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Thread: Fate Reforged Thread

  1. #281

    Re: Fate Reforged Thread

    So, from today's spoilers, nothing that instantly stands out as Legacy playable (except possibly War Slash, which is a Shock-effect with Flaring Pain upside). Modern and Commander, though, get some real goodies.

  2. #282

    Re: Fate Reforged Thread

    Quote Originally Posted by Darkenslight View Post
    So, from today's spoilers, nothing that instantly stands out as Legacy playable (except possibly War Slash, which is a Shock-effect with Flaring Pain upside). Modern and Commander, though, get some real goodies.
    It seems like a card with potential. If you resolve a ferocious Wild Slash after True-Name Nemesis is declared as a blocker, it will take blocking damage and die. It might also be a nasty surprise for someone who's looking to cash in on lifelink.

    Not too sure what's the best way to abuse his ability since you need to look for ways to reduce "bad" cards in your GY, and even then, there's still a rest risk that the top of your library gives you something terrible.
    You can always cash in cards for value with something like Faithless Looting or Brainstorm. The activation cost is rather prohibitive in legacy though.

  3. #283
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    Re: Fate Reforged Thread

    This is a stupid idea - but I was just trying to see if you can combo Arcbond.

    Let's say you cast it on an indestructible creature, and you have an en-Kor creature in play. If you deal 1 damage to indestructible, Cast Arcbond, on it, then keep on redirecting the damage that would be dealt to the en-Kor creature back to the indestructible, destroy every other creature, and kill the player with the lowest life total.

    Does that work? I know it's not a legacy playable combo - but just fun to think about.

    (actually do you even need the original creature to be indestructible in this scenario? Can't you just deal a billion damage to it regardless, and only resolve that damage in the end? Or do you need to resolve each point individually due to the en-kor?)

  4. #284
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    Re: Fate Reforged Thread

    Am I the only one who thinks something like this could be good?

    4 stoneforge mystic
    4 monastery mentor

    4 sensei's divining top
    4 counterbalnce
    1 umezawa's jitte
    1 batterskull

    4 gitaxian probe
    4 brainstorm
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    4 force of will
    4 treasure cruise

    4 tundra
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    3 marsh flats
    2 island
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    Double sensei + mentor = lots of triggers, and if you're gonna be playing 4 senseis you might as well fit in counterbalance.

  5. #285

    Re: Fate Reforged Thread

    Quote Originally Posted by Cire View Post
    This is a stupid idea - but I was just trying to see if you can combo Arcbond.

    ....

    (actually do you even need the original creature to be indestructible in this scenario? Can't you just deal a billion damage to it regardless, and only resolve that damage in the end? Or do you need to resolve each point individually due to the en-kor?)
    I think you have to actually resolve the damage for the trigger to take effect.

    Since arcbond causes the creature to deal damage, you could also loop it with Veteran Bodyguard.

    You could possibly do silly stuff with Blood Hound or War Elemental.

    There's some explosive potential with Simulacrum.

  6. #286

    Re: Fate Reforged Thread

    Quote Originally Posted by survival View Post
    ...

    Double sensei + mentor = lots of triggers, and if you're gonna be playing 4 senseis you might as well fit in counterbalance.
    There's discussion about that in other threads. I expect that -4 mentor +2 terminus +2 entreat the angels would make for a better deck.

  7. #287

    Re: Fate Reforged Thread



    A 4/5 body for potentially ? Not too sure what's the best way to abuse his ability since you need to look for ways to reduce "bad" cards in your GY, and even then, there's still a rest risk that the top of your library gives you something terrible.
    Well maybe delve is a way to reduce bad card in your gy!? Then with Top you control whats going into the gy. Prolly way too mana intesive, but maybe in a rock deck with exploration...

    @Arcbond/enKor: You are looking for stuffy doll xD But if you play stuffy doll and en-kors, I will try my best to not dmg the en-kors or doll at all...
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  8. #288
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    Re: Fate Reforged Thread

    I can't see Arcbound being viable since it would cost tons of mana and a set-up of at least 3 cards.

  9. #289

    Re: Fate Reforged Thread

    Quote Originally Posted by Barook View Post
    I can't see Arcbound being viable since it would cost tons of mana and a set-up of at least 3 cards.
    Nobody thinks it is viable, but stuffy doll and en-kors are already in the timmy.deck, so its at least... sometihng!?
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  10. #290
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    Re: Fate Reforged Thread

    Quote Originally Posted by Barook View Post


    A 4/5 body for potentially ? Not too sure what's the best way to abuse his ability since you need to look for ways to reduce "bad" cards in your GY, and even then, there's still a rest risk that the top of your library gives you something terrible.
    Remove 5 bad cards from your graveyard with the delve ability?
    Is tombstalker played for it's evasive ability or for the low cost high P/T ratio?
    If it's the later, I guess this guy is highly playable considering that it has integrated CA... In legacy getting the worstcard from your graveyard is still good...

    EDIT: forget about that: I completely forgot about the activation cost :)

  11. #291
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    Re: Fate Reforged Thread

    Quote Originally Posted by Tylert View Post
    Remove 5 bad cards from your graveyard with the delve ability?
    Is tombstalker played for it's evasive ability or for the low cost high P/T ratio?
    If it's the later, I guess this guy is highly playable considering that it has integrated CA... In legacy getting the worstcard from your graveyard is still good...

    EDIT: forget about that: I completely forgot about the activation cost :)
    its probably more about the evasive ability because cheap creatures without good abilities are falling out of favor in legacy. creatures like goyf get chumped by YP tokens / TNN and other stuff. fly like a delver, horde like a YP, be a god like TNN, cheat something into play like SFM... thats what legacy has become.
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  12. #292
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    Re: Fate Reforged Thread

    No-one in Legacy is resolving Shock with a 4/x in play unless it's a Batterskull. The decks taking advantage of it have Goblin Guide. Those decks have Skullcrack for these matchups.
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  13. #293
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    Re: Fate Reforged Thread

    Quote Originally Posted by apple713 View Post
    its probably more about the evasive ability because cheap creatures without good abilities are falling out of favor in legacy.
    There's no point in arguing whether its power or toughness or aggressive cost or flying matters more, because the truth is that Tombstalker would be shit if it was lacking any of them. It's the combination of the four that makes Tombstalker into the most obstinate creature in Legacy.

    That being said, while this new fellow is intriguing, he's shit. Yes, he provides card advantage. Yes, card advantage is good. But for all that invested mana you're going to be getting back a turn twenty Thoughtseize or Daze. You'd have to impeccably sculpt your graveyard in order to get anything different, and even then there's a chance you can win back yet another Veteran Explorer off the mill instead of returning that Liliana of the Veil you actually need.
    Quote Originally Posted by sdematt View Post
    tits.

  14. #294
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    Re: Fate Reforged Thread

    Worldly tutor for sage of hours + Wild call (GGX sorcery: manifest the top card of your library, put X +1/+1 counters on it) for 5 = additionnal turn!!
    OMG this set is full of shitty combos :)

  15. #295

    Re: Fate Reforged Thread

    Quote Originally Posted by Tylert View Post
    Worldly tutor for sage of hours + Wild call (GGX sorcery: manifest the top card of your library, put X +1/+1 counters on it) for 5 = additionnal turn!!
    OMG this set is full of shitty combos :)
    What, no love for Soul Summons/Wild Call + Enligtened Tutor/Worldly Tutor + Phyrexian Dreadnaught?

    Bonus question: How does Angelic Renewal interact with manifest?

  16. #296
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    Re: Fate Reforged Thread

    Quote Originally Posted by rufus View Post
    What, no love for Soul Summons/Wild Call + Enligtened Tutor/Worldly Tutor + Phyrexian Dreadnaught?

    Bonus question: How does Angelic Renewal interact with manifest?
    8 ways to set up Dreadnought + 8 ways to flip it? In a nonblue deck? Might be cool.

    Angelic Renewal should return the card as its original, not as Manifest creature, since it was in the yard in the meantime.

    I'm not to sure what to think about this card:

    Reality Shift
    Instant
    Exile target creature. Its controller manifests the top card of his or her library.
    It's one mana more expensive than Pongify, but also exiles the creature and the creature it leaves behind is smaller.

  17. #297
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    Re: Fate Reforged Thread

    Mastery of the Unseen seems like an Armageddon Stax type of card: http://media-dominaria.cursecdn.com/...1064915953.jpg

    Spam the board with resistors, nuke the lands, finish the game by turning dead draws into 2/2s.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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  18. #298

    Re: Fate Reforged Thread

    Quote Originally Posted by Barook View Post
    ...
    Angelic Renewal should return the card as its original, not as Manifest creature, since it was in the yard in the meantime.
    ...
    And if the card was an instant or sorcery?

  19. #299
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    Re: Fate Reforged Thread

    Quote Originally Posted by rufus View Post
    And if the card was an instant or sorcery?
    Rule 304.4 states that if an Instant would enter the battlefield, it remains in the previous zone instead. The same rule for Sorceries is 307.4. So in the case of Angelic Renewal, it cannot move the card to the battlefield.

    This applies to Cloudshift and friends as well, unless they start dickering with the rules for this release, just in case some crazy card somewhere allows for face-down creatures to be turned face-up without paying their Morph/Manifest/Illusionary Mask/whatever-else cost. So exiling a creature to Astral Slide, only to find out it is actually Rootborn Defenses, will just leave the card in exile when it tries to return.
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    Re: Fate Reforged Thread

    Quote Originally Posted by TsumiBand View Post
    Rule 304.4 states that if an Instant would enter the battlefield, it remains in the previous zone instead. The same rule for Sorceries is 307.4. So in the case of Angelic Renewal, it cannot move the card to the battlefield.
    What if it never changes zones.

    I'm just waiting for the FAQ. However they determine it to work, it's going to be a load of contrived bullshit. There's a reason why "instants with morph", aside from that it's a dumb fucking idea, was unanimously considered to be a terrible YMtC concept.
    Quote Originally Posted by sdematt View Post
    tits.

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