Yes, and then reprint them in M11 as well. Even so, I could still see all the resellers trying to get top dollar for their original shards copies.
Printable View
Elspeth is only high right now because it sees play in various UW/x control decks in Standard. It was worth a lot less prior to that ($25-$30), and the value will probably drop anyway when Alara rotates becuase it doesn't get a lot of play in other formats.
It will stay around $20-$25 or so, but I doubt it will hold its current $40 price tag for long (unless reprinted in M11, which would make me sad).
Fireball Lightning Bolt and Baneslayer Angel back for M11 as well as the "dual" lands. Dragonskull Summit etc
Full article here: http://www.wizards.com/Magic/Magazin...tg/daily/ld/93
Several cards not making the cut...
http://www.wizards.com/Magic/Magazin...tg/daily/ld/93
So from this article, we have, in M11:
Fireball
Lightning Bolt
M10 duals
Baneslayer Angel (no need to sell them off yet!)
Open the Vaults will not be back, since the Esper goodness won't be in Standard anymore. But, the fall set is Scars of Mirrodin, which one would assume is an artifact block, so wouldn't there be a lot of good stuff in there to use with OTV? Or is it that the concentration of good artifacts in Scars will make OTV ridiculously powerful?
Mold Adder comes up short in the cycle with Deathmark, Celestial Purge, and Flashfreeze, so we can assume that those 3 will be back while green gets a (third) new component to the cycle. No mention of Ignite Disorder, maybe it will have the same fate?
Also, not being reprinted:
Twincast
Divination (maybe they'll reprint Counsel of the Soratami instead...ha)
Essence Scatter (hello, Remove Soul!)
Shivan Dragon
Planar Cleansing
Maybe Bankslayers will go down to a reasonable price and I'll finally be able to afford to pick them up.
EDIT: Open the Vaults would probably end up being OP. We might see another artifact-specific card in the set, though, so it's too early to rule it out. It likely won't be something that effectively reads ":4::w::w:: Recover from all sweepers your opponent has played this game. Laugh."
Vampires have a 3cc lord. Don't know what to think of this.
Captivating Vampire
1BB
R
Other Vampire creatures you control get +1/+1
Tap 5 untapped vampires you control: gain control of target creature. It is now a vampire in addition to it's other types.
2/2
Now we just need two more playable lords, and some playable non-lords, and we have a deck that wishes it was Merfolk or Goblins, but isn't!
EDIT: In all seriousness, though, the last ability will basically always be irrelevant given how aggressive Vampires are supposed to be. That basically means you've got just a +1/+1 bonus on a standard lord body, which makes it worse than every other lord ever printed (possibly excepting Zombie Master). At least Nocturnus gave flying.
I would argue that it doesn't necessarily lack for lords, but it does lack card advantage. It's really the same argument, why not just run MBA or some such. I think that if they print some form of CA for Vamps, they might be viable. Otherwise, no.
It's not that Vampires don't have card advantage, it's that their card advantage doesn't do anything else. Night's Whisper, Sign in Blood, Ancient Craving, Phyrexian Arena, and the like all simply convert life to cards for some amount of mana.
Goblin Ringleader and Goblin Matron are Fact or Fiction and Demonic Tutor, respectively, except they leave behind warm bodies.
Standstill arguably disrupts opponents by disincentivising them from playing spells. This argument is pretty weak, and the more relevant one is that it's three cards for two mana as opposed to two cards for two mana and two life, the best black has to offer.
Black has the best targeted removal in the format after Swords and Path. Granted, those spells are all really weak compared to those two, but Merfolk and Goblins both get along fine without (much) removal - although in Goblins' case, the removal spells are all Goblins.
Discard is awful after turn three or four, and in some matchups is awful as soon as turn two. Counters are much better, but Goblins runs neither counters nor discard.
Vampires have card advantage, but they don't have good card advantage. They'll basically always be worse than Goblins (superior synergy) and Merfolk (superior disruption).
Although they may be able to compensate for the lack of synergy and lack of disruption with superior bodies - Nighthawk, Gatekeeper, and Hexmage are all very strong. Give them some tribal incentive, and it may be enough to make them a somewhat viable deck.
I'm not looking at the second ability. Honestly, I just see it as a 3cc lord which pumps Vamps. that was really the only necessary incentive. He's decent. Not amazing, but decent.
No Planar Cleansing on M11, I guess we'll see Day of Judgment instead.
I was being sarcastic, since Remove Soul is functionally equivalent to Essence Scatter. They just printed Deprive, do you really think they're going to make a stronger version of that?
I suppose, but it wouldn't make sense because DoJ will already be legal for the entire time M11 is legal in Standard.
Cancel is currently in Shards, Zendikar, and M10.
Naturalize is in Zendikar and M10.
There are others as well whose names escape me. However, it certainly isn't new for them to reprint something currently in Standard, although it might be new to do it at the rare level.
I don't think anyone's commented on Twincast yet. Could it be they are reprinting Fork? If so, would it really matter? I'd suspect Fork's value to drop at that point, much like Twincast did. Unless they print Fork at Mythic, which would be stupid.
A
As for essence scatter's removal - I agree counterspell won't be reprinted. I think having counterspell AND deprive in standard would just be begging for control to dominate. More likely they reprint deprive again or maybe stick with mana leak?
There are some new cards in the MTGS spoiler (it went from 34 to 52). Nothing to get excited about though. Just fluff.
http://forums.mtgsalvation.com/showthread.php?t=248154
This card was just spoiled. Unremarkable except for the fact that Scry is apparently fine for the core sets, which is completely awesome.
That card is pretty hilarious with Crystal Shard.
I think Sylvan Ranger is a new card that has an outside chance at seeing some corner case legacy play.
It's an Elf. It's 2 mana. It gets another card. I think its slightly worse than Sakura-Tribe Elder, which doesn't itself see a bunch of play right now, but the fact that the body sticks around to carry equipment or sacrifice itself to Cabal Therapy or something is probably about as relevant as StE's ability to nuke Bridge from Belows.
For reference:
Sylvan Ranger
1G
Common
Creature - Elf Scout
When ~ enters the battlefield, search your library for a basic land card and put that card into your hand. Shuffle.
I don't think it will see play because legacy decks don't really need to spend 2 mana to get just a 1/1 with a land. The first reason is that especially turn 2 (when this guy would probably be best), they'll want to be doing something better by being more aggressive, or interacting with the opponents board. The second reason is that most decks would still function fine on 2 mana, and in fact would probably just want a land over this if they really wanted that land. Also, there's just better 2cc creatures that get you card advantage anyway: dark confidant, stoneforge mystic, elvish visionary (which doesn't see play), etc.
It says "into your hand," not "onto the battlefield." AKA, this is not acceleration. That means it is pretty much 100% worse than STE, in all practical applications of the card. The thing that makes Rampant Growth good is that it gives you 4 mana on turn 3. The thing that makes Sylvan Scrying good is that it finds you Urza's Tower. This does neither.
QFT.
Would that it had said 'forest card' so it could grab duals/shocks; I played the hell out of Yavimaya Dryad when it was in Standard because it could grab shocklands.
Spoiled on the MTGS Rumor Mill
Preordain U
Sorcery
Scry 2, then draw a card.
Serum Visions improved. Some ANT builds have been using Visions, but the ability to Scry after the draw seems largely inferior to a pre-draw Scry. Without running any numbers or tests, this still seems slightly inferior to Ponder. Does that mean it doesn't have a place in Legacy?
Diminish U
Instant
Target creature becomes 1/1 until end of turn.
One mana for virtual removal? In blue? The 3 CMC snakeform sees no play whatsoever, but at 1 CMC (minus the loss of abilities), it might be good enough to get a slot in some decks. This effectively functions as a 1 CMC Tarmogoyf killer in blue decks that have blockers (for those who are skeptical of this ruling, see Comp Rules 613.1 - 613.3e).
-ktkenshinx-
FUNCTIONAL REPRINT OF KODAMA'S REACH YAUSSSSS
Also, Serum Visions being upgraded is pretty awesome. I'm already psyched about this set.
Wow, Preordain is awesome. I hope that is true and not just rumor. They keep printing all kinds of amazing cantrips, I love it. Compare it to just a few years ago when Threshold was using Portent and Serum Visions, and some decks had considered Opt and Sleight of Hand.
I'm playtesting a U/R aggro/control deck right now that uses 12 cantrips, and the 4 Serum Visions will become this card instead. Sweet.
I think Mono-Green Stompy got a new toy:
Garruk's Companion
GG
C
Trample
3/2
The thing about ponder is you let luck decide if you get a better card or not. Ponder can dig a bit deeper, but this is better at getting rid of bricks: the scry ensures you won't see them again until you crack a fecthland. Futhermore, I believe this has much better synergy with Brainstorm since you can dump the junk from your hand after a brainstorm and drop it at the bottom of your library.
I am getting four of these by the way. Wizards is giving blue lots of love lately between this and Jace 2.0.
Aren't 12 cantrips overkill? :confused: Are you finding it effective?
I miss Opt and that's still one of my favourites, mostly because it's an instant. I too love these kinds of spells, but not so much at sorcery speed. This could have easily been made an instant and not been insane. *sigh*
It's nice that all the <Planeswalker's> cards mesh so well. Obvious, yes, but flavorful (dunno if that's the right word).
It uses Kiln Fiend and Wee Dragonauts, so no it's not overkill, and yes it's effective.Quote:
Aren't 12 cantrips overkill? Are you finding it effective?
The new megrim and the milling enchantment look great, the white dude that grows every time you gain life looks like the best white two drop ever. The goblin is also very interesting, and I like the new basilisk (much better than the treefolk that used to be in that spot). This core set will be definitely worth buying, and it's the first time I say it since 4th edition.
But, regarding that one deck, you yourself said:
So, although the new cantrip is cool, like so many other cool and interesting cards, it will probably be a third choice after Brainstorm and Ponder, making it a very niche card only usable in a tier 2.5 deck that wants to pack 12 cantrips. :laugh: