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Thread: [Deck] Dredge

  1. #441
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    Re: [Deck] Ichorid

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  2. #442
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    Re: [Deck] Ichorid

    Quote Originally Posted by BreathWeapon View Post
    I'm sorry, what? MD Unmask is inefficient, IMO, because there's no counter you can't DDD around and there's no card that removes the yard game 1. Are you guys not auto-drawing for Threshold and DDD anymore? Also, whether or not Pimp is necessary is kind of debatable, it's necessary if you're playing non-LED Dredge style where you want to go first to play outlet, play draw card and beat down. If cutting Pimp for another creature improves DDD to the point where you don't really need Pimp game 1, it seems a lot better.

    That said, anybody who plays the deck seriously have thoughts?
    Call me old fashioned then, but I just can't see your innovation. My post count doesn't mean that I don't know how the deck works. If you're really on to something new, then awesome. I wasn't trying to cut you down for not running standard include cards. I'm just of the school that thinks Game 1 isn't where the deck needs help.

  3. #443

    Re: [Deck] Ichorid

    In France, the optimized lists play Yosei, which is better than either sadistic or zelot. Why don't you play it ??

    - sorry if you aready debated about this previously, but i did not read all the pages...

  4. #444
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    Re: [Deck] Ichorid

    FKZ is for the alpha strike, Hypno is a game breaker because he empties hands, Yosei is like an Orim's Chant. Yosei has a great ability but Hypno's discard is more of a lasting effect and FKZ is usually recurred for lethal damage so it wouldn't matter anyway that the opponent is tapped out or doesn't have any cards in hand.

  5. #445
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    Re: [Deck] Ichorid

    Can a DR Target that requires additional Sac-Outlets to work really be better than one which is black AND a sacc-outlet itself or one that completly cuts 1 colour(and basically reads:gg) ?
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  6. #446

    Re: [Deck] Ichorid

    Quote Originally Posted by jandax View Post
    FKZ is for the alpha strike, Hypno is a game breaker because he empties hands, Yosei is like an Orim's Chant. Yosei has a great ability but Hypno's discard is more of a lasting effect and FKZ is usually recurred for lethal damage so it wouldn't matter anyway that the opponent is tapped out or doesn't have any cards in hand.
    Yosei is a big 5/5 flying which is not negligeable... And it improves your aggro MUs.

  7. #447
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    Re: [Deck] Ichorid

    Quote Originally Posted by frodo21 View Post
    Yosei is a big 5/5 flying which is not negligeable... And it improves your aggro MUs.
    Do you need it? Grave Trolls are bigger and Ancestor's Chosen assrapes every Aggro-/Burndeck anyway.
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  8. #448

    Re: [Deck] Ichorid

    Yosei improves aggro? So does ancestor's chosen sure I'll gain 30 life and get a 4/4 first striker to use to gain zombies or sack to cabal therapy to DR back to play a second time, shutting aggro down since you'll be at or above 60 life. Yosei requires an additional sack outlet as well. Sure he can effectively time walk your opponent by tapping down their lands and goyfs and whatever but hypnotist discards their whole hand which seems to be a timewalk as well for obvious reasons. Hypno is also a sack outlet and a discard outlet for you if you're stuck with some bridges, ichorids, or dredgers in hand that look better in the yard. I'm not impressed with Yosei. And combo can still go off when yosei taps down all their lands and combo is one of our worse MU's but has been significantly improved ever since we added hypnotist to the MD or SB depending on your metagame.
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  9. #449

    Re: [Deck] Ichorid

    Quote Originally Posted by Dark Ritual View Post
    Yosei improves aggro? So does ancestor's chosen sure I'll gain 30 life and get a 4/4 first striker to use to gain zombies or sack to cabal therapy to DR back to play a second time, shutting aggro down since you'll be at or above 60 life. Yosei requires an additional sack outlet as well. Sure he can effectively time walk your opponent by tapping down their lands and goyfs and whatever but hypnotist discards their whole hand which seems to be a timewalk as well for obvious reasons. Hypno is also a sack outlet and a discard outlet for you if you're stuck with some bridges, ichorids, or dredgers in hand that look better in the yard. I'm not impressed with Yosei. And combo can still go off when yosei taps down all their lands and combo is one of our worse MU's but has been significantly improved ever since we added hypnotist to the MD or SB depending on your metagame.
    Ancestor is just the best way to get kicked by the hate. Yosei doesn't need to dredge yourself a lot.
    Again, sadistic requires a lot f dredge...

  10. #450
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    Re: [Deck] Ichorid

    Yeah, but timewalking your opponent is useless if you don't capitalize on the shift in momentum. Gaining 20+ life, plus having a 4/4 first striker, or having a discard outlet/hymn on a stick that makes zombies is far more damaging for an agro matchup. One should already be prepared for hate, and Yosei doesn't help you play around it. From an objective view, it seems Chosen/Hypno is the better creature to Dread Return.

  11. #451

    Re: [Deck] Ichorid

    A reanimated Yosei during the combo also protect from the same way sadistic does, and like sadistic it doesn't protect from topdecking hate. But if this situation a reanimated sadistic will kill many tokens whereas yosei will let them on the table.

    But, Yosei doesn't needs your grave to be full of bridges to be efficient !! It is exactly the contrary of zelot and sadistic.

  12. #452
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    Re: [Deck] Ichorid

    Quote Originally Posted by frodo21 View Post
    A reanimated Yosei during the combo also protect from the same way sadistic does, and like sadistic it doesn't protect from topdecking hate. But if this situation a reanimated sadistic will kill many tokens whereas yosei will let them on the table.
    Well actually no one claimed that Sadistic Hypnotist is very good against Aggro, but...

    But, Yosei doesn't needs your grave to be full of bridges to be efficient !! It is exactly the contrary of zelot and sadistic.
    ...the same is true for Ancestor's Chosen, so what? I mean you might as well DR a Iona and call Red or something, everything that's not Ancestors Chosen requires you to have Bridges (-> i.e. Tokens) to survive a alpha strike. Chosen doesn't and therefore is the best card.
    Yosei just fogs once which is the same reason why no one on this planet plays Empyrial Archangel as a SB option against Aggro: It sucks!
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  13. #453

    Re: [Deck] Ichorid

    Quote Originally Posted by Adan View Post
    Well actually no one claimed that Sadistic Hypnotist is very good against Aggro, but...



    ...the same is true for Ancestor's Chosen, so what? I mean you might as well DR a Iona and call Red or something, everything that's not Ancestors Chosen requires you to have Bridges (-> i.e. Tokens) to survive a alpha strike. Chosen doesn't and therefore is the best card.
    Yosei just fogs once which is the same reason why no one on this planet plays Empyrial Archangel as a SB option against Aggro: It sucks!
    You have to get creatures on the board and many cards in your grave to have AC being efficient. Therefore, it is even worse than Yosei.

  14. #454
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    Re: [Deck] Ichorid

    The deck works fine at doing just that in the first place. Yosei is vanilla compared to Chosen/Hypno. It appears that Yosei is a solution to a problem that doesn't exist, or rather, it exists but there are more game altering solutions that already exist.

    I'd much rather Return an Iona naming Red to beat agro than cast Sleep on them.

  15. #455

    Re: [Deck] Ichorid

    If you reanimate AC : nice, a tormod like the next turn slow you down very much (not to say kill you). You'll have won maybe 40 PVs, but is won't prevent you from dying.

    Sadistic : great you discard their hands. You weaken your zombie army to do that, and your will probably be killed by a topdeck tormod/relic.

    Yosei can either protect you from hate/responses when needed, or tap the blockers for the kill. It also doesn't recquire a lot a creature in play and bridges in the grave. It is a four turn clock (flying, don't argue that AC is a five turns clock cause it is false, it will be killed by any goyf).

  16. #456
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    Re: [Deck] Ichorid

    Quote Originally Posted by frodo21 View Post
    your will probably be killed by a topdeck tormod/relic.
    Of course, that's the most likely scenario.

  17. #457

    Re: [Deck] Ichorid

    @frodo: Dude, you can't randomly rip a crypt/relic off the top unless you brainstorm and hide it there....unless you just rip like a champion. Anyways, depending on how many bridges you have active, you can sack hypno to itself to get 2-4 zombie tokens off of it. Also, on you killing all your creatures to mind twist their hand you have a certain card called ichorid and maybe some narcomoeba's in the library that can net you a lot of tokens to beat down with. Without recursive creatures like ichorid and bloodghast this deck wouldn't exist instead everyone would play cephalid breakfast. But Yosei is just a sleep esque effect whereas ancestor's chosen actually has a lasting effect that extends beyond 2 turns against the entire metagame. And Yosei doesn't really help the storm combo matchup either like chosen does since recurring it twice = gg's since you'll have what 50+ life?

    And as for ancestor's chosen being less efficient than yosei because you need creatures on the board, that is a total lie thanks to ichorid/ghast and you being able to sack AC to get some tokens.
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  18. #458

    Re: [Deck] Ichorid

    I just meant, that it is stupid to dredge yourself of 30 cards not to win the game... Everything but AC makes you win the game in this configuration.

    For sadistic : nice, you'll have 4 tokens at the best. Wow. (Icho will also be removed by an anti grave).
    I even thought that one could make the capacity of sadistic as in instant. When I re-read the card yesterday, I was amazed how bad it was.

    Oh, and by the way, Yosei prevents all the grave hates but tormods. Sadistic doesn't.

  19. #459
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    Re: [Deck] Ichorid

    Quote Originally Posted by frodo21 View Post

    For sadistic : nice, you'll have 4 tokens at the best. Wow. (Icho will also be removed by an anti grave).
    I have had 4 at the absolute worst, usual 6-8 or even more. I used to play FKZ and a Sphinx of the lost truth, and then switched to Hypno for testing and he has been fantastic. If they rip the absolute nuts off the top, that card that is so game changing and absolutely wins the game for them, then they deserve to win.

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  20. #460
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    Re: [Deck] Ichorid

    Quote Originally Posted by frodo21 View Post
    If you reanimate AC : nice, a tormod like the next turn slow you down very much (not to say kill you).
    No. You have 40+ Life and a 4/4 First Striker which blocks every non-Goyf creature to death.
    If you lose all your resources to a Crypt, Yosei won't be better because you basically lose your sac-outlets to fog. So Anc Chosen is actually better because it buys you by far more than 1 turn to survive and recover. Yes. Especially when you DR Anc Chosen, sac him to Therapy and DR him again. That actually buys you more than like... 16 Turns if we assume the opponent does 5 damage average per turn.

    You'll have won maybe 40 PVs, but is won't prevent you from dying.
    lol, r u srs?!

    Sadistic : great you discard their hands. You weaken your zombie army to do that, and your will probably be killed by a topdeck tormod/relic.
    I wished I remember all the stuff I did durning probability distrubution, but both of your scenarios are pretty utopic for your opponent as the odds of drawing one of maybe 4 Crypt/Relic without library manipulation are very small when you are forced into the topdeck mode.

    Yes it can happen, but while Anc Chosen and Sadistic still forces the opponent to topdeck further, Yosei buy you exactly 1 turn untill you die after you get your resources removed.
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