheers and style points.
Shelldock Isle / Doomsday:
Whereas I do know how Shelldoom works, I still fail to see how this Sideboard plan is optimal.
- First of all, it forces you to side out entirely your reanimation plan which may still be the most relevant strategy you have to offer G2/3 against Maverick, Dredge and the Mirror (siding just few cards to outweight their gravehate - Needle/Bounce/Discard). Against those decks you merely enter 2 Thoughtseize and get blown out by any Crypt/Relic T1. Not ideal for my tastes.
- Furthermore, despite thinking you are right on your observations on S&T - Doomsday plans parallels, I'd like to point out that you should also focus on those plans vulnerabilities opposed to Reanimator Plan.
You'll figure really quick that some of the common ways to hate Reanimation (the setup to do so, the act of reanimating itself and hate against what has been reanimated) are quite effective against Doomsday.
Shelldoom is extremely vulnerable to Wasteland (Tempo *****, Maverick, Bant), Ensnaring Bridge/Humility/Peacekeeper/Pithing Needle/Surgical Extraction/Extirpate. All common aswers stay quite potent against this plan B, leaving you with only S&T alternative.
- It forces to play Dark Ritual :)
I think that your build is well constructed in regard of what it tries to accomplish. Ironically, it's what it tries to accomplish that I find lacking.
Explosiveness puts too many constraints on the list. For exemple, you are forced to run 22 mana sources as opposed to 19-20 in regular lists. All the like, you are running only 16 blue card to support FOW : There's simply no room left for another blue card as it would not add any value to Dark Ritual. Consistency may be a crucial issue on this take as it lacks Careful Study to dig for specific combo pieces.
Explosiveness dictates that you must play 4 Griselbrand and 4 Emrakul which is quite sad as the second one offers no redundancy with the first one (whereas Jin certainly does).
Bringing in a S&T plan post board implies the requirements you described and those may conflict with Reanimation ones. That being said, this list packs a lot of cantrips (4 BS + 4 CS + 1 HR + 1 Ponder + 1 Impulse in my list for instance) to assemble the correct setup by T4, despite different requirements.
One last word on Lim Dul's Vault: I'm quite fond of that card but Surgical Extractions and Extirpates make for awful blowouts when it comes to siding it in playing Reanimator.
Last edited by OrGy; 07-15-2012 at 12:08 PM.
Regarding the lasted list prestend, a minor adjustment has been made with the replacement of the lone Hapless Researcher with a Maindeck Darkblast.
This choice was made to help G1 against Maverick and TT : Thalia is really though to beat when resolved and Delver puts us under too much pressure, too quickly.
To adress both, the lone Darkblast can be fetched with Entomb, without that much of a drawback since Dredging it in the useful Matchups will be a repetitive action, ensuring us to finally dump a fatty in the graveyard.
This list looks fairly similar to the TinFins thread: http://www.mtgthesource.com/forums/s...he-Onion-Burst
Maybe we can join forces?
I mean in terms of running the Shallow Grave/Goryo's Vengeance plan. It seems like the only thing you beat is slowrolled Karakas where they play it the turn after you play your fattie. Other than that, you still lose to all the same hate Reanimate and Animate Dead and Exhume lose to, right?
@phazonmuant:
As I said some posts earlier, I do think the correct way to implement Dark Ritual in the pack is to simply go the storm path as in Tin Fins (which I look at quite often, congrats btw).
I firmly believe though that the most stable version of the beatdown plan cannot rely on Dark Ritual (cf. earlier posts).
@Anusien:
The differences between Classic Reanimator and Next Level are not limited to the haste aspect of the reanimation.
Sure, we beat slowrolled Karakas but that's not the point of playing Goryo/Shallow (in fact that's just a nice bonus).
The real incentive to go GV/SG is that we mostly operate at instant speed, which is crucial against many forms of opposition:
- Against countermagic, reanimating during our opponent EOT forces him to commit ressources: From there, it's quite easy to reanimate again on your turn while your opponent is tapped out.
- Against Surgical/Relic/Crypt/Ooze: Reanimate in response to their move. It proves really relevant as people running that kind of hate don't blow or exploit it as soon as possible and wait to get some value out of it (i.e crack their hate in response to reanimation). Two reanimation spells in a row often roll them over.
- You get to reanimate friggin' Emrakul. It's not that I particularly love big flying spaghetti monstrosity but the Annihilator + Removal dodging clauses helps so much against so many forms of locks (Maze of Ith, Karakas) or perillous board situations that it's a great incentive to run instant reanimation.
On the downside, we have a lesser variety of key creatures to reanimate in given matchups (Elesh Norn, Iona, Archon).
But, Griselbrand seems so absurdily powerful that recent list of classic reanimator tend to restrain their list of creatures to have access to the full 4 Griselbrand MD, just like we do.
Agreed with this. Dark Ritual isn't the sort of card that reanimator wants. An argument can be made for Lotus Petal if you want to be faster because it provides U for Careful Study, but usually reanimator is fast enough if it has protection.Originally Posted by OrGy
I haven't playtested with the deck, so maybe it has surprising viability that's not immediately obvious, but it seems like it suffers from the same weaknesses as Reanimator without many benefits.
You do get to tap them out by reanimating instant speed, and you get to play around grave hate by reanimating in response, but those honestly aren't that big of a deal. Regular reanimator has more protection, which allows you to play around the same things.
You're still shut down by Karakas unless you manage to make 2 men at the same time. Difficult when most of your deck is legendary. All the reanimator hate hits just as hard! And you have your unique downside of having to find another man and reanimate him next turn. You're fairly likely to find a man and a reanimation spell and somewhat likely to resolve an out, but why take the risk?
Shallow Grave doesn't target, so it avoids Ground Seal, and could allow some interesting tricks with instant-speed graveyard fillers like Entomb, though the other instant speed discard I can find seems like a pretty poor fit.. (Exhume is another piece of non-targeting reanimation and is potentially superior...)
Lotus Petal is in the list mainly to :
- Dodge Daze
- Reach for instant mana to Stifle EOT Exile Triggers
- Allow for T1: Draw Discard => T2: 2 mana Reanimation
Some of those slots usually get the axe G2 for Boseiju as permanent mana source (as G2 OTD is a lot less explosive).
Playtesting the list is in order as Karakas doesn't shut us out nearly as much as you seem to imply => Stifle (+ Emrakul Annihilator if necessary, usually when Maze is on board also) can severely hinder opposing plans.
That being said, I will strongly discourage playing Reanimator in any form right now. The metagame is not favorable as too many players pack an tremendous amount of hate and Sneak Show (one of the best MU of the deck) is declining. The GP results tend to support this vision as very few Reanimator decks made it Day 2.
But, on a positive note, due this apparent lack of results, the deck will surely dive under the radar, a position where lesser hate can be easily fought.
Awesome spin on the deck guys but one question, why is it called griselbrand reanimator instead of 'emrakul reanimator' or something to define it more from reanimator?
It's called Griselbrand Reanimator because the thread is named "Griselbrand Reanimator".
Duh !
On a more serious note, I think the deck was originaly called Griselbrand Reanimator because at the time the deck was built Regular versions of Reanimator were kind of reluctant to incorporate Griselbrand in the MD (due mainly to the life loss of Reanimate), thus marking the big distinction. Now that the big scary Demon shows up its ugly face in all kind of Reanimator builds, this label no longer bears a clear meaning.
As far as naming is concerned, my team and I always refer to the deck as "Next Level Reanimator" which not only sounds like überfun but also don't give a damn clue about the Emrakul you may encounter while facing it.
I like NLR better, I probably passed by this thread a hundred times before looking simply due to the title. God I hope my reanimator friends dont pick this up, I have a hard enough time with sorcery speed recursion.It's called Griselbrand Reanimator because the thread is named "Griselbrand Reanimator".
Duh !
On a more serious note, I think the deck was originaly called Griselbrand Reanimator because at the time the deck was built Regular versions of Reanimator were kind of reluctant to incorporate Griselbrand in the MD (due mainly to the life loss of Reanimate), thus marking the big distinction. Now that the big scary Demon shows up its ugly face in all kind of Reanimator builds, this label no longer bears a clear meaning. As far as naming is concerned, my team and I always refer to the deck as "Next Level Reanimator" which not only sounds like überfun but also don't give a damn clue about the Emrakul you may encounter while facing it.
I see the reasoning behind animate dead over exhume but what about a single recurring nightmare? Too costly maybe, IDK. Seems decent as a 1-of for jin or GB following up an instant reanimate.
recurring nightmare needs a sac target, which will be systematically problematic : Before your first reanimation, you don't have any bare the lone Hapless Researcher. After, well, it's game over generally.
Necromancy / Corpse Dance could be tried but I fear that their mana cost will prove too much of a nuisance.
Finally got around to playing Next-Level Reanimator, and it is sweet!
You're absolutely right! Stifle is amazing against Karakas when your man swings in that turn. Won through Karakas multiple times today.Originally Posted by OrGy
I didn't look at this thread before playing in a tournament today, so my list was a little strange, but it worked out. I played this:
[deck]4 Griselbrand
2 Emrakul, the Aeons Torn
1 Angel of Despair
1 Hapless Researcher
3 Careful Study
4 Entomb
4 Shallow Grave
4 Goryo's Vengeance
4 Brainstorm
4 Force of Will
3 Daze
1 Thoughtseize
2 Duress
4 Stifle
4 Lotus Petal
4 Polluted Delta
4 Scalding Tarn
1 Marsh Flats
3 Underground Sea
1 Tundra
1 Island
1 Swamp
SB:
1 Pithing Needle
2 Dark Rituals
3 Show and Tell
2 Echoing Truth
1 Wipe Away
4 Pull From Eternity
2 Silence[/deck]
It felt like there were some minor consistency issues, so I think I would cut a Stifle and a Thoughtseize for a couple Ponders, which helps with the blue count as well. I want to try out Jin in the main - I missed that if you reanimate him on your opponent's end step, they have to discard and you get to draw 7. Angel was underwhelming main, but might be good side.
The sideboard Pull From Eternities seem terrible, but they were actually ok. Reanimator typically doesn't have a good answer to Extirpate effects, but the interaction between Pull, Extirpate, and Shallow Grave is quite favorable (assuming enough mana). We even have stifle for Karakas or Crypt! Much better at playing around hate than expected.
Any other thoughts on the list? OrGy, any updates on your list?
I ended up playing this deck because I was unimpressed with TinFin's and Omniscience's performance against Miracles (and honestly, TinFins has consistency issues against the field and Omniscience is starting to get hated out and is fundimentally unable to beat the hate), and it seemed like this deck could play through hate better and just beat up on non-blue decks and Show and Tell combo decks. Top 8'd a local tournament, punted game 3 of the semis by not mulliganing a hand that did nothing. I mulliganed very aggressivly in the swiss, remembering that with traditional Reanimator, the only real sculpting you could do was with the mulligan and time was really fighting against you, but I guess I forgot that in the semis.
I'm happy to see that the deck still gets played from time to time.
Overall, I think the edition of Rest in Peace doesn't put us in a great spot against UW Miracle as newer lists tend to pack this nuisance in their SB.
CB Top Lock in not the only thing we've got trouble with them now and my tests results are really bad against this specific deck.
That being said, Maverick and Omniscience MU are still stellar, URg delver is favorable. More important, Dredge and regular Reanimator are less prevalent than few month ago, leading to lesser Graveyard Hate techs MD and post Board. A really nice niche position for the deck.
My last attempt was during French Legacy Championship (121 players) where I finished 19th. A really great run till I was 5/0 (Crushed Maverick, Merfolk, Aggro Loam, RUG Delver and Omniscience : 2 Top 8 including the final winner of the event). Then I lost to ANT (1/2 with a nice topdecks G3 from my opp coupled with an horrible missplay on my part), RUG Tempo Zoo (1/2 with nut draws such as 2 FOW, 2 Pierce, Daze, Fetch, Kird Ape leading into Ponder for 2nd mana source + Tormod Crypt... I mean...Come on...), and the dreaded UW CB TOP Miracle deck (0/2 with CB Top Lock T2 With FOW Backup each games... Saaad).
My teamates were astonished as I got litteraly dreamcrushed 3 times in a row. Well, sometimes, shit just happens.
The list I've played tries to solve the consistancy issues you were talking about : Ponder is indeed a solid inclusion in the build in its latest version.
// Lands
4 [ON] Polluted Delta
1 [ZEN] Scalding Tarns
1 [ON] Bloodstained Mire
1 [ON] Flooded Strand
1 [ZEN] Marsh Flats
4 [R] Underground Sea
1 [ISD] Swamp (1)
2 [ISD] Island (1)
// Creatures
2 [NPH] Jin-Gitaxias, Core Augur
4 [AVR] Griselbrand
1 [ROE] Emrakul, the Aeons Torn
// Spells
4 [OD] Careful Study
4 [OD] Entomb
4 [CMD] Brainstorm
4 [AL] Force of Will
1 [TO] Cabal Therapy
3 [LRW] Thoughtseize
3 [M12] Ponder
3 [V09] Lotus Petal
3 [BOK] Goryo's Vengeance
4 [MI] Shallow Grave
2 [A] Animate Dead
2 [SC] Stifle
1 [RAV] Darkblast
// Sideboard
SB: 3 [US] Show and Tell
SB: 3 [M10] Pithing Needle
SB: 2 [KAM] Boseiju, who Shelters All
SB: 2 [DS] Echoing Truth
SB: 2 [M12] Deathmark
SB: 1 [LRW] Inquisition of Kozilek
SB: 2 [M12] Duress
Darkblast is a total House against Maverick, Merfolk, Goblin as it neuters their main threats (The ability to slay Thalia on the spot against Maverick is what separates an easy MU from a nigthmarish one). After being put in the graveyard, Darkblast acts as an additional Dump slot to get a big fatty on its way to reanimation without spending a single mana to do so. I strongly advocate for this slot in the MD despite it being a tad risky : Emrakul lurks somewhere in the 60 and its interactions with Darkblast is not the most favorable one. That being said I remember winning one game simply by dredging Emmy with Shallow Grave at the ready and no relevant board state from my opponent.
I think that 1 Emrakul is just fine and I wouldn't trade the 2 Jins for anything else : Being able to make combo players or control discard their whole package EOT wins the game on its own, even without the Draw 7 attached.
That's fair. I think Helm-RiP is more prevalent in Europe than the US at the moment, but that matchup is definitely miserable. My roommate loves the UW Helm-RiP deck and we've done a lot of playtesting. It's awful. I could see running hot and crushing a tournament with this deck though. Does the Bojuka Bog in the board help against Miracles?
Your opponent's draws are really unfortunate. Bleghhhh.
Why do you have the Thoughtseize / Cabal Therapy split? When I was playing the deck, I was always really excited to see Stifle, do you really think only 2 is correct? It stops a lot of maindeck hate as well as keeping our men alive.
The Darkblast tech is sweet. Great idea!
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