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Thread: Changes to the planeswalker uniqueness rule

  1. #61
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by Lemnear View Post
    When does the sacrifice happen? As a state base effect or instant? Can I now tap a Mox Opal or mana with a a Lotus Petal in play while a new Mox Opal enters the battlefield?
    It should still be state-based, so no, this probably isn't going to work.

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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by Lemnear View Post
    When does the sacrifice happen? As a state base effect or instant? Can I now tap a Mox Opal or mana with a a Lotus Petal in play while a new Mox Opal enters the battlefield?
    Probably statebased I would assume like the old legend rule. I dont see why they would want people to be able to abuse the stack to where new players dont understand...
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  3. #63
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by Lemnear View Post
    When does the sacrifice happen? As a state base effect or instant? Can I now tap a Mox Opal or mana with a a Lotus Petal in play while a new Mox Opal enters the battlefield?
    Basically, play a Mox Opal, tap for mana, then play another one, sac the 1st one already tapped, then after that's over, you have a fresh untapped one in play.
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  4. #64
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    Re: Changes to the planeswalker uniqueness rule

    I wonder how good Armageddon/Cataclysm is going to be now with the new Flagstone. Throw in some Vials and call it a day.

  5. #65
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by Barook View Post
    I wonder how good Armageddon/Cataclysm is going to be now with the new Flagstone. Throw in some Vials and call it a day.
    this didnt change...no deck ever used geddon / flagstones cept stax. White weenie might be slightly better now but i would hardly call it tournament worthy.
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    Re: Changes to the planeswalker uniqueness rule

    GW Maverick may be greatly improved now. By running 3 Thespian Stages in its manabase with 1 Dark Depths + 2 Crop Rotations, the deck is built to abuse this combo. KOTR is naturally there to assemble the combo and so is Mother of Runes to protect it.

    It's a small change to the deck, cut some cute lands like extra canopies and Karakas #2 or Cradle for 3 Thespian Stages and cut some Silver Bullet creatures for 2 Crop Rotations and a Dark Depths. That's all it takes. The rest of the deck still runs as normal.

    The benefits are enormous. Against Miracles which is the deck's nightmare matchup, you suddenly have a Combo finish which you can pull EOT at instant speed with Crop rotation. Against combo decks such as SNT, Crop rotations are also great for finding Karakas for the bounce. Crop rotation also has added utility as a tutor for Maze of Ith, Bojuka Bog (in the board) and for Wasteland to mana screw someone. Crop rotation strengten's the Combo matchup somewhat. Against grindy mid range decks, a combo finish out of nowhere also sounds pretty good. They've also most likely already used up all their point removal early to remove Mother, Thalia, Ooze etc, allowing the 20/20 to slap them up.

  7. #67

    Re: Changes to the planeswalker uniqueness rule

    Can't see a downside to -X plains, +X flagstones of trokair in monowhite and twocolor decks (UW, BW, GW,)

  8. #68
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by feline View Post
    Basically, play a Mox Opal, tap for mana, then play another one, sac the 1st one already tapped, then after that's over, you have a fresh untapped one in play.
    Mox Opal is now even better than Lotus Petal once you have Metalcraft.
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by Koby View Post
    Mox Opal is now even better than Lotus Petal once you have Metalcraft.
    Lotus Petal on crack ftw
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
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  10. #70
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by Megadeus View Post
    Lotus Petal on crack ftw
    4 Petal
    4 LED
    4 Mox Opal
    2 Chrome Mox
    3 Ad Nauseam

    ... just saying

    Edit: Sorry, I'm kinda freaking out about this change and it's effect for the game, especially for Mox Opal and Cradle. Tbh, I sat in my bureau while reading about the change and yelled "you can't beat The Rock and his MILLALALALAIONS of Mana!" (Thx to Cradle)
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by Lemnear View Post
    4 Petal
    4 LED
    4 Mox Opal
    2 Chrome Mox
    3 Ad Nauseam

    ... just saying
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  12. #72

    Re: Changes to the planeswalker uniqueness rule

    How often does one fizzle after ad nauseam currently? If this % is already low, I don't think mox opal helps since you would win anyways. However, without AN, it becomes a liability because metalcraft is fairly hard to turn on with so few artifacts. I know this by testing it in rogue hermit builds.

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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by nudon View Post
    How often does one fizzle after ad nauseam currently? If this % is already low, I don't think mox opal helps since you would win anyways. However, without AN, it becomes a liability because metalcraft is fairly hard to turn on with so few artifacts. I know this by testing it in rogue hermit builds.
    Yes it's pretty hard to turn on. Tops and Artifact lands may help out. Tops are great in storm but Artifact ands arent because they can get wasted. It's also better to run the opal build in a non-red build as Past in Flames is weakened with fewer instant/sorcery based rituals.

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    Re: Changes to the planeswalker uniqueness rule

    Opal just is another form of fast mana for a deck. It helps you go off sooner and allows you to get better color fixing. The fact that now you get to run 4 is just insane as there isn't much of a drawback to having multiples
    Quote Originally Posted by Richard Cheese View Post
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    Top quality german restraint there.

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  15. #75

    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by ivanpei View Post
    Against Miracles which is the deck's nightmare matchup, you suddenly have a Combo finish which you can pull EOT at instant speed with Crop rotation.
    Counterbalance still counters the rotation.

  16. #76
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by nudon View Post
    How often does one fizzle after ad nauseam currently? If this % is already low, I don't think mox opal helps since you would win anyways. However, without AN, it becomes a liability because metalcraft is fairly hard to turn on with so few artifacts. I know this by testing it in rogue hermit builds.
    Rouge Hermit has nothing in common with todays storm decks. I'm sure there are possibilities to turn on metalcraft in Storm; at least I will check.

    The major impact is in Vintage. 5 Beta Moxen, black Lotus, Mana Crypt, Sol Ring, (Mana Vault,) and 3-4 Mox Opal is the New to-go mana-base for Vintage(-combo)
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    Quote Originally Posted by Echelon View Post
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  17. #77
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by Megadeus View Post
    Opal just is another form of fast mana for a deck. It helps you go off sooner and allows you to get better color fixing. The fact that now you get to run 4 is just insane as there isn't much of a drawback to having multiples
    Except you don't have a way to turn them on aka 2 more non-Opal-artifacts.

    It's a major difference to run now 4 of that Mox over the previous 2 in decks that may want it. Now you can build around that card

    Edit: wow 50 users browsing this thread.
    Edit2: Replacing Preordain in ANT with Tops and stuff-in 4 Opal Moxen is mean
    Edit3: maybe Glimmervoid is now a thing again for TES
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  18. #78

    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by Lemnear View Post
    Rouge Hermit has nothing in common with todays storm decks. I'm sure there are possibilities to turn on metalcraft in Storm; at least I will check.

    The major impact is in Vintage. 5 Beta Moxen, black Lotus, Mana Crypt, Sol Ring, (Mana Vault,) and 3-4 Mox Opal is the New to-go mana-base for Vintage(-combo)
    I was just saying I tested the heavy artifact setup in rogue hermit, not that they have anything in common. This even included 4 living wishes to find artifact lands (possible impact on vintage rogue hermit?). I totally agree with what you said about vintage combo.

  19. #79
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    Re: Changes to the planeswalker uniqueness rule

    I should have kept my mouth about the applications of Opal now ... Prices are already jumping (+20€ for foils in 2 hours)
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  20. #80

    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by dontbiteitholmes View Post
    Lilliana just got 2x as good and about 10x easier to play.
    Hey, it's not like she's a format staple in Modern and Legacy that can provide absurd amounts of value played properly and whose only drawbacks are being drawn in multiples, having your opponent sandbag against a low loyalty one to lock down play options, or being destroyed by opponents playing another copy of her.

    Oh wait...

    Lili and Geist are gonna run train on Standard and Modern once this rules change goes into effect. Sigarda is going to do the same in EDH, and tier one generals are now going to be able to be played simultaneously in games; FUCK YEAH TWO AZAMIS AT ONCE BROS! I can't even think of how dumb things like Cradle and Opal will be.

    This might be the stupidest decision Wizards has ever made...and that's saying something.

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