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Thread: [Deck] Goblins

  1. #5941

    Re: [Deck] Goblins

    Quote Originally Posted by jrw1985 View Post
    Fuck this shit.
    Kinda glad it's not a gob, cause then people would come on here and try to argue that card is playable.

  2. #5942
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    Re: [Deck] Goblins

    Quote Originally Posted by magicmerl View Post
    Sadness. The 'hoser' is an Elemental:

    Mindsparker
    Cost - 1RR
    Creature - Elemental
    First strike
    Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
    3/2
    So its a Pyrostatic Pillar in matchups we can already handle, great. It is also quite funny against Miracles.

  3. #5943
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    Re: [Deck] Goblins

    Goblin Diplomats seems like a great sideboard novelty piece.

    I'd board it in against decks that are considered as bad matchups. I mean look at the art. If I was facing something stupid, I'd just flop this dude on turn two and hope that ass spanking goblin distracts your opponent enough for you to steal the win.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
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    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  4. #5944

    Re: [Deck] Goblins

    Quote Originally Posted by Bichon_Blitz View Post
    Kinda glad it's not a gob, cause then people would come on here and try to argue that card is playable.
    Yeah, even if he was a goblin I doubt if he'd see much play.

  5. #5945

    Re: [Deck] Goblins

    Quote Originally Posted by (nameless one) View Post
    Goblin Diplomats seems like a great sideboard novelty piece.

    I'd board it in against decks that are considered as bad matchups. I mean look at the art. If I was facing something stupid, I'd just flop this dude on turn two and hope that ass spanking goblin distracts your opponent enough for you to steal the win.
    Hands down, best goblin art. Best flavor text goes to goblin guide.

  6. #5946
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    Re: [Deck] Goblins

    Best flavour goes to Skirk Drill Sergeant.

    Anyway all the cards in that enemy set where cool but not really legacy playable. I mean the blue one is cool, but what blue deck has space for him? In all we got no less shafted than everyone else.... If you look over the past few shafting each set has given us.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  7. #5947
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    Meta Help.

    Hello again everyone, So I was wondering if I could get some collective help instead of fumbling myself over numbers in SB. It is a smaller weekly tournament with a meta that includes the following decks:

    A RUG Delver
    A Dark Maverick (w/ Engineered Plague, Stoneforge)
    A Shardless BUG (w/ Engineered Plague, Engineered Explosives)
    A BUG Control (BUG Walkers, Mike Kletz Build w/ Engineered Plague, Pernicious Deed)
    A Aggro Loam (Jeff Hooglands Build, Punishing Fire, Devastating Dreams)
    A Oops all Spells
    A Mono Blue Show and Tell (I have not actually seen him play yet, not sure on specifics)

    B Merfolk
    B Punishing Jund (w/ Engineered Plague)
    B Esper Stoneblade (w/ Stoneforge, Lingering Souls)
    B Lands
    B TES
    B Hypergenesis
    B Elves
    B Enchantress
    B [Gamekeeper / Cabal Therapy / Emrakul / Thoughtsieze / Deathrite / Abrupt Decay].deck

    Ridiculously diverse for a 8-16 man weekly tournament. "A" decks show up every time where as "B" decks don't show up as consistently.

    My mainboard is as follows:
    //Lands (23)
    3 Mountain
    1 Taiga
    1 Plateau
    3 Scalding Tarn
    3 Arid Mesa
    4 Cavern of Souls
    4 Rishadan Port
    4 Wasteland

    //Core [26]
    4 Gempalm Incinerator
    3 Mogg War Marshal
    1 Goblin Sharpshooter
    1 Skirk Prospector
    1 Stingscourger
    1 Tin Street Hooligan


    And then there is the sideboard, currently I have the following.
    //Sideboard
    3 Relic of Progenitus
    2 Surgical Extraction
    2 Pyrokinesis
    2 Confusion in the Ranks
    2 Wear / Tear
    2 Boartusk Liege

    Is this sideboard too thin? Would it be wiser to try less colors in defense of the several heavy Wasteland / Loam decks? I can also put together the Instigator list if people think its better against this meta, but so far I've liked Max Tietze old school style, the deck feels good.

    [edit]Typo Corrections.[/edit]
    Last edited by Olaf Forkbeard; 07-08-2013 at 02:34 PM.

  8. #5948
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    Re: Meta Help.

    Quote Originally Posted by Olaf Forkbeard View Post
    A RUG Delver
    A Dark Maverick (w/ Engineered Plague, Stoneforge)
    A Shardless BUG (w/ Engineered Plague, Engineered Explosives)
    A BUG Control (BUG Walkers, Mike Kletz Build w/ Engineered Plague, Pernicious Deed)
    A Aggro Loam (Jeff Hooglands Build, Punishing Fire, Devastating Dreams)
    A Oops all Spells
    A Mono Blue Show and Tell (I have not actually see him play yet, not sure on specifics)

    B Merfolk
    B Punishing Jund (w/ Engineered Plague)
    B Esper Stoneblade (w/ Stoneforge, Lingering Souls)
    B Lands
    B TES
    B Hypergenesis
    B Elves
    B Enchantress
    B [Gamekeeper / Cabal Therapy / Emrakul / Thoughtsieze / Deathrite / Abrupt Decay].deck
    Your MD looks very good. Since I don't have time to explain myself in detail I will just propose a SB of which I'm 95% that this the best you can run against your metagame. I sorted the SB in order of importance, in case that might help you.

    4 Leyline of the Void
    3-4 Boartusk Liege
    3 Pyrokinesis
    4 Chalice of the Void
    1 Tuktuk Scrapper (depending on whether or not you decide to play Boartusk Liege #4)

    An additional advice would be to stay MonoR to make your opponents Manadenial AND Deathrite Shaman as bad as possible.
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  9. #5949
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    Re: Meta Help.

    Quote Originally Posted by GoboLord View Post
    Your MD looks very good. Since I don't have time to explain myself in detail I will just propose a SB of which I'm 95% that this the best you can run against your metagame. I sorted the SB in order of importance, in case that might help you.

    4 Leyline of the Void
    3-4 Boartusk Liege
    3 Pyrokinesis
    4 Chalice of the Void
    1 Tuktuk Scrapper (depending on whether or not you decide to play Boartusk Liege #4)

    An additional advice would be to stay MonoR to make your opponents Manadenial AND Deathrite Shaman as bad as possible.
    I've actually come to the conclusion of using Leyline on my own about 4 days ago and for some reason had dismissed it. Looking at the decks again, duh. Many are graveyard dependent, some arguably reliant. Leyline is "Proactive" allowing me to hit, Relic is "Reactive", meaning I spend precious tempo doing it. I like playing Questions over playing Answers.
    I love Chalice of the Void and more reasons to play it will be accepted.
    Is that really all I should do, just use the big Boartusks to handle Engineered Plagues, dodging Abrupt Decay in the process? It seems.. too easy.

    I'll have a report by the end of today or at some point tomorrow using these changes.

  10. #5950

    Re: [Deck] Goblins

    Quote Originally Posted by jrw1985 View Post
    I hear there's a Goblins deck in the Top 8 at SCG Worcester. Best of luck!

    thank you very much jrw1985 appreciate it alot. tried my best against rug delver and just could not get there. game 1 at 1 point i casted a warchief that got dazed, i was attempting to set up skirk prospector and sharpshooter for next turn, (he had 3 tarmogoyf's on board i had about 3-5 1/1's). maybe i could have just casted skirk prospector and goblin piledriver, then sacced a 1/1 to pay for the daze. but then i was going to have to rip something rediculous. unfortunately my game 1 mulligan to 6 was a 1 lander, with 2 goblin lackeys, 2 mogg war marshals and a tin street hooligan. not strong enough but not awful enough to go to 5.

    game 2 i stabilize (sort of) and end up vialing in ringleader to reveal just a lonely ringleader. next turn i do it again and get a lonely warchief. the first ringleader flipped 2 relic of progenitus that i needed to draw very badly, (getting beat down by 2 3/3 mongoose).

    i decided to play iona because show and tell onniscience is the best show and tell deck. and the most played in the metagame over here. i only had 1 and couldnt cut the 2nd angel so i just rolled with it. also the only way omni-halls can beat iona off show and tell is to preemptively cunning wish for slaughter pact which i knew they would not do.

    usually when your omni-halls opponent has to try to win with dream halls you can wasteland and port lock them down long enough to win on turn 3 or 4.

    if anyone got to see any of my games on scg live (unfortunately i was 0-4 on the camera because i won game 1 against bryant cook but they did not switch the live feed to our side until after game 1 when i was about to die mid combo.) please post a link to it. i keep trying to view it from the coverage archive on starcitygames.com but it just doesnt work. the video doesnt start and theres a bunch of links to gp miami matches and other stuff.

  11. #5951

    Re: Meta Help.

    Quote Originally Posted by GoboLord View Post
    Your MD looks very good. Since I don't have time to explain myself in detail I will just propose a SB of which I'm 95% that this the best you can run against your metagame. I sorted the SB in order of importance, in case that might help you.

    4 Leyline of the Void
    3-4 Boartusk Liege
    3 Pyrokinesis
    4 Chalice of the Void
    1 Tuktuk Scrapper (depending on whether or not you decide to play Boartusk Liege #4)

    An additional advice would be to stay MonoR to make your opponents Manadenial AND Deathrite Shaman as bad as possible.
    Yeah, I was thinking 'that's a lot of Engineered Plagues'. Maybe even MD one of the Boartusk Lieges..... I think that 1-2 of them could easily be Wear/Tear instead, since you won't really want to be Mono-4 drops, and with Matron to tutor for them, there's not a MASSIVE difference between 6-8 functional copies of Lieges.

    I think that Rest in Peace/Relic of Progenitus are superior to Leyline of the Void, since you can actually cast copies you draw, and it nerfs Deathrite Shaman (which can still use your GY for acceleration).

    And I think that the TukTuk is redundant given the MS presence of TSH. I'd shoot for a random Wear/Tear here as cheaper removal that can do work.

    So I'd suggest this SB:
    4 GY Hate (RIP/Relic)
    4 Chalice of the Void
    3 Pyrokinesis
    2 Boartusk Liege
    2 Wear//Tear

  12. #5952
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    Re: [Deck] Goblins

    Quote Originally Posted by Sir_tokealot View Post
    usually when your omni-halls opponent has to try to win with dream halls you can wasteland and port lock them down long enough to win on turn 3 or 4.
    I wonder how you can win on turn 3-4 and still lock somebody down "long enough".

    Quote Originally Posted by magicmerl View Post
    Yeah, I was thinking 'that's a lot of Engineered Plagues'. Maybe even MD one of the Boartusk Lieges..... I think that 1-2 of them could easily be Wear/Tear instead, since you won't really want to be Mono-4 drops, and with Matron to tutor for them, there's not a MASSIVE difference between 6-8 functional copies of Lieges.

    I think that Rest in Peace/Relic of Progenitus are superior to Leyline of the Void, since you can actually cast copies you draw, and it nerfs Deathrite Shaman (which can still use your GY for acceleration).

    And I think that the TukTuk is redundant given the MS presence of TSH. I'd shoot for a random Wear/Tear here as cheaper removal that can do work.
    Well, if "All Spells", Aggro Loam, Lands and several deck featuring PunishingGrove are a core part of the metagame I'd just pick the "I don't care" card here (which is Leyline). Plus, both Leyline and Boartusk Liege are immune to Decay, which is a huge plus in a field that is flooded by BGx.dec.
    Of course Tuktuk Scrapper is redundant when he sticks to TSH (should have pointed that one out more clearly). I was reffering to a MonoR approach there.
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  13. #5953

    Re: [Deck] Goblins

    Quote Originally Posted by GoboLord View Post
    I wonder how you can win on turn 3-4 and still lock somebody down "long enough".
    step 1 win the die roll (clutch)

    turn 1 lackey -------> turn 1 cantrip
    turn 2 swing, drop siege gang, cast piledriver ------->turn 2 more cantrips
    turn 3 swing big, assuming you dont have the kill keep up port mana. --------->turn 3 oops i cant cast show n tell without a sol land. if they are on omni halls plan then gg.

    that is how its done. i dont think porting on turn 2 is better than dropping a piledriver. it is probably better than dropping mogg war marshal though. granted there are a ton of variables. im pretty sure they cant beat you before their 3rd turn if you have iona in hand.

  14. #5954

    Re: [Deck] Goblins

    Quote Originally Posted by Sir_tokealot View Post
    step 1 win the die roll (clutch)

    turn 1 lackey -------> turn 1 cantrip
    turn 2 swing, drop siege gang, cast piledriver ------->turn 2 more cantrips
    turn 3 swing big, assuming you dont have the kill keep up port mana. --------->turn 3 oops i cant cast show n tell without a sol land. if they are on omni halls plan then gg.

    that is how its done. i dont think porting on turn 2 is better than dropping a piledriver. it is probably better than dropping mogg war marshal though. granted there are a ton of variables. im pretty sure they cant beat you before their 3rd turn if you have iona in hand.
    Here's mine:

    turn 1 lackey -------> turn 1 cantrip
    turn 2 swing, drop basically any goblin, let's say, a Warchief, cast Thalia ------->turn 2 ONE more cantrip
    turn 3 Piledriver, swing big, --------->turn 3 (you Wasteland/Port in their upkeep) ONE more cantrip

    That disrupts the opponent a whole butt-load more than your 'nut draw'. It also works quite nicely with Vial instead of Lackey.

  15. #5955

    Re: [Deck] Goblins

    Quote Originally Posted by magicmerl View Post
    Here's mine:

    turn 1 lackey -------> turn 1 cantrip
    turn 2 swing, drop basically any goblin, let's say, a Warchief, cast Thalia ------->turn 2 ONE more cantrip
    turn 3 Piledriver, swing big, --------->turn 3 (you Wasteland/Port in their upkeep) ONE more cantrip

    That disrupts the opponent a whole butt-load more than your 'nut draw'. It also works quite nicely with Vial instead of Lackey.
    thats basically exactly what i said. except i did a game 1 scenario. no shit thalia is the best possible thing to cast turn 2. as long as she is uncounterable. if they force your thalia she is useless and you will likely die. putting her into play off show and tell is uncounterable. while it is good to disrupt their cantrip phase i think tapping out for a piledriver if it will accelerate the clock a turn is a better play. unless they can possibly untap and cast dream halls. then just jam the thalia and hope for the best.

  16. #5956
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    Goblins

    I ended up going 2-1 with 8 players showing up, (see post number #5948 above).

    Round 1 - Maverick'ish piloted by TJ
    My opponent was trying some new stuff. What if felt like was a BGW Vial deck with swords and.. stuff. It also did not have Dark Confidants.
    Game 1, I kept a fine opening hand that included a Lackey. He Vial'd, I Lackey'd, He ticked Vial and cast Thalia, I Gempalm'd, Hit him and Tuktuk Scrapper'd his Vial. The tempo I gained was too great and I knocked him over shortly.
    I boarded out Prospector, Piledriver, Piledriver.
    I boarded in 3 Pyrokinesis. In retrospect I also should have brought in at least 1 Boartusk Liege, I've seen Engineered Plague in his other brews before.
    Game 2, My opening this time was slower. Even though I was able to Pyrokinesis his turn 1 Noble Hierarch and turn 2 Tiny Goyf the game eventually went to a grind with some Goyfs and a Thalia in the way. The game progressed like so: Gempalm into Ringleader. Ringleader hits Ringleader, Ringleader hits Ringleader, Ringleader hits Gempalm-- Oh I can swing lethal now. GG.
    After the game he shows me his FOUR boarded in Engineered Plagues. He never found them, even with a Sylvan Library and Fetching multiple times. I got really lucky game 2 it seems.

    Round 2 - RUG Delver piloted by Nick
    Game 1, I kept an amazing opener of Lackey, Lackey, Aether Vial, Cavern of Souls, Rishadan Port, Piledriver, Ringleader. I obviously ripped a mountain off the top two turns in a row and though my Lackey's did not connect I easily won this first game.
    I boarded out Prospector, Piledriver, Sharpshooter, Scrapper.
    I boarded in 4 Chalice of the Void
    Game 2, Mulled to 5 keeping a 1 lander with "The team." Mountain, Lackey, Piledriver, Warchief, Ringleader. I am apparently very lucky and he never new I was short on mana as I top decked lands. Unfortunately he stifled 3 Gempalms and a Stingscourger attempting to kill / bounce his delver. Guess he is also lucky.
    Game 3, Lackey connected due to Stingscourger bouncing Delver into Siege-Gang Commander. This is why I play Goblins. *Breaths deeply and sighs* That feeling.

    Round 3 - Aggro Loam piloted by Jeff
    Game 1, Opener of 3 Basics, Aether Vial, Mogg War Marshal, Ringleader, Siege Gang. I kept based on the Vial and basics. Turn 2 he Abrupt Decays my Vial. Turn 3 he Devastating Dreams for 3 leaving me with my marshal's token. I hit him for 3 turns until he finds Punishing Fire, and then a Knight of Reliquary, and then I lost.
    I boarded out Prospector, Stingscourger, Sharpshooter, Scrapper
    I boarded in 4 Leyline of the Void.
    Game 2, Mulled to a 2 Leyline, Wasteland, Rishadan, Mogg War Marshal hand. After thinking really hard I kept. If I went one more I figured I'd be out the Leylines and probably not up anything as Double Leyline is already like a Mulligan. As the game progressed I never found a red source, ever. I die shortly after he Burning Wishes for his Reverent Silence.

    What I gained from this:
    I knew Leyline without Pressure is basically doing nothing, but I am still unsure on that keep, Opinions?
    I often finding myself boarding out the Sharpshooter.
    If I prepare for E Plague, I will clearly not play against it, and if I do my opponent will be unable to use it.
    I appreciate Basic Lands.
    Last edited by Olaf Forkbeard; 07-10-2013 at 12:29 AM. Reason: Typos.

  17. #5957

    Re: [Deck] Goblins

    4-1 in my local Tournament.
    Rw List with 3 Thalia, 3Piledriver, 2MWM 0 Chieftain, 3 Gempalm, 2 Tarfire, 1 Stingscourger, 1/1 split krenko - Siege Gang, no prospector, no sharpshooter.
    23 Lands, 4 cavern, 4 waste, 3 Port, 1 Karakas 2 Plateau

    SB:
    3 Thorn of Amerhyst
    2Chalice of the Void
    3 Relic of Progrnitus
    3 Pyrokinesis
    2 Oblivion Ring
    1 Sharpshooter
    1 Boartusk Liege

    Lost the 1st Match against punishing Lands (-3% matchup anyone?^^)
    Then Won against UWR Delver, Boros Burn (Chalice ftw!^^), Tin-Fins (Thorn+Thalia did their work) and shardless Bug.

    Round 1: 0:2
    Round 2: 2:0
    Round 3: 2:0
    Round 4: 2:1
    Round 5: 2:0
    Last edited by Asgar; 07-10-2013 at 04:48 AM.

  18. #5958
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    Re: [Deck] Goblins

    Quote Originally Posted by Sir_tokealot View Post
    scenario
    So, essentially "long enough" means "for one turn". And winning on Turn 3 AND using manadenial is still not possible.

    @ Asgar:
    Can you edit your posting and add the exact results of the matches you played?

    Something like this:

    Round 1: 2-0
    Round 2: 1-2
    Round X: ...
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  19. #5959
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    Quote Originally Posted by Sir_tokealot View Post

    thats basically exactly what i said. except i did a game 1 scenario. no shit thalia is the best possible thing to cast turn 2. as long as she is uncounterable. if they force your thalia she is useless and you will likely die. putting her into play off show and tell is uncounterable. while it is good to disrupt their cantrip phase i think tapping out for a piledriver if it will accelerate the clock a turn is a better play. unless they can possibly untap and cast dream halls. then just jam the thalia and hope for the best.
    Question for you:

    Have you been playing Goblins for a while or was the deck choice a metagame decision? It seems that people who do well at big tournaments with Goblins tend to play the deck A Lot. So I'm curious.

  20. #5960

    Re: [Deck] Goblins

    Quote Originally Posted by jrw1985 View Post
    Question for you:

    Have you been playing Goblins for a while or was the deck choice a metagame decision? It seems that people who do well at big tournaments with Goblins tend to play the deck A Lot. So I'm curious.
    goblins was my original legacy deck. also played it as a kid casually. it is my favorite deck to play in legacy. it is very fair but with tight play and a little luck on your side it can be overwhelmingly powerful especially against other fair decks. ive been playing 3+ weekly legacy tournaments in paper magic since mental misstep was banned. i dont think i know anyone who would pick up goblins as a metagame decisions. seems very difficult and doesnt have that overpowered feel to it that alot of people look for.

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