Originally Posted by
Cope
Simply asserting that "Firestorm is crap" makes me question who you are and how much/if any experience and results you actually have with the deck "Que", other than just posting on here a ton and having a Breakthrough as your avatar, no offense. But yeah, to address the points you were trying to make: against a deck like Death and Taxes I would SB in 3 Claim, 3 Firestorm and the 10th rainbow land for game 2 (assuming we won game 1), because they could/do have Rest in Peace/Cage and/or Containment Priest, like you said. These numbers can be adjusted 4-2 in favor of either Claim or Firestorm for game 3 depending on what hate you lose to/see. Firestorm is also very useful against Deathrite decks, which I realize Abrupt Decay can also kill, but at least a full turn slower, and simply being able to Firestorm on your first turn or their end step to kill a Deathrite and additionally discard dredgers or other cards you just want in the GY can be a game winning play all on its own. And even if you go land, go vs. a Deathrite deck and they dont have it and say Ponder on their turn 1, you can still uncounterably discard 2 cards end step with it, shock your opponent and self, and be ready to untap and start dredging/go off if you have draw effects in hand. Also, you usually cast Firestorm during one of the first few turns of the game if at all, so this "nonbo" with Bridge from Below is an almost nonexistent scenario that pretty much never comes up, and if it came down to it id happily trade 1 exiled Bridge if it meant killing a Deathrite Shaman. The only deck you snap board in 4 Firestorms in against is Elves, which is one of our best matchups anyways, but also one that becomes so much better after SB because of this. The full set can also be useful against D&T if you see game 2 that theyre on more creature-based hate, or against Grixis Delver decks with Deathrite who have Surgicals as their hate rather than artifacts. I could see going down to 3 Firestorms honestly, but the assertion that "Firestorm is crap" is laughable to me and reflects a lack of knowledge and/or experience, imo.
Memory's Journey is also a card I've just never thought was good enough. While Surgical does seem to be the most common hate atm, its also hate that is generally very hard to do anything about, and a single one is often not enough to beat us anyways. Plus, people usually just Surgical the first Narcomoeba/Bridge/Ichorid you hit, or try to take your only dredger at the beginning in hopes of preventing our engine from ever getting started. So it seems unlikely/optimistic to me that at the time they are casting their Surgical that you would have already hit your 1 Memory's Journey and have G untapped. It would be a good card to SB in for the Reanimator matchup, which is one of our worst, but that benefit still doesnt seem worth it to me. Against Reanimator i just SB in my other Dread Return, Iona, and FKZ and hope to outdraw/race them (since we just straight cant beat an Elesh Norn period unless we have one too and get it on the table first).
I do however like the idea of Unmask in the SB and may try that out in place of Ingot Chewer/Ancient Grudge, and am also not opposed to testing out Abrupt Decay and Lotus Petals again in the future. Basically the cards I know I want in my SB are: 1 Dread Return (1 MD), Iona, FKZ, Gemstone Mine (10th rainbow land). The other 11 cards for me right now are 4 Claim, 4 Firestorm, 2 Ingot Chewer, 1 Ancient Grudge, but for the other 11 slots I could see trying some configuration of 2 Unmask, 2-3 Firestorm, 2-3 Abrupt Decay, 2-3 Nature Claim, 1-2 Lotus Petal and maybe a Chain of Vapor (another answer to Leyline if cutting down to 2 Claims) or an Elesh Norn, which I've been thinking about bringing back as the 3rd DR target. Cabal Pit also seems interesting as a land that can help cast Abrupt Decay and potentially answer a Deathrite Shaman or Containment Priest, though I'm not sure where it could fit in.