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Thread: [Primer] Nic Fit

  1. #2581

    Re: [Primer] Nic Fit

    Quote Originally Posted by Secretly.A.Bee View Post
    I'm sure you have thought of it, but with large amounts of Walkers, no GSZ, I think trying to squeeze in some number of Oath of Nissa would be worth your while. You suggested more discard; do you feel like you are missing disruption?

    Sent from my XT1650 using Tapatalk
    I started with 4 oath of nissa's and split brainstorms and brutalities. My playgroup talked me out of it, and I was underwhelmed with 4 oath of nissa as it was. I think I'm going to try to fit 2 in before tonight. Not sure, It doesn't look like it's missing anything, but it does look very binary. Either things come up in the perfect order and I control the game into powerful walkers. Or I'm going to draw jace, jace, ugin and 1 land......

    This latest iteration I have not been able to test yet, so I'm going in blind.

    Quote Originally Posted by Brael View Post
    Stewart of Elements has a very low hit rate in that build, you might as well never use the 0 ability. I think flip walkers are vital to making the card work.
    She is more impressive than she looks. Her scry 2 alone with Jace and sylvan library in the deck is fine. Sure, she doesn't cheat in any big creatures, but she keeps the top of the deck fresh, comes down on 3, and at some point can dome for 10 which is nice. Also, works moderately with Nissa VF emblem, jace some lands to the top and then 0 her.

    It might be the case of "she works when we're already winning and doesn't necessarily close out the game and doens't help us too much from behind" but there are some synergies with her in the deck.

    Quote Originally Posted by Gruby View Post
    Hi. I played a tournament last saturday and I want to share with You ;)
    Sideboard:
    2 Lost Legacy
    3 Duress
    1 Ethersworn Canonist
    2 Pithing Needle
    1 Golgari Charm
    1 Gaddock Teeg
    1 Nihil Spellbomb
    1 Tormod's Crypt
    2 Hymn to Tourah
    1 Elspeth knight-errant

    Played 5 games 1win, 2draw, 2 lose ;(

    1. BUG Mirror 0-1
    Game1: He starts with Vet, so I go with DRS. He went 5 mana turn 2 thragtusk, lot of removal landed this game. This was really grindy but he overcome me and I can't draw enough removal. This was my first match with meren and I forget about her trigger after deed=3, I would have 2 experience counters.

    Game 2: -Gaddock -3 Vet +2Hymn+2needle. He blow me with Thragtusk +titania+ tracker. Not even seen one removal spell ;(

    2. BUGr Control: 0-1-1
    Game 1: I tought it was delver. Saw volcanic island. Fast Rhino+ rhino done it quickly.

    Game 2: -Gaddock +golgari charm
    Longest game ever. removal for removal, creatures was whipped, burned and sac for his Lilly. Couldn't draw zenith for Sigarda. He blow Lilly's ultigiving me 3 duals and deed and 4 basics I choosed 4 basics. Flooded after that.

    Game 3: -2 golgari charm -2deed +elspeth +2needle
    Another long, grindy game, Itought that rhino + elspeth make the deal but termination make a draw.

    3. BR Reanimator. 1-1-1
    Game 1: Mulligan and, keeped hand with 3 lands zenith deathrite path, sry for reclamation sage and put it on the bottom.
    I insanely draw removals, turn 3 karakas from top. Make a game with rhino + sigarda and deathrite.

    Game 2: -gaddock -elspeth -golgari charm-reclamation sage +nihil spellbomb +tormods crypt+2 hymns
    He shows cancellor of the annex
    Started with good 7, karakas+2 lands, 2pte, tormods crypt and zenith.
    He 1 land, dark ritual, entomb, exhume, griselbrand
    Me: karakas, bounce, crypt
    fast game, removing whole his graveyard, and drawing tons of removal.

    4. Dark depths combo 1-1-2
    Game 1: He started with bayou and sylvan safekeeper, therapy called glimpse of nature, dang wrong ;) Marit turn 4/5.

    Game 2: -gaddock -elspeth -3vets -3deed +2lost legacy +2needle +2hymn +spellbomb +tormod
    Landed karakas quickly enough, having 2 pte and drawing third. Rhino make a game.

    Game 3: Marit lage was faster ;)

    5. UWR Delver. 1-2-2 in every match here I missed therapy naming stp, see stifle. naming stifle saw stp and so on.
    Game1: Wanted to mischief as maverick playing zenith for 0, dryad, t2 drs, vet. But he sworded/stifled everything.

    Game 2: -gaddock -reclamation sage -1rhino -1vet +2hymn +elspeth +golgari charm
    t1: therapy naming brainstorm, got2! Elspeth + rhino make a game

    Game 3: He had a "control hand". Wasted my duals. He had more lands in game than me :D but termination get us caught as 1-1.

    Conclusions:
    Elspeth was great when she landed. Second bayou is a MUST HAVE ;) Few missplays on my side. I considering change thruths for sylvan library and getting toxic deluge instead of charms. I needed this -2/-2 or -3 sweeper few times.



    Thanx for help :)

    Edit: I almost forget< every played hymn was superb!!!
    I've played Rhino fit with shocks before I got duals (and still use shocks when I am missing something random like extra taiga's for valakut), and if any deck can get away with shocks is Rhino fit. Having access to your colors is immeasurably better than saving 2 life imo.

    It depends on your meta, but I would suggest faerie macabre over tormod's crypt (turn 0 interaction that gets over chancellor triggers).

    In general, I would just recommend getting in some practice with the deck, being able to hit on blind therapy is a great skill (or even name reasonably). And closing out grindy game 1's in a timely fashion also helps. It's fine if nic fit takes 35 minutes game 1 if you win g1. Winning the match 1-0 is a classic control strategy. Conversely, since we are not always the control deck, being aware of the round time is relevant. An early concession can be necessary for a better g2/g3.

    Lastly, I would recommend at least 1 sweeper that is not cmc 3. Otherwise a D&T player can prelate 3 and you will never interact with them again.

  2. #2582

    Re: [Primer] Nic Fit

    Quote Originally Posted by Kobra_D View Post
    It's fine if nic fit takes 35 minutes game 1 if you win g1. Winning the match 1-0 is a classic control strategy. Conversely, since we are not always the control deck, being aware of the round time is relevant. An early concession can be necessary for a better g2/g3.
    This is a pretty bad strategy. If you go this route and you can win 60% of games, you're throwing away a bunch of games where you lose G1 but could have won 2 and 3. Not just in lost G1's but trying to squeeze in 2 more games is really difficult. It's in your own self interest to build a deck that can win in less time., because that gives you the opportunity to recover from a bad G1.

    Again, something I've been working on for awhile. That principle lead to me getting rid of my own SDT's because of the time usage, and it's yet another reason why I like Dark Confidant and Tireless Tracker, it's card draw that you can fire off quickly, in contrast with something like GSZ that's slow. It's the sort of reason why you want to prioritize a Tower opening because you can get a 4-5 drop out of it, which will win the game fast.

    The time cost of cards is a real thing and since we tutor a lot, and shuffle a lot, it's something to pay attention to.

  3. #2583

    Re: [Primer] Nic Fit

    I have played both Junk and BUG Fit but have decided to try BG because I want to play Bob and Crop Rotation.

    Here is the list:

    Lands (22)
    3 Bayou
    5 Forest
    2 Swamp
    4 Verdant Catacombs
    3 Misty Rainforest
    1 Dryad Arbor
    1 Treetop Village
    1 Bojuka Bog
    1 Karakas
    1 Phyrexian Tower

    Creatures (17)
    4 Veteran Explorer
    2 Deathrite Shaman
    3 Dark Confidant
    1 Scavenging Ooze
    2 Tireless Tracker
    1 Eternal Witness
    1 Nissa, Vastwood Seer
    1 Meren of Clan Nel Toth
    1 Thragtusk
    1 Titania, Protector of Argoth

    Noncreatures (21)
    4 Green Sun's Zenith
    4 Cabal Therapy
    2 Crop Rotation
    1 Fatal Push
    2 Abrupt Decay
    1 Sylvan Library
    1 Collective Brutality
    1 Diabolic Intent
    1 Diabolic Edict
    2 Pernicious Deed
    1 Toxic Deluge
    1 Maelstrom Pulse


    Sideboard (15)
    1 Maze of Ith
    2 Surgical Extraction
    2 Deathrite Shaman
    2 Thoughtseize
    1 Pithing Needle
    1 Crop Rotation
    1 Diabolic Edict
    1 Golgari Charm
    2 Lost Legacy
    1 Reclamation Sage
    1 Nissa, Vital Force


    Thoughts on Treetop Village and Sylvan Library in the main? Should Fatal Push be a 2nd Edict or 3rd Decay?
    Last edited by Amulet of the HangingLamp; 10-26-2017 at 11:11 AM.

  4. #2584

    Re: [Primer] Nic Fit

    Quote Originally Posted by Amulet of the HangingLamp View Post
    Thoughts on Treetop Village and Sylvan Library in the main? Should Fatal Push be a 2nd Edict or 3rd Decay? Everything else in the main I feel pretty (dark) confidant about.
    Very similar to what I play. I would suggest dropping the Intent (there's few things you actually want to sacrifice in this type of build... you generally need board presence).

    I think Fatal Push is fine, I don't particularly like the card, but it's not bad. If it were me, I would try to run 2 Collective Brutality and 2 Diabolic Edict.

    I would suggest trying to use more Trackers. I've been liking Walking Ballista as a card. It can be a big body with enough mana, it's reach, it's removal, and it's a 0 for Bob. I also like that it's something you can do under a Blood Moon or Chalice.

    Treetop is a good answer to Jace but I think Stronghold is better in that slot.

  5. #2585
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    Re: [Primer] Nic Fit

    @ BG list : I like crop rotation and bob, but I never understand titania without sylvan safe keeper why skip protection and one shot in one card ? also chameleon colossus is nice against czech pile (immune to removal, hard to block and is between a 3 turn clock and a 1 turn clock).

    @ Lobo : too much mix feelings about leap on my part, but I hope the deck will be nice to you and the beer abondant.
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  6. #2586

    Re: [Primer] Nic Fit

    Quote Originally Posted by Plm View Post
    @ BG list : I like crop rotation and bob, but I never understand titania without sylvan safe keeper why skip protection and one shot in one card ? also chameleon colossus is nice against czech pile (immune to removal, hard to block and is between a 3 turn clock and a 1 turn clock).
    Sylvan is very much dead early on when you cannot afford to sacrifice lands to protect your dudes. (and which dudes early on?) You might have a build where you really want to protect an early teeg, tracker...perhaps dark confidant where this isn't the case. I'm trying Safekeeper + Titania in my helm list as a secondary win-con and as a way to protect Trackers, so far not really working to do the latter very well. If you can play some other big dude/threat, then next turn use another GSZ to get followup Safekeeper...then you are probably already fine - or else why not use the second GSZ to grab another fatty?

    I've played Titania without Safekeeper and it's generally fine. Grab fetch from yard, play another fetch from hand, play out a 2nd Phyrexian Tower, use Dryad Arbor, Crop Rotate for fetch, etc usually there are ways to make at least 2 tokens which is often enough to close out a game. I've also ran her solo in Green Ramunap stompy, but there you have fetches, City of Traitors, Ghost Quarter, Wasteland to all help trigger her.

  7. #2587

    Re: [Primer] Nic Fit

    Quote Originally Posted by square_two View Post
    Sylvan is very much dead early on when you cannot afford to sacrifice lands to protect your dudes. (and which dudes early on?) You might have a build where you really want to protect an early teeg, tracker...perhaps dark confidant where this isn't the case. I'm trying Safekeeper + Titania in my helm list as a secondary win-con and as a way to protect Trackers, so far not really working to do the latter very well. If you can play some other big dude/threat, then next turn use another GSZ to get followup Safekeeper...then you are probably already fine - or else why not use the second GSZ to grab another fatty?

    I've played Titania without Safekeeper and it's generally fine. Grab fetch from yard, play another fetch from hand, play out a 2nd Phyrexian Tower, use Dryad Arbor, Crop Rotate for fetch, etc usually there are ways to make at least 2 tokens which is often enough to close out a game. I've also ran her solo in Green Ramunap stompy, but there you have fetches, City of Traitors, Ghost Quarter, Wasteland to all help trigger her.
    I've tried Sylvan Safekeeper in conjunction with Ranger of Eos. It never worked well.

  8. #2588

    Re: [Primer] Nic Fit

    Quote Originally Posted by Brael View Post
    This is a pretty bad strategy. If you go this route and you can win 60% of games, you're throwing away a bunch of games where you lose G1 but could have won 2 and 3. Not just in lost G1's but trying to squeeze in 2 more games is really difficult. It's in your own self interest to build a deck that can win in less time., because that gives you the opportunity to recover from a bad G1.

    Again, something I've been working on for awhile. That principle lead to me getting rid of my own SDT's because of the time usage, and it's yet another reason why I like Dark Confidant and Tireless Tracker, it's card draw that you can fire off quickly, in contrast with something like GSZ that's slow. It's the sort of reason why you want to prioritize a Tower opening because you can get a 4-5 drop out of it, which will win the game fast.

    The time cost of cards is a real thing and since we tutor a lot, and shuffle a lot, it's something to pay attention to.
    I think my point was a bit muddled in the mixture (). Even if we build a faster deck and try to play fast (which is whast we should be doing anyways), we can always end up in a stalled board state. If lands has a couple maze of ith's out or a glacial chasm but can't kill us, if Czech pile has an active jace and otherwise both players are in top deck mode, I would recommend conceding g1. Our sideboard options are going to be much better than trying to leverage a g1 from a very far behind position.

    A lot of people try to play g1 out, especially in nic fit where we have a lot of singleton answers. But spending 40 minutes in a stalled board g1 is devastating if we lose.

    It isn't easy but a pilot has to be aware of positions from which they can likely win vs positions that can easily be lost, and compare those to how much better/worse the match up is games 2/3 post sideboard.

    I am looking to try the Bob version and see just how much that improves match ups, I agree otherwise with the sentiment speed kills. I was mostly comenting on how the other player found themselves with 2 draws. Conceding game 1 early may help with winning games 2/3 resulting in more wins.

  9. #2589

    Re: [Primer] Nic Fit

    Speed is why I like having a draw in the deck with haste, especially if it's something you can GSZ. Haste seriously messes with combat math calculations... another reason I like Ballista, it's similar to haste.

  10. #2590

    Re: [Primer] Nic Fit

    Quote Originally Posted by Brael View Post
    Speed is why I like having a draw in the deck with haste, especially if it's something you can GSZ. Haste seriously messes with combat math calculations... another reason I like Ballista, it's similar to haste.
    How many Ballistas are you running? 1-2?

  11. #2591

    Re: [Primer] Nic Fit

    Quote Originally Posted by Amulet of the HangingLamp View Post
    How many Ballistas are you running? 1-2?
    It goes back and forth. I like 2, it's easier to find the room for 1 though.

  12. #2592

    Re: [Primer] Nic Fit

    Quote Originally Posted by Amulet of the HangingLamp View Post
    I have played both Junk and BUG Fit but have decided to try BG because I want to play Bob and Crop Rotation.

    Here is the list:

    Lands (22)
    3 Bayou
    5 Forest
    2 Swamp
    4 Verdant Catacombs
    3 Misty Rainforest
    1 Dryad Arbor
    1 Treetop Village
    1 Bojuka Bog
    1 Karakas
    1 Phyrexian Tower

    Creatures (17)
    4 Veteran Explorer
    2 Deathrite Shaman
    3 Dark Confidant
    1 Scavenging Ooze
    2 Tireless Tracker
    1 Eternal Witness
    1 Nissa, Vastwood Seer
    1 Meren of Clan Nel Toth
    1 Thragtusk
    1 Titania, Protector of Argoth

    Noncreatures (21)
    4 Green Sun's Zenith
    4 Cabal Therapy
    2 Crop Rotation
    1 Fatal Push
    2 Abrupt Decay
    1 Sylvan Library
    1 Collective Brutality
    1 Diabolic Intent
    1 Diabolic Edict
    2 Pernicious Deed
    1 Toxic Deluge
    1 Maelstrom Pulse


    Sideboard (15)
    1 Maze of Ith
    2 Surgical Extraction
    2 Deathrite Shaman
    2 Thoughtseize
    1 Pithing Needle
    1 Crop Rotation
    1 Diabolic Edict
    1 Golgari Charm
    2 Lost Legacy
    1 Reclamation Sage
    1 Nissa, Vital Force


    Thoughts on Treetop Village and Sylvan Library in the main? Should Fatal Push be a 2nd Edict or 3rd Decay? Everything else in the main I feel pretty (dark) confidant about.
    I think you should consider Ramunap excavator. It works very well with crop package and tracker (+ with sylvan protector if you put in it too), it's always CA (even if it's lands only).

  13. #2593

    Re: [Primer] Nic Fit

    Quote Originally Posted by Brael View Post
    Speed is why I like having a draw in the deck with haste, especially if it's something you can GSZ. Haste seriously messes with combat math calculations... another reason I like Ballista, it's similar to haste.
    Ballista does seem good in a match ups. Helps in fair ones and helps against anything making goblin tokens. That along with Bob are definitely two cards of mine that I look to test at some point once I get my hands on them.

    __________
    As for locals, I did not play BUG superfriends. Instead I played 4c Punishing Superfriends to include 2 Chandra, Torch of Defiance as well as Nicol Bolas, Planeswalker.

    The deck was a terrible enjoyment. If people have access to the cards I would recommend playing it once, as top decking Nicol Bolas is as close to bliss as anything. Or dropping chandra after they drop jace is justice in the purest form.

    However, it was easily the worst nic fit deck I've played (yes worse than Temur), so I feel that scratching this on off the list might be where it's at.

    For the last week of NicFitober I want to run a GB Gitrog monster deck (seems Halloween themed enough). I know this thread has not bee too pleased with the results of Gitrog but does any one have a list? Can anyone refer me back to a point where this monstrous toad was in discussion?

    Much appreciated.

  14. #2594

    Re: [Primer] Nic Fit

    Quote Originally Posted by Kobra_D View Post
    Ballista does seem good in a match ups. Helps in fair ones and helps against anything making goblin tokens. That along with Bob are definitely two cards of mine that I look to test at some point once I get my hands on them.

    __________
    As for locals, I did not play BUG superfriends. Instead I played 4c Punishing Superfriends to include 2 Chandra, Torch of Defiance as well as Nicol Bolas, Planeswalker.

    The deck was a terrible enjoyment. If people have access to the cards I would recommend playing it once, as top decking Nicol Bolas is as close to bliss as anything. Or dropping chandra after they drop jace is justice in the purest form.

    However, it was easily the worst nic fit deck I've played (yes worse than Temur), so I feel that scratching this on off the list might be where it's at.

    For the last week of NicFitober I want to run a GB Gitrog monster deck (seems Halloween themed enough). I know this thread has not bee too pleased with the results of Gitrog but does any one have a list? Can anyone refer me back to a point where this monstrous toad was in discussion?

    Much appreciated.

    I would just say that when Gitrog was play tested here (so Innistrad 2 block), Crop Rotation package wasn't tryed already (if I remember well) and Ramunap didn't exist yet... and both together seems just..awesome on paper!
    Give us your feed back! :)

  15. #2595
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    Re: [Primer] Nic Fit

    Just so I'm clear: Gitrog + Dakmor Salvage/Crop Rotation (to find it) lets you draw a bunch of cards right?
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  16. #2596

    Re: [Primer] Nic Fit

    Quote Originally Posted by Mr. Safety View Post
    Just so I'm clear: Gitrog + Dakmor Salvage/Crop Rotation (to find it) lets you draw a bunch of cards right?
    If you do it EoT and sac Dakmor at your upkeep, yes indeed ;)
    (you gimme the will and taste to give it a try too ;) )

  17. #2597

    Re: [Primer] Nic Fit

    Quote Originally Posted by Ulysse95 View Post
    I would just say that when Gitrog was play tested here (so Innistrad 2 block), Crop Rotation package wasn't tryed already (if I remember well) and Ramunap didn't exist yet... and both together seems just..awesome on paper!
    Give us your feed back! :)
    I'm really not a fan of Ramunap. I've tried hard to like it, but just can't find a shell where it's strong enough. And I've tried building a bunch of decks to make it work.

    On Gitrog, I would rather use the GSZ on a Tireless Tracker. It's less mana, just as many cards (if not more), plays better with Crop Rotation, plays better with Bob, and comes down a good 4-5 turns sooner. I think the combination of Tracker+Chameleon Colossus removes pretty much any possible niche Gitrog might fill.

  18. #2598
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    Re: [Primer] Nic Fit

    I've actually put together a pretty cool G/B/r list with Tracker and Ramunap that splashes red only for Destructive Flow maindeck. The list also runs 4 Ghost Quarter. At any rate, Titania, Protector of Argoth is just much better than The Gitrog Monster.

    The deck plays much more like Jund than like Nic Fit though. It runs more discard, no Deed, no 4cc creatures, and only 1 Titania at 5cc at the top of the curve. The deck sinks the extra mana from Explorer into clue tokens.

    If anyone is interested, I'd be happy to post the list.
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  19. #2599

    Re: [Primer] Nic Fit

    Quote Originally Posted by Brael View Post
    I'm really not a fan of Ramunap. I've tried hard to like it, but just can't find a shell where it's strong enough. And I've tried building a bunch of decks to make it work.

    On Gitrog, I would rather use the GSZ on a Tireless Tracker. It's less mana, just as many cards (if not more), plays better with Crop Rotation, plays better with Bob, and comes down a good 4-5 turns sooner. I think the combination of Tracker+Chameleon Colossus removes pretty much any possible niche Gitrog might fill.
    Yeah, but it will be the last wednesday before halloween, and the gitrog monster is a monster, who is scared of chameleons. When Gitrog was first introduced a gsz'th magus of the crucible didn't exist. This might be able to push it, or might not. Why speculate when we have the tools to test?

    Quote Originally Posted by Hanni View Post
    I've actually put together a pretty cool G/B/r list with Tracker and Ramunap that splashes red only for Destructive Flow maindeck. The list also runs 4 Ghost Quarter. At any rate, Titania, Protector of Argoth is just much better than The Gitrog Monster.

    The deck plays much more like Jund than like Nic Fit though. It runs more discard, no Deed, no 4cc creatures, and only 1 Titania at 5cc at the top of the curve. The deck sinks the extra mana from Explorer into clue tokens.

    If anyone is interested, I'd be happy to post the list.
    I'm always down for destructive flow, but I would suggest something like that with a grain of salt. As it says on the front page, there is no correct way to play nic fit.

    And you can make very powerful land destruction decks like maverick work in a nic fit-y shell. But inherently, we are giving our opponents mana to play their spells. We mitigate this, 1 by playing more basics than most decks, and 2 by having better cards in a vacuum along side cheaper interaction.

    So it's not that anything like that can't work, but even giving an opponent 1-2 basics (the most I've seen in decks like BUG/Czech Pile), that just represents 1 more mana that you have to constrain.

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    Re: [Primer] Nic Fit

    Quote Originally Posted by Hanni View Post
    If anyone is interested, I'd be happy to post the list.
    Please do.
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