Quote Originally Posted by Tacosnape View Post
@Nick: That was 2005. This is now. This is the era where Burn and Goyf Sligh-type decks are actually played. The life total arguably matters more now. Whether it's enough to warrant including/not including the fetchlands is up for debate, but the terrain's a little different. Although you could make the counter-argument that almost nobody plays Stifle anymore, which makes the fetches better.

In 2005 burn was pretty big, especially in the GP. A lot of players that didn't play legacy played in that event. So you saw a lot of ports from extended and that included RG/Zoo variants along with burn. Those matchups are bad for goblins already, I don't think if you play with or without fetchlands are going to make that big of difference in the long hall.

Plus, you don't want to be drawing land after the first few initial turns. You want to be drawing threats in order to end the game. No fetches will include bigger land clumps in the deck which will lead to inconsistency.

If we go to the current year 2008 then mono-red should not be considered. This is the era of fetches and multi color decks. I think the R/b/g version is the best, but thats just my opinion. The time for Rishardan Port has also ended.