TES, is very "Im good to you if you play me right" I think. Seriously I read his report and am often like "if there was a land..." and hes on the draw and he tops 1 of 10 lands and goes off. The also the reason he couldnt go off is that he would have to iggy for chant chant wish/IT (he had force stifle spell snare he would get back) I may not have seen the mox not being unimprinted but you were playing vs MUC. Not an amazing MU, but The deck doesnt have enough outs.

No offence to that MU (nearing an awful MU at about 50/50 or slightly better ), but post board is hellfrigginglarious. swarm/shusher, go. T2 Win, kill you.

This deck is probably 1 if not the best deck in the format (It has NO MU worse then 50/50 if your great with it or named bryant cook.) BUT it is one of if not the MOST difficult deck to learn in all of magic (WELL IN VINTAGE... theres TPS.... and other storm decks)

Honestly theres a couple things about this deck that are unique to it.

You can play beltcher esque games with ETW. Or you can play FT/IGGy pop game types that go to turn 3-5. You also have the best recovery in the game in terms of top decks. You have about 13 cards that are bombs in topdecks. (draw 4s, D turns, ETW, IGGy, and 8 tutors.) As well as 8 cantrips that up consistentcy.

Granted..... Im not for the draw 4s... but sadly they are a needed evil, they make mulling better, give you overwhelming CA, and degenerate speed. Very very good, sadly though they are a little risky.(unless your name is bryant cook where you Draw 4 into LED, lotus pedal, IT, D ritual, about a 1/4th of the time )

In short, your not playing regular magic when you play TES. Your playing a combination of poker and magic.

Reading your opponent, calling thier bluff. READING THE DECK and rolling the dice is how the deck works.