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Thread: [Deck] 12 Post

  1. #3781
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    Rock Lee's Avatar
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    Agreed. I've beat it a few times, usually at 1-5 life. Other times, I've taken 24 from price into price. LoL.
    Plat emperion and blue elemental blasts are there primarily for burn. I haven't had problems with burn with this build. Whenever I drop BeB and a relevant robot from the main/side I have issues, but with emperion I have an undefeated record vs burn. (hubris)

    Chasm is always huge, and being able to Show & tell -> Titan -> Chasm is already a primary plan of yours.

  2. #3782

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    why thorn and not sphere of resistance? the difference is minimal to you, but you'll have better matchup vs goblin, elves, D&T, merfolks and so on.
    Honestly I hadn't thought of it. That's an excellent suggestion, and I'll try it out. An omni wrecker either way.
    Last edited by Ponders; 08-14-2015 at 12:25 AM.

  3. #3783

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    I don't see this guy making the cut (unless 12 Post becomes prevalent enough online to make him SB mirror tech, lol). I'm sad that annihilator is gone, but hopefully the new versions of Kozilek, Ulamog, and Emrakul will be playable. As a mythic, this guy seems underwhelming.

    Oddly enough, what I'd really like to see out of BFZ isn't even more Eldrazi. It's more ETB lands to fill our toolbox.


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    Seems like I get wrecked by Jace using the boozepost.

  4. #3784

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    Agreed. I've beat it a few times, usually at 1-5 life. Other times, I've taken 24 from price into price. LoL.
    oh, sad story :( . I NEVER win on g1 against burn, with my monogreen build. On turn 3 I'm already at 10-12 life points.....My only chance is wurmcoil engine, that can enter on turn 3-4, but if he plays sulfuric vortex is useless.
    Crop into chasm saves me only for a couple of turns....with titans I cannot attack, with sulfuric glimmerpost is useless, I continue to lose life points and when I sac chasm, he hits me with EVERYTHING he has on hand.
    :( :( :(
    g2 is a little different with spheres and circle of protection, but I'd like some better chances on g1 :(

  5. #3785
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    oh, sad story :( . I NEVER win on g1 against burn, with my monogreen build. On turn 3 I'm already at 10-12 life points.....My only chance is wurmcoil engine, that can enter on turn 3-4, but if he plays sulfuric vortex is useless.
    Crop into chasm saves me only for a couple of turns....with titans I cannot attack, with sulfuric glimmerpost is useless, I continue to lose life points and when I sac chasm, he hits me with EVERYTHING he has on hand.
    :( :( :(
    g2 is a little different with spheres and circle of protection, but I'd like some better chances on g1 :(
    Strongly suggest krosan grip, seal of primordium, or nature's claim against them. your best lifegain cards.

  6. #3786

    Re: [Deck] Turbo Eldrazi

    Mainboard? I don't think they deserve a place......sideboard ok. Probably I must accept that g1 against burn is always a loss.....not a big deal, g2 with CoP and white tutor it's hard for him

  7. #3787
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    oh, sad story :( . I NEVER win on g1 against burn, with my monogreen build. On turn 3 I'm already at 10-12 life points.....My only chance is wurmcoil engine, that can enter on turn 3-4, but if he plays sulfuric vortex is useless.
    Crop into chasm saves me only for a couple of turns....with titans I cannot attack, with sulfuric glimmerpost is useless, I continue to lose life points and when I sac chasm, he hits me with EVERYTHING he has on hand.
    :( :( :(
    g2 is a little different with spheres and circle of protection, but I'd like some better chances on g1 :(
    I've won several game ones with mono-green against Burn by going for a quick Ugin, immediately exiling their board, and using him to control their permanents while (usually) working toward the ultimate to slam multiple titans, all of which can be done with Chasm in play. Ugin also answers later Sulfuric Vortices, and if they want to kill him after you wipe the board it takes at least two spells. Granted, the hands to enable this strategy don't always materialize and you sometimes have to tap out for Ugin and hope not to get Priced on the spot.

    I've also won by using Karakas+Ulamog to blow up all their lands before letting the Chasm go.
    a.k.a. Eddy Viscosity

  8. #3788

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by k_omega View Post
    I've won several game ones with mono-green against Burn by going for a quick Ugin, immediately exiling their board, and using him to control their permanents while (usually) working toward the ultimate to slam multiple titans, all of which can be done with Chasm in play. Ugin also answers later Sulfuric Vortices, and if they want to kill him after you wipe the board it takes at least two spells. Granted, the hands to enable this strategy don't always materialize and you sometimes have to tap out for Ugin and hope not to get Priced on the spot.

    I've also won by using Karakas+Ulamog to blow up all their lands before letting the Chasm go.
    I have had 1 or 2 similar experiences against burn. I would honestly say that ugin is a great thing to drop. Especially when you can follow up with a titan. My only real preboard wins involved titan, swing with titan, natural order out titan for another. Then casting Emrakul and going infinite. But this all involved one price.

  9. #3789

    Re: [Deck] Turbo Eldrazi

    I know guys that if we reach 8 mana is easier, but in my experience I die before reach them XD. I have no natural order or show&tell, so I'm always toooo slow for burn.
    t1: mountain, swiftspear (19)
    t2: mountain, bolt bolt attack (10)
    t3: vortex, eidolon, everything kills me XD
    I searched a lot, there is no card (only wurmcoil) that is good on g1 vs burn and that fits with the idea of the deck.
    I tried Energy Storm, thinking also to delvers, but against a lot of matchup is completely useless.

  10. #3790

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    I know guys that if we reach 8 mana is easier, but in my experience I die before reach them XD. I have no natural order or show&tell, so I'm always toooo slow for burn.
    t1: mountain, swiftspear (19)
    t2: mountain, bolt bolt attack (10)
    t3: vortex, eidolon, everything kills me XD
    I searched a lot, there is no card (only wurmcoil) that is good on g1 vs burn and that fits with the idea of the deck.
    I tried Energy Storm, thinking also to delvers, but against a lot of matchup is completely useless.
    Elephant Grass?

  11. #3791

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Darkenslight View Post
    yep, I have one in sideboard, but burn can beat me easily also without creatures, with 4 price of progress.

  12. #3792
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    yep, I have one in sideboard, but burn can beat me easily also without creatures, with 4 price of progress.
    my best answers against burn is blue (show and tell, beb, counters along with fixing ala brainstorm). This is one of the many reasons mono green is weaker compared to U/G.

  13. #3793

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    my best answers against burn is blue (show and tell, beb, counters along with fixing ala brainstorm). This is one of the many reasons mono green is weaker compared to U/G.
    I think the same. Monogreen can ramp, ok, but you'll never be faster than a S&T on third turn. The problem with S&T now is that the meta (at least, my local meta) is full of omnitell, so playing that card is not the best idea.....

  14. #3794
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    I think the same. Monogreen can ramp, ok, but you'll never be faster than a S&T on third turn. The problem with S&T now is that the meta (at least, my local meta) is full of omnitell, so playing that card is not the best idea.....
    Actually, I feel like the mono green version has some distinct advantages over blue-green against burn. First, let me preface this by saying I play Eureka main. So, I am one turn slower than show and tell at getting fattys out but my fatties can be multiple and can include Ugin. Secondly I can cast mine with all basics, (I run 5 forest and 4 fetches) so PoP is less of a problem. I really think the only advantage of the U/G build is FoW against combo game one. Granted, brainstorm is a card and does obviously help with card selection. For that reason I also choose to run 4 x top and the fetches for extra shuffle effect.
    I'm certainly not saying that U/G is bad, but each version has its advantages. I feel that mono green is much less vulnerable to wastelands, especially recurrent wasteland strategies like aggro-loam. It also has the potential to ramp faster and is less likely to have dead cards due to color-screw. I am doing very well with my mono-green list online. Although I am still having problems with tempo strategies such as delver.


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  15. #3795

    Re: [Deck] Turbo Eldrazi

    yeah, in general I feel that without S&T/eureka/natural order some games are impossible, basically before third turn I put no menace on board. I will think how to speed up my deck......

  16. #3796

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by drude1 View Post
    Actually, I feel like the mono green version has some distinct advantages over blue-green against burn. First, let me preface this by saying I play Eureka main. So, I am one turn slower than show and tell at getting fattys out but my fatties can be multiple and can include Ugin. Secondly I can cast mine with all basics, (I run 5 forest and 4 fetches) so PoP is less of a problem. I really think the only advantage of the U/G build is FoW against combo game one. Granted, brainstorm is a card and does obviously help with card selection. For that reason I also choose to run 4 x top and the fetches for extra shuffle effect.
    I'm certainly not saying that U/G is bad, but each version has its advantages. I feel that mono green is much less vulnerable to wastelands, especially recurrent wasteland strategies like aggro-loam. It also has the potential to ramp faster and is less likely to have dead cards due to color-screw. I am doing very well with my mono-green list online. Although I am still having problems with tempo strategies such as delver.


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    I don't find FOW to be that valuable against combo at all. With them, the post deck is still just counter-lite and combo decks counter over you, or take it out of your hand if you're playing against storm. I still believe the card has a place maindeck though I'm not sure its the best fit. I've been using it as an early play against the first threat, and very rarely do I find myself using it to jam a titan. (Repeal maybe?) Still, you can't stop every chalice on 1 or blood moon. BEB is probably a good fit in the sideboard, and something I should be playing, that leaves 3 cards undecided and my first thought is pithing needle because recursive decks suck.

  17. #3797

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by drude1 View Post
    Actually, I feel like the mono green version has some distinct advantages over blue-green against burn. First, let me preface this by saying I play Eureka main. So, I am one turn slower than show and tell at getting fattys out but my fatties can be multiple and can include Ugin. Secondly I can cast mine with all basics, (I run 5 forest and 4 fetches) so PoP is less of a problem. I really think the only advantage of the U/G build is FoW against combo game one. Granted, brainstorm is a card and does obviously help with card selection. For that reason I also choose to run 4 x top and the fetches for extra shuffle effect.
    I'm certainly not saying that U/G is bad, but each version has its advantages. I feel that mono green is much less vulnerable to wastelands, especially recurrent wasteland strategies like aggro-loam. It also has the potential to ramp faster and is less likely to have dead cards due to color-screw. I am doing very well with my mono-green list online. Although I am still having problems with tempo strategies such as delver.


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    Forest, cloudpost, glimmer post = eureka fast as show and tell. So technically you don't have to be slower than show and tell. If you are running explore you can also just cast a titan turn 3 with 2 cloudpost. In all fairness titan doesn't get hit with spell pierce or flusterstorm and can be cast off cavern to avoid counter magic. So you can be much more effective that way rather than using show and tell. I had a lot of wins off the back of plays such as that. Even against burn hitting a price.

  18. #3798
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    Re: [Deck] Turbo Eldrazi

    My recent list. doing quite well with it.

    // Lands
    4 [ZEN] Misty Rainforest
    4 [FNM] Cloudpost
    4 [SOM] Glimmerpost
    1 [WWK] Eye of Ugin
    4 [R] Tropical Island
    2 [OD] Island (4)
    1 [WWK] Bojuka Bog
    1 [LG] Karakas
    1 [AVR] Cavern of Souls
    1 [IA] Glacial Chasm
    1 [RLM] Vesuva
    1 [ON] Flooded Strand

    // Creatures
    1 [ROE] Emrakul, the Aeons Torn
    4 [M12] Primeval Titan
    1 [ROE] Kozilek, Butcher of Truth

    // Spells
    4 [MM] Brainstorm
    4 [CHK] Sensei's Divining Top
    3 [US] Show and Tell
    2 [AQ] Candelabra of Tawnos
    3 [ZEN] Expedition Map
    2 [ALA] Relic of Progenitus
    3 [TSP] Trickbind
    3 [UL] Crop Rotation
    3 [GP] Repeal
    2 [FRF] Ugin, the Spirit Dragon

    // Sideboard
    SB: 2 [NPH] Surgical Extraction
    SB: 1 [SOM] Platinum Emperion
    SB: 2 [U] Blue Elemental Blast
    SB: 3 [TSP] Krosan Grip
    SB: 3 [CMD] Flusterstorm
    SB: 2 [NPH] Dismember
    SB: 2 [DS] Trinisphere

  19. #3799

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    My recent list. doing quite well with it.

    // Lands
    4 [ZEN] Misty Rainforest
    4 [FNM] Cloudpost
    4 [SOM] Glimmerpost
    1 [WWK] Eye of Ugin
    4 [R] Tropical Island
    2 [OD] Island (4)
    1 [WWK] Bojuka Bog
    1 [LG] Karakas
    1 [AVR] Cavern of Souls
    1 [IA] Glacial Chasm
    1 [RLM] Vesuva
    1 [ON] Flooded Strand

    // Creatures
    1 [ROE] Emrakul, the Aeons Torn
    4 [M12] Primeval Titan
    1 [ROE] Kozilek, Butcher of Truth

    // Spells
    4 [MM] Brainstorm
    4 [CHK] Sensei's Divining Top
    3 [US] Show and Tell
    2 [AQ] Candelabra of Tawnos
    3 [ZEN] Expedition Map
    2 [ALA] Relic of Progenitus
    3 [TSP] Trickbind
    3 [UL] Crop Rotation
    3 [GP] Repeal
    2 [FRF] Ugin, the Spirit Dragon

    // Sideboard
    SB: 2 [NPH] Surgical Extraction
    SB: 1 [SOM] Platinum Emperion
    SB: 2 [U] Blue Elemental Blast
    SB: 3 [TSP] Krosan Grip
    SB: 3 [CMD] Flusterstorm
    SB: 2 [NPH] Dismember
    SB: 2 [DS] Trinisphere
    really like it. The only thing that I'd change is the relic of progenitus: why do you prefer it and not Bojuka bog? Only one, crop in case of emergency, and copy with vesuva.

  20. #3800

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    yeah, in general I feel that without S&T/eureka/natural order some games are impossible, basically before third turn I put no menace on board. I will think how to speed up my deck......
    Hunting grounds !!!! oh guys, I really wanna test this.....

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