Quote Originally Posted by Secretly.A.Bee View Post
I'm sure you have thought of it, but with large amounts of Walkers, no GSZ, I think trying to squeeze in some number of Oath of Nissa would be worth your while. You suggested more discard; do you feel like you are missing disruption?

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I started with 4 oath of nissa's and split brainstorms and brutalities. My playgroup talked me out of it, and I was underwhelmed with 4 oath of nissa as it was. I think I'm going to try to fit 2 in before tonight. Not sure, It doesn't look like it's missing anything, but it does look very binary. Either things come up in the perfect order and I control the game into powerful walkers. Or I'm going to draw jace, jace, ugin and 1 land......

This latest iteration I have not been able to test yet, so I'm going in blind.

Quote Originally Posted by Brael View Post
Stewart of Elements has a very low hit rate in that build, you might as well never use the 0 ability. I think flip walkers are vital to making the card work.
She is more impressive than she looks. Her scry 2 alone with Jace and sylvan library in the deck is fine. Sure, she doesn't cheat in any big creatures, but she keeps the top of the deck fresh, comes down on 3, and at some point can dome for 10 which is nice. Also, works moderately with Nissa VF emblem, jace some lands to the top and then 0 her.

It might be the case of "she works when we're already winning and doesn't necessarily close out the game and doens't help us too much from behind" but there are some synergies with her in the deck.

Quote Originally Posted by Gruby View Post
Hi. I played a tournament last saturday and I want to share with You ;)
Sideboard:
2 Lost Legacy
3 Duress
1 Ethersworn Canonist
2 Pithing Needle
1 Golgari Charm
1 Gaddock Teeg
1 Nihil Spellbomb
1 Tormod's Crypt
2 Hymn to Tourah
1 Elspeth knight-errant

Played 5 games 1win, 2draw, 2 lose ;(

1. BUG Mirror 0-1
Game1: He starts with Vet, so I go with DRS. He went 5 mana turn 2 thragtusk, lot of removal landed this game. This was really grindy but he overcome me and I can't draw enough removal. This was my first match with meren and I forget about her trigger after deed=3, I would have 2 experience counters.

Game 2: -Gaddock -3 Vet +2Hymn+2needle. He blow me with Thragtusk +titania+ tracker. Not even seen one removal spell ;(

2. BUGr Control: 0-1-1
Game 1: I tought it was delver. Saw volcanic island. Fast Rhino+ rhino done it quickly.

Game 2: -Gaddock +golgari charm
Longest game ever. removal for removal, creatures was whipped, burned and sac for his Lilly. Couldn't draw zenith for Sigarda. He blow Lilly's ultigiving me 3 duals and deed and 4 basics I choosed 4 basics. Flooded after that.

Game 3: -2 golgari charm -2deed +elspeth +2needle
Another long, grindy game, Itought that rhino + elspeth make the deal but termination make a draw.

3. BR Reanimator. 1-1-1
Game 1: Mulligan and, keeped hand with 3 lands zenith deathrite path, sry for reclamation sage and put it on the bottom.
I insanely draw removals, turn 3 karakas from top. Make a game with rhino + sigarda and deathrite.

Game 2: -gaddock -elspeth -golgari charm-reclamation sage +nihil spellbomb +tormods crypt+2 hymns
He shows cancellor of the annex
Started with good 7, karakas+2 lands, 2pte, tormods crypt and zenith.
He 1 land, dark ritual, entomb, exhume, griselbrand
Me: karakas, bounce, crypt
fast game, removing whole his graveyard, and drawing tons of removal.

4. Dark depths combo 1-1-2
Game 1: He started with bayou and sylvan safekeeper, therapy called glimpse of nature, dang wrong ;) Marit turn 4/5.

Game 2: -gaddock -elspeth -3vets -3deed +2lost legacy +2needle +2hymn +spellbomb +tormod
Landed karakas quickly enough, having 2 pte and drawing third. Rhino make a game.

Game 3: Marit lage was faster ;)

5. UWR Delver. 1-2-2 in every match here I missed therapy naming stp, see stifle. naming stifle saw stp and so on.
Game1: Wanted to mischief as maverick playing zenith for 0, dryad, t2 drs, vet. But he sworded/stifled everything.

Game 2: -gaddock -reclamation sage -1rhino -1vet +2hymn +elspeth +golgari charm
t1: therapy naming brainstorm, got2! Elspeth + rhino make a game

Game 3: He had a "control hand". Wasted my duals. He had more lands in game than me :D but termination get us caught as 1-1.

Conclusions:
Elspeth was great when she landed. Second bayou is a MUST HAVE ;) Few missplays on my side. I considering change thruths for sylvan library and getting toxic deluge instead of charms. I needed this -2/-2 or -3 sweeper few times.



Thanx for help :)

Edit: I almost forget< every played hymn was superb!!!
I've played Rhino fit with shocks before I got duals (and still use shocks when I am missing something random like extra taiga's for valakut), and if any deck can get away with shocks is Rhino fit. Having access to your colors is immeasurably better than saving 2 life imo.

It depends on your meta, but I would suggest faerie macabre over tormod's crypt (turn 0 interaction that gets over chancellor triggers).

In general, I would just recommend getting in some practice with the deck, being able to hit on blind therapy is a great skill (or even name reasonably). And closing out grindy game 1's in a timely fashion also helps. It's fine if nic fit takes 35 minutes game 1 if you win g1. Winning the match 1-0 is a classic control strategy. Conversely, since we are not always the control deck, being aware of the round time is relevant. An early concession can be necessary for a better g2/g3.

Lastly, I would recommend at least 1 sweeper that is not cmc 3. Otherwise a D&T player can prelate 3 and you will never interact with them again.