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Thread: [Deck] Berserk Stompy

  1. #481
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Magic-Style View Post
    Hi everyone !

    I play this 3c Berserk Stompy for 3 years,http://www.deckcheck.net/deck.php?id=31912
    Are you saying you are Etienne or that you play his list? xD

    If you are, good news for you: you are in the first page already =P

    Imho, the best part of that list is the strenght your creatures gets, being 3/3 or more quite often, and the fact that it's got bersetk 5-6 with fling. =)
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  2. #482
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Magic-Style View Post
    Hi everyone !

    I play this 3c Berserk Stompy for 3 years,http://www.deckcheck.net/deck.php?id=31912

    what do you think about my new deck list with Kiln Fiend.

    3 savannah
    3 taiga
    1 plateau
    1 forest
    4 wooded foothills
    4 windswept heath

    4 lotus petal
    4 elvish spirit guide

    4 kavu predator
    4 kiln fiend
    4 wild nacatl
    4 qasali pridemage

    2 skyshroud cutter
    4 berserk
    4 invigorate
    2 vine of vastwood
    3 rancor
    4 swords to plowshares
    1 fling


    sideboard :

    4 vexing shuser
    3 gaddock teeg
    3 compost
    3 seed of innocence
    2 nature's claim

    Sry for my english, i'm french...
    Dude, this deck is so gosu. Idk about the Swords to plwoshares though, tehy should probably be moar flings.

  3. #483
    jungle lion, good?...
    paeng4983's Avatar
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    Re: [Deck] Berserk Stompy

    @cavious
    STPs are there for removing any blockers (especially if you're about to go berserk). And at the same time it has a good interaction with kavu.

  4. #484
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by paeng4983 View Post
    @cavious
    STPs are there for removing any blockers (especially if you're about to go berserk). And at the same time it has a good interaction with kavu.
    Why did you choose swords to plowshares over path to exile?

  5. #485
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Eddy Wally View Post
    Why did you choose swords to plowshares over path to exile?
    You give your opponent tempo in a direction that the deck is not designed to dance around. That's the opposite of what you want to do. You can do outlier amounts of damage with Kavu Predator/kiln fiend/berserk, so life gain is not as painful as them having an extra accelerant generally. Path is better in some situations, but only on the turn you plan to kill them, not 'setup' turns.

    This is the list I have sitting around presently, which... is pretty much Zoo with berserk.

    4x Wild Nactl
    4x Qasali Pridemage
    4x Kiln Fiend
    4x Kavu Predator

    2x Vines of Vastwood
    4x Berserk
    4x Invigorate
    4x Lightning Bolt
    4x Chain Lightning
    4x Swords to plowshares
    2x Fireblast

    2x Taiga
    2x Plateau
    1x Savannah
    3x Wooded Foothills
    3x Arid Mesa
    3x Windswept Heath
    2x Forest
    2x Mountain
    2x Plains

    Sideboard
    4x Krosan Grip
    4x Mana Tithe
    4x Path to Exile
    3x Pithing Needle
    Last edited by Dilettante; 05-03-2010 at 12:03 PM. Reason: Card Links

  6. #486
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    Re: [Deck] Berserk Stompy

    I still like tarmogoyf on 3c versions running that amount of different grave possibilities... 3/4 turn 2 is something I like on the previous version...
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  7. #487

    Re: [Deck] Berserk Stompy

    I had a question about scryb ranger. I'm assuming as usual it's return a forest to your hand ability is unusable when it comes into play since the creature has summoning sickness but I just might be a complete idiot and that's not the case. I'm debating it's addition to the deck based on this fact.

  8. #488
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    Re: [Deck] Berserk Stompy

    You can use the ability under summoning sickness because it doesn't require to tap Scryb Ranger.

  9. #489

    Re: [Deck] Berserk Stompy

    Ok so I'm debating the white splash in this deck after a decent amount of testing. I'm debating what to put into the deck besides StP. I'm debating jotun grunt or mother of runes. I feel that the evasion offered by mother is huge plus she's a huge target for eating removal which leaves my other creatures open. Jotun is a great target for pumps and berserk. Any other thoughts on the white splash?

  10. #490

    Re: [Deck] Berserk Stompy

    With white splash, you can play Qasali, Gaddok Teeg (SB), jutun grunt, double glave, Fiery Justice...

    Are you saying you are Etienne or that you play his list? xD
    yes it's me. ;)

    If you are, good news for you: you are in the first page already =P
    THX !! ^^

    I no finish to test with Kind Fiend, i test for the BOM4 in france. I have many probleme with this beast, it's bad with cutter, rancor or other summun card.

  11. #491
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    Re: [Deck] Berserk Stompy

    @ eddy wally
    STP is much better card choice than PTE. why STP?
    PTE gives your opponent an extra land. not just a
    land but a basic land. having another basic land gives
    your opponent a tempo. basic land also fixed the mana
    base of your opponent especially if he runs a 2-color
    deck combination. lastly we all know that wasteland
    cannot destroy a basic land. :) whereas with STP, it
    does not give him an extra land. and if your opponent
    is running a 2 or 3 color deck, there might be a probability
    that you'll screw him. also the effect that STP has (giving
    extra life points to your opponent), actually works well
    with your kavu predator. how? - for each life he gains
    you put +1/+1 counters on kavu predator.

    @galrael
    my suggestion, for your MD you can include qasali pridemage
    and for your SB, teeg. for added control element - you can add
    for your MD aven mindcensor. if you are really afraid of the removals,
    you can use vines of the vastwood and/ or slippery boggle. or simply
    use an evasion, use a creature that flies. scryb ranger or scryb sprites
    will do. :)

    about the kiln fiend, i testplayed it and it does not do good. i think its not a good addition
    to the deck. just like magic-style said, "it's bad with cutter, rancor or other summun card"
    . meaning it will not have any plus plus if you'll just play a creature, an enchantment
    or an artifact. berserk stompy relies on the speed of your creatures' paws (or punches as you may say it).
    berserk stompy is never meant to be a set up deck.

    but personally speaking, i'd still prefer to run the mono green build.
    why mono green? - i really hate it when my opponent destroys
    my early drop dual land and after that the next thing you'll
    know is that your already experiencing mana screw. with
    mono green you wont have to worry of your mana base.
    though my problem with mono green is this, most of my creatures
    are prone to removals. and if you'll try to check some pages back
    slippery boggle was discussed. at G with shroud but a body of a 1/1
    is aahhhh.... hmmmm... looks weak.
    slippery boggle is better if you'll go for the win using the pump spells and berserk.
    im thinking of using this build for my mono green build.

    4 scryb sprites
    3 slippery boggle
    3 llanowar augur
    4 skarggan pit skulk
    4 jungle lion
    4 silhana ledgewalker
    4 kavu predator

    4 rancor
    4 might of old krosa
    4 berserk
    3 seal of strength
    4 invigorate

    10 forest
    7 green fetches

    SB
    2 fog
    3 tormod's crpyt
    3 seal of primordium
    4 rushwood legate
    2 wrap in vigor
    1 bind

    my game plan here is to use 7 shroud effect (slippery and silhana) or the 4 evasion effect (sprites)
    also to abuse the unblockable ability of skarggan (especially if it grows big).
    hmmm... probably get a 4 to 8 life points off his life from jungle lion and sprites and kavu predator.
    and utilize 22 pump effects (llanowar augur, berserk, rancor, seal of strength, might, and invigorate).

    feel free guys to say your comment here.
    thanks ^_^

  12. #492
    jungle lion, good?...
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    Re: [Deck] Berserk Stompy

    mods pls delete this post.
    for some reason, i double my post.
    thanks. ^_^

    by the way, magic-style good luck on your BOM4.
    make all of us berserk-fanatics proud!
    ^_^
    Last edited by paeng4983; 05-11-2010 at 12:26 AM. Reason: for some reason, i had it double post. so im deleting the content of this one

  13. #493
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    Re: [Deck] Berserk Stompy

    The real good thing about Kiln Fiend is that, just as the Tarmogoyf some people run, or the Jotun Grunt you may play in white, he's one of the few creatures that go really well with a single Berserk, and not extra pumping ^^ A single Berserk gives him an extra 7 damage, not bad is it ?

  14. #494
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    Re: [Deck] Berserk Stompy

    kiln fiend is absolutely crazy with invogarate, + 7/+4 not bad at all for a free pump =)
    A berserk coupled with invigorate on an unblocked fiend is almost game, this can happen as fast as turn 2

    turn 1: mountain, lotus petal or elvish spirit guide --> sac petal or remove ESG --> kiln fiend
    turn 2: forest, attack with fiend --> invogate --> berserk --> opponent at 1 life

    with might of old krosa (played at main phase) it's game but he can be blocked then and dunno if trample dmg for 2 will be enough, prob on turn 2 it will be =)

  15. #495
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Slayer001 View Post
    kiln fiend is absolutely crazy with invogarate, + 7/+4 not bad at all for a free pump =)
    A berserk coupled with invigorate on an unblocked fiend is almost game, this can happen as fast as turn 2

    turn 1: mountain, lotus petal or elvish spirit guide --> sac petal or remove ESG --> kiln fiend
    turn 2: forest, attack with fiend --> invogate --> berserk --> opponent at 1 life

    with might of old krosa (played at main phase) it's game but he can be blocked then and dunno if trample dmg for 2 will be enough, prob on turn 2 it will be =)
    My suggestion is to play Kiln Fiend with a full set of Vines of Vastwood, since it will protect your creature while it get pumped... Turn 3 with vastwood and any other pump + zerk would be game, trample damage should be enough and you don't even need to rely on petal/ESG. Just remember to let every pump spell resolve one each time... Oh, and if you don't have the other pump, Vines kicked + zerk shall still get 22 dmg...
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  16. #496

    Re: [Deck] Berserk Stompy

    This is probably a bad idea, but has anyone ever thought of Vintara Snapper? He kinda sorta has troll shroud and is more aggressive than the Bogle.

    Of course, you wouldn't be able to tap out to Berserk him which would suck..

    Again, probably a bad idea but I'm surprised I've never seen anyone try him ever

  17. #497
    jungle lion, good?...
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    Re: [Deck] Berserk Stompy

    My suggestion is to play Kiln Fiend with a full set of Vines of Vastwood, since it will protect your creature while it get pumped... Turn 3 with vastwood and any other pump + zerk would be game, trample damage should be enough and you don't even need to rely on petal/ESG. Just remember to let every pump spell resolve one each time... Oh, and if you don't have the other pump, Vines kicked + zerk shall still get 22 dmg...
    well in theory, klin is a good card choice. but - have you used it in a tournament? i bet this card will suck big time.

  18. #498

    Re: [Deck] Berserk Stompy

    Hi !

    I play that in BOM4 in France :

    3 Savannah
    2 Taiga
    1 Plateau
    2 Forest
    4 Wooded
    4 Windsepth

    4 Lotus Petal
    4 ESG

    4 Tarmogoyf
    4 Kavu Predator
    4 Wild Nacatl
    3 Kind Fiend

    2 Skyshroud Cutter
    4 Berserk
    4 Invigorate
    3 Rancor
    4 STP
    2 Vine of Vastewood
    1 Reckless Charge
    1 Fling

    SB:
    4 Vexing Shusher
    3 Goddok Teeg
    4 Nature's Claim
    3 Seeds of innocence
    1 Vine of Vastewood


    I do 5 win, 2 draw, 2 loose.

    Lose VS Goblin and Astral . (goblin is very god matchup, but 2 times full lands...)

    Draw VS Bant and Togless (1 more turn VS bant, i must win...)

    Win VS 4 Survival !! (1 aggro, 2 Loyal Retainer, 1 Volrath's Shapeshifter) and 1 Elf aggro/combo.


    Sorry, i can't repport more, it's hard in english...

  19. #499
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    Re: [Deck] Berserk Stompy

    Vintara Snapper would suck almost in any kind of situation, but then again with the new M10 rules, you burn don't suffer from mana so we can tap all the lands out in response to removal XD he seems more fun than anything, but oh well ^^

    Thanks for the report Villani, but one question. Wouldn't you prefer running those 2 Cutters as 2 more Vines of Vastwood. I mean Cutter is suchhhh a bad card without Kavu, he's horrible, and even with Kavu. You play him free, and then removal to Kavu so he gains 5 life for free, which doesn't happen with Invigorate because you can target a different creature for the pump. I just don't like him at all, sorry :p
    I like the reckless charge you have added, but I think 2 Flings and 4 Rancor are necessary.

  20. #500
    jungle lion, good?...
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    Re: [Deck] Berserk Stompy

    hey Villani, how did the klin do?
    does anyone here used klin in their local turneys?
    how did it do?

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