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Thread: [Deck] Fetchland Tendrils

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    Re: [DTW] Fetchland Tendrils

    Quote Originally Posted by meanee View Post
    I have played this deck on and off for quite some time now, and I hate EtW. Therefore I play green.

    Yearh I know it sounds awful, but I play 4 xantid swarm in the sideboard, and they are really worth against both landstill and thresh (which are both quite a large part of my meta).
    My manabase looks like this:
    8 fetches
    3 basics (island, swamp, plains)
    1 sea
    1 tundra
    1 scrub
    1 tropical
    And a bayou in the board too. This also helps in matches against any kind of LD.

    Besides from the fact that I play green, I also play 4 chant AND 2 duress main. I don't think that 3 chant is enough - at least not in a metagame with blue in it. Of course - if it works for you guys, gogogo! But I have found myself in a lot of trouble fighting off counters with only three cards to hate it.
    In many instances you have to play an ill-gotten gains to win. A clever landstill/thresh player nows this, and that will certainly make him counter the chant, so that when your Gains resolve, he will retrieve his force, to murder your infernal tutor. To fight this, you need A LOT of mana... Something I don't find myself having too often.

    Anyway I like the deck a lot, and it is so much fun to play. There is something about playing combo and still being able to fight through counters and discardspells and other shizz...

    - meanee
    Extirpate will likely treat you a lot better than Duress against control. Extirpate main as a 1-of can be pretty good (especially in an environment filled with Ichorid or blue-based control) where it can nab hard counters eot before you go off post countered chant.

    A green splash looks fine although I'd question the usefulness of Bayou in the sideboard unless you board more than a 1-2of KGrip. (I've been considering 1 Trop, SB: 1 KGrip recently with the upswing of targetted discard in Daze decks.) Xantid Swarm is actually pretty bad compared to Abeyance and the combo that Extirpate brings to Chant and Abeyance. I would not recommend rewarding Landstill for not playing 15 anti-combo slots (which would mean they get to leave in STP and/or Deed).
    Last edited by emidln; 04-16-2008 at 12:53 PM.
    BZK! - Storm Boards

    Been there, tried that, still casting Doomsday.
    Drawing my deck for 0 mana since 2013.

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