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Thread: [Brainstorming] Killing hordes of 1/1 goblins

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    [Brainstorming] Killing hordes of 1/1 goblins

    I was brainstorming some creative, cheap, and underplayed ways to take out that dreaded first turn horde of 1/1 goblins. I don't think that we should be interested in anything over 2cc. See if you can help me out:


    (1 Damage)
    Red
    Bloodfire Dwarf
    Breath of Darigaaz
    Krark-Clan Shaman (lol)
    Rain of Embers (though why would you play this over Pyroclasm?)
    Scorching Winds
    Tremor
    Volcanic Spray (interesting since it has flashback for 1R)
    Yamabushi's Storm (though why would you play this over Pyroclasm?)
    Black
    Dry Spell
    (Dark Ritual to cheat mana)
    Plague Spitter
    Engineered Plague
    Green
    Sandstorm
    Simoon
    White
    Rain of Blades



    (2 Damage)
    Red
    Pyroclasm
    Cave-In
    Rough//Tumble



    (X Damage)
    Red
    Devastating Dreams
    Earthquake
    Rolling Earthquake
    Black
    Sickening Dreams



    (Misc. Token Killers)
    Artifact and Land
    Powder Keg
    Engineered Explosives
    Tabernacle at the Pendrall Vale
    Gold
    Crime//Punishment
    Blue
    Echoing Truth
    Leyline of Singularity
    Black
    Echoing Decay
    Nausea
    Outbreak



    (Delay Tactics - 2 turns or more - I'm skipping single turn Fog effects)
    Red
    Smoke
    White
    Blessed Reversal (a cool idea, no?)
    Green
    Elephant Grass
    Tangle
    Respite

    So, do you have any other cool ideas for cheap 1/1 token killers?
    Last edited by Peter_Rotten; 06-26-2007 at 05:02 PM. Reason: updated list 6/26 - Damn, my list is pretty
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