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Thread: [Deck] Goblins

  1. #7221
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    Re: [Deck] Goblins

    Quote Originally Posted by GoboLord View Post
    How did he do that? With LED in play, 0 lands and 0 cards to produce mana in his hand it's impossible to cast the Past in Flames that he most definitely needed to win this game the next turn.



    This.^
    My bad, at this point he had more mana in play, I think he had a second LED in play at this point. (maybe a land too? I don't remember.)

  2. #7222
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    Re: [Deck] Goblins

    I mentioned I won first place last week, here's the top 8: http://blog.imaginaire.com/2014/03/2...ists-du-top-8/
    Yeah, I got lucky with the pairings...

  3. #7223

    Re: [Deck] Goblins

    For those who are encouraging the black splash, how has Tuk Tuk Scrapper been as a 2-of? Have you been able to get him when you wanted despite his 4 cost? The black splash looks really strong in this meta but when making changes to the deck, I noticed that with 2 Tuk-tuks, we have 6-7 4 drops. Im wondering if it is possible to play jund Goblins for 2 Tin-Streets, or possibly, as I will be looking into, 1 of each tuk-tuk and Tin Street main and 1 each in sb. The only problem with that is that playing Warren Weirding means we pretty much need black as often as red so it might be hard fetching for one splash because of the need of the other. Any thoughts?

  4. #7224
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    Re: [Deck] Goblins

    Quote Originally Posted by Potdindy View Post
    For those who are encouraging the black splash, how has Tuk Tuk Scrapper been as a 2-of? Have you been able to get him when you wanted despite his 4 cost? The black splash looks really strong in this meta but when making changes to the deck, I noticed that with 2 Tuk-tuks, we have 6-7 4 drops. Im wondering if it is possible to play jund Goblins for 2 Tin-Streets, or possibly, as I will be looking into, 1 of each tuk-tuk and Tin Street main and 1 each in sb. The only problem with that is that playing Warren Weirding means we pretty much need black as often as red so it might be hard fetching for one splash because of the need of the other. Any thoughts?
    I play one Scrapper maindeck and one sideboard, and they have worked pretty well for me. They are great at fighting lategame artifacts (mostly equipments), and even an early batterskull doesn't come online until turn three or so. The black splash has a lot of great cards to offer. What I've noticed is that you want to make sure you have enough black sources in the deck, I'm currently on 7 and it feels too light in my opinion.

  5. #7225
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    Re: [Deck] Goblins

    Quote Originally Posted by Potdindy View Post
    Im wondering if it is possible to play jund Goblins for 2 Tin-Streets, or possibly, as I will be looking into, 1 of each tuk-tuk and Tin Street main and 1 each in sb. The only problem with that is that playing Warren Weirding means we pretty much need black as often as red so it might be hard fetching for one splash because of the need of the other. Any thoughts?
    Remember that caverns can help you get green for tin street.
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  6. #7226

    Re: [Deck] Goblins

    Quote Originally Posted by Valtrix View Post
    Remember that caverns can help you get green for tin street.
    Definitely, which is another reason that Caverns is so good. I haven't played any Stoneforge decks lately and not since TNN came out so I'm still wondering if Tuk tuk can hit an early Jitte or BS consistantly.

  7. #7227
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    Re: [Deck] Goblins

    Going to attend a tourney this weekend. Here'S the list I'm planning to play:

    MANA (22)
    4 Caverns
    4 Auntie's Hovel
    1 Badlands
    4 Fetchlands
    3 Wasteland
    3 Mountain
    3 Chrome Mox

    CORE (28)
    4 Vial
    4 Lackey
    4 Winstigator
    4 Piledriver
    4 Chieftain
    4 Matron
    4 Ringleader

    OTHERS (10)
    3 Warchiefs
    4 Tarfire
    1 Stingscourger
    1 Warren Weiriding
    1 Tuktuk Scrapper

    Sideboard (15)
    4 Chalice of the Void
    4 Cabal Therapy
    3 Perish
    2 Earwig Squad
    2 Rakdos Charm


    Thoughts
    * 4 Tarfire, 0 Gempalm: tuning the list towards killing Squires more consistantly
    * 0 "fatties" (Krenko, Crafter, SGC) because I still don't feel the need to do so
    * 2 Rakdos Charm as additional artifact hate, that can still work well enough against some combo decks.
    * the rest of the MD and SB should be self-explanatory and is still the core of cards I would not wnat to change

    Comments, especially on Rakdos Charm ( I dont have any notable experience with the card), are welcome.
    Mountain Caverns, Lackey, Go.

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  8. #7228
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    Re: [Deck] Goblins

    I thought about rain of gore sideboard for my own RB build yesterday against punishing fire, griselbrand, batterskull and tendrils. Test that for me.
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  9. #7229
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    Re: [Deck] Goblins

    Quote Originally Posted by Lejay View Post
    I thought about rain of gore sideboard for my own RB build yesterday against punishing fire, griselbrand, batterskull and tendrils. Test that for me.
    Nice! I will test that. Although I'm not sure if it works against Punishing Fire. Since, "If a spell or ability would cause its controller to gain life" says that it only works if I am the controller of Grove of the Burnwillows.
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  10. #7230
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    Re: [Deck] Goblins

    Right. That's because I thought about vortex first, and then realized rain of gore did a lot of other things. Unfortunately they split the roles.
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  11. #7231
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    Re: [Deck] Goblins

    Quote Originally Posted by Lejay View Post
    Right. That's because I thought about vortex first, and then realized rain of gore did a lot of other things. Unfortunately they split the roles.
    Unfortunately I just heared that Lifelink is not affected by Rain of Gore, because the source of lifegain is not an ability, but combat damage. Makes the card much less attractive, because it only leaves us with countering Tendrils of Agony.
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  12. #7232
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    They should definitely errata that to include lifelink. That would make it almost playable. Almost.

  13. #7233
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    Re: [Deck] Goblins

    Doesn't seem right, but anyway I would probably test vortex before rain of gore in my version. I would rather have people understand punishing fire isn't good enough in a TNN metagame but that won't happen.
    CLICK HERE FOR THE RULES OF A VERY FUN MULTIPLAYER CASUAL FORMAT
    You very likely can build it without spending any money, just out of what you already have.

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  14. #7234
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    Re: [Deck] Goblins

    Quote Originally Posted by GoboLord View Post
    Comments, especially on Rakdos Charm ( I dont have any notable experience with the card), are welcome.
    Rakdos Charm is a good card because it can come up in a lot of matchups, but it is hardly outstanding in any. Still, have your go. For me, in the end, it was just not worth it, but the meta shifted a lot since it came out.
    What I got from testing:
    - Does not board it in against: Canadian. Keeping mana up to a Dazable spell to try to trick them in combat is not worth it; Snapcaster decks. Same reason why ReB is bad against them. If they have equipment, then fine; Goblins. Blowing Vial and dealing dmg to the face is nice, but if they Vial a Lackey in, you're screwed. UWR. Maybe bringing 1 is ok, but you'll have 2 targets, and you have 2 Tuktuks already.
    - It is useful against: Equipment decks (2 at most), Lingering Souls decks (remember you can hit planeswalkers); Low removal decks (to ritual in a Ringleder from a Lackey); Lands and similar grave strategies.
    - It is awesome against: Dredge (they'll always miss with Therapy), and you can either knock their grave or kill them; Elves (great if they go for the Glimpse kill); Reanimator (obviously, though pretty much all other grave hate is better); Goyf decks that have equips.
    Tis is te experience I had with the card. (also, loved playing it against Lingering Souls...)

    ps: moving to Europe is quite hard work. Will try to post more in the next couple of weeks. Been loving the Reports and discussions. Keep'em coming!
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  15. #7235
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    Re: [Deck] Goblins

    I've played 10 matches with Kiki-Jiki so far and it's been every bit as good as Josiah advertised. Opponents spend their removal on Lackey, Instigator, Piledriver and Hastelords, meaning Kiki-Jiki frequently sticks around. The thing I had really underestimated is how well it works with nearly any goblin in the deck, not just the ones with CIP abilities. An opponent can chump or trade with a single Instigator, but Kiki giving you two extras out of nowhere (1 at opponent's EOT, 1 on your turn) is GG if you have anything at all in hand. Piledriver copies become similarly nuts. I'm sure this isn't news to the goblin veterans, I just wanted to emphasize how the density of threatening goblins in the Instigator build improves Kiki's quality and durability.

    I've come to agree that Gempalm is frequently ineffective in this build, and will reduce to 0-1 copies.
    Very happy with 2-3 shatter goblins and 2 slots devoted to Fatties.
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  16. #7236
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    Re: [Deck] Goblins

    Hi everyone, I went 2-2 yesterday with a R/B list.

    R1 Merfolk 2-0
    His list was a bit rogue, with Tidal Couriers for card advantage. At one point I had the board under control, and he seemed to be out of gas. Then he played his merfolk ringleader and drew three cards. I still managed to win it though, mostly thanks to Krenko.

    R2 R/W Painter
    I won the roll and kept a six while my opponent mulliganned to five. I lead with vial > port, lackey, and followed that up with Krenko and Wasteland. G2 My opponent had a revoker for my vial, but I played a chalice for one. He recruited for a Manic Vandal to blow it up. He later recruited for Painter's Servant, but I had a Cabal Therapy in hand. He also had an Ensnaring Bridge, but Tuktuk Scrapper took care of that.

    R3 Bant 1-2
    This deck was a bit different. He played Derevi, along with a Fauna Shaman package, with sweet synergies together with Squee, Quirion Ranger and Scryb Ranger.
    I made a misplay here that may have cost me the game. I didn't wasteland him when he only had one blue source. Although I certainly wasn't expecting him to play a Derevi next turn I still think it would have been correct. G2 lackey connected and I quickly took over the board.

    R4 Elves 1-2
    G1 I was on the draw and died pretty fast. I kept a five with sharpshooter, giving me a chance if he had a slow start, but Hoof, there it was.
    G2 I played a Chalice for one, Pyrokinesised his guys and went Chieftain > Piledriver, putting him on a fast clock. I made a misplay on his last turn by porting his Forest instead of his fetch, which would have kept him off black mana.
    G3 My opponent got a Progenitus into play t2. I had a Warren Weirding in hand and had one turn to draw a pyrokinesis for his elves. I didn't get there.

  17. #7237

    Re: [Deck] Goblins

    Quote Originally Posted by Sandro95 View Post
    I made a misplay on his last turn by porting his Forest instead of his fetch, which would have kept him off black mana.
    He can fetch in response to your port and still have access to bayou.

  18. #7238
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    Re: [Deck] Goblins

    Quote Originally Posted by nudon View Post
    He can fetch in response to your port and still have access to bayou.
    Yes, but I will then be able to wasteland it before his draw step.

  19. #7239
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    Re: [Deck] Goblins

    I have just won a local tournament with 8 players for slot to the legacy masters liegue.

    First tour life from the loam with pushfire, burning wish and devdreams main
    First game he won, in second and third games he gave the chanses by keeping hands with bad lands. I took them.
    Sbin 4 relic 4 thalias
    Sbout 1 shooter, 1 skirk, 1 Tin, 3 tarfire and 2 smth
    2-1

    Second tour uw miracles with rip+field combo
    First game turne 3 kill.
    Second he combo out.
    Third turn 3 kill.
    Sbin 4 thalia, 2 grip, 1 needle
    Sbout 3 tarfire, 1 sting, 2 tin, 1 skirk
    2-1

    Third tour uwr delver
    First game I left him with no lands
    Second game he did with me the same thing
    Third game I mull to 3 cards, so no war, only beating.
    Sbin on the draw 1 krosan, 1 kinesis, 1 sting
    Sbout on the draw 3 lackey
    Sbin on the play 1 grip, 1 kinesis
    Sbout 1 skirk, 1 shooter
    1-2

    Top 4 the same guy with uw miracles
    2-0

    The final the same guy with uwr delver
    2-0 not fast but very safety.

    The list
    4 lackey
    4 vial
    3 tarfire
    1 skirk
    4 driver
    1 sting
    2 hooligan
    3 gempalm
    1 shooter
    4 warchief
    4 matron
    1 tuktuk
    4 ringleader
    1 sgc

    3 snow mountain
    2 taiga
    1 plateau
    4 scalding tarn
    2 arid mesa
    4 wastwland
    3 rishadan port
    4 cavern of souls

    Sb
    4 relic
    4 thalia
    1 kinesis
    1 sting
    2 grip
    1 needle
    2 confusion in the ranks

  20. #7240

    Re: [Deck] Goblins

    Is the new r/w god worth testing in a goblin build?

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