That card is pretty hilarious with Crystal Shard.
Luck is a residue of design.
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Expect me or die. I play SI.
I think Sylvan Ranger is a new card that has an outside chance at seeing some corner case legacy play.
It's an Elf. It's 2 mana. It gets another card. I think its slightly worse than Sakura-Tribe Elder, which doesn't itself see a bunch of play right now, but the fact that the body sticks around to carry equipment or sacrifice itself to Cabal Therapy or something is probably about as relevant as StE's ability to nuke Bridge from Belows.
For reference:
Sylvan Ranger
1G
Common
Creature - Elf Scout
When ~ enters the battlefield, search your library for a basic land card and put that card into your hand. Shuffle.
I don't think it will see play because legacy decks don't really need to spend 2 mana to get just a 1/1 with a land. The first reason is that especially turn 2 (when this guy would probably be best), they'll want to be doing something better by being more aggressive, or interacting with the opponents board. The second reason is that most decks would still function fine on 2 mana, and in fact would probably just want a land over this if they really wanted that land. Also, there's just better 2cc creatures that get you card advantage anyway: dark confidant, stoneforge mystic, elvish visionary (which doesn't see play), etc.
It says "into your hand," not "onto the battlefield." AKA, this is not acceleration. That means it is pretty much 100% worse than STE, in all practical applications of the card. The thing that makes Rampant Growth good is that it gives you 4 mana on turn 3. The thing that makes Sylvan Scrying good is that it finds you Urza's Tower. This does neither.
QFT.
Would that it had said 'forest card' so it could grab duals/shocks; I played the hell out of Yavimaya Dryad when it was in Standard because it could grab shocklands.
Spoiled on the MTGS Rumor Mill
Preordain U
Sorcery
Scry 2, then draw a card.
Serum Visions improved. Some ANT builds have been using Visions, but the ability to Scry after the draw seems largely inferior to a pre-draw Scry. Without running any numbers or tests, this still seems slightly inferior to Ponder. Does that mean it doesn't have a place in Legacy?
Diminish U
Instant
Target creature becomes 1/1 until end of turn.
One mana for virtual removal? In blue? The 3 CMC snakeform sees no play whatsoever, but at 1 CMC (minus the loss of abilities), it might be good enough to get a slot in some decks. This effectively functions as a 1 CMC Tarmogoyf killer in blue decks that have blockers (for those who are skeptical of this ruling, see Comp Rules 613.1 - 613.3e).
-ktkenshinx-
FUNCTIONAL REPRINT OF KODAMA'S REACH YAUSSSSS
Also, Serum Visions being upgraded is pretty awesome. I'm already psyched about this set.
Wow, Preordain is awesome. I hope that is true and not just rumor. They keep printing all kinds of amazing cantrips, I love it. Compare it to just a few years ago when Threshold was using Portent and Serum Visions, and some decks had considered Opt and Sleight of Hand.
I'm playtesting a U/R aggro/control deck right now that uses 12 cantrips, and the 4 Serum Visions will become this card instead. Sweet.
The thing about ponder is you let luck decide if you get a better card or not. Ponder can dig a bit deeper, but this is better at getting rid of bricks: the scry ensures you won't see them again until you crack a fecthland. Futhermore, I believe this has much better synergy with Brainstorm since you can dump the junk from your hand after a brainstorm and drop it at the bottom of your library.
I am getting four of these by the way. Wizards is giving blue lots of love lately between this and Jace 2.0.
Aren't 12 cantrips overkill?Are you finding it effective?
I miss Opt and that's still one of my favourites, mostly because it's an instant. I too love these kinds of spells, but not so much at sorcery speed. This could have easily been made an instant and not been insane. *sigh*
It's nice that all the <Planeswalker's> cards mesh so well. Obvious, yes, but flavorful (dunno if that's the right word).
Rules Advisor
It uses Kiln Fiend and Wee Dragonauts, so no it's not overkill, and yes it's effective.Aren't 12 cantrips overkill? Are you finding it effective?
The new megrim and the milling enchantment look great, the white dude that grows every time you gain life looks like the best white two drop ever. The goblin is also very interesting, and I like the new basilisk (much better than the treefolk that used to be in that spot). This core set will be definitely worth buying, and it's the first time I say it since 4th edition.
But, regarding that one deck, you yourself said:
So, although the new cantrip is cool, like so many other cool and interesting cards, it will probably be a third choice after Brainstorm and Ponder, making it a very niche card only usable in a tier 2.5 deck that wants to pack 12 cantrips.![]()
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