Alright, here's what I played yesterday. Oh, and for everyone who guessed "Melira Pod" for Saturday's modern event, you're correct.
4
Veteran Explorer1
Sylvan Safekeeper2
Sakura-Tribe Elder1
Varolz, Scar-Striped2
Spike Feeder2
Kitchen Finks1
Eternal Witness1
Fierce Empath2
Archangel of Thune1
Sigarda, Host of Herons1
Thragtusk1
Sun Titan1
Grave Titan4
Cabal Therapy4
Green Sun's Zenith3
Living Wish1
Diabolic Intent3
Sensei's Divining Top3
Pernicious Deed1
Recurring Nightmare3
Bayou2
Savannah1
Scrubland3
Forest3
Plains2
Swamp3
Verdant Catacombs3
Windswept Heath2
Phyrexian Tower//SB
1
Viscera Seer1
Archangel of Thune1
Spike Feeder1
Qasali Pridemage1
Angel of Despair1
Ethersworn Canonist1
Phyrexian Revoker1
Gaddock Teeg3
Carpet of Flowers2
Nevermore1
Primeval Bounty1
Batterskull
Summarized changes:
Main:
-1 Primeval Bounty
-1 Yosei
+1 Thragtusk
+1 Grave Titan
Side:
-1 Karakas
-1 Volrath's Stronghold
+1 Spike Feeder
+1 Primeval Bounty
I decided that while I still wanted Bounty somewhere in the 76, I didn't want it maindeck. It fulfills much the same role as the Batterskull -- it's an enormous bomb for the grindy fair.dec matchups. It's not really something that you need main. Yosei locking was underwhelming (read: impossible) through testing, so I decided to go back a bit further in time and run the old Grave Titan. Since Thune isn't actually Rector (although it is evolved from Rector), you don't have the Moat concerns to worry about....and without having to worry about attacking through your own Moat, Grave Titan is still a hell of a guy. I'd said last time that I wanted Thragtusk in the list, and moving the Bounty to the sideboard gave me that option.
As for the board, both of the lands had been profoundly underwhelming last time, so I opted to cut both of them. That gave me the room to put in the Bounty, and to put in the Spike Feeder that I'd always wanted in the board.
As for the event:
R1 was vs Punishing Jund
My cards are basically just really good against his cards. In addition to the age-old trump of Sigarda, we also now have Varolz, which Jund is equally incapable of dealing with. G1 was a mull to 6 into Kitchen Finks and Spikes stalling (and Spikes resetting persisted Finks, because that synergy is AMAZING) into Varolz + Sigarda, with some scavenging to make them big. G2 I mulled to 5, as both my 7 and 6 were 1-land non-basic hands. He drew really well, including having a Sylvan Library going the whole game. G3 I finally had a good hand, and opened Forest+Veteran. From there Deed happened to reset his board, and then scary monsters went bump in the night.
R2 was vs Green Deadguy aka my friend that I play every single ****ing event
G1 I go infinite. G2 is a gross, gross game that goes to time. We have the Sigarda + Batterskull mirror match, but he also has Sword of Light/Shadow and Basilisk Collar, so I can't progress. I peak at like 120 life with him at 1 at one point....which he manages to reverse to something like me at 66ish and him at 85ish. I finally hit my second Deed on turn 4 of extra turns, and wrath his board, leaving me with a 21/22 Archangel of Thune, Grave Titan, and Batterskull with Primeval Bounty out, and him with Sigarda and Batterskull. If I'd had more time, that game would've been a win, too, but since I won g1 it didn't actually matter. I did also miss an opportunity where he was dead on board earlier in the game and I just didn't see it. /Shrug.
R3 was vs Junk
These games were really, really tight. G1 goes pretty long, but ends with me going infinite with Sylvan Safekeeper in play. G2 I try to assemble the combo like 3 different times, but I can't find Safekeeper and he always has the spot removal in hand. He ends up winning after a really, really tight game. We start game three with about 7 minutes left on the clock. I assemble a pretty good board state and am set up to win on around turn 7-turn 8 of extra turns. Unfortunately we only get 5 of those. Draw.
R4 I ID'd vs Dredge (we had 14 people, and we were both safe -- me at 2-0-2 and him at 2-1-1. We played for fun and I beat him 2-0 without sideboarding. Sakura-Tribe Elder is the most hilarious dredge hate ever, and it turns out that Grave Titan is REALLY good against Dredge.
Top 8 I got rematched vs the Junk player from R3.
He came out really fast with double KotR in g1. I tried to go infinite, but he had a spot removal. I skated along barely staying alive, and then on the last turn of my life I topped on upkeep into Archangel + Green Sun. Drew one for turn, popped top to draw the other, and slammed the combo down. He didn't have the removal, and I went infinite from 2 life. The ability to do shit like that is what Rector was always missing, and Thune fixes that problem. It's not quite as good as in Scapewish, where it's a literal 1-card combo (and it's really hard to disrupt, to boot). That said, it's still good enough most of the time.
Game 2 was significantly more boring -- was a pretty academic game of early ramp + defense into Archangel + Grave Titan doing the things that they do. He did have an 11/11 Ooze, though. It was pretty gross.
Top 4 split, but I would've been paired vs Elves if we'd played it out. Pretty sure that matchup is basically a coinflip....might be more like 45/55. Canonist, Revoker, Nevermore, Deed, Therapy are all good -- but to win you basically need to hit Vet + Therapy in order for your hate to be quick enough. It's kind of awkward.
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Some thoughts:
-) Thune's concept has been sufficiently proven, IMO. I've played enough Nic Fit to know when a version is awful, and this is definitely not qualifying under that lens. Obv needs tuning, and I need to play it a lot more to get better with the lines, but there's something here.
-) Grave Titan is big daddy. Deathtouch was astonishingly/aggravatingly relevant on the day, taking out giant KotRs and Oozes from Junk in particular when Deed was nowhere to be found.
- The Titans are stabilizers, Sigarda is the primary beatstick wincon -- just as it always was with Rector.
-) Spike Feeder + Kitchen Finks is a hilariously strong grinding engine. Being able to twice-over reset Finks' persist is gross. If Jund doesn't have an active Deathrite, they get REALLY angry to see that.
-) Also Varolz: Bannerman of Trolling.
-) Diabolic Intent is pretty solid in this deck. I almost want a second copy.
-) I opted to keep 2 Phyrexian Towers instead of putting in a High Market because I wanted the extra mana push. I may still opt to try High Market in the sideboard -- I'm not sure but that that might overlap with Viscera Seer too much, though.
-) Bounty was fine out of the sideboard. I think that's the correct spot for it in non-Rector builds. Batterskull + Bounty gives me exactly the threat density post-board that I want against attrition/control decks. I boarded out 1 Explorer 1 Therapy for them.
-) I never wished for the combo hate or for the Angel of Despair on the day. Some of that might be because I didn't play against combo, obv. I also didn't wish for Qasali, but in g2 vs Greenguy I would've killed for a Wish->Qasali to get rid of the fucking Basilisk Collar.
-) Safekeeper was almost cut from the list yesterday morning. Pretty sure that after playing vs the Junk guy with his infinite spot removal, he's never leaving. Also, Safekeeper + either Titan is pretty nasty.
-) Recurring Nightmare was very subpar -- I only got to use it for its intended purpose once on the day. Deathrite and Ooze kept it down a lot. The problem is that I know that there will be games that I'll lose to not having Nightmare in my list because I then don't have a recursion engine at all. I might try to just lean completely on Eternal Witness / Sun Titan, and see if that's enough. Not sure what the Nightmare would become -- probably either a 3rd maindeck Archangel or possibly something like a 1-of Abrupt Decay. Maybe a second Diabolic Intent. Maybe some kind of maindeck combo hate. I dunno.