Have you been playing ideas unbound in practice, or was this just to make the stack work? I'd be willing to try out ideas, although as a setup spell (which is what it would be, i think) it's sub-par. It does give a few fifferent options for DDay stacks with things like ponder that could generate higher storm with enough mana as well as more "pass the turn" stacks since you don't worry about deck death. It warrants consideration, but is so useless outside the combo because of its card disadvantage and CC that I don't know if the stacks it can make are worth it.
I'm here to kick ass and play card games.
BZK
Used to make the "No outside mana needed stack" to work, i am just a guy who is doing DD stack technology, i dont like random mws games and my testpartners a very unreliable.![]()
BBB
The problem is that Ideas Unbound is a sorcery, as well as a lousy set-up spell in comparison to any draw-4. It does nothing for the control matchup as it gives absolutely no card advantage. It doesn't even replace itself. This is absolutely a dead draw any time it's not in a DD stack. It even opens you up to graveyard hate (this is minimal, but it could theoretically be a problem).
I'm all for a hybrid version of FT, molding the IGG/SW version into the SDT/D-Day version, but I'm not sure useless cards are the way to go. I think we need to come up with a better manaless stack. It's definitely a sweet idea being able to go off with virtually no accel other than BBB, which is doable by lands or a single Ritual effect.
The problem I've been having is finding Top. I assume SW is/will be just as hard to find. I've been needing to find a way to get to my cantrip. A lot of times I have a Brainstorm + 2x cards in my hand, but my accel is an LED, OR I'll have the whole combo other than Top and no way to find it. That seems to be my problem.
Someone said that ponder piles weren't possible. That seems riduculous. LMK?
Also, why is a manaless stack necessary? I mean, if it only builds you 5 storm plus tendrils, you are still 4 storm-count short of winning, and mini-Tendrils + D-Day seems bad...I can see going IGG --> Mini-Tendrils into D-Day mini tendrils. More than that, maybe I'm not getting it's usefulness. More cantrips, sure. Manaless Stacks...meh. Not so much.
Call me crazy....
Pce,
--DC
EDIT::: Ever since someone said something about Vampiric Tutor, I've been feeling very wistful...I want them badly...
Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.Why can't we just admit it?
Ponder piles are possible, why not? The fact is that they are simply the worst of them all. It's like a SW only pile... you never get enough storm unless you get that extra mana, which usually is lots.
A manaless pile is good for the control match, since you will be able to spend your disruption in the same turn it's being played without requiring further mana investiment. The contradiction is that control matches tend to last longer, while you will use your cantrips to dig for disruption while keeping a single ritual in hand. This makes you run out of cantrips, usually having that single necessary one for enabling the pile. At a very first glance, it seems useful if you want to go into that 5c combo-control transformation emidln showed a few posts back, which won't work against decks that attack your manabase.
Given deadlock's example, you can do something such as Disruption, Disruption, Doomsday, 5 spells, Tendrils gives you 9 storm. Throw a Ritual in here and you got 10. Requires 3 mana (with SW, else 4), 5 specific cards in hand and Top on the board.
Keep moon-walking.
God that would be so hawt...
Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.Why can't we just admit it?
@DC: With brainstorm, 2 cards in hand, and LED you can go off with just an extra U after DDay. Here's the stack:
Brainstorm
Petal
LED
IGG
Tendrils
Ponder stacks are also possible. It's...why we play ponder?
What do you guys think about night's whisper? Can we make any stacks out of it? It might be an acceptable 1-of if it allowed a pass the turn/manaless win...
EDIT: I can't come up with much off the top of my head. Perhaps I was just wrong when I thought it enabled something cool.
I'm here to kick ass and play card games.
BZK
[QUOTE=rsaunder;280390
EDIT: I can't come up with much off the top of my head. Perhaps I was just wrong when I thought it enabled something cool.[/QUOTE]
I actually had started to say something like that about Night's Whisper in my previous post, but couldn't come up with anything either. I know it's possible, as it draws cards and therefore there is a possible stack. I'm almost certain that Vintage storm lists run it.
Pce,
--DC
Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.Why can't we just admit it?
I'm sure Night Whispers, X, IGG, X, Tendrils works, but I don't see how it's better than our alternatives. Night Whispers into Dark Ritual, Night Whispers, X, X, X is a 3 card, 0 mana filter and I suppose Night Whispers into that UU Draw 3 card sets up a potential stack.
Eh, it requires that we run two bad cards. I'll give the stacks some thought in anthro today, maybe I can break something. It's just an interesting card because it's not awful pre-doomsday (might even be good) and has potential to not suck.
EDIT: Use one: (pass the turn stack)
Without SDT in play: Total cost next turn 4BR All but 1B can be payed with LED:
Whisper
SDT
HOA
SDT
Grapeshot
The cool thing about this stack is that it requires NOTHING but mana and 2 life.
With SDT in play: 3B. Requires no cards in hand. Once again, can be paid with LED mana after the first 1B.
Whisper
SDT
LED
HOA
Grapeshot
These stacks basically exist to make it so you don't need 2 cards in hand for a pass-the-turn stack, which might be game changing against discard.
I'm here to kick ass and play card games.
BZK
It doesn't work well because drawing two cards takes away from being able to play a Draw-4 in the stack without a brainstorm.
Maybe include it in the SB for the HoA combo? Seems stupid. Emidln said it's what is holding a few storm combo builds up in Vintage. I think we shouldn't use it...
How often are you guys reliant on Top for your combo? Percentage; just a casual guess...If it's more than 44% of the time, how do you find it? Just lucksack into it, or is there something I'm missing? I get in situations where I really need it to combo off (without having to topdeck like Chuck Norris) and I have no way to find one and haven't seen one while cantripping. I realize that saving cantrips for comboing off works, but LED can get in the way of that.
Pce,
--DC
Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.Why can't we just admit it?
I agree on whisper. Not to be played.
I generally win with top exactly the percentage of the time that I draw it and it isn't countered. Very rarely will I have a top in play and use brainstorm stacks instead (especially because you can use top for it). Top is, from what I've seen, the best setup spell and combo enabler in the deck. It comes down the turn before and you can be productive with it and still use it to combo, unlike brainstorm/ponder. The only reason I would consider running LDV would be as a more consistant way to find top, but that's kinda janky...
I'm here to kick ass and play card games.
BZK
A decent NW stack:
Needed:
-SDT in play, SW in hand, 1 floating
-10 life before / 5 life after DD
[top]
LED
NW
LED
IGG
Tendrils
[bottom]
8 Storm + Tendrils
The requirements of cards and mana are the same as a stack already posted, except that it only needs one colourless, but adds gy dependence and more life. Benefit is that it generates more storm though.
I did a bunch of other Street Wraith stacks in Excel, i dont think there is a point to post them all here, but maybe it would be nice to upload them somewhere?
What are the thoughts on the second basic Island? Its nice to have 4 basics, but sometimes i wish i got a second Underground Sea or something similiar that produces B, because i run into situations where i want to cast Doomsday without the help of a Ritual effect.
BBB
Bayou, Sea, Scrubland, Swamp
Atm I play a 2nd Tundra instead of Bayou but I think a 2nd Sea would be better.
plz post your Stacks here![]()
Originally Posted by Pinder
Turns out that some weird chemical reaction between the Twinkie filling and Ranch Dressing opens up a portal straight into Hell, through which the Devil is then able to shit directly into your mouth.
My manabase:
4x Polluted Delta
4x Flooded Strand
1x Heath//Mire (tested mire, haven't tested heath; I think Mire is best)
1x Underground Sea
1x Tundra
1x Scrubland
1x Tropical Island
2x Island
1x Swamp
1x Plains
I've been testing a 9th Fetch, and guess that it's not bad. The more fetches and basix, the less you'll get screwed by Moon effects, and you thin 1x more, giving you a deck with lower land density. I haven't had the problem of running out of lands to fetch, because let's face it--we go off turn 3/4. Our games don't go to 8 land drops...
Pce,
--DC
Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.Why can't we just admit it?
I'm pretty land light at the moment, but keep in mind I run 3 petals:
4 Strand
4 Delta
2 island
1 swamp
1 plains
1 sea
1 tundra
1 scrub
I'd like to find room for land #16, either a trop or another sea. The deck runs just so smoothly with 3 petals though, I'm reluctant to cut one for what would be the worst land in the deck.
I'm here to kick ass and play card games.
BZK
Rarely will a non blue fetchland keep you from getting Moon screwed. Your primary goal is not to win under moon, but to get rid of it and then win. For that, you need blue, maybe white, depending on how accessible Serenity is and how much can you ignore Magus in case he's there, to be able to cast your Rushing Rivers, Echoing Truths, Mystical Tutors and cantrips. After you've got ridden of Moon, crack your former mountains into whichever colors you need.
Keep moon-walking.
Idk, that's a good theory, but I play against Dragon Stompy all the time and I do combo through it. When your removal is K. Grip and they drop a magus, you kind of have to, at least game one is that way.
I've gone back to Wipe Away in the main. I have to due to Magus being present.
Oh well. Oh, I've dropped Meddling Mages out of my sideboard as I literally do not see thresh EVER. Or Landstill. Or anything besides TES, Ichorid, Spring Tide, Dragon Stompy and Burn. It's an interesting meta...Spring Tide is the hardest one to beat combo-wise, Dragon Stompy screws me hardcore often, burn is a race that I only win against by IGGing off, and Ichorid is cake any way you cut it. TES is a coinflip, honestly. I know we've had this conversation, but that's how it pans out for me. Disruption is the key to winning against TES. I know Mages do okay against Spring Tide, but they are easily dealt with via Cunning Wish-->bounce spell. I'm comfortable enough with Duress-->Extirpate. That buys me enough time to win.
I don't have the right meta to test Meddling Mage in. Someone else should...
Pce,
--DC
EDIT::: Sunday Evening: Just went 3-0 in matches vs. TES...2-1, 2-0, 2-1 respectively. His two wins were due to turn one wins on the play. It just reminds me why I like Mystical Tutors, and thus this storm build the best. I took my buddy's list and turned around and went 2-0 against him with it...0.o
IDK...lol
Last edited by Dark_Cynic87; 10-06-2008 at 02:30 AM.
Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.Why can't we just admit it?
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