Is there a reason, if you wanted to run 61 cards and keep 4 Witnesses between main and board, you didn't move one of the Smothers maindeck, since that card actually compliments a maindeck strategy you already have?
And yeah, no, having a better combo matchup in exchange for a worse Goblin matchup in a metagame shifting that way is only part of the reason I've switched to Truffle Shuffle from Train Wreck. It also just has a better matchup against the clock. 5cc insect beats for the win.
Related to other matters, my stance on discard against Deadguy Ale/Red Death:
Now, while a large majority of this experience is with other decks like the Rock, Jack Black or Train Wreck, my experience with discard was that initially, I felt the same way you did; I want to keep in my Duress/Hymn to hit his Duress/Hymn as well as Sinkholes, Vindicates, whatever. However... in actual testing in game after game, I noticed a trend. The first Duress or Hymn I drew would be useful. It would get rid of something threatening that I didn't want to deal with. However... every time, the aggro black decks will empty their hands getting rid of your resources so fast that the rest are all just dead cards. It compounds their disruption by giving them more free discard. This is why my strategy against these decks is to side out all discard for more cards that are useful off of the top, which is where I switch to playing the game from. Offering also that these decks are so light on creatures that removal is golden against them, I'm not sure what you could possibly have rather had in the side than the dead discard spells.
Against Deadguy I'd also switch out Wrath for Infest, but that's neither here nor there.
For my confessions, they burned me with fire/
And found I was for endurance made
Boarding out all your wraths leaves you more vulnerable to Phyrexian Negator.
Hence why I would only do it against Deadguy, which doesn't run Negator. It's also not hawt against Nantuko Shade and Rotting Giant, more reasons not to do so against Red Death.
For my confessions, they burned me with fire/
And found I was for endurance made
You would still be able to fall back on deed. Deed can whipe Deadguy or Red Death's board. So you wouldn't be completely vulnerable.Originally Posted by legacyplayer0
Great job Abold!! Wanna sell some of those packs?
Team Sexy
Team E-Z Flo
Rockin' in the free world.
61 cards is always a mistake. Literally every single time.
Really? I run 61 in a lot of decks and it hasn't been a big deal. Why do you think.(I would love a pro's opinion)
If you have a StarCityGames Account, go read this article:
http://www.starcitygames.com/php/new...cle/12478.html
It's about why 61 cards is always bad. Essentially it boils down to the fact that if you're playing 61 cards, one of them has to be less optimal than all the others. Chapin does a good job of explaining it.
The flaw in that, particularly in a control deck, is that every card has a different function, so it's hardly a straight up case of StP being worse than Wrath of God or Gigapede or Hymn to Tourach. There's an argument to be made for wanting an exact percentage of some function, but it is incredibly unlikely that getting one percentage of a certain cardtype down to an exact decimal point is more relevant than having a more consistent ratio of land and spells. There's probably a .1% of the time when 61 cards would be correct, but I don't think I'd ever rely on my math for this one. However, I might run 61 cards if I was doing some tweaking relatively late and I thought it was likely more dangerous to cut a particular card without certainty that it was the correct cut.
For my confessions, they burned me with fire/
And found I was for endurance made
This makes sense in this particular situation, but I have trouble accepting a 61 card decklist as optimal. I'm not saying it's not possibly the case, especially in a control deck (and one with Sensei's Divining Top, hawt) but something in me would cringe if someone asked me how I would build this deck, and I gave them a 61 card main.Originally Posted by TheInfamousBearAssassin
61 card main = Super Secret Solidarity Tech![]()
It was mainly a technical, trivial point, Lego. The point is that there are technical times when due to precise percentages and a roughly equivalent power level in the different elements in your deck, 61 cards might be correct. However, the math would be so precise and difficult to calculate correctly that you're almost always going to be wrong to run the 61 cards.
For my confessions, they burned me with fire/
And found I was for endurance made
I was wondering why run Sensei's Divining Top over Sylvan Library since your playing green? With the Divining Top you commit one mana per turn more, and the fact Sylvan Library is super sexy with Grave-Shell Scarab.
Just a random thought.
Also, SDT can dodge Deed.Originally Posted by noobslayer
Well the super sexiness I was referring to was the card advantage factor not the dredge cards you don't like factor. I guess both are super sex but I was just trying to illustrate the sexier-ness of Sylvan Library w/ dredge.
The reason to run Top is that you run 12 shuffle effects. Late game, Sylvan Library showing three lands gives you nothing but one of those three. You don't ever get to see a new three, and you have to pay life if you desperately need more than one card on top. With Top, any shuffle effect in play, in your hand, or in one of those top 3 rewards you with a fresh three, allowing you to find the Answer/Threat that you need much faster. It's great early game when you aren't doing too much with your mana, and late game it's an absolute bomb. In one game I looked, cycled Dragon, looked again, popped a fetch, looked again, untapped, returned dragon, cycled, and looked again, finally finding the Deed that I needed FTW. Much more useful than the Library.Originally Posted by nightshade81
Sylvan Library comboes just fine with shuffle effects. It's the slight early game tempo boost as well as the ability to dodge Deed, combined with the lack of life gain, that makes Top the better choice, although I've always liked Sylvan Library.
For my confessions, they burned me with fire/
And found I was for endurance made
This is a flawed argument. You can just as easily use shuffle effects on your upkeep to get a new three cards from a Library.Originally Posted by Lego_Army_Man
BZK! - Storm Boards
Been there, tried that, still casting Doomsday.
Drawing my deck for 0 mana since 2013.
Sylvan Library only works once during your draw step, so a shuffle effect will allow you to remove the two you put back last turn, seeing three fresh cards, but it does not by any means approach the sort of searching ability that Top can provide. With multiple shuffle effects late game, you can see 3 new cards multiple times. And if you have no shuffle effects, but there is one on top, drawing into it with Top in play, you can immediately use it to see three new cards, whereas with Sylvan Library, drawing into a shuffle effect will only let you see new cards on the following turn.Originally Posted by emidln
Library is perhaps more powerful, but it's also more vulnerable and significantly harder to use. Top gives you instant gratification, is impossible to kill and lets you abuse shuffle effects to act as impromptu impulses.
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