Best of luck! Fun fact: I've only been to the USA once, and stayed in Worcester. Too bad wasn't a SCG Open then.
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Potentially a couple new cards for the deck:
Cryptic Serpent 5UU
creature - serpent
costs 1 less to cast for each instant and sorcery in your graveyard
5/6
Probably just worse than bedlam reveler, but technically could be playable.
Harsh Mentor 1R
Creature - Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
2/2
Potentially a Sideboard card. Doesn't trigger off planeswalkers, but fetchlands, deathrite, sensei's diving top, aether vial, wasteland, port, cavern harpy, griselbrand, and I'm sure much more that I'm forgetting all set it off.
Harsh Mentor, eh? Seems pretty neat eh? (my am I ever being Canadian) I would love to test this cards as a sideboard card. Let's go Wizards printing some very punishing hate. The main problem is it is a creature that easily gets hit by Swords to Plowshares, Abrupt Decay, Lightning Bolt, etc. and doesn't punish the opponent for removing it like Eidolon of the Great Revel does. Not that it is bad, however this is an obstacle for this card. We will see if it will make the cut.
I was looking at Cryptic Serpent earlier today and thinking the same thing. It is just missing something that makes it more than a fat creature on the board. The thing I would compare it to most is a Tombstalker that doesn't fly, which is what turns me off for this card. If we are paying :u::u: for this (ideally) we should be getting something that flies. At least Bedlam Reveler can refill your hand and it has prowess.
Harsh Mentor seems near, and could potentially be a sb-slot. Eidolon seems more devastating, but I'm willing to try a couple.
EDIT: it also hits a Griselbrand-activation, which is nice.
SB card? that makes every fetchland of the opponent a L.Bolt
huge against any DRShaman deck and autoinclude 4 of against Miracle.
Additionally if it sticks it is as good vs Aluren as Eidolon (Aluren needs creatures activated ability to win).
Being one sided, 1 would play it as a 1or 2 MD and the other to close the full set in SB.
Not less than 4 in any aggro red based deck imho.
Only Storm doesn't care about it
I think mentor could go mainboard.
Cards it hits that are common in legacy:
All fetches
Aether Vial
DRS
Top
Any equipment, particularly Jitte
Stoneforge Mystic
Griselbrand
Thespian's Stage
And these cards are just everywhere. Yeah it dies to removal, so does pretty much everything but this fits our low curve and is a great for controlling tempo of the game and ultimately advances our gameplan of burning down our opponent. I'd definitely try a couple mainboard, maybe in place of stormchaser mage. You may well board them out in some matchups, but that's fine, it hits so many common decks it is worth it imo.
it just doesn't get planeswalkers.. too bad
Well, for one thing: it counters the 'gain 2 life'. With some early damage in (what isn't impossible because Aluren being 4cmc) you'll be winning that race: bounce and drain yourself again :-) So I disagree, Mentor is fine against Aluren.
it's ok vs Aluren but a bit slow maybe, I wouldn't board any in for that matchup.
Aluren is inevability, albeit slow as well. Lately they have dropped counters for discard, so chances are you can drop one or two during the game. Still, you're probably right.
What about this card:
http://mythicspoiler.com/akh/cards/enigmadrake.jpg
At first glance yes, but on second thought no? What do you guys think?
yeah the dragon is nice.
I'm not so sure about the dragon. Spellheart Chimera hasn't been good enough till now, though this survives bolt, which is something.
As a matter of fact yes ;) Still Aluren is slow, we can do a lot of damage in the early stages of the game. But it's not the best way to fight this combo, and chances are Mentor won't stick anyway.
As for the dragon, like I said: at first glance yes, at second glance no. At this point it 'dies to removal', which is a dead give-away, but a valid reason nontheless. And yes, TNN is stricktly better.
So are you guys just not excited about Harsh Mentor, or just nobody's bein' a Chatty Cathy?...Cuz I'm pretty excited.
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The fact that Harsh Mentor triggers on each top activation makes it very interesting in the miracle MU.
There are of course many other situations where this card can sneak in some steady shocks if he survives a couple of turns.
To me, Harsh Mentor looks like cheeper Sulfuric Vortex (in context of Miracles matchup).
Disadvantage is that the mentor can be easily removed and does not turn off Batterskull and other life gain.
The mana cost is much better though and he has 2 power to hit the opponent during each attack.
I think Failure is a very nice tempo card that might help revive Patriot Delver.
But from my perspective, UR Delver should also look into a tiny white splash, just for the card.
Even if it is all speculations (and need testing), it seems failure could be useful for UR Delver:
Pros:
- Counter AD for a turn or two turns in the early game (protect your creature)
- Could potentially trigger prowness twice with 1 card even if unlikely (you would need to play both sides during your turn meaning having access to 3 mana...)
- Huge tempo boost (Oppo turn -> Failure, your turn -> Comply) against any CMC 2+ removal spell
- The same could be said for delaying oppo's creatures spell.
Cons
- CMC 2 for Failure. CMC 1 would have been OP...
- Not very good against CMC 1 removals but could be another constraint for your opponent's manabase (having early access to 2 white for STP for example)
- Force you to leave 2 mana opened (makes you "readable" but you can always bluff)
- Force you to have more lands in play to use it properly in many cases.
That card might be bad after testing but well, who knows ?
What do you think ?
he can Decay in response. Boros Charm is 100% better and more versatile than that.
Rejected. It can save in combat (double strike), it can save in response to destroying effects (all but Terminus and StP) it can get you there in every other case. At Instant speed
Failure/comply doesn't do anything like that.
The W splash would be for SFM and Boros Charm
1) Decay in response of what ? Comply ? If I say early game, it means that if your opponent as already spent GB for decay he doesn't have any mana left during your turn, so that Comply actually works (even if not playing AD during his turn is not big of a deal as he will use it on your next turn). Comply is definitely more for sorcery speed type of cards.
2) Boros is bad against terminus and STP. Failure works against everything (Terminus and STP included).
What on earth is going on.
LOL, my thoughts exactly.
But realistically, I don't think that Failure//Comply will see play. It is just far too inefficient. You could play Gitaxian Probe and Chis Pikula (Meddling Mage) if you really want that effect.
Also I would never put Stoneforge Mystic and Boros Charm in the same deck. If you were looking to play a more aggressive style Patriot Delver deck, I would dismiss Stoneforge Mystic entirely.
However, in my opinion, I just don't think Patriot Delver is good and I don't think warping the UR manabase is worth it for the white cards.
Not to sound as a dick, but we're still straight UR. I really don't see the upside in splashing white, and kill a rocksolid manabase. Right now the only card I find interesting to debate is Harsh Mentor. Aside of 'dies to removal', I think it is a pretty briljant one-sided Shock-effect. Question is, do we want to test the card at all (be it as MD- or SB-option)?
Oh, I see. I wish I had said nothing. You aren't Chatty Cathys, you're Crazy Carlas.
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No can do.
The implication was that I asked for conversation about the new Mentor and what came immediately after was a spastic reaction to other rather unplayable spoiled cards, not meaningful in any way to this thread or the conversation requested lol.
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I'd like to ask a specific question about Harsh Mentor. Since the Shock effect will disincentivize people from using fetches and Deathrite activations, do y'all think Mentor is better suited for Stifle/Wasteland shells that want to punish people's mana development? Having the opponent finally cave and play into Stifle while also taking 2 seems decent. Plus Stifle/Wasteland (instead of Price) helps Mentor survive more things and chip away for more damage because they wouldn't necessarily have the lands to cast their removal. Granted this would be a very different-looking list than the Prowess versions, but I wanted to get thoughts on the idea.
Thanks!