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Thread: [EDH] Jarad, Golgari Lich Lord

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    Re: [EDH] Jarad, Golgari Lich Lord

    I already played against this kind of deck. Really impressive general.

    Cards like Lord of extinction just cant hit the battlefield or its end of game. Keeping grave full, while not able to protect yourself from direct creature damage is also not very wise...
    ...the advance of computerisation, however, has not yet wiped out nations and ethnic groups...

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    Re: [EDH] Jarad, Golgari Lich Lord

    Quote Originally Posted by Offler View Post
    I already played against this kind of deck. Really impressive general.

    Cards like Lord of extinction just cant hit the battlefield or its end of game. Keeping grave full, while not able to protect yourself from direct creature damage is also not very wise...
    Upon further reflection, the list above is pretty much a one trick pony. Tutor for Hermit Druid, fill the graveyard, kill everyone by flinging a Lhurgoyf type creature. It is VERY weak to any form of graveyard hate, and the "plan" is telegraphed from turn 1 on.

    While it gets the Johnny in me going and is no doubt very fun to play, it's pretty easy to disrupt and will likely just roll over and die before it can get in a winning position.

    The idea has been rolling around in my head since Jarad was first spoiled...so I figured I'd get it down and see if the hive mind can take it anywhere.

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    Re: [EDH] Jarad, Golgari Lich Lord

    Exactly the reason why i prefer Highlander over EDH. The general says too much about the strategy.

    But this deck still has potential and slots for having strong creatures just for hardcast and/or reanimation. Green/black combination promises a lot of strong creatures, pumps, destroy effects and reanimation of course.

    Anyways - there is no way how could Damnation or any other mass destroy make any game situation gone wrong.

    Combo potential with random beatdown as secondary plan seems also possible...
    ...the advance of computerisation, however, has not yet wiped out nations and ethnic groups...

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    Re: [EDH] Jarad, Golgari Lich Lord

    Quote Originally Posted by Davran View Post
    Upon further reflection, the list above is pretty much a one trick pony. Tutor for Hermit Druid, fill the graveyard, kill everyone by flinging a Lhurgoyf type creature. It is VERY weak to any form of graveyard hate, and the "plan" is telegraphed from turn 1 on.

    While it gets the Johnny in me going and is no doubt very fun to play, it's pretty easy to disrupt and will likely just roll over and die before it can get in a winning position.

    The idea has been rolling around in my head since Jarad was first spoiled...so I figured I'd get it down and see if the hive mind can take it anywhere.
    I think the strength of this deck is that while it is fairly easy to win the game out of nowhere as you describe, it's a fairly resilient combo as the hermit druid is easy enough to revive, and even if they do exile it or you can't find the hermit druid, the rest of the cards in the deck are still perfectly fine on their own.

    One dilemma I have identified (especially since you're only playing 2 colours) is trying to minimize basic forests for Hermit Druid activations while also trying to have enough forests for Wood Elves and such.

    I think if you want to make a "You play tormod's crypt? GG" deck then I think Jarad should definitely be a part of it because paying 3 mana to deal 40+ damage to all opponents is pretty absurd.

    However, I think that instead of being the commander, he should be one of the 99 in a Karador deck, which has the following benefits:

    -Karador offers more utility than Jarad by letting you have access to repeatable removal or card draw or whatever you need each turn
    -You get sweet white cards like Unburial Rites and Karmic Guide and such
    -The basic land problem isn't as much of an issue

    The only downside is that you need to find Jarad in order to combo, but if you're ditching your entire deck to a Hermit Druid activation then it's right there in the graveyard and you can replay it out of the bin with Karador anyway

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    Re: [EDH] Jarad, Golgari Lich Lord

    I've been playing my Jarad list for a few nights and I really enjoy it. A single Relic or Bog is frustrating, but not game ending. Multiple Bogs is very frustrating.

    Here's where I am, list-wise:
    Quote Originally Posted by Jarad, Golgari Lich Lord EDH list
    ----General----
    Jarad, Golgari Lich Lord

    ----Utility----
    Shriekmaw
    Bone Shredder
    Big Game Hunter
    Fleshbag Marauder
    Slum Reaper
    Stinkweed Imp
    Sheoldred, Whispering One
    Viridian Zealot
    Sylvok Replica
    Wickerbough Elder
    Acidic Slime
    Woodfall Primus
    Molder Slug
    Graveborn Muse

    Putrefy
    Krosan Grip
    Beast Within
    Bane of the Living
    Pernicious Deed
    Damnation

    ----Graveyard Cards----
    Brawn
    Filth
    Genesis
    Worm Harvest

    ----Recursion----
    Golgari Thug
    Pit Keeper
    Eternal Witness
    Deadwood Treefolk
    Regrowth
    Reanimate
    Animate Dead
    Necromancy
    Makeshift Mannequin

    ----Spells----
    Entomb
    Buried Alive
    Night's Whisper
    Sign in Blood
    Mulch
    Grisly Salvage
    Syphon Mind
    Skeletal Scrying
    Life from the Loam
    Tortured Existence
    Mesmeric Orb
    Oversold Cemetery
    Sylvan Library
    Phyrexian Arena
    Survival of the Fittest
    Tombstone Stairwell

    ----Really Big Dudes----
    Boneyard Wurm
    Splinterfright
    Terravore
    Lhurgoyf
    Mortivore
    Revenant
    Golgari Grave-Troll
    Lord of Extinction
    Ghoultree

    ----Mana Ramp/Fixing----
    Diligent Farmhand
    Sakura-Tribe Elder
    Yavimaya Granger
    Wood Elves
    Farhaven Elf
    Yavimaya Dryad //
    Krosan Tusker
    Yavimaya Elder
    Hermit Druid
    Avenging Druid //

    ----Land (36, sections separated by //)----
    Verdant Catacombs
    Wooded Foothills
    Misty Rainforest
    Windswept Heath
    Bloodstained Mire
    Polluted Delta
    Marsh Flats //
    Llanowar Wastes
    Tainted Wood
    Woodland Cemetery
    Twilight Mire
    Overgrown Tomb
    Bayou
    Golgari Rot Farm //
    Wasteland
    Dust Bowl
    Volrath's Stronghold
    Yavimaya Hollow
    Svogthos, the Restless Tomb
    Crypt of Agadeem //
    Tranquil Thicket
    Slippery Karst
    Barren Moor
    Polluted Mire //
    7 Forest
    4 Swamp
    1 Urborg, Tomb of Yawgmoth
    This is still 5 cards over, but Grisly Salvage and Slum Reaper aren't out yet and I'm still hunting down a few cards.

    In general, are Night's Whisper and Sign in Blood worth running? I don't have many two drops, and they're good at all points in the game.

    I was really sad when I finally cut the landcyclers (Twisted Abomination, Elvish Aberration, and Wirewood Guardian), but the 4 Wood Elves seemed better and there were way too many cards devoted to land.
    InfoNinjas

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    Re: [EDH] Jarad, Golgari Lich Lord

    Quote Originally Posted by kombatkiwi View Post
    I think the strength of this deck is that while it is fairly easy to win the game out of nowhere as you describe, it's a fairly resilient combo as the hermit druid is easy enough to revive, and even if they do exile it or you can't find the hermit druid, the rest of the cards in the deck are still perfectly fine on their own.

    One dilemma I have identified (especially since you're only playing 2 colours) is trying to minimize basic forests for Hermit Druid activations while also trying to have enough forests for Wood Elves and such.

    I think if you want to make a "You play tormod's crypt? GG" deck then I think Jarad should definitely be a part of it because paying 3 mana to deal 40+ damage to all opponents is pretty absurd.

    However, I think that instead of being the commander, he should be one of the 99 in a Karador deck, which has the following benefits:

    -Karador offers more utility than Jarad by letting you have access to repeatable removal or card draw or whatever you need each turn
    -You get sweet white cards like Unburial Rites and Karmic Guide and such
    -The basic land problem isn't as much of an issue

    The only downside is that you need to find Jarad in order to combo, but if you're ditching your entire deck to a Hermit Druid activation then it's right there in the graveyard and you can replay it out of the bin with Karador anyway
    The high basic count isn't so much to power up Wood Elves type effects, it's more to prevent overextending into a graveyard wipe. The only reason I'm running Wood Elves at all over something like Skyshroud Claim is because it's a creature that can be Clamped and/or simply give Jarad +1/+1 off of a dredge.

    Putting Karador at the helm is an interesting idea. I worry that it places too much demand on the mana base of a deck that really just wants to flip itself into the graveyard at its earliest opportunity.

    Quote Originally Posted by AngryTroll View Post
    I've been playing my Jarad list for a few nights and I really enjoy it. A single Relic or Bog is frustrating, but not game ending. Multiple Bogs is very frustrating.

    Here's where I am, list-wise:

    This is still 5 cards over, but Grisly Salvage and Slum Reaper aren't out yet and I'm still hunting down a few cards.

    In general, are Night's Whisper and Sign in Blood worth running? I don't have many two drops, and they're good at all points in the game.

    I was really sad when I finally cut the landcyclers (Twisted Abomination, Elvish Aberration, and Wirewood Guardian), but the 4 Wood Elves seemed better and there were way too many cards devoted to land.
    I'm not sure about Sign in Blood and Night's Whisper - on one hand, you might get some extra dredging done. On the other, they do very little to help your game plan of putting more creatures in the graveyard.

    Terravore is something that I missed initially...seems pretty good in here.

    As for being 5 cards over - Molder Slug seems like an easy cut. I'm also not a huge fan of Brawn or Filth since it doesn't seem like we're really looking to attack. Worm Harvest is cute, but again, there isn't really much the deck can do with a token swarm.

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    Re: [EDH] Jarad, Golgari Lich Lord

    Quote Originally Posted by Davran View Post
    I'm not sure about Sign in Blood and Night's Whisper - on one hand, you might get some extra dredging done. On the other, they do very little to help your game plan of putting more creatures in the graveyard.

    Terravore is something that I missed initially...seems pretty good in here.

    As for being 5 cards over - Molder Slug seems like an easy cut. I'm also not a huge fan of Brawn or Filth since it doesn't seem like we're really looking to attack. Worm Harvest is cute, but again, there isn't really much the deck can do with a token swarm.
    My thought process after a few nights of playing the deck was to power up the deck's post-Relic power. The primary plan of dredging and throwing Lord of Extinction or Golgari Grave Troll at people is very strong if you aren't disrupted, but post Crypt games can be awkward as you try to rebuild. To that effect I bumped up the recursion to try and avoid leaving juicy cards in the graveyard and added Night's Whisper (etc) to keep cards flowing through my hand. I'm not sure if this is the right approach, but it seems worth trying.

    Another style you could certainly explore is to go for more of an all-in dredge approach, focusing more heavily on Hermit Druid, but that build would be even weaker to graveyard removal.
    InfoNinjas

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    Re: [EDH] Jarad, Golgari Lich Lord

    Quote Originally Posted by AngryTroll View Post
    My thought process after a few nights of playing the deck was to power up the deck's post-Relic power. The primary plan of dredging and throwing Lord of Extinction or Golgari Grave Troll at people is very strong if you aren't disrupted, but post Crypt games can be awkward as you try to rebuild. To that effect I bumped up the recursion to try and avoid leaving juicy cards in the graveyard and added Night's Whisper (etc) to keep cards flowing through my hand. I'm not sure if this is the right approach, but it seems worth trying.
    The nice thing about card drawing is that it also allows you to play a dredge-light game if you want to avoid getting hit by graveyard removal. The problem is that the All-Lhurgoyf deck can't really do something like that because of its creatures. It's part of the reason I moved away from that strategy with my BUG dredge deck years ago.

    That said, Phyrexian Arena, Sylvan Library, Night's Whisper, Elvish Visionary, Wall of Roots, Bloodgift Demon, the new tap Arena, and so on let you play a pretty decent midrange control deck.

    Quote Originally Posted by AngryTroll View Post
    Another style you could certainly explore is to go for more of an all-in dredge approach, focusing more heavily on Hermit Druid, but that build would be even weaker to graveyard removal.
    Depends on the speed. Hermit Druid combo is probably one of the best top-tier strategies in metagames not overly prepared for it.

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    Re: [EDH] Jarad, Golgari Lich Lord

    Few standalone combos are quite good kill condition with Jarad.

    Quillspike + Devoted druid
    Umbral mantle + Elvish Aberration

    or any green/black variations to reanimation or infinite token generation.
    ...the advance of computerisation, however, has not yet wiped out nations and ethnic groups...

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    Re: [EDH] Jarad, Golgari Lich Lord

    This is a dumb question but us their a "dredge" EDH deck? This seems as good a place as any to ask/
    "eggs... why'd it have to be eggs"

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    Re: [EDH] Jarad, Golgari Lich Lord

    Quote Originally Posted by lavafrogg View Post
    Is their a "dredge" EDH deck?
    When I have a few minutes I'll post my Mimeoplasm build. I took some inspiration from Kuma's 5-color Hermit Druid deck using Scion as the general.

    You can work around some graveyard hate using Pithing Needle and Phyrexian Revoker.

    Cards I did not see listed but seem good enough for consideration:
    Hall of the Bandit Lord
    Living Death nevermind, not great synergy with Lhurgoyfs...
    Victimize
    Survival of the Fittest
    Bloodghast - another creature to abuse Skullclamp with
    Last edited by Ace/Homebrew; 12-08-2012 at 01:52 PM.

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