>2 Ad Nauseam = massive life-loss.
I think Manamorphose is quite decent. I've seen at least a couple lists on this thread running it, and I think I will also. These storm lists aren't strictly what someone thinks, they can and are customized to a pilot's playstyle.
Mystical Tutor was put in for the exact reasons you are stated. I think it's needed--my meta is mostly combo (they follow my lead, lol). See the point above.
So, 3-4 Ad Nauseam is fine along with Thoughtseize...Seems painful. Another reason I'm running Mystical Tutors. I will drop an IGG for a second AdN. In FDDT, you really mostly need 2x IGG to combo off that way (you can it with one, but FDDT doesn't string IT's for added storm, which is what I was forgetting about in this list). I will also drop the EtW (I'm not fond of passing the turn after comboing off anyway--Check my sig for the reason).
Are Simian Spirit Guide absolutely necessary? I know they help, but are they necessary?
I'd like to go:
-2 SSG (The lifeloss from AdN seems pointless as they don't help boost your storm count--I'm not sure if the mana they provide is trivial or not...)
-1 EtW
+3 T-Seize//Duress (I've never found creatures to be a big deal. Maybe it's my meta--Testing will show for me which is the better option.)
Testing, testing, testing...meh.
Pce,
--DC
Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.Why can't we just admit it?
I just got back to college from a few days away (concert and home). While being home I played Friday Night Magic and playtested the new TES list extensively. I've decided Thoughtsieze has to become Duress. Other than that no changes. Tonight I played in a small event and took 1st. I lost to Dragon Stompy round one, I should've won. Game one I mulled to 5 and won, game 2 Dragon Stompy does what it does, game 2 I open 3 land 2 Petal Nauseum after mulliganing. Not thinking, I just said land, go. It lost me the match. If I had played petal I wouldn't have lost to Turn 1 Magus + Chalice. I then beat Survival (I won through Seize and Teeg on turn 4), Aggro-loam, and Ichorid twice with ease. I've never had sooo many turn 1 wins. Probably half of my games tonight were turn 1 kills. Well that's it for the updates, any questions?
Last edited by Bryant Cook; 10-12-2008 at 01:25 AM.
The Source: Your Source for "The Source: Your Source for..." cliche.
The win against Teeg was he turn one Thoughtseized, Took LED. Turn 2 Bird, Turn 3 Teeg for him. I sat there, in my Draws, I drew, Land, Land, LED. Then on turn 4, I Dark Ritualed x2, Cabal Rit, SSG -> Rite of Flame, LED, Burning Wish, Grapeshot, Infernal Tutor -> win.
Angel's Grace is awful. It's just a win-more card.
as for the decklist... It's the same...The Average CC is 1.25 (Thanks JV).
Bryant, I've been playing the same list as you almost,
only difference is:
-1 Ad Nauseam
+1 Chrome Mox
but I was just curious what your siding strategy was with current T.E.S. against Aggro-Control?
I've been doing something along these lines:
-2 Cabal Ritual
-2 Chrome Mox
-2 Ponder
+3 Vexing Shusher
+3 Pyroblast
Anwar and I had this discussion already. It slows the deck down, Anwar is running it in place of Cabal Ritual. Cabal Ritual creates BB for Nauseum and can be casts in complement of other mana. Do you honestly think it's reasonable to try and cast R/B/G for a first turn Nauseum? R/B is much more simple and logical. Throwing green mana into discussion seems poor to me. In the rare case that we do have Threshold, the bonus of running Cabal Ritual is that much greater. The two copies of Tinder Wall when you draw them, will most always be better off as Cabal Rituals. Tinder Wall is also terrible with Chrome Mox.
I started fishing the list with 2 Cabal Rituals and it does seem to work like Bryant said. I found that it helps you convert more mana into BB for Ad Nauseam and it is really good off Ad Nauseam as it help you get BB for Tendrils. I like Tinder Wall, but it does complicate the mana situation early in the game and is pretty poor off of Ad Nauseam.
I suck at reports and its not like my 2-5 record at the source tourney over the weekend is much to report. However, ill post my list and its not all that much different from the tuned lists Bryant and J.V have posted. Also in my defense I have not been heavily invested in playing tournament level magic since around 2005. After saying that I am also bad at magic.
Lands 10
4 Gemstone mines
4 City of Brass
1 Glimmer Void (could not find an Undiscovered paradise)
1 Forbidden Orchard
Spells 50
4 Dark Rituals
3 Cabal Rituals
4 Rite of Flames
4 Lion's Eye Diamonds
4 Lotus Petals
4 Chrome Mox
4 Burning Wish
4 Infernal Tutor
1 Ill-Gotten Gains
3 Duress
3 Orim's Chants
4 Brain Storm
3 Mystical Tutors
4 Ad Nauseum
1 Tendrils of Agony
SB:
3 Vexing shusher
3 Pyroblast
2 Echoing Ruin( Only because I was told that Shattering Spree could not be used under a Chalice for 1)
1 Shattering Spree
1 Ill-Gotten Gains
1 Empty the Warrens
1 Tendrils of Agony
1 Cleanfall
1 Grapeshot
1 Diminishing Returns
All in all the deck preformed very well but its pilot on the other hand had a day full of play errors and miss-steps that cost me more than a few matches that I should have won. Im not sold on mystical I will test more with it and ponder and then decide. I had a great deal of fun at the Sources Tournament and I thank everyone who put in hard work to make it a fun time. Also thanks J.V. for testing with me after the tournament was over it was very helpful. Thats it for my first post here, Ill be lurking around and posting when I have something worthwhile to add.
For those unclear, straight from the virtual judge:
Q: I have Chalice of the Void in play with one counter on it. Would Replicated copies of Shattering Spree get through? A friend and I got into an argument over it. I think that if the Shattering Spree gets countered, you can't pay the Replicate cost. He says you can Replicate as much as you want, and it would all go through, similar to Storm.
A: Your friend is correct, Replicate is very similar to the Storm keyword ability. You pay the Replicate cost when you play the Replicate spell, before any other spell or ability can counter your spell. Even if the original spell is countered, the Replicate triggered ability will go on the stack, this ability will create the appropriate number of copies, and the copies will resolve as normal.
Also, grats James Peyton on top 2 (I don't know who that is, but it's J.V.'s list).
I played very poorly. A lot of play mistakes on my part. I'm not going to make any excuses on my part, I played like shit. I ended up being 4-3, pathetic. I lost to goblins (TWICE!) and It's the Fear. Mulliganing into oblivion twice, then play mistakes twice. I feel like if I was paying more attention I would've done much, much better.
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