Quote Originally Posted by Goblin Snowman View Post

Bad Player - Mongoose, go
Good Player - Fetchland, Ponder, go
Bad Player - Goyf, Daze, One you, go
Good Player - Top, go
Bad Player - Burning Tree, one you, go
Good Player - Goyf, go

I have a big problem with the above statement.

First, just because you lead off with a land and a mongoose doesn't mean that it the most terrible play. I believe this deck is an aggro-control archetype.

Second, your hand dictates your play most of the time. It is very rarely that your hand is really good that you have both situations available to you.


What happens if you play counterbalance and it gets countered. I think you lose, since your play is based on 1 card resolving. That is not very smart magic in my book.

In the mirror, going first turn mongoose is almost the correct play, unless you have top or thoughtseize in your opening hand.