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Thread: [Information] Two-Man Tournament III

  1. #21

    Re: [Information] Two-Man Tournament III

    Finishing Round 1:
    Mono-W Stax 2-0 vs. UGr Dreadstill
    Game 1: A quick Dreadnought beats face for two turns.
    Game 2: A pair of Goyfs start to bring the pain (through a Ghostly Prison) until Stax Geddons. Boo creepy foot doctor.
    Game 3: Eerily similar to game 2. A foolish mistake surrounding an EE at 0 (to beat a Chalice at 1) wouldn't even have helped.

    Pox 2-0 against Trainwreck:
    This was a blowout. Control decks whose business curve starts at 4 don't do well against decks with 14 spells (and 4 Wastelands) that get pointed at land. It was mercifully quick (thanks to Tomb Stalker).

    GWB Survival 2-1 against Mono-U Merfolk:
    Game 1: Some stupid 1/1 makes a Bayou an Island for like ten turns while Merfolk beats with a 2/1.
    Game 2: Survival pulls up a couple Goyfs and a Doran to make Merfolk's Silvergil Warriors (is that the 2/1?) tiny. Timmy would be proud.
    Game 3: Multiple Grips keep Back to Basics and Needle on Survival off the table. Mono blue doesn't deal well with resolved Enchantments.

    Ur Dreadstill 2-0 against RGB Flow Madness:
    Game 1: A cleverly baited Mishra's Factory eats a Terminate while Dreadstill stalls into a second hard counter; 12/12 Tramplers for 1U beat free 2/2 Zombies and 3 mana 4/4s.
    Game 2: Sundry hate doesn't make a splash; Dreadstill lives in fear of Flow (and uses Stifles and Wastelands to keep Madness off the mana). Dreadnought seals the deal after walking over Goyf for a turn or two.

    UWb Landstill 2-0 against Goblins:
    Game 1: A couple Ringleaders get countered; Humility makes goblins frown, then scoop to six Decree tokens.
    Game 2: An early Humility is answered, but Landstill topdecks like a champ until Goblins runs out of gas. Stupid Eternal Dragon.

    It's the Fear 2-1 over Burn:
    Game 1: Burn goes crazy and ITF stabilizes at 3 (while there is a threshed Barbarian Ring is on the table). A Goyf answers any problems ITF had.
    Game 2: Burn, uh... burns ITF out pretty quick. Two Goyfs can't do shit.
    Game 3: A turn 1 (on the draw) Needle on Top makes Burn jump for joy (no Shusher in the board) but then a Pyrostatic Pillar does like 8 damage to Burn while ITF plays a Goyf and Witness and rides 5 damage a turn to victory.

    GOD CANNOT SAVE YOU FROM "FOREST, GO."
    Berserk Stompy 2-0 over Not-Quite-Survival:
    Game 1: A Smother sets Stompy back a couple turns; Not Quite Survival gets Counter/Top online and that doesn't accomplish anything.
    Game 2: A turn 1 Skyshroud Elite is Dazed, but a Kavu Predator and Rushwood Legate resolve on turn 2. Predator eats a Smother. Turn 3 includes a Might of Old Krosa, 2 Invigorates, and a Berserk finish on the third turn (as is expected).

    Oh, child. If Berserk Stompy can take down ITF next round it'll have beaten three counterbalance decks in a row.
    The E.P.I.C. Syndicate: I mean, if they play a lullaby for babies they should at least play the Monster Mash when somebody dies.
    Quote Originally Posted by herbig View Post
    If I see you in NY/I'll send you an invite/You gon' need a pass/That's the code that we live by.

  2. #22
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    Re: [Information] Two-Man Tournament III

    MOAR MATCHES:

    The Spanish Inquisition 2-0 Welder Survival:

    G1: The rules of the tournament mean Survival's Therapy on the play calls Force of Will. Spanish Inquisition spends 15 life on its turn, but ends up short on mana and has to pass the turn and meet a Mesmeric Fiend. This is however followed by a third Contract getting some business into a Goblin Charbelcher. Welder Survival promptly plays a Goblin Welder, but doesn't get a chance to activate it to get rid of the murderous artifact.

    G2: Welder, go. Make a shitload of mana into a Contract into yet more mana into a straight-up Tendrils kill. With a LED still in play and a Tutor still in hand. Now this is how you win with SI.

    Reanimator 2-0 Affinity:

    G1: Affinity has a nuts draw with double Disciple, triple Ravager, Atog, and a few free dudes. But Reanimator has a turn 2 Simic Sky Swallower and just the absolutely perfect combination of Imps, 2x Echoing Truths, Therapy, and Reanimates on the sacrificed Ornithopters to win the race at exactly 1 life. Awesome.

    G2: Affinity has a solid hand, but without the Crypt to stop a turn 2 Tidespout Tyrant. What follows is a new&improved version of Game 1, with Tyrant triggers making Affinity look like Aluren when it's going off, except for, you know, the whole "winning the game" part.

    Swan & Moon Thresh 2-1 TES

    G1: Swan mulligans into a hand without counters; a Ponder and a Top look don't find any either, which leads to a quick IGG-fueled death.

    G2: TES mulligans all the way down to four. Counterbalance is trumped by Vexing Shusher is trumped by Lightning Bolt, then a Tarmogoyf swings for the win behind the protection of a bare Balance and FoW+Daze.

    G3: Again Vexing Shusher is quickly dealt with through Pyroclasm. Thresh fends off a pair of TES' attempts to go off and then has to wait a fuckload of turns to get a second creature to replace the one Pyroclasmed alongside Shusher. Once it arrives, it easily goes the distance.
    YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.

  3. #23
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    Re: [Information] Two-Man Tournament III

    MeatHooks 2-0 Canadian Thrash:

    G1: Vial on the play with double counter-backup into Crystalline, Sinew, Sinew, Sinew. It was almost irrelevant that Thrash managed to stick MeatHooks at one mana.

    G2: After a Vial is Forced, it's a back-and-forth between multiple Mongeese and Hibernation + Sinews paying lots of life to achieve favourable combat trades. In the end, MeatHooks is left with four life and a three-turn clock: Thrash doesn't draw burn in those three turns.

    Faeries 2-1 Domain Zoo:

    G1: A Skyshroud Elite deals a few points, but Faeries is ready to answer the rest: Spellstutter Sprite, Counterspell, and then Vedalken Shackles with Force backup to definitely gain board control. Mistbind Clique and a Mutavault do the mop-up.

    G2: After a mulligan, Faeries is stuck with a one-land hand that nevertheless heroically endures until it stabilizes at a precarious six life (also thanks to Zoo being ridiculously flooded). A back-and-forth of threats and answers follows, but a couple of burn spells end the dream while the attack on Zoo's 30-odd life points had just begun. A bone-headed play on Faeries' part may or may not have been critical (countering a burn spell before realizing that the already-planned Scion of Oona would have worked just as well).

    G3: This was a slaughter. An early Counter-Top completely locks Zoo out and the opening Kird Ape only manages two hits before being Smothered. After that, Faeries can comfortably mount up an offensive with Sprites, Mutavault, and Scion of Oona. The match ends with Faeries at 14 life.

    4C Landstill 2-0 The Mighty Quinn:

    G1: Pretty much as you'd expect: threat, answer, Deed, rinse, repeat. This game was actually decided by a few play mistakes: first Landstill forgets to return a third Mishra's Factory to play before Deeding away both its Crucibles. Then, Quinn has a chance to send two Factories to their deaths (which, it turns out, were the only win conditions left to Landstill), but plays stingy with its Chants and after two FoWs and a Stifle one Factory is left alive. Six turns later, that same Factory deals the killing blow...

    G2: More of game 1: threat-answer-counter-answer, repeat. Landstill simply gets more relevant stuff (Duress from the sideboard was nice here) and eventually punches through. Interestingly, Quinn actually achieved Chant-Lock at one point, but of course it only bought a few turns before it met Force of Will into Pernicious Deed.

    Enchantress 2-1 Belcher:

    No, really:

    G1: Belcher mulligans, pretends to be Ichorid for a turn, and then makes sixteen Goblins on turn 2, to which Enchantress promptly topdecks Elephant Grass. Grass is followed by more lock enchantments (Confinement and eventually Moat), but right at that point Belcher gets its namesake and puts an end to that silliness.

    G2: A game of hands: being on the draw and going up against a deck with 10+ anti-creature enchantments, Belcher decides to actively mulligan for an artifact kill. It doesn't find it in the first few mulligans, and by the time its full-mana hand topdecks its namesake, Enchantress has an Aura of Silence in play and an Orim's Chant to disrupt the attempt. Dovescape on the following turn prompts the scoop.

    G3: Kind of like game two, except without the Belching attempt: a risky hand with Burning Wish mulligans into a mana-only six-carder into a mana-only five-carder. Sometime later, that five-carder turns into 14 Goblins that attack once, but then never again.
    YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.

  4. #24

    Re: [Information] Two-Man Tournament III

    End of round 6:
    RGB Loam 2-0 vs. Mono-W Stax
    Game 1: Wow. Two Countryside Crushers get big. Like, really big. And fast. I took 11 damage turn 5, and like 15 turn 6. Frown town.
    Game 2: Stax kept an amazing hand, then got greedy and waited on dropping its second (first was Shattering Spree'd into oblivion)(ha! Like the ring. I didn't even try for that one) Crucible of Worlds, and instead wasted a Taiga (to keep Loam off of Loam mana) and then couldn't hit three mana (in order to hit 4 mana for the multiple 'geddon effects in hand) until a Crusher turned sideways 1 time too many.

    Dragon Stompy 2-0 vs. Mono-G Chalice Stompy
    Quote Originally Posted by Professor Farnsworth
    Now, now, perfectly symmetrical violence won't solve anything.
    Game 1: It's a game of "Basic Land, go," for a round until Dragon Stompy pumps out a Dragon. Bad news bears. Mono-G stompy doesn't trade a Colossus for said hellbent Dragon, loses the following turn.
    Game 2: Each side boards out 3spheres and Chalices and shit for combat tricks and Pithing Needles. A turn 1 Spawnwrithe for G-Stompy is outclasses immediately by a turn 1 Slogger. Goes downhill from there pretty quickly.

    Fetchland Tendrils 2-0 vs. Sui Black
    Game 1: FT wins the roll, drops a top. Sui rituals into Duress, Thoughtsieze, burns for 1. A Confidant toting a Jitte brings the pain alongside a Factory. Fetchland Tendrils goes off the turn before the turn before lethal. Sui's ending hand: 4 Swamps and a Ghastly Demise.
    Game 2: I boarded in Leylines over Engineered Plagues. Boy, was I wrong. My turn 1 Negator connects once, and then greets 16 Goblin Tokens.

    That's round 3. Round 4 to start as soon as we feel like it (read: tomorrow, after like, noon, or so. (that's EST)
    The E.P.I.C. Syndicate: I mean, if they play a lullaby for babies they should at least play the Monster Mash when somebody dies.
    Quote Originally Posted by herbig View Post
    If I see you in NY/I'll send you an invite/You gon' need a pass/That's the code that we live by.

  5. #25
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    Re: [Information] Two-Man Tournament III

    Octaverfinals or however you want to call them:

    Pox vs. BGW Survival:

    Game 1: Pox mulligans to five, and the gas in its hand is far from enough to beat Survival's discard and five-ish lands. Mystic Enforcer lands and beat four times, with a random dude showing up just in time to prevent it from eating a Smallpox.

    Game 2: Basically, Pox does what Pox does: stall off Survival at two mana, kill off four copies of Birds of Paradise, and eventually also get rid of the near-useless Survival itself. Phyrexian Totem mops up.

    Game 3: File this under the word "ridiculous": Survival is mana-flooded and dies to a single Mishra's Factory.

    Result: Pox beats BGW Survival 2-1


    UWb Landstill vs. Ur Dreadstill:

    Game 1: Landstill feels overconfident due to the Decree in hand and drops a Standstill on turn two, then gets thoroughly raped by Dreadstill having five utility lands and is forced to break it. The ridiculous CA helps Dreadstill ride this one to an easy win.

    Game 2: An interesting back-and-forth with Engineered Explosives flying all over the place and some pretty cool counter-wars and then both players are in topdeck mode and OH SHIT HAVE THOSE 2x ACADEMY RUINS BEEN IN PLAY SINCE TURN THREE?

    Ahem. Your honor, struck from the proceedings, etc. etc.

    Game 2 Redux: Eternal Dragon may be the single most hated card by Dreadstill in this MU. Gaining 24 life off of a couple of shrimps only delayed the inevitable.

    Game 3: It takes a lot of turns, but eventually Landstill achieves the one-two-three punch: Mage on shrimp, Halo on Factories, and Extirpate on Engineered Explosives. That leaves Dreadstill two Trinket Mages and Standstill-decking to win with, which proves soon impossible.

    Result: UWb Landstill beats Ur Dreadstill 2-1
    YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.

  6. #26

    Re: [Information] Two-Man Tournament III

    Finishing up the round:

    SI 2-1 over Reanimator:
    Game 1: Reanimator rushes out a Phantom Nishoba; SI drops a Belcher, turns it sideways, and flips.... four cards and the other Bayou. The next 3 mana is more than lethal damage away.
    Game 2: An Exhume opens up Culling the Weak mana for SI, and it wins. Weak.
    Game 3: An early win for combo beats a turn 1 Putrid Imp.

    "God can save you if your opponent doesn't play 'forest, go.'"
    ITF 2-1 over Berserk Stompy
    Game 1: Counter/Top sucks pretty hard. Stronghold +3 Goyfs makes it suck harder.
    Game 2: Turn 1 Legate and the shitty bloodthirsty dude. Turn two Ledgewalker (countered), turn 3 swing for 14. ITF can't beat that much.
    Game 3: This was long and drawn out, and included me cursing Umbowta for not playing Krosan Grip. An early Counterbalance (without Top) is answered by a Zealot, then ITF tapped out a couple times with top on table (apparently without a 2 on top (for fairness, since any not-idiot playing a green deck would pack Grip)). Berserk Stompy eats it to a 15/16 Goyf after dying of boredom (and 4 hits from a 4/5 Goyf). 3 1cc beaters are in hand at the end of the game.

    Slivers 2-0 over Moon Thresh (might have been 2-1)
    Game 1: Remember the game plan against Canadian Thresh? Something about resolving Vial and Crystalline Sliver? Yeah. A bunch of Muscle Slivers take it down. Actually, now that I think about it, Game 1 was Moon Thresh over Meathooks, or maybe game 2. Anyway, two games included Vials and lots and lots of flying 3/3s and 4/4s. Yeah. Screw moon effects (didn't see one, ever).

    EDIT:
    Nihil loves you more than I do:
    Nihil Cred0: g1: winged sliver dodges tarmogoyf and makes the kill one turn faster than the swans combo
    Nihil Cred0: g2: two 6/7 tarmogoyf and some burn outclass slivers fast
    Nihil Cred0: g3: thresh has problems finding lands and pyroclasm is too late to help

    0:03:52 [Zach Tartell] Zach Tartell taps AEther Vial
    0:03:54 [Zach Tartell] Zach Tartell plays Crystalline Sliver from Hand
    0:04:01 [Nihil Credo] <Nihil Credo> damn you
    4c Landstill 2-0 over UBw Faeries:
    Game 1: Rather by-the-numbers; Each threat dealt like four damage before being either outclassed by Factories and Tombstalkers or eaten by Deed and Crime/Punishment.
    Game 2:
    0:19:05 [Nihil Credo] <Nihil Credo> if i win after you see four plagues you'll send me a basket from syracuse
    0:19:07 [Nihil Credo] It is now turn 26 (Nihil Credo)
    0:19:07 [Nihil Credo] It is now the Beginning Phase, Untap Step
    0:19:09 [Nihil Credo] Nihil Credo untaps his/her permanents
    0:19:09 [Nihil Credo] It is now the Beginning Phase, Upkeep Step
    0:19:10 [Nihil Credo] Ancestral Vision now has 1 (-1) counters.
    0:19:13 [Nihil Credo] <Nihil Credo> two baskets, actually
    Landstill went down to three from a Vendillion Clique and a Scion; A handful of Swords and a pair of Deeds keep it clean for a while, until a Fact into Wasteland, Plague, Underground Sea, Plague, Crucible happened. Yeah. Landstill untapped, drew a second Plague, played them both, and waited 100 years until a third Tombstalker (second was countered) hit the table. Crucible/Waste kept Shackles from mattering until two 5/5 fliers take it down.

    Enchantress 2-1 over RGB Loam:
    Quote Originally Posted by Tacosnape View Post
    RGB Loam vs Enchantress: Enchantress. Somehow. Zach prevails.
    Game 1: Turn 2 Argothian meets DD for 2, then Loam is able to keep up the pressure until a 6/6 Countryside Crusher and an 8/8 'Vore bring the pain.
    Game 2: Turn 1 Argothian, turn 2 Karmic Justice, turn 3 Ground Seal, Sacred Ground. Enchantress ends with 6 Enchantress effects on table, 1 card in library, and like 41 permanents.
    Game 3: Similar to game two, except that Enchantress won on turn seven or so off of 3 Enchantress effects for 20 damage perfectly. Sacred Ground is so good when it's good (and so worthless about 90% of the time).

    Quote Originally Posted by emidln View Post
    Blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah my deck wins
    Dragon Stompy 2-0 over Fetchland Tendrils:
    Game 1: FLT winds the die roll, fetches a basic Island, Ponder. Turn 1 Blood Moon. Some worthless fetchland. Seething Song, Dragon. Scrubland. Song, Sword, Equip, swing. Thumb twiddling. Draw, drop a land, play a useless Blood Moon, swing for the win.
    Game 2: Flooded Strand, Plains, Top. Ancient Tomb, Pithing Needle (FLT doesn't flop top) on top. Pithing Needle on Delta. Swamp. Mountain, Trinisphere. Scrubland. Chalice at 2 (two baskets don't pack it to Serenity). Volcanic Island. Mountain, Seething Song, Blood Moon, morph Raiders. Pass. Morph up Raiders, play Magus of the Moon, swing for 5. Pray for an out, don't draw one. Play a land, swing for 7. Pray for another out, don't draw it, scoop.

    That's it for round, 4, folks.
    The E.P.I.C. Syndicate: I mean, if they play a lullaby for babies they should at least play the Monster Mash when somebody dies.
    Quote Originally Posted by herbig View Post
    If I see you in NY/I'll send you an invite/You gon' need a pass/That's the code that we live by.

  7. #27
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    Re: [Information] Two-Man Tournament III

    BACK FROM THE DEAD FOLKS:

    UWb Landstill 2-0 Pox:

    Game 1 - Can you say triple Standstill? Vintage guys have to plan six turns ahead to resolve one Recall, here you just need to kill any manland and pay 1U. Doing a Rain of Salt on Pox for two mana and getting an active Dragon and a Crucible into play were the mopup.

    Game 2 - When you get the video, have fun spotting the exact point where I totally screwed myself by Brainstorming two cards back in the wrong order. Regardless, the deck's sheer power pulls it off without too much effort.
    YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.

  8. #28

    Re: [Information] Two-Man Tournament III

    OH SNAP WE FINISHED THE TOP 8

    SI 2-0 over ITF
    Game 1: A turn 1 win for SI is only one mana away, but Nihil'll be damned if he finds it. Counterbalance lands on turn two, but no turn 1 or 3 top. After a couple amazing blind flips SI goes off for lethal storm. There is a hilarious screen shot that you should look for in the replay.
    Game 2: ITF keeps a 1-lander with totally awesome disruption. Land number two is like three turns later, followed by Counter/Top. SI storms up some.... storm and Tendrils ITF down to 1. I a savage misplay by ITF turns later ends up in ultra failure. I'll let you watch the tapes and ridicule me (sorry Dave).

    Enchantress 2-0 over Dragon Stompy
    Game 1: Turn 1 Slogger? Alright. My turn 2 Argothian, turn 3 Confinement with a hand full of enchantments seals the deal.
    Game 2: Dragon Stompy mulls to 4, Enchantress keeps a turn 2 Humility hand. DS didn't find the 1-of Anarchy in time to stop the Pegasus beats.

    4c Meathooks 2-0 over BHWC Landstill
    Game 1: A turn 1 Vial resolves after a brief counter war. Crystalline Sliver is the first guy to join the party, but it didn't even matter. Landstill ended the game with two Factories, 2 Underground Seas, and an Island in play with Deed, Swords, and some other goodies in hand.
    Game 2: Landstill had like everything it needed, except that Slivers had everything it needed, sooner. Frustrating.

    Edit: That makes it look like we're done. Three more matches to go.
    The E.P.I.C. Syndicate: I mean, if they play a lullaby for babies they should at least play the Monster Mash when somebody dies.
    Quote Originally Posted by herbig View Post
    If I see you in NY/I'll send you an invite/You gon' need a pass/That's the code that we live by.

  9. #29
    Do I look like a guy with a plan?
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    Re: [Information] Two-Man Tournament III

    Updated 8/28/2008 @ 5:45 pm (est)

    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  10. #30

    Re: [Information] Two-Man Tournament III

    OH SNAP THE QUARTER FINALS ARE OVER!!!

    Enchantress 2-1 over 4c Meathooks:
    Game 1: Enchantress' standard plan against aggro is to take a beating, stabilize in single digits, then drop Confinement. Worked like clockwork. There was a pretty significant play mistake on Nihil's part - a turn three or four (like, early, but out of the Daze-able zone) City of Solitude (secretly a counter-bait on my part) scared him into Forcing away a Daze to put it down. Enchantress Replenishes once and all is lost.
    Game 2: An iffy hand of Enchantress' is quickly overrun by Slivers. Kudos to Nihil for setting up the Hibernation Sliver/Harmonic Sliver combo, even if he didn't need it.
    Game 3: A double Humility hand takes it down against an Aggro deck. Who'da thunk? (Two Humilities fail to resolve, Enchantress gets beat to 4, then Replenish takes it home. How did I win before that card was legal?)

    UWb Wish-still 2-1 over the Spanish Inquisition
    Game 1: Landstill keeps an excellent hand of 4-cc creature control spells, and is rewarded with Swords to Plowshares for each of its first three draws. It's okay, though, 'cause I was able to Cunning Wish for Extirpate on Infernal tutor, which may have sealed the game for me. A terrible draw 4 for SI results in Landstill turning to beats. Two turns away from dying to a pair of Soldier Tokens SI Tendrils for 1 less than lethal. Landstill responds with pitching Tolaria West to find a third Mishra's Factory and beating SI to death while SI draws more mana.
    Game 2: We both keep relatively slow hands, and then I booted it (I guess) by not countering the first (or second) Draw 4, or any of the rituals. I bided my time and hit the Charbelcher (that would have killed me) only to be Tendrils'd for like 13 storm.
    Game 3: An exceptionally excellent draw for Landstill keeps me safe (when I fail to Slaughter Pact a Xantid Swarm on mu turn and instead do it on Nihil's turn, giving him another couple storm). Halo on Tendrils and Mage on Belcher hold the board long enough for me to draw the second Halo (for scoopzorz).

    I gotta tell you, this was a pretty solid match. And confirmed my suspicions that UWb Landstill is the deck to bring to an unknown tournament. Or, I guess, any tournament.

    Finals in a day or two, folks.
    The E.P.I.C. Syndicate: I mean, if they play a lullaby for babies they should at least play the Monster Mash when somebody dies.
    Quote Originally Posted by herbig View Post
    If I see you in NY/I'll send you an invite/You gon' need a pass/That's the code that we live by.

  11. #31
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    Re: [Information] Two-Man Tournament III

    Final Update.

    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  12. #32
    deckcheck.net guy

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    Re: [Information] Two-Man Tournament III

    Team SPOD
    [23:08:50] <@Anusien> You want me to actually test?
    [23:09:02] <frogboy> I thought you already had
    Quote Originally Posted by herbig View Post
    Those better times were when you were ignorant of the state of things.

  13. #33

    Re: [Information] Two-Man Tournament III

    Game over, folks!
    Enchantress wins 2-1

    Quote Originally Posted by Game Logs
    <Nihil Credo> 1 mana short, story of my life
    <Zach Tartell> haha
    <Zach Tartell> get that tatooed on your neck or something
    <Zach Tartell> I bet it'd sound at least a little cool in italian
    <Nihil Credo> "manca un mana"
    <Nihil Credo> not bad
    Game 1: A turn 1 Enchantress leads to some early card advantage for Enchantress. Turns later there is some mild interaction around a City of Solitude that is allowed to resolve. Landstill wishes for Return to Dust which Enchantress counters nicely with a Sterling Grove. Turns later Landstill scoops to either of two win conditions.
    Game 2: Enchantress keeps a sweet hand... if it draws a white source. It doesn't. Double Meddling Mage on Enchantress effects team up with a factory to beat me to death.
    Game 3: After vowing to send back any hand without a colored source, I promptly keep a hand of: Argothian, Argothian, Enchantress' Presence, Wild Growth, Forest, Forest. (Pre-Game banter - after seeing that Nihil could lock me out of win conditions with two Meddling Magi I boarded in my Humilities) I draw an Exploration and just go crazy. After landing my third Argothian Landstill finds a Humility. I promptly beat for 6 before running into a handful of Decree tokens. I drop a Justice, and then Engineered Explosives at 3 goes off, 'geddoning Landstill (who is floating UW) while leaving its Humility (since Enchantress has see all four of its creatures). Meddling mage comes down on something, and I tutor up my last Enchantress effect, lucksack into Sacred Mesa, and bring the pain pegasus style.
    The E.P.I.C. Syndicate: I mean, if they play a lullaby for babies they should at least play the Monster Mash when somebody dies.
    Quote Originally Posted by herbig View Post
    If I see you in NY/I'll send you an invite/You gon' need a pass/That's the code that we live by.

  14. #34
    Tom MacDonald
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    Re: [Information] Two-Man Tournament III

    S-Chinese: 1马纳短,我的生命故事 [1 Mana short, story of my life]
    Team Hammafist
    Quote Originally Posted by Admiral_Arzar View Post
    What kind of fucked-up, drug-laden, alternate universe of faerie rape does this guy live in?

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